About Kinetic Void Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants.
User reviews: Mixed (460 reviews)

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

Hvad udviklerne siger:

“The community and our fans are the core of Kinetic Void. We openly solicit feedback and suggestions, and encourage discussion about what can help make the game better. When we are done we intend Kinetic Void to be an amazing blend of open world exploration and adventure with gameplay everyone can enjoy. Current available features include shipbuilding, inventory, combat, trade, , drones, galaxy creation, asteroid mining, faction simulation/AI and additional/upcoming features can be viewed here . We plan to add missions , more space content and more ways to earn currency in game, as well as additional modules/weapons to use.”
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1. oktober

D15.c Dev Patch

* A Console will display in the lower left when an error goes off in the game. When an error goes off you can click on it and expand the error to retrieve more details. When reporting a bug in the D15 Bug Report Thread please list the script with the number that follows.


  • New messages that will be displayed in the Sector Log will expose some previously hidden elements of the faction and economy simulations to the player. Additional information and variety will be added soon.

  • Reverted docking dialogue to tweening version.
  • Docking triggers are now around the end of each station’s docking arm(s) instead of the entire station.
  • Made the economy graph commodity options larger and thus much more legible.

  • Fixed an issue where ships saved in the Steam Cloud would not spawn.
  • Corrected a sound issue with EMP weapons.
  • Warping to a new sector should no longer put the player at risk of being caught in the empty void between stars.

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24. september

D15.b Dev Patch

This patch moves the game from Unity 4.5 to Unity version 5. This is a major engine update that, among other changes, includes a new PhysX version. While this should improve performance, it also changed some physics behaviors. Please keep an eye out for bugs that may be related to the physics engine.
**New Galaxy Required.


  • 64bit build options are available now.
  • Sector Log functionality added for logging General, Faction, Mission, Economic information happening in the game. This will be expanded upon later on in the development.
  • Players with high enough of standings can now join a faction. This is done under the Faction Window up at the top right by the close button. If you have high enough standings you will see a button there saying you may join that faction.

  • Game is now using Unity 5.
  • AI ships now have a warp bubble effect around them when they warp.
  • AI ships will now visibly travel to planets, stations, and warp gates. Ships that arrive at warp gates and stations will queue up and proceed to dock/warp.
  • Various improvements and fixes to AI behavior.
  • The player starts out neutral to all factions (requires new galaxy).
  • Adjusted AI for Turrets with Thermal Weapons.
  • Adjusted Mining Lasers, so that larger weapons will yield more resources now. As well changed the damage model that they are using, should take longer to mine an asteroid now than before which will allow more resources to be yielded.
  • Reduced the rate that durability and shields scale at by a factor of 2, this should make them a little more vulnerable to lower tier weapons. The best counter however is to use an appropriately tiered weapon.
  • Converted two Kinetic and one Beam weapon to fire Electromagnetic damage.
  • Kinetic Fields now take triple damage from Electromagnetic sources.
  • In Shipyard, hull resists are now displayed under the general ship stats panel.

  • Auto align before warping should no longer just hang infinitely.
  • Steamworks support for MacOSX & Linux not working.
  • Fixed an alignment issue where parts placed on the front starting cube would flip 180 degrees.
  • The resistances displayed in the ship stats panel now properly shows the diminishing returns applied to them during gameplay.

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About This Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. If your ship is large enough however, it may be the asteroid that is decimated. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative (unlimited components) or Career (much more challenging with limited components).

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies and crew as needed. (Trade, Politics and Inventory in development)

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal devastating blows to the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation. The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out there feel right at home in the stars (Joystick support in development).

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Fully customizable and adaptable controls for mouse, keyboard and joystick
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes and more (In Development)
  • Epic space combat
  • Toggleable Newtonian Flight
  • Emergent gameplay


    • OS:Windows XP
    • Processor:Dual Core 2 GHz
    • Hukommelse:2 GB RAM
    • Grafik:Nvidia 8800 eller tilsvarende
    • DirectX®:9.0
    • Harddisk:500 MB harddiskplads
    • Processor:Quad Core 2,3 GHz
    • Hukommelse:4 GB RAM
    • Grafik:Nvidia GTX 400 eller tilsvarende
    • DirectX®:11
    • Harddisk:500 MB harddiskplads
    • Processor:Dual Core 2 GHz
    • Hukommelse:2 GB RAM
    • Grafik:Nvidia 8800 eller tilsvarende
    • Harddisk:500 MB harddiskplads
    • Processor:Quad Core 2 GHz
    • Hukommelse:4 GB RAM
    • Grafik:Nvidia GTX 400 eller tilsvarende
    • Harddisk:500 MB harddiskplads
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
123 af 149 personer (83%) fandt denne anmeldelse brugbar
9.3 timer bogført
Early Access Review
Great. Steam Workshop already, and a developer who joins in with the community. This game is going to be superb.
They are concentrating on all the right things first. Procedurally generated universes which you can save and come back to, user made ships, plenty of videos and tutorials to get you started. There is more to this one than meets the eye. With this solid foundation the rest of the content will fall intro place.
If they are not careful they'll give Early-Access a good name ;)
Indsendt: 14. maj
Fandt du denne anmeldelse brugbar? Ja Nej
86 af 129 personer (67%) fandt denne anmeldelse brugbar
3.1 timer bogført
Early Access Review
First off i would like to say that this is almost a cut and paste from another review I have done. If your reading this review, you already know if the game will be anything close to what your looking to play. I am here to review the Devs of the game. So many teams out there pump whatever dribble they please out without consideration of those playing the game. Ive owned the game for a long time and when I got the game it was very incomplete. As of todays patch I will be loading it up again to see the progress. The newest patch made me reread some of the discussions and reviews, just to see the team be concerned over positive and negative reviews as they are, and the way they phrase the responses has led me to admire and respect them. And I know my experience and concerns about the product will be addressed with the same level of care. Dont take that for granted people, if your just looking into the game be assured your opinion counts and just buy it already, support good devs and help shape the things to come.
Indsendt: 15. april
Fandt du denne anmeldelse brugbar? Ja Nej
En udvikler svarede d. 31. dec 1969 kl. 4:00pm
(vis svar)
52 af 74 personer (70%) fandt denne anmeldelse brugbar
14.9 timer bogført
Early Access Review
Kinetic Void is getting there. It's a good game, but it's in development. So things are missing. Some things are broken. But there is an awfully fun space game in here. It place nicely, the ship builder is great and it feels great to fly around in. Give it a crack.
Indsendt: 14. maj
Fandt du denne anmeldelse brugbar? Ja Nej
85 af 138 personer (62%) fandt denne anmeldelse brugbar
9.4 timer bogført
Early Access Review
NOTE: this only covers what the game is in its current state, as more content is added I may (read probably) change to recommending this game.

The premisce of this game is gorious, build a beautiful spaceship from parts, stick modules in and fly around in a proceduraly generated universe. However at the moment there isn't enough content in the game to justify the purchase. While there are plenty of parts and they look lovely, adding modules is very tedious, and most of them don't even do anything yet. The combat currently fells quite lacking, fly towards an enemy, lock onto them and push a button to turn on your guns. Now keep your ship so the guns can turn to face them and try to stay in range.

Then there are the performance issues. The performance of the game isn't great, about as good as you could expect from an alpha. Both content and performance wise the game is improving, but I personally will require more real gameplay to be added before I am prepared to recoomend this game.
Indsendt: 17. april
Fandt du denne anmeldelse brugbar? Ja Nej
En udvikler svarede d. 31. dec 1969 kl. 4:00pm
(vis svar)
18 af 23 personer (78%) fandt denne anmeldelse brugbar
7.5 timer bogført
Early Access Review
You can build any star ship from any television show or movie you ever liked. Or download someone else's version and skip the building it on your own.

Then you can tear ♥♥♥ through a galaxy the size and population you set, and all of this is just the start.

Early Access? Haha! This is ground floor. The sky is the limit.
Indsendt: 21. august
Fandt du denne anmeldelse brugbar? Ja Nej
320 af 365 personer (88%) fandt denne anmeldelse brugbar
263.4 timer bogført
Early Access Review
Having 250+ hours under my belt I can say that this game is amazing when it comes to designing ships, However, the game has a long way to go until it is finally complete. I would still buy the game as it currently, because well, each time an update happens it encourages you to play more, and there are many updates to come.


Edit: As of Patch D15 (the most recent) I still think the game is worth the price.
Indsendt: 27. november 2013
Fandt du denne anmeldelse brugbar? Ja Nej
En udvikler svarede d. 31. dec 1969 kl. 4:00pm
(vis svar)