In the 23rd century the human race has taken to the stars. From your beginnings on Earth, build a civilization that can stand the test of time in the largest space-based strategy game of all time. Join the adventure!
Recente recensies:
Grotendeels positief (50) - 72% van de 50 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Grotendeels positief (5,638) - 76% van de 5,638 gebruikersrecensies voor deze game is positief.
Releasedatum:
14 mei 2015
Ontwikkelaar:

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Recente updates Alles weergeven (86)

14 december

Galactic Civilizations III: Triumph of the Fans update!

Newest Updates Improve Late Game Experience, Reduce Wait Times, and Adjust Game Balance

For a detailed list of updates, view the changelog at the bottom of this post.



v2.7 Highlights:

Faster Load Times
Data management used to be handled by an external, single-threaded process. This caused some headaches with certain anti-virus programs that would flag the behavior. Our adjustments merges the new data manager with the game and multi-core, making your wait time fly by when loading up a new game.

AI Improvements
This update also includes our first pass at procedural planet building for the AI. Essentially, the AI looks at the state of the galaxy, its empire, and its planets, then uses this data to prioritize what should be built on its planets.

Fan Requests
The majority of the update has been dedicated to fixing issues that come back to bite players way late in the game. If you enjoy multiplayer, you'll be especially happy about some of the adjustments! Also, we've worked in some commonly requested features like being able to toggle between turn number and date, making planetary improvements more destructible, additional balance updates, and more.







The v2.7 update is ready and waiting for you in your Steam client!
If you haven't already joined the Crusade, the expansion is available here:

http://store.steampowered.com/app/527070/Galactic_Civilizations_III_Crusade_Expansion_Pack/

v2.7 Changelog:

Important!
We've removed the need for bat files in the game to compile data. Data is now compiled by the EXE. The big upside is that updates won't be flagged by AV software as suspicious. A bonus side-effect is that it also improves the startup time.  
Modders: The game now scans both your base game and Crusade folder on startup. Previously, it would scan just the Crusade folder.

Gameplay
  • AI increases the odds of building farm improvements if it is running low on food
  • AI more aggressive in terraforming tiles.
  • AI more aggressive in building up planets before switching to durational 
  • General AI improvements to what citizen type it will choose based on galactic conditions
  • Minor balance pass on Crusade tech tree costs based on recent changes on benefit from improvements.
  • Made many of the planetary improvements destructible again based on player feedback
  • Removed Megapolis improvement as it is now redundant
  • Balance pass on costs based on community feedback
  • Increased the money/power cap to 1 million
  • Updated the Entertainment Center to use the same stats as Crusade
  • Administration Centers now provide the correct additional administration
  • The AI no longer queues starbase modules it can't afforded

UI
  • Added game option to show Turn as a date. Can also click on the date/turn string to toggle between them.
  • Fixed issue where you couldn't use the mouse wheel to scroll the startup popup unless the mouse was over the scrollbar itself
  • Fixed sorting issue for ship designer functional components
  • The UI is now more responsive while doing stuff with the Steam overlay.

Bugs
  • Fixed issue where asteroid system was checking for ownership changes constantly, instead of at the beginning of each turn This was producing false alerts for asteroid bases culture flipping
  • Fixed crash at the end of the game. On large maps and/or long games, the game was still processing turn stuff in the background while it was trying to upload game results.  
  • Fixed issue where global modifiers were not being applied to the player (eg. Galactic Events like Blood Lust)
  • MP: Fixed a desync that happened around turn 200.
  • MP: Fixed a desync related to mining bases and influence areas.  
  • Fixed a few crashes related to the game to access hidden screens
7 opmerkingen Meer informatie

24 oktober

Build a Robot Army and Take Over the Galaxy with the New Mech Parts DLC!

Take your ship designs to an entirely different aesthetic with new parts and color styles



Create your own mech and start fighting Kaijus - or Drengin - right away with this new DLC! Dozens of new ship parts include frames, beams, hooks, heads, and more for creating that perfect giant fighting robot. Two new color styles will let you further customize your creation before you upload it onto the Steam Workshop to share with other Galactic Civilizations III fans!

Features
  • Dozens of new ship parts with a robot theme
  • Includes frames, beams, hooks, heads, and more
  • 2 new color styles
http://store.steampowered.com/app/513520/Galactic_Civilizations_III__Mech_Parts_Kit_DLC/





28 opmerkingen Meer informatie

Recensies

“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

Over dit spel

The human race has finally mastered faster-than-light travel opening up the stars for exploration and colonization. As the leader of the newly formed Terran Alliance, you will guide humanity's expansion into becoming a space-based civilization. Soon, you will discover that we are not alone. Alien civilizations with their own histories and motivations are expanding as well. Research new technology, design starships, negotiate trade and treaties, wage wars, colonize new worlds, construct starbases in the largest 4X strategy game ever made. And when you've finished that, play again as one of the many included alien civilizations each with its own history, technology tree, ship components and more.

NEVER THE SAME GAME TWICE


Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.

CORE FEATURES:

  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension, or political alliance.
  • Create your own history: Each sandbox game lets you create a new future history for your civilization.
  • Story-based campaign: Learn the ancient histories of the alien civilizations and one possible future for the human race.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.
  • Faction & Ship Customization: Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.
  • Multiplayer: Play online with friends with full support for custom civilizations, saved multiplayer games, and much more.
  • A deep economy: Every world is unique with many different resources that can change the course of your strategy each game.
  • Planetary Governors: Utilize individual planetary leaders to govern your worlds, deciding what improvements to build and when, which leaves you to focus on larger strategic goals.

Systeemeisen

    Minimum:
    • Besturingssysteem: 64-bit Windows 10 / 8.x / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Versie 10
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: DirectX Compatible Sound Card
    Aanbevolen:
    • Besturingssysteem: 64-bit Windows 10 / 8.x / 7
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Geheugen: 6 GB RAM
    • Grafische kaart: 1 GB DirectX 10.1 Video Card
    • DirectX: Versie 10
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 15 GB beschikbare ruimte
    • Geluidskaart: DirectX Compatible Sound Card

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