Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
Gebruikersrecensies: Verdeeld (638 recensies)
Releasedatum: 21 nov 2014

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Recente updates Alles weergeven (89)

16 januari

v1.0.6 Patch

Fixed

  • Fixed several issues with mission spawning.
  • Weapon Fire Rate active system now displays the correct value for bonus in its tooltip.
  • Fixed several issues that could lead to faction reputation reset.
Changed
  • Improvements to handling of mission requirements.
  • All missions have been updated to reflect changes in how mission requirements are handled.
  • Double Down Mining Request mission has been combined into the regular Mission Request mission.
  • Weapon Fire Rate active system fire rate mod has been adjusted to 10%, 15%, 20%.
Added
  • New mission API functionality.
Known Issues
  • Salvaging nodes is not currently functioning as intended, and will be addressed in the next patch.

5 opmerkingen Meer informatie

18 december 2014

v1.0.5 Patch

Fixed

  • Micro Warp Jump between sectors no longer uses capacitor energy.
  • Placing hardpoints in mirror mode when exceeding controller slots.
  • Adjustments to economy handling to fix price issues. If there are still problems please let us know
  • Screen flash when NPCs use MWD.
  • Cargo capacity not being updated when resources are destroyed.

3 opmerkingen Meer informatie

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About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Nuttige klantrecensies
32 van de 35 mensen (91%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
2.6 uur in totaal
Geplaatst: 30 december 2014
I watched this title for a long time. Had it on my wishlist and finally decided to take the plunge. What's here is the beginning of something that could be truly great. But it's simply that. The beginning. The game feels like it is still in early development not full release.

Pros
+ The ability to design your own ship
+ Customizing the universe size and number of factions
+ Controls aren't overly complicated like many of it's space contemporaries

Cons
- The actual interface for designing your own ships is beyond complicated there is very little instruction.
- The tutorial is sub-par
- the "Career" mode seems like it is in it's infancy.
- To much time where you are doing nothing but waiting (3 or so minutes to mine out a single asteroid)

At THIS point I could not suggest this game to anyone unless they are willing to wait and see what the developers are going to do. Make no mistake, this game may be in release but it is FAR from what any rational person would consider a "release state"
Was deze recensie nuttig? Ja Nee Grappig
21 van de 27 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.1 uur in totaal
Geplaatst: 10 januari
Well first off, i was an idiot and bought this game without reading the reviews.

I bought this because it looked fun and had the aspects of games i love, sandbox, space and ships you can build piece by piece (And customize it even further). I started it, and i was having lots of fun building my little ship.

The problems started when i left the station, not only did my FPS drop to around 4, there is a complete lack of content and atmosphere.

That's my short review.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 19 mensen (79%) vonden deze recensie nuttig
6.5 uur in totaal
Geplaatst: 11 januari
Was a promising game, got it cheap so I didn't care. I virtually shelved it in my library and waited patiently for good updates to come but they never did, and the game was released unfinished just to take off that 'early access' status so the devs can stop the mandatory updates. Although the game still appears to be being updated, and the devs have said so. But for me, it just doesn't feel right to release the game at it's current state. A few months of development could have benefited them, especially the ratings. Right now I'm seeing 56% Positive 44% Negative, thanks to enhanced steam. and that's not good.

I don't blame the Early Access model, it's there for games like Kerbal Space Program, in which I would lose approx. 1000 hours of fun if it the model hadn't existed. For games like Minecraft, Starbound, Arma 3, GalCiv 3, etc

In the future I would be more careful about buying early access games unless the ratings are 90% Positive and above, and the game is already feature complete, Thanks Enhanced Steam for that extra data!
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
54.4 uur in totaal
Geplaatst: 24 januari
The developers have obviously abandoned this game. While version 1.0 has come out, it is lacking in content. You can build your ship and leave the station and fly around in glorious badly optimized space.
There is barely any content besides the ship building and even the ship building is extremely finnicky and buggy.
Updates come very rarely and when they do they dont update anything useful.
This game has been abandoned
Don't get it
Was deze recensie nuttig? Ja Nee Grappig
6 van de 8 mensen (75%) vonden deze recensie nuttig
2.8 uur in totaal
Geplaatst: 19 januari
Finnicky ship designer allows you to put together some intersesting (or just plain ridiculous) designs, but that's about it. Gameplay is essentially non existant at time of writing
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 21 januari
(I played in offline mode for ~3 hours that weren't logged)

This game just isn't finished. It has promise, but it just isn't delivering on the promise.

It has a tutorial of similar scope and depth to the original Kerbal Space Program tutorial on rocketry, but nothing at all for what you're supposed to do after you leave the space station!

Missions pop up in the dialog box but they don't tell you where to go or who to fight, just "We need help over here"

Trying to figure out how to get from one side of a system to another is almost impossible and relies largely on blind luck to figure it out, and once you do figure that out and who exactly is calling for your help, good luck ever getting to them in a timely manner to help out.

Do not buy this game.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
0.3 uur in totaal
Geplaatst: 20 januari
Ok I've had it with the rude developers who have no patience and censor the forum, recently a post was wondering if they should get this or star made, pretty much every post said star made, so you know what the developers did... deleted the question and banned me from going on the dissusions again for posting that they should stay away from this game and that it was my worst purchase, I don't know if it was just me who was banned or if others were too, I'd reccomend you stay away from this game with a 10 foot stick and warn your friends currently im messaging steam for the moderator abuse
Was deze recensie nuttig? Ja Nee Grappig
8 van de 13 mensen (62%) vonden deze recensie nuttig
2.6 uur in totaal
Geplaatst: 30 december 2014
I really wanted to like this game. I really did. It had a really good idea, but theen it fell flat of my expectations. I thought it would have a story. It doesn't. I thought it would explain how to play. It doesn't. I thought it would work when I bought it. It doesn't. Nothing is explained to you when you boot up the game. I had to figure everything out on my own, and I still can't understand half of the stuff it shoves in my face. Yeah, creating a ship was pretty cool and all, but half the time when I rotated something, it would just snap back to its original position and irritate me.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
146.8 uur in totaal
Geplaatst: 24 januari
It took me several hours and several visits to the forums to unravel Kinetic Void. Once I deciphered it I saw enough promise in the idea to purchase a second copy for a friend.

The game was flawed but it was Early Access. Lots of things didn't work as expected. Some things didn't work at all. There was little correspondence between the sparse documentation and game play. I put the game's developement somewhere between late Alpha and early Beta.

Then, almost without warning, Kinetic Void went to full release. The broken parts were still broken. The unfinished parts were still unfinished. The devs claimed they had delivered what they had promised but that they would clean up the remaining rough edges.

Several months later the edges are still as rough as they were at _release_.

Ship building works well enough but there is a lack of detail. All components engines, turrets, hull, weapons have a generic, unfinished feel. The mission system doesn't work but combat mostly does work. Trade & inventory management are overly complex and nearly indecipherable. Movement & control work but the interface is inconsistent.

The Devs are a small team. Apparently there are only three of them yet theyconsistently have ignored offers of help from the community.

Perhaps it's project burn-out. Perhaps the devs will find a second wind and, with a mighty effort, put a playable game together. I wouldn't count on it.

Put your money somewhere else.

Two sad thumbs down.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 14 mensen (57%) vonden deze recensie nuttig
2.4 uur in totaal
Geplaatst: 10 januari
Not really a game. Cool shipbuilder. I was told there would be a game, though. I was incredibly shocked when I saw the other day that they are claiming it's out of EA. It's plainly not, they just stopped working on it. Exactly the kind of thing that gives EA games a bad name.

Edit: It appears I was wrong to say that the devs had halted work on the game completely, thanks for the correction. As I looked into it it seems they have still been working on some monthly bug fixes and improvements. Though I don't think that any of the things I've seen listed in the change log really implore me to spend more time on the game even if many of the potential features that the devs have stated they'd like to add were to be added in the future, I'm happy to hear that the devs are still putting in some time.

While I'm glad to hear that the devs are still working on it, the statement of calling it a 1.00 version as well as the specific avoidance of promises about what will or will not make it into the game still turn me off enough to wish I had put my money somewhere else, though I admit there's an outside chance I could reinstall on a whim in a year or two and be pleasantly surprised.

So to sum up, the shipbuilding aspect is very well done and I'd say it's probably a lot less confusing than it might seem at first if you just take a few minutes to adjust yourself. It might still be a little obtuse at times, but you only have to check out the workshop to see how expansive it can be. However, the gameplay to my taste at least, still felt very underpolished and generally uninteresting to the point that I can't have a lot of hope it could ever be anything but outdated at best as of only one patch ago.

If I've missed anything, please feel free to let me know so I can correct it.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
32.1 uur in totaal
Geplaatst: 25 januari
I bought this game when it was pre-alpha for $10, I was SOOO looking forward to a masterwork of a game. Honestly this was probably the first early access game that I had ever purchased, boy did I ever make a mistake. This game is a poor excuse for what they had promised. I hope this game just disapears and stops existing, my heart was crushed when I found out that THIS is what the final product of this game is.

Don't buy this, please.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 10 mensen (50%) vonden deze recensie nuttig
74.0 uur in totaal
Geplaatst: 4 januari
I suck at writing these... so here it goes.. 4/10. its not what i thought it would be and i did not expect it to be Star citizen, and im greatfull it did not turn out to be MWO and pay 10K just to see a bar move a pixle to the right... when i first got the game, my cute drones were horrible lil monsters that died...all the time (Curse you static objects!)...lasers hit 75k out while everything else was 50k or less... I could make my ship as big and long as i wanted untill it started to...curve? in the hanger? but....oh well... the game did what I wanted it to do. Keep me interested for so long then sit and see if that growth moves...(arms himself with a stick) Im only recomending this as a warning tho...this game is not for everyone and a lot of people hate it... so if you dont mind spending quite a bit of cash on something you might not like...read the comments first...good and bad...just so you know what your dealing with.
Was deze recensie nuttig? Ja Nee Grappig
127 van de 138 mensen (92%) vonden deze recensie nuttig
6.0 uur in totaal
Geplaatst: 13 december 2014
I bought this game a while back looking for a fun space sandbox and was highly dissapointed. Given that it was early access I decided I'd wait a bit, see if they managed to turn it into something actually worth playing. Well it's been a while since then, and guess what? Not at all what they promised... The only improvements they've made were incrimental or pointless. Moreover, the devs have attempted to silence negative reviews on numerous occasions. This is poor development and shady buisness and it's dispicable. Seriously, I want a refund but I know I won't ever get one... these devs plain lied to their customers. Don't buy this game!
Was deze recensie nuttig? Ja Nee Grappig
141 van de 160 mensen (88%) vonden deze recensie nuttig
0.7 uur in totaal
Geplaatst: 22 november 2014
Backed this game for 50 bucks on Kickstarter. Almost 3 years later its still a horrible game. The shipbuilder was pretty nice. But thats pretty much the only enjoyable part of the game. Also runs pretty choppy on high end PC's. Cant believe they actually released this as a finished product, but I guess they just gave up and got tired of working on it. Also massively overpriced. You can get X3: Albion Prelude, a very superior game for 10 bucks. Had a lot of hope for this game, just another Kickstarter let down. (Nov. 22, 2014)
Was deze recensie nuttig? Ja Nee Grappig
92 van de 107 mensen (86%) vonden deze recensie nuttig
2.4 uur in totaal
Geplaatst: 23 november 2014
Yet another Early Access game pushed into full release far too soon. KV is still missing many of the features we were promised way back when it first showed up in the EA program, and by the sounds of it those are now planned as DLC...which may or may not have a sticker price.

Kinetic Void looks literally nothing like it did way back when, and now runs like utter crap on my (admittedly kinda clunky) system. Sure, the oft-celebrated shipyard is still there...now with a side order of half-baked space game. Starpoint Gemini 2's lowest graphical settings give you a game LIGHTYEARS prettier than this thing does (all of my SG2 shots are on lowest settings for reference), and the ships in that don't have flickering textures...nor do the planets look like Minecraft castoffs.

The developer's also been caught even now flagging negative reviews as against Steam TOS (case in point: http://steamcommunity.com/profiles/76561198035632014/recommended/227160 ), etc, to hide them and the truth they contain...so that's just another reason to avoid this heap. Of course rabid fanboys are allowed to run amok, but hey, they gotta get their free BJs somehow, right? 'Cuz everybody knows they sure ain't gettin' their rocks off from playing the game...
Was deze recensie nuttig? Ja Nee Grappig
83 van de 101 mensen (82%) vonden deze recensie nuttig
3.4 uur in totaal
Geplaatst: 22 november 2014
Kinetic void had shown promise when first announced. I have experimented with it's features at all stages of development, and was happy to see progress being made each time.

However, as of this writing (Nov 22/2014) I would not recommend this game in it's current state. Many of it's systems still need some time in the oven, features are missing, and there is a lack of purpose or motivation in continued play. Shipbuilding is entertaining if you have a creative side, but not enough to keep me engaged.

An excellent concept hindered by pushing this game out before it is ready. I'd hold off on buying this unless it's under a deep discount or after significant updates and patches.
Was deze recensie nuttig? Ja Nee Grappig
60 van de 68 mensen (88%) vonden deze recensie nuttig
35.5 uur in totaal
Geplaatst: 19 december 2014
backed this gme over 2 years ago because the concept was amazing but sadly over the years it did not really deliver what i expected

the ship builder is amazing the ammound of thing you can do with is are nearly infinite but the gameplay does not really go farther than this sadly

i will update this review if the game get betters but so far this is sadly a no
Was deze recensie nuttig? Ja Nee Grappig
78 van de 100 mensen (78%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 24 november 2014
Just went and played it after many months of giving it a miss due to lack of content. First starting up the game I get a 'tutorial' box saying "We should never see this message!". I click to continue to find out the button is inactive. After seeing that, as far as I'm concerned, this is not a 1.0 worthy product, and it is certainly not a 'game'. Can I have my money back, please? You guys are almost as deluded as the guys who made Starforge.

UPDATE: The pricks have even disabled comments on their update announcements because of all the (understandable) hate they're recieving. This is censorship. Give me my ♥♥♥♥ing money back you scamming ♥♥♥♥♥.
Was deze recensie nuttig? Ja Nee Grappig
 
Een ontwikkelaar heeft op 24 nov 2014 om 6:40vm gereageerd
(reactie weergeven)
68 van de 85 mensen (80%) vonden deze recensie nuttig
1.0 uur in totaal
Geplaatst: 22 november 2014
These days, I'm not surprised to see a game like this on the release list. This is not a finished game. This cannot and will not compete with any past or future space sims, and should be avoided at all costs.
Was deze recensie nuttig? Ja Nee Grappig
57 van de 72 mensen (79%) vonden deze recensie nuttig
2.2 uur in totaal
Geplaatst: 22 november 2014
Dreadful. It is really hard to say anything else to be honest. It is also equally hard to find the motivation to spend time writing a proper review for something that certainly is not a proper finished game. It is not a matter of it simply being in an unpolished beta or alpha state, it is the matter of it being, well, not a game yet. There is barely any gameplay to be had, core ui functionality is completely absent, and the gameplay on offer barely qualifies as more than a tech test.
This would be fine, if said tech test was something new, something revolutionary, such as the Swarm tech test or if it had dynamic visual damage on the ships. If there was anything beyond the most barebones physics and graphics engine tech that has already been outdone 10 years ago or more, by games such as X2: The Threat (yes, i said X2, not X3).
That is how antiquated this game already is, it is released in 2014 with features, gameplay and tech that has been outdone by games released 10 years ago.

Then, on what basis could i possibly recommend this game? On the basis of it being an indie kickstarter project? No, it isnt good enough. If one starts to recommend and promote any indie project just for the sole reason of "supporting the little guy", we only betray ourselves as gamers and customers with basic consumer rights.
There is nothing on offer in Kinetic Void that is better, or even equal, to games already on the market, indie or AAA.
Many of the competitors even have a lower pricepoint, or have been in the bargain bin for years!

This is not just about making games. Its about basic supply and demand.
If other games have existed for 10 years that do everything this game wants to do, better, then there simply is no demand for this game. If there is no demand for this game, what was the point?
The development time would have been better spent pursuing something else, because as of right now i cant possibly claim that Kinetic Void has anything of value to bring to the gaming scene what so ever.
Was deze recensie nuttig? Ja Nee Grappig