Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
Nutzerreviews: Ausgeglichen (790 Reviews)
Veröffentlichung: 21. Nov. 2014

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Kürzliche Updates Alle anzeigen (90)

30. Januar

v1.0.7 Patch

v1.0.7


Fixed
  • The success of salvaging nodes has been corrected (it was backwards).
  • Corrected an issue where ship combining could fail.
  • Fixed an issue that could cause waypoints to not be removed on mission end.
  • Fixed the start message for the Sector Skirmish mission.
  • Fixed missions being able to use the player as an opposing faction.

Changed
  • Reduced the volume of hangar subsystems.
  • Corrected Hangar subsystem misspelling.
  • Corrected some grammar in load screen hints.
  • Salvaging has been reimplemented. Will need another pass for balance/tweaks.
  • Thermal damage from salvage beams has been reduced.
  • Improvements to sector generation for future expansion of mission API.

9 Kommentare Weiterlesen

16. Januar

v1.0.6 Patch

v1.0.6


Fixed
  • Fixed several issues with mission spawning.
  • Weapon Fire Rate active system now displays the correct value for bonus in its tooltip.
  • Fixed several issues that could lead to faction reputation reset.

Changed
  • Improvements to handling of mission requirements.
  • All missions have been updated to reflect changes in how mission requirements are handled.
  • Double Down Mining Request mission has been combined into the regular Mission Request mission.
  • Weapon Fire Rate active system fire rate mod has been adjusted to 10%, 15%, 20%.

Added
  • New mission API functionality.

Known Issues
  • Salvaging nodes is not currently functioning as intended, and will be addressed in the next patch.

5 Kommentare Weiterlesen

Steam Workshop

Über dieses Spiel

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Empfohlen:
    • Prozessor: Quad Core 2,3 GHz
    • Speicher: 4 GB RAM
    • Grafik: Nvidia GTX 400 oder vergleichbar
    • DirectX®: 11
    • Festplatte: 500 MB frei
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Hilfreiche Kundenreviews
80 von 81 Personen (99%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.9 Std. insgesamt
Verfasst: 5. Februar
(Wichtiges Update weiter unten!!! 18.03.2015)

Das einzige was KV wirklich gut macht ist der Part mit dem man sich Schiffe aus vorgefertigten Teilen bauen kann. Die Möglichkeiten sind hier enorm hoch und die Community ist sehr kreativ. Das war es dann auch. Was hier am Sandkasten Prinzip angepriesen wird ist im Grunde sehr eingeschränkt. Wenn das eigene Schiff fertig ist darf man versuchen damit herumzufliegen, Missionen bestreiten (flieg-dahin-töte-alles-komm-zurück) oder Bergabau an Asteroiden durchführen.

Die Steuerung ist äußerst unintuitiv und das Interface grausam unübersichtlich. Vorallem beim Verkauf von Waren in Stationen fällt dies auf. Die Community hat seit geraumer Zeit auf Tutorials gehofft, diese sind aber selbst nach Release (!) nur in Textform enthalten. Missionen funktionieren nur bedingt (verbuggt) und versprochener Missionseditor ist immer noch nicht im Spiel implementiert. Fraktionen sind vorhanden und haben eine Freund/Feind einstellung gegenüber dem Spieler, allerdings verlassen sie nie ihr Territorium um zB. gegen Nachbarn Krieg zu führen (also keine großen Massenschlachten, alles eher statisch).

Version 1.0 kam für alle sehr überraschend, da das Spiel noch lange nicht fertig war. Dies wurde in den Foren auch mehrfach diskutiert und letztendlich von den Entwicklern geblockt.

http://steamcommunity.com/app/227160/discussions/0/627456486573555094/

http://steamcommunity.com/app/227160/discussions/0/620703493315704463/

http://steamcommunity.com/profiles/76561198035632014/recommended/227160 (geblocktes Review)

Natürlich ist der Tonfall nicht immer sauber und es ist verständlich das man empfindlich reagiert wenn es das eigene Produkt geht, aber Kritik wird generell schnell unterbunden.

Anhand der schlechten Rezensionen fragen mittlerweile die Entwickler was für Verbesserungen die Spieler an KV vorschlagen. Dies bleibt aber nur im Rahmen was schon existiert, d.h. also keine neuen Inhalte.

Was mir persönlich gegen den Strich geht, ist nicht das Inhaltslose Spiel, sondern die Tatsache das KV auf Kickstarter erfolgreich war und das sie zusätzlich auf den Early Access Zug von Steam mit aufgesprungen sind. Dennoch scheinen sie nicht genug Mittel (oder Willen) zu haben aus KV ein richtiges Spiel zu programmieren. Sie beteuern zwar immer wieder das sie es weiter unterstützen, aber anhand der nach dem Release veröffentlichten Patches kann man sehen das da nur Bugbereinigung kommt.


!!! Update !!!:
Seit Januar war es etwas still in um Kinetic Void und die Leute haben nun schon diskutiert ob das Spiel "verlassen" wurde, da zeitgleich ein Brettspielladen unter selben Logo und Namen der Entwickler in der "stillen Zeit" gegründet wurde. https://www.facebook.com/BadlandGaming?ref=ts&fref=ts

Der Thread der zur Erklärung des Ganzen dienen sollte wurde nun leider gelöscht. Als der Entwickler etwas ausfallend wurde, hat ihn der Steamuser Starbug wegen Beleidigung gemeldet und wurde dafür aus den KV Foren gebannt.

Hier ein Bildnachweis des Posts des Enwicklers (LumberingTroll) vom genannten User:
" http://imgur.com/nyzSXdj

Message is quoted as reported. I was banned for reporting him"

Die Herzen bedeuten "r e t a r d e d"

Zusammenfassung des Statements zur momentanen Situation in KV:
-> 2 Leute haben das Entwicklerteam verlassen
-> die 2 verbleibenden Entwickler arbeiten (simultan?) an einem anderen Projekt, die gemischten Userwertungen führen zu geringen Verkäufen = wenig Geld für KV für so "viele" entwickler
-> Steam lässt diesen Titel nicht wieder (!) ins Early Access Programm rein
-> der Brettspieleladen soll das Budget aufstocken und das leere Büro füllen
-> KV wird nicht aufgegeben - dennoch keine neuen Features da ja alles schon im Spiel enthalten ist was versprochen wurde - doch die Entwicklung wird sich stark verlangsamen
-> das Bewertungssystem bei Steam ist so nicht in Ordnung, da Leute bei einer Durschnittswertung von "Gemischt oder mixed" das Spiel nicht kaufen würden (überraschung!)
-> alles wird noch mal relativiert das man selbst Schuld sei dieses Spiel gekauft zu haben, man hätte ja wissen können das so ein kleines Entwicklerteam nicht solchen Anforderungen (der Spieler) gerecht werden könne

Wer gerne etwas tiefer in die Materie gehen will sollte sich dieses Review samt Kommentaren (Englisch) zu gemüte führen:

http://steamcommunity.com/id/MandrakeTheBard/recommended/227160?tscn=1427657311






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Kurzfassung: Schaut euch die Screenshots und Artworks an und ihr kennt 95% des Spiels -> Bau ein Schiff und führe das in einem leeren, großen und langweiligen Raum gassi. Die Ausrede mimimi es ist doch Alpha zieht nicht mehr. Da nun auch Entwickler abgesprungen sind, ist meine Hoffnung nun endgültig gestorben das aus diesem "Ship-building simulator" noch was brauchbares wird. Zudem ist das soziale Verhalten des Entwicklers unter aller Sau.


Kinetic Void

Name ist hier Programm.
War dieses Review hilfreich? Ja Nein Lustig
549 von 561 Personen (98%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
152.5 Std. insgesamt
Verfasst: 24. Januar
It took me several hours and several visits to the forums to unravel Kinetic Void. Once I deciphered it I saw enough promise in the idea to purchase a second copy for a friend.

The game was flawed but it was Early Access. Lots of things didn't work as expected. Some things didn't work at all. There was little correspondence between the sparse documentation and game play. I put the game's developement somewhere between late Alpha and early Beta.

Then, almost without warning, Kinetic Void went to full release. The broken parts were still broken. The unfinished parts were still unfinished. The devs claimed they had delivered what they had promised but that they would clean up the remaining rough edges.

Several months later the edges are still as rough as they were at _release_.

Ship building works well enough but there is a lack of detail. All components engines, turrets, hull, weapons have a generic, unfinished feel. The mission system doesn't work but combat mostly does work. Trade & inventory management are overly complex and nearly indecipherable. Movement & control work but the interface is inconsistent.

The Devs are a small team. Apparently there are only three of them yet theyconsistently have ignored offers of help from the community.

Perhaps it's project burn-out. Perhaps the devs will find a second wind and, with a mighty effort, put a playable game together. I wouldn't count on it.

Put your money somewhere else.

Two sad thumbs down.
War dieses Review hilfreich? Ja Nein Lustig
78 von 87 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
77.5 Std. insgesamt
Verfasst: 28. Januar
I bought and backed this game 2 years ago, when it was in fledgling alpha state. My first Early-release, too.

I was an active part of the community at the time, doing screenshots and showing off ships, complementing eachothers' ships, writing guides, giving feedback to the developers.

6 months later I grew tired of the slow updating (as well as the game) so I stopped playing it as actively as I once was. 3 months after that I stopped completely.

I patiently waited for new updates that came once per 3-4 months at a time sometimes, and briefly brought myself to speed with how things were.

Then they began to rush the release. I could tell because they suddenly sped up the alpha states faster than the content actually generated. From .022 to a .#, and then to simply d.#, like they were trying to rename the process to give the illusion of progress. Then the release came. I, like many other backers, was immensly disapointed with the game.

While real progress was made in these 2 years, the progress could have easily fit into one year.

Don't get me wrong, the shipbuilder is GREAT. Or, at least last time I checked.

But then you're in space. It can get really laggy, and there isn't much to do. I don't mind having all the lore of the universe in your head, but developers promised economy systems, intricate faction mechanics, ect. Nothing is intricate.

Even if this was still in alpha I would give a shaky reccomendation at best. Progress was slow, but continuing.

But this 'release' gives me the feeling that this game is rather a let-down.

Sorry, but I'm disappointed.
War dieses Review hilfreich? Ja Nein Lustig
64 von 75 Personen (85%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.5 Std. insgesamt
Verfasst: 11. Januar
Was a promising game, got it cheap so I didn't care. I virtually shelved it in my library and waited patiently for good updates to come but they never did, and the game was released unfinished just to take off that 'early access' status so the devs can stop the mandatory updates. Although the game still appears to be being updated, and the devs have said so. But for me, it just doesn't feel right to release the game at it's current state. A few months of development could have benefited them, especially the ratings. Right now I'm seeing 56% Positive 44% Negative, thanks to enhanced steam. and that's not good.

I don't blame the Early Access model, it's there for games like Kerbal Space Program, in which I would lose approx. 1000 hours of fun if the model hadn't existed. For games like Minecraft, Starbound, Arma 3, GalCiv 3, etc

In the future I would be more careful about buying early access games unless the ratings are 90% Positive and above, and the game is already feature complete, Thanks Enhanced Steam for that extra data!

Update: Now I'm seeing 50% positive 50% negative, which has more negatives than on my original review, i think it has gotten worse
War dieses Review hilfreich? Ja Nein Lustig
65 von 83 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.0 Std. insgesamt
Verfasst: 10. Januar
Well first off, i was an idiot and bought this game without reading the reviews.

I bought this because it looked fun and had the aspects of games i love, sandbox, space and ships you can build piece by piece (And customize it even further). I started it, and i was having lots of fun building my little ship.

The problems started when i left the station, not only did my FPS drop to around 4, there is a complete lack of content and atmosphere.

That's my short review.
War dieses Review hilfreich? Ja Nein Lustig