Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
User reviews: Mostly Positive (2,369 reviews)
Release Date: May 7, 2014

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Recommended By Curators

"Blade Symphony's duels are electrifying and intimate, more than making up for a lack of content."
Read the full review here.

Recent updates View all (163)

October 22

Patch 3419

First of all I'd like to thank everyone who played Blade Symphony during the free weekend, we love you all, including those who played for free but decided not to purchase*. For those that did purchase Blade Symphony, thank you and I hope to duel with you on the servers.
During the Weekend we peaked at over 3000 players! This is amazing and broke our previous record of 1336 players!



As you may have noticed on Monday we released a small patch to fix some issues that had come to light over the course of the weekend. The change log is below:

Gameplay

  • Control Point mode: Added some awesomeness for winners during the intermission.
  • Control Point mode: Map never changes if bb_scorelimit is set to 0.
  • Control Point mode: Added text for team change and when waiting on more players to join.
  • Control Point mode: Updated all “capture point” localization text to say “control point”.
  • Control Point mode: Number of tickets flash when your tickets are low or all control points have been captured by the opposing team.
  • Timer flashes and produces sound when time is low in any mode.

Bug Fixes
  • Fixed HUD not updating properly during intermission.
  • Fixed Control Point bug related to opposing teams capping two points at the same time.
  • Fixed new attachments becoming invisible when a workshop skin has been selected.
  • Fixed new attachments becoming invisible when a workshop skin has been selected.
  • Fixed new attachments becoming invisible when a workshop skin has been selected.
  • Fixed wins and losses sometimes showing incorrectly for spectators.
  • Fixed a crash when specific sounds are stopped.
  • Minor adjustments to ragdoll physics.

Graphics/Mapping
  • Material updates for Phalanx, Pure, Ryoku and Knight.
  • Charge textures for all the new character attachments.
cp_docks
  • Added more spawn points.
  • Moved blue spawn to better match balance timing and point visibility.
  • Made small changes to various materials.
  • Implemented water solution for players using medium or below settings.
cp_terrace
  • Added more spawn points that prioritize centre points over non-centre points.
cp_sequence
  • Added more spawn points.
  • Made small changes to various materials.
  • Implemented water solution for players using medium or below settings.
free_temple
  • Added more spawn points.
  • Fixed roof bug, allowing players to climb through. (Sorry guys, had to be done.)
free_district
  • Added more spawn points.
  • Fixed various nodraw issues.

Known Issues
  • User’s often receive a ‘Steam Validation Rejected’ error.
  • We’re too damn awesome.


*If you don't own Blade Symphony then why are you reading this announcement? Just curious, so please post in the comments below if this applies to you.

7 comments Read more

October 16

Blade Symphony is FREE this weekend.

As part of Steam's Free Weekend Weekend Blade Symphony is 100% free to download and play all weekend, plus it has a 75% discount for the duration of the Free Weekend Weekend!


11 comments Read more

Reviews

"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."
Destructoid

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."
RockPaperShotgun

About This Game


Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting


There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.



The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Helpful customer reviews
523 of 653 people (80%) found this review helpful
451.1 hrs on record
I just have to do a review of this game now.
But eh, so much to talk about, where do I start?

The Game
Blade Symphony is a quite unique and "fresh" 3D Slash-em-up, using the source engine. I personally never saw a game like this, but the setting is still awesome.
You have your 4 characters; 3.5 Characters, because pure is still unfinished
Phalanx, Judgement, Ryoku and Pure. All of them have their own move set, animations and taunts even, who are all optimizable. (Im not going to discuss who is under-and overpowered, so shush)
You can equip those characters with 5 different swordtypes; Longsword, Scimitar, Rapier, Katana and Jian, which are all unlocked in the start of the game and the only thing you can unlock is eye-candy, which doesnt affect gameplay at all. Meaning, no matter how long you play the game, you wont unlock anything that will affect gameplay.
Coupled with some parkour (which is useless) and a nice fighting system (which I wont explain either) and you have a perfect game, right?

...No..not really.

The Good
-Nice Fighting System
-Responsive Controls
-Good designed free for all and Duel game modes, where FFA can be moddable, being a source game.
-A lot of workshop integration which fits this game perfectly
-Online leaderboards which keeps track of your progress

And now....the dark side of this game

The Bad
-Bad Tracers (Hit detection if you want it that way)
-Hitboxes can be just awful at times
-Lag can do a lot of weird stuff
-4. Character Pure is unfinished
-Characters have attacks which are just broken or weird
-A lot of balancing problems
-Random and unexplainable FPS drops sometimes
-The General Duel maps have FPS problems in general
-Ranking system is just not executed well
-Buggy Physics and just stuff thats not supposed to happen
- The Game Is Dead

This is where the normal review ends. Ill give this game a 5.5/10. Dont pick this up for the normal price, get it on a sale, when you really want it. Yes, I have a decent amount of playtime still racking up. But at this point I cant recommend this game.
You can end here or keep reading for some more details, details, yay!
EDIT: No, I dont hate this game. The community is great (aside from a few people), the concept is awesome and the game is overall fun. I just cant recommend it at this state. YES, I like this game.

Dead Symphony
Simply, this game is dead. Trying to get in new in this game is hard, because the most active players are the advanced and good ones. The community doesnt grow, the devs (and the balancing team) keep doing decisions and decision which are just not explainable. Most old-school players quit and/or switched to other games;

For a reason, you will notice when you go online everyday for a week: You keep meeting the same people over and over again. And the new players will just get crushed by the advanced ones (This game is multiplayer only), having no chance to get better without avoiding the good players all the time.

The game isnt even THAT bad, its just how I said. Fighting the same people over and over again just gets boring.
BUT, the community IS good. Some people of the balancing team are nice players and some devs even play the game!
The game being dead, means we meet the same people over and over again (For the third time now), but that also means that were a BETTER community. We know eachother better when theres less people.
Well, yeah, sucks that the community keeps getting smaller because more and more people are quitting.
If the devs dont do something, this game is poorly advertised aswell, the game is going to be dead soon. Dead for good.

God, that was a lot of random bu!!sh!t. But you wanted a review and here it is.
Thanks for reading! <3
Posted: August 18
Was this review helpful? Yes No
138 of 178 people (78%) found this review helpful
468.9 hrs on record
Community been dying out for a while again. Kickstarter promises were not kept, game was released in an unfinished state to get more financing to keep the project going, so you're basically buying a released game that's still early access. Critisism gets censored from forums and even screenshots are subject to deletion. Patches break more than they fix and it takes ages for them to come out. Game is incomplete in many ways including: unfinished/broken characters/swords/maps and so on.

Buy if you want to pay 15 bucks for a fighting game that's somewhat unique but with a dwindeling playerbase and all of the above.
Posted: July 22
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22 of 26 people (85%) found this review helpful
40.5 hrs on record
I have a rival, whenever I'm on we duel. It's a game like that. We are friends now.

I can't say that I've ever played a more challenging game. You have to find out how to make your own strategy. You must learn your battlefield, and kill your foe strategically.

Get this game since it's cheep af right now, and if you don't like it, you only lost 4 bucks.
Posted: October 16
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143 of 247 people (58%) found this review helpful
152.1 hrs on record
This is the best swordfighting game since Jedi Academy
Posted: May 7
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80 of 143 people (56%) found this review helpful
31.7 hrs on record
Blade symphony is a bad game with an identical community. Why the game is bad results in the characters, the duels, and the ranks/ladder. The characters are bland, and can be even claimed as "generic". All of them have the ability spam their fast combo, which is what 75% of the community does anyway.

All the characters have different play styles, which might sound good but they're all just awfully cheap. Pure is all about strafing their attacks in a sideways direction to hit. Ryouko is spin/spam to win. Phalnax is pure fast combo poking spam with a little bit of timing. Judge is timing, and heavy damage spamming with the balanced combo. Each is used in a cheap way, which makes the experience of the game unrealistic and frustrating.

The Duels are not smooth at all, considering the cheesy animations and the constant spam. To win, its basically who can spam faster. All duesl are the same, as no one uses wall jumping or parkour in general for an advantage, and you're even looked down on by the annoying community.

The ranks and ladder system is sad after this new update. I have gotten to a master rank after 24 hours of gameplay. Tells you how easy it is to get to the top, and when you get there it would probably lead to boredom. You dont gain a sense of achievement, as many other players just aren't good, and they somehow gain high ranks (possibly through spamming)

To end off, all talk about the community. Generally, most people will cry when a fight is won, or the claim "gg" which is completely fine. Its a 50 - 50 ratio between the two, which is not too bad. The worst part of the community is their maturity. I generally go on and theres plenty of mic spammers, and people who cry about it and don't realize theres a mute button, which might be the only useful thing on the interface. Another person you will find, is, "The Master". These people roleplay as a super good samurai otaku weeaboo, or they'll act rude and type during a match things like "kek did you think that would work" and then spam you to death with a pure strafing move. Overall, it's a circlejerk of ♥♥♥♥♥-tard roleplayers and spammers.

TL;DR: Dont buy the game, unless on sale. Bad community, bad characters, bad game.
Posted: May 14
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375 of 442 people (85%) found this review helpful
11.2 hrs on record
Short version: I recommend despite not being a big fan of fighting games in general. That said, it might not keep you terribly entertained for any great lengths of time, but it has potential as long as more content is added by either the devs or by the community.

Long version:
Basically game plays similar to a fighting game. Two people, one arena, best out of three. The twist is in the combat system its self. Swords clash and deflect off each other, creating opening for light attacks and heavy stance attacks, when timed well, can do tonnes of damage to the people who dare give you an opening. Grabs, projectiles and charged attacks are thrown into the mixture as well to give you some more interesting options to play with.

To break it down there are four characters available in the game as it is now, each with their sword fighting style and speeds.
Sword lines project the path your sword is going to travel when you attack. To avoid taking damage from these attacks, you opponent can dart out of the way, roll to avoid the sword's path (yes, provided you can time it right, you can roll under a horizontal sword swing to avoid taking damage), block to take less damage or clash swords with an attack of their own.

That's just the basics of how the fights turn out. There are two types of server available as of now; Duel and Free For All.
The way duel servers work is quite neat. On each duel map, there are three different arenas to fight in. If all three are in use, you can queue up to join one of them and spectate the current dual as you wait. At any time, players in an arena and its queue can vote to make the arena they are in a 2v2. Free for all servers are quite different. Instead of the map being split up into three, all people are in one big space and can attack at random or challenge each other to private duels to avoid being interrupted by randomers.

As you fight, you gain a form of currency called 'notes'. These can be used to buy new swords, skins, capes and masks for your preferred characters. I'm interested to see how the workshop is integrated though. The workshop seemed to undermine the whole currency thing, letting you download free, visible-to-all swords. All the items off the workshop have been removed though, so they're probably addressing that now. The global ranking system is a neat idea too. With every win and loss (and apparently hit landed too) contributing to your rank which is on display and for everybody to see. Is a nice little touch to either give you a boost of confidence or a boot up the ♥♥♥ depending on whether you've been playing against a dev or not.

Speaking of which, the devs are friendly and very in-touch with the community. I've run into them a couple times in game, which I can't really say for anything else I've played.

Anyway, I would say this game is worth your money. It's a nice little idea, and I'm interested to see how the devs are gonna continue to add to this game.
Posted: November 25, 2013
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