Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
Brugeranmeldelser: Blandede (832 anmeldelser) - 41% af de 832 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 21. nov 2014

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About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat


Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Dual Core 2 GHz
    • Hukommelse:2 GB RAM
    • Grafik:Nvidia 8800 eller tilsvarende
    • DirectX®:9.0
    • Harddisk:500 MB harddiskplads
    • Processor:Quad Core 2,3 GHz
    • Hukommelse:4 GB RAM
    • Grafik:Nvidia GTX 400 eller tilsvarende
    • DirectX®:11
    • Harddisk:500 MB harddiskplads
    • Processor:Dual Core 2 GHz
    • Hukommelse:2 GB RAM
    • Grafik:Nvidia 8800 eller tilsvarende
    • Harddisk:500 MB harddiskplads
    • Processor:Quad Core 2 GHz
    • Hukommelse:4 GB RAM
    • Grafik:Nvidia GTX 400 eller tilsvarende
    • Harddisk:500 MB harddiskplads
    Kinetic Void only officially support Ubuntu
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Hjælpsomme kundeanmeldelser
44 af 45 brugere (98%) fandt denne anmeldelse brugbar
41.9 timer bogført
Indsendt: 7. april
I love the idea. I absolutely adore the intent of the game - its execution is horribly wrong however.

The gameplay has struggled through the Early Acess with odd glitches here and there, and the end result isn't much removed from what it was before release.

The game concept is a rather free-flowing gameplay mechanic to build your own starship, but the game's design is somewhat flawed on both balancing acts of manuverability vs firepower and basic instructions. This takes a whole other level just to explain how to play the game, and to be honest that isn't right for something like this. The basics of the game weapons are Lasers, Cannons and Missiles. Point-defense systems, cargo, salvage and mining are options for a "career" play to build up resources however the grind is long and boring. Ship movement is your typical thrusters and a hyperspace system to jump from point A to B faster, however when jumping you loose your perception on distance and its an annoying wait to see when the ship feels like ending the trip near the target. The shield is a more literal "kinetic field Generator" to protect the ship from damage, but limits movement. You go faster with it off, but take damge to the hull without a shield to cover your rear.

To complicate matters the ship construction designs are done impressively free, able to freely rotate and adjust segments any combination you desire without distance restrictions or locking points - but it comes back to bite the design mechanic in how over-use of too many blocks can kill the gameplay performance. Some moderate limitations have been done to limit weapons and design, but it falls back to an inherit issue with the firepower and accuracy. There is no need for thinking small here, bigger ships, more power, shields and weapons will always do better. It makes any ammount of small craft obsolete and limits the gameplay feel - and punishes you for it as the ship becomes more sluggish with its size increasing. It makes the gameplay drag on in a rather negative way.

I admit its a fun way to loose hours in it, crafting a unique ship - but you'll be so drained when done and after flying it for only short distances you'll not want to actually play with it much after.

The game itself remains largely shallow in its build. No real story, gameplay or function - just create a random set of stars and factions/corporations and choose who you blow up basically. The faction loyalties shift freely with each fight, but it lacks heavily in the substance department for the actual game. No kind of character exists outside nameless portraits and your own nickname. In the basic Career mode you start with a small ship and grind up, but can just kick off in Sandbox to build whatever then just fly faster without the tedious grinding spree to build up to the big ship.

It is a great concept, plenty of heart in it to be honest - but its end application feels lacking, and in a really big way. Pick it up if your really interested in its unique way of doing things, but be wary there isn't much here.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
29 af 33 brugere (88%) fandt denne anmeldelse brugbar
4.4 timer bogført
Indsendt: 13. juni
Pre-Release Review
Game is unfinished/unplayable and has been abandoned by the developer.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
22 af 23 brugere (96%) fandt denne anmeldelse brugbar
2.7 timer bogført
Indsendt: 18. april
Pre-Release Review
Bought this game 2 years ago. Waited for 2 years for a good update. It never came.

As of 4/18/2015 I just noticed it's now full release with virtually no real updates prior, with a full fledged "Alpha" feel still to the game as a whole. Many things simply don't work. The inventory system, and shipyard is hard to decipher and hard to understand if you aren't delving through piles of old documents about how they work, most of which is out of date to begin with. This wouldn't bother me too much if the game had any depth or solidity to it. Which it doesn't.

It feels like a skeleton of a game. The bare bones of where a great game would start from into becoming a great game, not where a game ends from as a full release.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
8 af 8 brugere (100%) fandt denne anmeldelse brugbar
4.7 timer bogført
Indsendt: 8. april
Pre-Release Review
The only good part to this game is the ship builder and the graphics.

Been waiting for two years now, and still there is barely any actual gameplay to this mess. It is clear that the devs have just given up on it.

Buy X3/Elite if you want to explore space. If you want a meaningful ship builder that's just as pretty, buy Galactic Civilisations III.

There is nothing to recommend here. Just empty promises and a hollow shell of a game.

*sigh* And this game had so much potential.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
6 af 6 brugere (100%) fandt denne anmeldelse brugbar
4.5 timer bogført
Indsendt: 2. juni
Pre-Release Review
Don't even think about buying this game. Why? Because it's not a game. Simple as that. It's a half brewed ship builder with clumpy controls and that's about it. No content, no meaningful missions, simply nothing that provides a reason to build a ship in the first place. I was shocked, when I realized that this game has meanwhile left Early Access Status, because it is still in pre-alpha state. This is not a full release this can not even be considered as pre-alpha preview. I had many disappointing experiences with early access (Hack'n'Slash, Spacebase DF...), but this isn't only a unfinished game like the others but a total train wrack. Or as I said in the beginning, this is not even a game at all. Don't let yourself ripp of and look for something worth your time.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov