Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
User reviews:
Mixed (54 reviews) - 64% of the 54 user reviews in the last 30 days are positive.
Mostly Positive (3,530 reviews) - 75% of the 3,530 user reviews for this game are positive.
Release Date: May 7, 2014

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Recent updates View all (245)

May 19

Galacide & Blade Symphony Indiegala's Steamulating Bundle!

Galacide and Blade Symphony are featured in Indiegala's Steamulating Bundle!

The bundle is at a discounted price for a few more hours!

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May 8

Happy Birthday Blade Symphony.

2 years since Steam Official release,
3 years since Steam Early Access,
5 years since Kickstarter and first public Alpha.
And around 8 years since original inception.

I first saw this game myself back in 2010 on moddb. I knew then that this would be something I'd like to play. I participated in the public alpha at the beginning of 2011, I backed the game and team on Kickstarter the summer of 2011 after being completely hooked on the alpha. In August that year I joined the team, for me the rest is history.

People have come and gone, players and developers a like, our fallen Heroes will be missed for everyone of them fought gallantly. The battle is not over, it probably never will be, everyday new challengers arrive striving to wield their swords with the same steady grip as their masters, and masters before them.

PunyHuman would like to thank everyone who has given the game a fair shot, we bow before those who have dueled for countless hours trying to develop and perfect their own unique style.
A big thank you to the community contributors!
There are too many to mention all by name. People have contributed to this game in so, so many ways, the teachers, the tournament organizers, the casters, commentators, streamers, guide writers, server operators, scripters, mappers and of course the workshoppers! As others have said before its these contributions that have made the game!

I would like to highlight some special workshoppers who have created a huge number of items for the game, there are many more people, but these few mentioned here went above and beyond.

Also quick shout out to York, Elmo and everyone else out there who brought something to the table for us to feast on!

Moving on, I'd like to point out there are community tournaments and events in the pipeline, I'll try do a better job of promoting things as they come up!

There will be a patch soon'ish?!? Not much to show at the moment but here's a video of an ever improving training bot (with some cult Tom Stoffle music playing):
You can duel this bot in the AI Opponent section of the tutorial on our Nightly build right now, if you're interested!
The bot will now shuffle, roll, jump, aircancel, evade charges, punish interrupted opponents and generally try to give you a hard time. The bot also no longer stays in kneeling position when knocked down.

Lastly, yes the game is a roller coaster of highs and lows, all I can say is I think most of you will agree that there can be moments in the game that are truly magical, I've certainly enjoyed those moments many times when locked into intense duels with worthy opponents, playing on the edge and in the zone, most of you will know what I'm talking about.

Lastly here's some early concept art, some of it probably has never seen the light of day until now, enjoy:

View the whole album here

24 comments Read more


"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."

About This Game

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
  • Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting

There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Customer reviews
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Mixed (54 reviews)
Mostly Positive (3,530 reviews)
Recently Posted
( 8.0 hrs on record )
Posted: June 30
The Game Is Still Great There Is till A few People Playing It
Helpful? Yes No Funny
( 2.9 hrs on record )
Posted: June 29
3D fighting game where tactic matters :) And you can find some servers with people, it´s not that hard.
Helpful? Yes No Funny
✪ cowmilk |
( 9.9 hrs on record )
Posted: June 28
Blade Symphony is a good game. It really has tight controls and beautiful graphics to accompany... wait... what is that? -85% off?............

Helpful? Yes No Funny
( 53.9 hrs on record )
Posted: June 28
Stopped playing this game because of the community, LUL
Helpful? Yes No Funny
Mr. Slim Goodbody
( 284.1 hrs on record )
Posted: June 27
It probably used to be my most favorite fighting game, but it's also the most dead one :(
Helpful? Yes No Funny
( 9.2 hrs on record )
Posted: June 25
Product received for free
Dont let yourself get influenced by the negative reviews. This game is great, it has a deep learning curve and its really fun to play. Everyone says that this game is dead, but its not really. There are always people online to play (at least for me there are) and they are friendly, too.

Should you buy it? >Yes. Maybe wait until its in sale, so a few of your friends can get it, so they can play it with you IF there are (most unlikely) no people online.
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: June 25
This game is broken as it is... when you can't even beat the training bot how is that supposed to encourage new players to play it. If you love your wallet don't buy this ♥♥♥♥.
Helpful? Yes No Funny
urban ninja
( 0.4 hrs on record )
Posted: June 23
Crap taking on crap on top of crap in a crap city made of crap buildings where crappy people eat crap that was crapped out of crap.
Helpful? Yes No Funny
( 16.3 hrs on record )
Posted: June 23
Ape symphony
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
22 of 24 people (92%) found this review helpful
2 people found this review funny
Not Recommended
45.6 hrs on record
Posted: June 20
Don't buy this game, it's dead. The only community left seem to be have been playing forever, and even those are few and far between, like 3-8 people on 1 server, for a few hours of the day.

Shame, used to be a great game, one of my favorites.

Apparently devs have been upsetting the community, so that may have something to do with it being dead, but I know nothing of that, I was just a casual player.

Let us all bow our heads for a moment of silence, and remember what was once a brilliant and amazing game, whose life was taken too soon and without warning.


Lower the casket, que the bagpipes.
Was this review helpful? Yes No Funny
16 of 23 people (70%) found this review helpful
Not Recommended
9.5 hrs on record
Posted: June 5
This game WAS GOOD. Me being the fool I was played it a little then left it for other games. I have just come back to it to find it almost dead. There is only a few souls still left on the servers.

This is incredibly horrid to see as the few hours that I played the game while it was at its prime, was absolutely brilliant. The art design, graphics, sounds, combat and community were all nicely working together. Unfortunately the community obviously was not kept alive by the devs.

So don't buy this game. As much as it was great when people were on the servers and there was atleast a good few hundred people spread out between the servers. They have now all but gone away.

I will be trying to find a game to replace this but I am probably going to find it hard to find a game to try and give a similar expeirence.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
32.9 hrs on record
Posted: June 20
This game was a very neat concept that was very poorly handled by some very immature developers. In Early Access it was very promising and these days it is very dead.

The default price is about $10. So $2 for each active player and $2 for the bot. The developers were content to alienate everyone else by being lazy, rude, or downright spiteful.

If you've got an itch, just give this game a miss and pick up one of the Jedi Knight games; you'll get a similar experience without the consequence of supporting some truly repulsive people.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
1 person found this review funny
Not Recommended
9.1 hrs on record
Posted: June 13
Blade Symphony was promising. I bought a copy for myself, and a copy for my friend, and for a while, we had a good time. However, I cannot say I recommend the game in it's state at the moment.
The combat itself isn't bad. However, the hackers and cheaters on the servers are really annoying. They can modify game files so that they attack faster, and basically destroy you no matter what. If you're good at the game, you might not get trashed on as much, but I would still recommend watching out.
The customization--eh. Let's just say that Lego the Hobbit had better customization options than Blade Symphony does. And Lego the Hobbit had rather limited customization.
Ultimately, the game is just past it's peak. The devs take a while to respond to any problems raised by the players (as I'm sure many other reviews have already stated. Nevertheless, I shall give my two cents), and there's not much that is more frustrating to a gamer than unresponsive devs.
It's a good concept, and I liked how it was in Early Access, but the game is kinda dying now. No one's really on, the devs are unresponsive, and it just isn't fun anymore :(
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5 of 5 people (100%) found this review helpful
7 of 9 people (78%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: June 14
Yeah, I wanted this to be a good game. But I was sorely dissapointed. I came late to the party for this game, and when I pulled up to the venue where the party was, there was NO ONE. Barely anyone playing, and when I did find other players I was sorely outmatched by players who had hundreds of hours in the game and knew all the ins and outs. Concepts decent. Swordplay is alright. Its just a dead game. Nothing else to be said.
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4 of 6 people (67%) found this review helpful
Not Recommended
16.0 hrs on record
Posted: June 8
The player base is almost dead and the controls are a little rough. I would like to see a single player mode mode thats not just a lone practice bot.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
2 people found this review funny
14.3 hrs on record
Posted: June 20
If you have a friend to play with can find an empty server and fight there then it's going to be a fun time.
If not then have fun fighting hackers or in most cases(apparently) nobody at all.
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Most Helpful Reviews  Overall
889 of 1,094 people (81%) found this review helpful
14 people found this review funny
Not Recommended
1,206.7 hrs on record
Posted: August 18, 2014
I just have to do a review of this game now.
But eh, so much to talk about, where do I start?

The Game
Blade Symphony is a quite unique and "fresh" 3D Slash-em-up, using the source engine. I personally never saw a game like this, but the setting is still awesome.
You have your 4 characters; 3.5 Characters, because pure is still unfinished
Phalanx, Judgement, Ryoku and Pure. All of them have their own move set, animations and taunts even, who are all optimizable. (Im not going to discuss who is under-and overpowered, so shush)
You can equip those characters with 5 different swordtypes; Longsword, Scimitar, Rapier, Katana and Jian, which are all unlocked in the start of the game and the only thing you can unlock is eye-candy, which doesnt affect gameplay at all. Meaning, no matter how long you play the game, you wont unlock anything that will affect gameplay.
Coupled with some parkour (which is useless) and a nice fighting system (which I wont explain either) and you have a perfect game, right?

...No..not really.

The Good
-Nice Fighting System
-Responsive Controls
-Good designed free for all and Duel game modes, where FFA can be moddable, being a source game.
-A lot of workshop integration which fits this game perfectly
-Online leaderboards which keeps track of your progress

And now....the dark side of this game

The Bad
-Bad Tracers (Hit detection if you want it that way)
-Hitboxes can be just awful at times
-Lag can do a lot of weird stuff
-4. Character Pure is unfinished
-Characters have attacks which are just broken or weird
-A lot of balancing problems
-Random and unexplainable FPS drops sometimes
-The General Duel maps have FPS problems in general
-Ranking system is just not executed well
-Buggy Physics and just stuff thats not supposed to happen
- The Game Is Dead

This is where the normal review ends. Ill give this game a 5.5/10. Dont pick this up for the normal price, get it on a sale, when you really want it. Yes, I have a decent amount of playtime still racking up. But at this point I cant recommend this game.
You can end here or keep reading for some more details, details, yay!
EDIT: No, I dont hate this game. The community is great (aside from a few people), the concept is awesome and the game is overall fun. I just cant recommend it at this state. YES, I like this game.

Dead Symphony
Simply, this game is dead. Trying to get in new in this game is hard, because the most active players are the advanced and good ones. The community doesnt grow, the devs (and the balancing team) keep doing decisions and decision which are just not explainable. Most old-school players quit and/or switched to other games;

For a reason, you will notice when you go online everyday for a week: You keep meeting the same people over and over again. And the new players will just get crushed by the advanced ones (This game is multiplayer only), having no chance to get better without avoiding the good players all the time.

The game isnt even THAT bad, its just how I said. Fighting the same people over and over again just gets boring.
BUT, the community IS good. Some people of the balancing team are nice players and some devs even play the game!
The game being dead, means we meet the same people over and over again (For the third time now), but that also means that were a BETTER community. We know eachother better when theres less people.
Well, yeah, sucks that the community keeps getting smaller because more and more people are quitting.
If the devs dont do something, this game is poorly advertised aswell, the game is going to be dead soon. Dead for good.

God, that was a lot of random bu!!sh!t. But you wanted a review and here it is.
Thanks for reading! <3
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376 of 445 people (84%) found this review helpful
11.2 hrs on record
Pre-Release Review
Posted: November 25, 2013
Short version: I recommend despite not being a big fan of fighting games in general. That said, it might not keep you terribly entertained for any great lengths of time, but it has potential as long as more content is added by either the devs or by the community.

Long version:
Basically game plays similar to a fighting game. Two people, one arena, best out of three. The twist is in the combat system its self. Swords clash and deflect off each other, creating opening for light attacks and heavy stance attacks, when timed well, can do tonnes of damage to the people who dare give you an opening. Grabs, projectiles and charged attacks are thrown into the mixture as well to give you some more interesting options to play with.

To break it down there are four characters available in the game as it is now, each with their sword fighting style and speeds.
Sword lines project the path your sword is going to travel when you attack. To avoid taking damage from these attacks, you opponent can dart out of the way, roll to avoid the sword's path (yes, provided you can time it right, you can roll under a horizontal sword swing to avoid taking damage), block to take less damage or clash swords with an attack of their own.

That's just the basics of how the fights turn out. There are two types of server available as of now; Duel and Free For All.
The way duel servers work is quite neat. On each duel map, there are three different arenas to fight in. If all three are in use, you can queue up to join one of them and spectate the current dual as you wait. At any time, players in an arena and its queue can vote to make the arena they are in a 2v2. Free for all servers are quite different. Instead of the map being split up into three, all people are in one big space and can attack at random or challenge each other to private duels to avoid being interrupted by randomers.

As you fight, you gain a form of currency called 'notes'. These can be used to buy new swords, skins, capes and masks for your preferred characters. I'm interested to see how the workshop is integrated though. The workshop seemed to undermine the whole currency thing, letting you download free, visible-to-all swords. All the items off the workshop have been removed though, so they're probably addressing that now. The global ranking system is a neat idea too. With every win and loss (and apparently hit landed too) contributing to your rank which is on display and for everybody to see. Is a nice little touch to either give you a boost of confidence or a boot up the ♥♥♥ depending on whether you've been playing against a dev or not.

Speaking of which, the devs are friendly and very in-touch with the community. I've run into them a couple times in game, which I can't really say for anything else I've played.

Anyway, I would say this game is worth your money. It's a nice little idea, and I'm interested to see how the devs are gonna continue to add to this game.
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