Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
User reviews: Mostly Positive (3,137 reviews)
Release Date: May 7, 2014

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Recommended By Curators

"Blade Symphony's duels are electrifying and intimate, more than making up for a lack of content."
Read the full review here.

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July 5

2v2 Tournament Sign Up for the 11th of July!

2v2 Tournament Sign Up for the 11th of July!

Sign up here:

Prizes for the winning team (each recieve 1 copy):

Customised Cape
Personalised Workshop Sword
Extra copy of Blade Symphony to gift to a friend
Blade Symphony Soundtrack

5 comments Read more

July 4

Ryoku Clan Blitz Tourament is starting now, watch it live!

Its on, this tournament is in a new flavour, you have to kill to score points!!!

Watch the stream here:

Here's the tournament brackets:

Good luck all!

0 comments Read more


"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."

About This Game

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
  • Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting

There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Helpful customer reviews
116 of 141 people (82%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 17
Remember when you first got Jedi Academy and you jumped into the multiplayer and hit up a few servers and had a blast just whaling on dudes with your lightsaber and backflipping all over the place because WOW YOURE A JEDI NOW and you loved it? Remember that day when you finally got to play the swordfighting video game you had been dreaming of all your life? That was a good feeling.

Now you're in your mid thirties, unmarried and childless, with a career that isn't really going anywhere. It's Friday night and, if you were back in your college days, you'd be at a party, drinking cheap beer on the floor of your best friend's furnitureless apartment, maybe feeling up that chubby but cute girl whose been sending you messages on Friendster. But you're not back in college, you're middle-aged and sitting at your computer looking to download a ♥♥♥♥♥♥♥ video game to play because THIS IS WHAT YOUR LIFE HAS LED TO: FILLING YOUR MINUTES WITH DISTRACTIONS TO PAD OUT THE HOURS BETWEEN THE TIMES YOU GET TO SLEEP.

So you download Blade Symphony, thinking that you'll get to relive the awesomeness that you felt when you first became a Jedi in Star Wars: Jedi Warrior Jedi Academy. And you know what? You do relive that awesomeness.

For fifteen or twenty minutes, anyway. Then it dawns on you why first/third person swordfighting games always devolve into these super-serious multiplayer servers with very strict rules and Bushido codes where the admins kick anybody who doesn't stick to 1v1s. That reason is because only 15 year olds enjoy playing on a server where it's a free for all and everybody just runs around whaling on everybody else, and you can only be fifteen for so long. Eventually you have to either quit the game and play something more engaging, or you have to join one of these tryhard swordfighter servers to breathe fresh life into the game.

I give this game a thumbs up because for those first fifteen minutes I didn't feel like a middle-aged man playing ♥♥♥♥ing video games on a Friday night in my tiny loft apartment.
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281 of 396 people (71%) found this review helpful
1 person found this review funny
595.1 hrs on record
Posted: January 19
It's ok. Worth an hour or two of your time.
Was this review helpful? Yes No Funny
59 of 70 people (84%) found this review helpful
1 person found this review funny
2,248.7 hrs on record
Posted: January 18
Hmm "Do you recommend this game?" ( Yes ) or ( No ).
Ok, this game proves to me be the most fun of all games I have ever played.
Paying 15 € for 1300 hours of entertainment is in my opinion worth the money, but that's maybe just me? uh.
To make my opinion about this game simple, I recommend this game because it's extremely fun and keep your entertained for a looooooooooong time. And it gives you alot to work on, it also takes alot of time just to get the hang of the basics which means you will maybe still be learning while having 300 hours. In fact I'm still getting better having past 1000 hours. So it's not a waste of money.

SO WHY NOT THEN?!?!?!?!?!
Quality is the problem.^
I think most of the people not recommending this is game thinks about this games quality. Graphics? NO!
There are just simpy things that pop up here and there and that the developers doesn't take care of. Sometimes there lag probs (pretty often actully). Doesn't take much before lag has made the game unplayabe. Sometimes it's balancing, in many cases op or not is just a matter of opinion. And sometimes it's bugs. But those things are mostly for old players. New players won't know a bug when they se it many of the times, because they don't even understand what's happening on the screen. They say it take's about 200 hours to develope your own playstyle. 1-10 hours in you will be so confused they might call a doctor.

But there we have it, Poor quality but good entertainment. Worth the money of you like the game but be aware that things might get in your way.
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24 of 28 people (86%) found this review helpful
10.7 hrs on record
Posted: April 13
Jump in for the technical, challenging facets // Stay for the civil community and rivalries

+ Relaxing, contemplative soundtrack; it's the kind of soft music that helps one to focus
+ Each selectable character has a different play-style that can be accentuated with the right weapons and use of fighting stances
+ Can chain various stances together for combos during combat; can be quite fluid and practiced after enough time in the ring
+ Dueling servers make for very focused, civil engagements between players; there is an overall atmosphere of respect surrounding the player-base
+ Heavily skill-dependent; gameplay is generally very well balanced and, save for practice and dedication, there is little that another player can do to hold a significant advantage over others
+ Exceptionally friendly and inviting in-game community
+ Very mod-friendly; this feature can actually supplement the act of unlocking in-game weapons and appearances
+ Character emotes (such as bowing) help to keep duels expressive; these are gratuitously used to show respect to other players, and this keeps the experiences generally positive
+ Combat mechanics feel solid and are well-implemented
+ Plenty of aesthetically pleasing unlockables available
+ No microtransactions
+ Crisp, minimalist UI
+ Throwing items, feints, and grab mechanics do well to keep gameplay feeling fresh
+ Game heavily rewards strategy, timing, and finesse
+ Interesting environmental designs and character models

- Some animation sets are stiff and awkward
- Moderately small active player base (only 2-3 active servers during the making of this review)
- Fairly steep (though rewarding) learning curve; while I don't necessarily consider this a bad thing, I recognize that it may be enough to turn away more casual players

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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23 of 28 people (82%) found this review helpful
9.2 hrs on record
Posted: June 5
Dead game. There's one server, maybe two where people still play. The achievement doesn't even work.

All of this is a damn shame because this is one of the most interesting and beautiful games in terms of mechanics and aesthetics, form and function, that I have seen in a long time. It is innovative and competitive and calls on reflex, skill, and intelligence. Unfortunately, it has gone unrecognized and unsupported. Maybe the controls are too weird or it took too many steps outside the comfort zone of the average gamer.

I will say that it doesn't feel natural to control this game with a mouse and keyboard; pressing buttons isn't enough. Maybe with better technology and tactile control, this game would work better. I hope that a game like this appears when we have the hardware interface to support it.
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