Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
Nutzerreviews: Ausgeglichen (493 Reviews)
Veröffentlichung: 21. Nov. 2014

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"While it's lacking in many things to do as of now, it's constantly updated, the developer is friendly and commited, and ship customization is crazy!"

Kürzliche Updates Alle anzeigen (83)

21. November

V1.01 Patch

v1.01
Added
  • New procedural missions.

Changed
  • Updated the ships texture atlas
  • All subsystems now have proper names
  • Module Count warning’s have been raised.
  • Lava planets atmosphere has been brought inline with the visuals of other planets

Fixed
  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
  • Fixed issues with mission waypoints not triggering properly.
  • Fixed issues with mission faction handling.
  • Background stars are now visible again.

1 Kommentare Weiterlesen

21. November

Kinetic Void v1.0 Release

Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here: http://steamcommunity.com/app/227160/discussions/0/624075566822823055/

The public release of the mission editor will be out in a couple days as well as workshop support for it.

I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel that we have grown past the point of Early Access.

Thanks again!
Badland Studio
Kinetic Void Development Team

5 Kommentare Weiterlesen

Steam Workshop

Über dieses Spiel

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Empfohlen:
    • Prozessor: Quad Core 2,3 GHz
    • Speicher: 4 GB RAM
    • Grafik: Nvidia GTX 400 oder vergleichbar
    • DirectX®: 11
    • Festplatte: 500 MB frei
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Hilfreiche Kundenreviews
8 von 79 Personen (10%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 21. November
waste of money
War dieses Review hilfreich? Ja Nein
18 von 21 Personen (86%) fanden dieses Review hilfreich
177.3 Std. insgesamt
Verfasst: 11. November
Early Access-Review
First thing's first. I enjoy Kinetic Void a lot. I've had this game for over a year now, and in that time I've seen it progress remarkably far, with most of the work going into the Shipyard (by far this game's most impressive feature) and the general usability. The game in its current state (D15.1 build) is relatively bug free, which in an Alpha game is rarity, and those bugs which have appeared have been sorted by the development team in short order.

The shipyard, where you build your vessels, is almost at completion (I think they mentioned more parts were to be added), but mechanically it's there and it's very robust.

Yes, the game's not finished, and no, there isn't yet a great deal more to do in space than fly around and shoot at the enemy ships which spawn, but then what other game allows you to choose almost any given space ship from any game/movie/series that someone has built and fly it around in a sandbox galaxy. You can also change the game files so that, say, one faction uses all Star Destroyers, while another has ships from the Halo universe, Mass Effect or whatever you like.

And this is without mentioning the hundreds of stellar, original, designs created by players and uploaded to the workshop (early workshop integration was an excellent decision by the devs). Most 'Space' games will give you the choice of a handful of ships to pilot and own, whereas KV's 'build your own' approach means that aside from as many as YOU can build, you can tap into the creative output of hundreds of other players, many of whom have written backstory/lore for their ships in their workshop descriptions. These can be used to populate your universe.

The Devs are very open about how the game is progressing and I think that they are helped by a strong community. You get responses to any feedback or bug reports you leave very quickly and the direction in which the game is headed is very clearly layed out.

I spend about 90% of my time on this game in the shipyard, so I should make it clear that unless you plan to immerse yourself in the ship creation aspect, you probably won't get the most out of Kinetic Void, but if, like me, you get sucked up into the whole creative process of building a ship from scratch, you can't go wrong. A big thumbs up from me! :)
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
22.6 Std. insgesamt
Verfasst: 11. November
Early Access-Review
i have had this game for awhile and as there are still a few bugs makes some parts, well abit fustrating but after the last update alot of new things have changed making it so much more AWESOME. I LOVE THIS GAME! Its Deffinately worth the money. (id like to see more of a helpul guide on drones)
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 9. November
Early Access-Review
awesome game only a tutorial would be nice to have (the controls are quite dificult to understand)
War dieses Review hilfreich? Ja Nein
5 von 7 Personen (71%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 28. Oktober
Early Access-Review
Amazing game, being able to make your own ship and combine parts to make it look as cool as possible and fuction to your liking is just pure awesome
War dieses Review hilfreich? Ja Nein
17 von 31 Personen (55%) fanden dieses Review hilfreich
14.8 Std. insgesamt
Verfasst: 28. Oktober
Early Access-Review
Fantastic concept, Hardly worth $20 dollars in it's current state.

The game has a unique ship building system which is usable, and sort of innovative. Otherwise, it's nothing special.

There appear to be quite a veriety of things to do, and events that unfold througout the.. 'galaxy,' like wars, and what appears to be something similar to a stock market of sorts. Otherwise, that's it.

I tried to see what this war thing was all about, only to find nothing different (in the few hours that I had spared after slowly traveling to it), heck even the spawnrate for hostile ships seemed the same.

You can mine asteroids, salvage destroyed enemy ships, and fight enemy ships, follwed up by crashing into very badly textured planets, which you can't really do anything at, as of yet (I would think it might work as some sort of psuedo space station-asteroid that you could both mine and trade at, or whatever).

The developers developed the system to be overly complex, only to supply extremely minimal explenations. Experimenting is almost a must, just to get a complete handle of how to do stuff. At some points, I even found myself pressing every single key on my keyboard, just to see which button did what, as there were no other ways to finding out, until maybe recently.

The space flight itself is incredibly boring, and you may as well be running around in your room, holding a car in your hand, squeeling "Vroom!" like a child- although only moving your ship at a snails pace. In otherwords, the ships handle with an unnecessarily complex system (which about half is redundant/useless), and fly like toys.

The combat is not much better, depending on how you do it.

Most of the time, you will be just sitting there, either blasting your lasers/rockets/whatever at the enemy, whittling down their shields, and then their hull. Then they go boom. Then you move on.

Sometimes, the ships even crash into your own,

The best way to earn money is to just grind the asteroids away, and sell the ores you get at the stations. (which are now incredibly freaking hard to find, since they made only one every 2 lightyears spawn compared to the usual 10 or so in small groups you used to be able to find).

The only problem with selling is that you need to first take your ship's inventory, move everything into the station's inventory, and then go to the shop, click on your inventory, then click on the checkbox for your cargo, then the ore/water you collected, then finally.. sell them for ameasily price of what might as well be 2 cents.

This might be easier if it were in a better GUI, and the redundant stuff being removed. (EG shops being able to buy your stuff directly from ship inventory).

The exploration aspect is ok, but bassically once you'd seen a single system, you'd seen them all.

the different faction ships are not really much different from the other faction's, even though the factions are random gen, which I understand- making randomly generated ships as well would probably be a bit too much for these devs.

Regardless, there's no point in exploring, beyond trade (which combined with the slow-paced travel system = you tearing hair out).

Rating?

4/10, only because it still shows promise, despite how it looks so far.
So far; not worth the money, would get if it were on sale though.
War dieses Review hilfreich? Ja Nein
5 von 9 Personen (56%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 28. Oktober
Early Access-Review
Having some mouse issues in this one *as in i cant see mine* ..waiting to see if its fixed before i make any reviews of it..the pictures are pretty at least
War dieses Review hilfreich? Ja Nein
3 von 7 Personen (43%) fanden dieses Review hilfreich
24.1 Std. insgesamt
Verfasst: 7. November
Early Access-Review
I liek being the king space pirate
War dieses Review hilfreich? Ja Nein
6 von 16 Personen (38%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 31. Oktober
Early Access-Review
Controls are not clear, tutorial is nothing but text walls, half the keybindings it doesn't have a field for, so have fun guessing which button just changed the game to first person view, and the ship building, while it seems intuitive, it's not.

The clunky and unclear controls, the missing features and the text walls that seem to pass for a tutorial makes this game pretty unplayable unless you have a PhD in mental gymnastics.
War dieses Review hilfreich? Ja Nein
 
Ein Entwickler hat am 21. Nov. um 9:57 Uhr geantwortet
(Antwort anzeigen)
3 von 17 Personen (18%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 10. November
Early Access-Review
waste of money! don't even dare trying this.
tutorial just written text. no real "easy way how to get into game".
the controls are not intuitive.
there is no storyline, no introduction to any story or anything worth of a game. It's just "build your ship, flight around, do random missions....
War dieses Review hilfreich? Ja Nein
 
Ein Entwickler hat am 21. Nov. um 9:50 Uhr geantwortet
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3 von 19 Personen (16%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 16. November
Early Access-Review
Horrible. The games are completely ♥♥♥♥ed up. The concept is GREAT, but execution is seriously flawed. Movement of mouse/camera controls are unbearably slow. Building the ships are overly complicated and unintuitive, and in so doing has resulted in a mass of ennui in the first introductions to the game.

Perhaps it could be good in the future, but I think not, as they would have to re-think the entirety of the controls.
War dieses Review hilfreich? Ja Nein
 
Ein Entwickler hat am 21. Nov. um 9:44 Uhr geantwortet
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2 von 25 Personen (8%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 17. November
Early Access-Review
I don't know anything about this game here is a recommendation.
War dieses Review hilfreich? Ja Nein
4 von 33 Personen (12%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 23. Oktober
Early Access-Review
Product has been in development for a 1+years and still not ready. The usual jargon you get from developers who put unfinished products on Stream. I do NOT recommend this game.
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Ein Entwickler hat am 8. Nov. um 5:46 Uhr geantwortet
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49.9 Std. insgesamt
Verfasst: 12. November
Early Access-Review
SciFi RPG Shipbuilding Mount&Blade, und dann auch noch ein Gutes.
War dieses Review hilfreich? Ja Nein
3 von 4 Personen (75%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 8. Oktober
Early Access-Review
Ich kann Kinetic Void in dem jetztigen zustand NICHT empfehlen, weil die schiffssteuerung sehr schwer ist und auch viele elemente wie das traden meiner meinung nach vernachlässigt werden.Die 20 € die ich bezahlt hatte ,hätte ich auch besser zum Fenster rauswerfen können, dann hätte sich irgendwer gefreut.Wenn ihr ein spiel sucht in dem ihr Raumstationen bauen könnt, viele Sektoren zum erkunden wollt und ein gutes Kampfsystem sucht dann kann ich euch die X-Serie nur empfehlen(bis auf das neueste). Mein Favorit ist X³ Terran Conflict.
War dieses Review hilfreich? Ja Nein
3 von 8 Personen (38%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 29. August
Early Access-Review
i cannot recommend it in the current state, because some things are pretty hard to figure out and it may cause you to be raging at the game
War dieses Review hilfreich? Ja Nein
0 von 4 Personen (0%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 25. August
Early Access-Review
Ich empfehle kinetic Void nicht.
Die Steuerung ist zu kompliert und der Schiffsaufbau ist extrem buggy.
Die 10€ halte ich für eine Verschwendung.
War dieses Review hilfreich? Ja Nein
25 von 28 Personen (89%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 3. Oktober
Fun game, great developer. I can't recommend the game in its current state unless you really want to fund development.

Not gonna try to sell a game on hype and 'potential', especially after StarForge's debacle. However, unlike CodeHatch, Badland Studios is very open, communicative, and engages with their community.

So, yeah. It's not done yet, and won't be for a long while, but it's heading in a good direction, and it's already fun to just build the ships in the hangar. Being able to take them out and fight with them is a bonus. Worth twenty bucks? Not yet, but check back in a few months.

Edit: Well, I was wrong! It's 'done', but the developers are still planning to add more content. Can't ask for much more than that, can ya? Gonna be redoing my review later after I play it a bit.
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24 von 31 Personen (77%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 21. August
Early Access-Review
You can build any star ship from any television show or movie you ever liked. Or download someone else's version and skip the building it on your own.

Then you can tear ♥♥♥ through a galaxy the size and population you set, and all of this is just the start.

Early Access? Haha! This is ground floor. The sky is the limit.
War dieses Review hilfreich? Ja Nein
12 von 13 Personen (92%) fanden dieses Review hilfreich
12.4 Std. insgesamt
Verfasst: 10. Oktober
Early Access-Review
very awesome game! i would recommend this game for just about anyone who would enjoy space based games,

love the customization, love the subsystems, one thing? hate how OP the Ai system is,
hate warping into a distress call site to see destroyers, hate how they can attack smaller ships so easily,
some sort of size factor would be useful, E.G light effective against light, and large effective against large with decresed efficientcy against smaller ships, its a awesome game, one thing i would like to see? for those people that just want to test the efficiency of weapons against larger ships ahaha,

very good game though,
like to see additions to hulls and c&c parts,
War dieses Review hilfreich? Ja Nein