Nel 23° secolo la razza umana ha raggiunto le stelle. Dai tuoi inizi sulla Terra, costruisci una civiltà che possa resistere al tempo nel più grande gioco strategico spaziale di tutti i tempi. Unisciti all'avventura!
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Data di rilascio:
14 mag 2015

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Acquista Galactic Civilizations III

Include 3 articoli: Galactic Civilizations III, Galactic Civilizations III - Mega Events DLC, Galactic Civilizations III: Crusade Expansion Pack

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Include 9 articoli: Ashes of the Singularity: Escalation, Ashes of the Singularity: Escalation - Co-Op Map Pack, Ashes of the Singularity: Escalation - Juggernaut DLC, Galactic Civilizations III, Galactic Civilizations III - Builders Kit DLC, Galactic Civilizations III - Map Pack DLC, Offworld Trading Company, Offworld Trading Company - Almanac DLC, Sins of a Solar Empire®: Rebellion


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8 febbraio

Stronger, smarter, faster - v2.8 for Galactic Civilizations III brings major AI improvements

AI for the massive-scale space strategy game now more human-like thanks to v2.8's "supreme commander" system update

For a complete list of changes, see the changelog at the bottom of the post!

What’s New in v2.8:

v2.8 leverages one of the greatest advantages of Galactic Civilizations III: its new, 64-bit, core-neutral game engine. Since most PC gamers have at least 4 CPU cores, we took the opportunity to develop a semi-genetic algorithm based AI that allows the computer to play much more like a human would.

GalCiv III is already known for its good computer opponents. To continue creating new depth of experience for our playerbase, the new asynchronous “supreme commander” AI will observe and send priorities for computer empires, which will feel much more like playing against another human.

We want players to have lots of viable strategic choices. To that end, we have been making lots of balance updates over the past year. v2.8 will help players play as a “tall” empire as well as a “wide” empire by giving them the potential to tilt the balance of the galaxy through smaller empires and well-run nation states.

The final focus of the new update has been in the ongoing drive to make the game more approachable without sacrificing its celebrated depth. A number of new UI elements to streamline gameplay, additional in-game descriptions, and more. Some changes are minor improvements, like moving rarely-used features to a different place, but other changes like defense modifications for ships will make the game even more intuitive and satisfying.

v2.8 Changelog
  • Required starbase spacing reduced from 4 to 3.
  • Balance pass on defenses based on new combat update that makes defenses a lot more worthwhile.
  • Updated AI ship blueprints to reflect the changes to the battle system.
  • Pacing improvements for the Crusade tech tree.
  • Fixed typo.  Near bay Nearby ships.
  • Industrial Sector maint reduced from 2 to 1
  • Recruit Celebrity requires an Aurorus Arbortetum instead of Helios Ore because, uh, why would any celebrity be interested in raw ore? How does that even work? Hey, famous movie star, here's some metallic ore for you. Please do a USO tour. Because... you know, you'll get some ore!  As the famous saying goes, you will attract more celebrities with flowers than...ore.
  • Fixed shipyard window to always show the military production generated by the sponsors regardless of if there's a ship in the build queue or not
  • Fixed issue in influence system where it was displaying "Foreign ship in your ZOC" alerts for ships owned by allied players
  • Torians can once again increase their population cap (opt-in bug)
  • Restored missing improvement and tech text that was missing from the opt-in.
  • Commander ships are no longer stackable in a fleet
  • Mega Resort -- changed the bonus from +25% bonus to a flat +4.
  • Financial buildings now provide +1 to influence growth
  • Major boost to defenses: Defenses are now reduced by the squareroot of damage rather than full damage making defenses much better.
  • Base Research Lab returned to base game
  • Cultural Festival now requires Cultural Influence
  • Peacekeeper event won't trigger until at least turn 200 (instead of 100)
  • Defenses on Peacekeepers reduced so that they can be worn down faster.
  • "Go to" renamed to Auto Pilot.
  • More AI research focus attention
  • AI improvements to planetary improvement choosing.
  • Cosmetic change to the FOW color.
  • Cosmetic change to the size of ships on the main map.
  • Cosmetic change to the starbox visuals.
  • When receiving messages from a Civ, it names the Civ in the title bar.
  • Added tooltips to the various "idle" button states.
  • Added tooltip support for notifications.
  • Clarified message for insufficient population to eject a colony ship.
  • Crash fix in the event that the AI can't negotiate with another AI for a tech trade.
  • Fixed AI related multiplayer desync bug  
  • AI better at early game administration resource and late game invasion legions
  • Upgrading to a ship to a colony ship class penalty increased.
  • You can no longer colonize planets with empty colony ships.  This also addresses a problem where the Yor AI could quickly colonize the entire galaxy.
  • You can no longer launch colony ships from a starbase without population
  • AI now will adjust how big its fleets need to be based on the assignment of the fleet.  Thus, scouts and survey ships don't need escorts while mega fleets now need larger fleets.
  • AI smarter at picking quality ship designs.
  • AI much better at going after key technologies based on the conditions of the game
  • Streamlined the base game tech tree.
  • Tweaked the AI fleet governor to use defenders.
  • Adjusted the culture tree to be more in line with the planetary improvements
  • Set default colony ship population to 1.0
  • Minimum population for colony ships increased from 0.5 to 1.
  • Decreased the spacing between civilization starting positions and pirates
  • Base game laser weapon now comes with Militarization tech.
  • Nerfed several of the crazy Lost Treasures DLC rewards
  • Navigation Center is now a Galactic Wonder
  • Eliminated ship moves going up based on the level of certain planetary improvements
  • Galactic Navigation Center global moves decreased from 3 to 1 (yeeesh!) ...and it now longer provides an additional 0.5 points per level! (double yeesh!)
  • Galactic Navigator's Guild benefit reduced from providing 4 moves per turn to 1! ...and it no longer provides an additional 0.5 points per level in moves!
  • Galactic Mainframe research bonus increased from 0.3 to 0.5
  • Starport level benefit increased from 0.5 to 1
  • Synthetic Race population increase Promethion cost reduced from 10 to 1
  • Synthetic Race population increase Duranitum cost reduced from 5 to 1
  • Synthetic Race population increase improvement increases by 0.5 instead of 1
  • Changed default invasion from 1 legions to 2.
  • Base Game: Custom factions with the "Raider Ship Style" will now get the proper ships awarded by events and anomalies.
  • Fixed crash in battle tooltip if privateer is stationed by itself in a starbase or shipyard
  • Fixed several improvements tooltips that were saying they were both "one per player" and "one per galaxy"
  • Fixed typos and sTough
  • Added dialog if the game fails to start because the graphics driver fails to initialize.  This is usually caused by out-of-date drivers.  
25 commenti Altre informazioni

23 gennaio

Galactic Civilizations III: Intrigue Expansion Delivers Politics on a Galactic Scale

Now Announcing Galactic Civilizations III: Intrigue!

Establish a reign that starts on a single homeworld and expands across the galaxy.
Billions of citizens. Thousands of light years. One strong leader: you.

Assemble your cabinet of advisors, choose a form of government, and
earn the trust and faith of your people in Intrigue!


Form your own government.
Bet you wish you'd paid more attention in your high school government classes!

Each style of governing has its own advantages and disadvantages and affect the way you'll run your civilization. Your technology, species, and cultural ideology will determine what types of governments are available to choose from. You'll also have the opportunity to appoint a cabinet comprised of your citizens to help customize your civilization and how it will operate. Some forms of government require elections, which means that you'll need to keep your populations happy in order to gain all the benefits and bonuses.

Establish a commonwealth.
Put your colonies on auto-pilot!

As your empire grows, worlds on the outskirts will want to become independent. By granting these worlds a status of commonwealth, they will be converted into an ally with a favorable disposition and will be inclined to implement your requests on the galactic scene. Thanks to the established AI, these civilizations will operate effectively without too much micromanagement or oversight required.

Buy, trade, and sell in the Galactic Market.
There's always a good deal at the Bazaar!

Well, maybe not always, but that’s what they’ll tell you, anyway. Previously, resources could only be obtained by trading with other civilizations, some of which might have been unwilling to make a deal. Now, you'll be able to purchase resources from a galactic market where the prices are determined completely by supply and demand.

New technologies, planetary improvements, weapons, and more!
Newer isn't always better, but in this is.

Awesome new ship modules and devastating weapons, unique planetary improvements, and technologies designed to improve your government are packed in Intrigue. All of these new additions will require galactic resources, which is what makes the Galactic Market so important!

Keep up with current events using the Galactic News Network.
In space, there is no biased reporting - that's because we've hired a robot to handle it!

Check the news to monitor who's allying with who, who's declared war on each other, and many other activities that are going on across the galaxy.

Galactic Civilizations III: Intrigue coming Spring 2018!
Add it to your Steam Wishlist today. For more information, check out

Galactic Civilizations III is one of the largest strategy sandboxes ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
33 commenti Altre informazioni


“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

Informazioni sul gioco

La razza umana è ormai in grado di viaggiare più veloce della luce e ciò ha aperto la via all’esplorazione e alla colonizzazione delle stelle. Come capo della neonata Alleanza Terrestre, guiderai l'espansione dell'umanità perché divenga una civiltà spaziale. Presto, scoprirai che non siamo soli. Anche civiltà aliene con le proprie storie e motivazioni si stanno espandendo. Ricerca nuove tecnologie, progetta navi spaziali, negozia trattati e accordi commerciali, finanzia guerre, colonizza nuovi mondi e costruisci basi spaziali nel più grande gioco strategico 4X mai realizzato. E quando avrai finito, rigioca con una delle molte civiltà aliene, ciascuna con la propria storia, il proprio albero tecnologico, i propri componenti e molto altro.


Ogni nuova partita offre una gamma di opzioni che puoi impostare: scegli la dimensione della mappa, l'abbondanza di pianeti e risorse, la frequenza degli eventi e molto altro, per provare ogni volta un'esperienza unica. Inoltre Galactic Civilizations III elimina le condizioni di vittoria lineari e ti offre molti obiettivi che puoi perseguire per vincere, come conquiste militari, dominazione culturale, ascesa tecnologica o alleanze politiche. La nuove caratteristiche del multiplayer ti permettono di espandere le sfide e i combattimenti oltre l'IA, affrontando altri giocatori. La ciliegina sulla torta è un ricco e dettagliato editor di navi che ti garantisce un'esperienza immersiva ed eccitante mentre decidi come governare la tua galassia.


  • Mai due volte la stessa partita: Gioca nel sandbox definitivo, in cui ogni partita ha mappa, mondi e sfide unici da affrontare: tutto su larga scala. Gioca contro tanti avversari, da 16 a 100.
  • Molti modi per vincere: Vinci grazie a conquiste militari, dominazione culturale, ascesa tecnologica o alleanze politiche.
  • Crea la tua storia: Ogni partita in sandbox ti permette di creare una nuova storia futura per la tua civiltà.
  • Campagna basata sulla storia: Scopri le antiche storie delle civiltà aliene e il possibile futuro della razza umana.
  • Enorme albero tecnologico: Conduci ricerche in un albero tecnologico immenso e profondo. Ogni fazione giocabile ha le proprie specializzazioni uniche. Le tue scelte determinano come giocare e vincere.
  • Personalizzazione di fazioni & navi: Crea una civiltà con i propri stili, navi, tecnologie e perfino opzioni per come l'IA li userà.
  • Multiplayer: Gioca online con gli amici con il pieno supporto di civiltà personalizzate, partite salvate in multiplayer e molto altro.
  • Un'economia complessa: Ogni mondo è unico, con molte diverse risorse che possono cambiare il corso della tua strategia in ogni partita.
  • Governi planetari: Usa capi planetari individuali per governare i tuoi mondi, che decidano quali miglioramenti costruire e quando, permettendoti di concentrarti sugli obiettivi strategici maggiori.

Requisiti di sistema

    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows 10 / 8.x / 7 64-bit
    • Processore: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memoria: 4 GB di RAM
    • Scheda video: Scheda video 512 MB DirectX 10.1 (AMD serie Radeon HD5x00 / Nvidia serie GeForce 500 / Intel HD 4000 o superiore)
    • DirectX: Versione 10
    • Rete: Connessione Internet a banda larga
    • Memoria: 12 GB di spazio disponibile
    • Scheda audio: Scheda audio compatibile DirectX
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows 10 / 8.x / 7 64-bit
    • Processore: 2.3 GHz Intel Core processore i5 o equivalente
    • Memoria: 6 GB di RAM
    • Scheda video: Scheda video 1 GB DirectX 10.1
    • DirectX: Versione 10
    • Rete: Connessione Internet a banda larga
    • Memoria: 15 GB di spazio disponibile
    • Scheda audio: Scheda audio compatibile DirectX

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