Prove you are the world's greatest swordsman! Engage in tactical 1 vs 1 sword fighting, 2 vs 2, or sandbox FFA in a tactical slash-em-up.
User reviews: Very Positive (1,761 reviews)
Release Date: May 7, 2014

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Recommended By Curators

"Blade Symphony's duels are electrifying and intimate, more than making up for a lack of content."
Read the full review here.

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September 24

Blade Symphony Autumn 2vs2 Series Tournament

Blade Symphony Autumn 2vs2 Series Tournament

The community are hosting a 2vs2 Tournament on October 11th 2014
This will be the first 2vs2 Tournament ever! So who knows what will happen.

6 comments Read more

September 13

Reminder: Blade Symphony Mini Source Filmmaker Competition!

We just wanted to quickly remind you all that a copy of Blade Symphony and a Cape are up for grabs!

Valve approached us for providing Blade Symphony’s content for use in the Fourth Annual Saxxy Awards! How awesome is that? We know that with Source Filmmaker and Blade Symphony, you can create some pretty rad stuff; but now we’re taking it one step further.

This year, hopefuls can download the Blade Symphony Content Pack DLC for Source Filmmaker. The submission deadline for entries is September 24th, be sure to read all the guidelines and stare at the pretty trophies! Just for this sort of occasion, we have a Media Monetization policy that is a quick read.

Since we’re so excited about the use of Blade Symphony in this year’s awards, we’re going to offer a prize of our own. An in-game cape and copy of Blade Symphony will go to the author of the entry with the “Best Overall use of Blade Symphony assets.” We’ll announce our favorite after the Saxxy Award nominees are announced, and hook them up so they can flaunt their swag in-game!

2 comments Read more


"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."

About This Game

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, or participate in sandbox FFA game modes.

Choose between four characters each with a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile

Each character has four combat stances and over forty different attacks.

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting

There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Helpful customer reviews
101 of 114 people (89%) found this review helpful
669.1 hrs on record
Do you like swords of all kinds? Do you like fighting games that don't rely on complex, redundant billion-button combos? Do you like SWORDfighting games that don't use redundant button mash combos? Do you like the idea of players making their own weapons for everyone to use, including but not limited to a Pencil? Do you like drawing hearts in the air and blowing kisses to the corpses of other people you just wrecked? If you answered yes to any of these questions, I have just the game for you: Blade Symphony. Graphics are beautiful without being too hardware-intensive. The soundtrack is high quality and fits the overall theme of the game well with its asian style instrumentals. The actual swordfighting itself is intense, and if you care about customization you can choose skins and helmets as well as weapon skins, and there is much to learn to keep you playing for a long time.

Blade Symphony is a game that is very easy to pick up. However, that doesn't mean it lacks depth; there are all sorts of combos to make and techniques to memorize that allow for quite a lot of improvement in the individual skill department.

There are currently 4 characters, with 2 others coming somewhere down the road. The current 4 we have all vary heavily in style; Phalanx the Fencer / Gladiator specializes in quick, calculated forward thrusts and even quicker side swipes to parry attacks with, leaving his opponent open to further punishment. Ryoku the Vagrant is a breakdancing street ninja who overwhelms his opponents with lightning fast combos and moves that allow him to maneuver around opponents while still dealing damage. Pure the Acrobatic Assassin has many flashy attacks that cover a lot of ground, throw off her opponent, and are very easy for her to combo from. Judgement the Knight / Samurai trades mobility for simple yet hard-hitting strikes that decimate his opponents in seconds. The 5 weapon types can be used on any character to alter their playstyle to better suit you.

Combat is a bit different than other fighting games. You press a button or scroll the mousewheel to change the stance your fighter is in, and then click to attack in that stance. Each stance has a number of boxes, called strings that determine which move your character will use if you were to attack. Strings only affect forward attacks though, left and right attacks are always the same regardless of string. A tracer preview of the attack is shown to help you remember which string in a stance does what attack. The number of strings vary by stance and fighter; Judgement has 1 air string and 3 fast, balanced, and heavy strings. Ryoku has 2 air strings, 6 fast strings, 2 balanced strings, and a single heavy string. If your attack clashes with your opponent's attack, the strongest stance will break through. Heavy beats balanced and fast stances, balanced beats fast and air, fast beats air, and air beats heavy. The user of the weaker attack will be stunned for a brief while or until hit. This system is further complicated by tiers. Each string can be charged by holding the attack button down for a bit to change the attack into a stronger, different move. You can half-charge an attack to make it a T2 attack or fully charge into a guard-breaking, knockdown-inducing T3 attack. If two same-stance, same tier attacks clash, both opponents are stunned for an equal amount of time. If two same-stance, different tier attacks clash, the higher tier attacker will be stunned for a shorter period of timing, allowing them to counterattack during their opponent's dazed state. If you're getting confused, don't worry: it's actually pretty simple after trying it in-game.

(Some other veterans and I have written a guide to all this and more, so if you want to understand it a bit better you can check that out in the mechanics and techniques section here)

This game isn't "super hardcore MLG competetive" by default, but it is sort of competetive. There is no campaign or anything like that; fights are generally done with and against other players. If you can't stand competition, then I can't say i'd fully reccomend this game to you. The drive to get better is what will make your name known among the community. If you really want to play the game competetively though, you definitely can as there are tournaments held at random intervals.

Speaking of the community, some people say it's awful, but there are just a few bad people out there. Most of the time anyone will help you out if you just ask, and there are plenty of good players that will go out of their way to give lessons.

Now, onto the Bad.

Without going into detail, the last few patches changed alot, so the game can feel really wonky as of this review, but devs are working on the problems brought up by the players. The game also has a small playerbase, so if you live in a somewhat "rarer" country (AUS comes to mind) you may have problems finding servers close to you.

There are only 5 different official maps and 3 official game modes. However, the community has made their own maps and gamemodes to counteract this. Events are also held rather regularly on the Blade Rebellion servers. There will most likely be other maps and modes added soon.

Various bugs occur every now and then, but the devs patch them in a timely manner. None of them are ever gamebreaking or anything like that.

The forums can be a little overwhelming at times, but the difference between behavior on forums and in-game is massive. Don't plan on staying in the forums too long if you prefer serious discussions, because things get a bit crazy sometimes.

I may be biased as I have invested quite a bit into Blade Symphony, in terms of both time played and overall contributions. I have personally taught many players about how the game and its characters work, and have banded together with a few other veterans to make a comprehensive guide for the game. For me, the best thing about the game is the community. Almost every single veteran is a person that is enjoyable to be around, and most new players aren't the type to yell "wtf this game sucks" after getting stomped by a more experienced player. The small community also gives it a "close knit, occasionally disfunctional family" feel, at least for me.

All in all, Blade Symphony has a few quirks, but that doesn't stop it from being a solid third person fighting game that is both simple and complex at the same time. It does swordfighting well (and by well I mean somewhat unrealistically for the sake of fun) and offers a fresh new take on the genre.


Nice Graphics
Good Soundtrack
Great Community
Accessible Gameplay with Depth
Can make your own swords with workshop integration


Latency affects gameplay more than it does in most other games (Stay at under 60 ms for best results)
Devs can be misguided with their patches
Little else to do outside of 1v1 duels and hanging around in FFAs
Only 4 characters to play (at the moment), with 5 possible ways (swords) to play each character

UP FOR GRABS (Can be taken either way):

Small Community
Competetive Atmosphere

Overall, I give the game an 8/10. Will keep this review updated as time goes on.
Posted: April 23
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65 of 92 people (71%) found this review helpful
149.5 hrs on record
This is the best swordfighting game since Jedi Academy
Posted: May 7
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50 of 72 people (69%) found this review helpful
419.9 hrs on record
I just have to do a review of this game now.
But eh, so much to talk about, where do I start?

The Game
Blade Symphony is a quite unique and "fresh" 3D Slash-em-up, using the source engine. I personally never saw a game like this, but the setting is still awesome.
You have your 4 characters; 3.5 Characters, because pure is still unfinished
Phalanx, Judgement, Ryoku and Pure. All of them have their own move set, animations and taunts even, who are all optimizable. (Im not going to discuss who is under-and overpowered, so shush)
You can equip those characters with 5 different swordtypes; Longsword, Scimitar, Rapier, Katana and Jian, which are all unlocked in the start of the game and the only thing you can unlock is eye-candy, which doesnt affect gameplay at all. Meaning, no matter how long you play the game, you wont unlock anything that will affect gameplay.
Coupled with some parkour (which is useless) and a nice fighting system (which I wont explain either) and you have a perfect game, right?

...No..not really.

The Good
-Nice Fighting System
-Responsive Controls
-Good designed free for all and Duel game modes, where FFA can be moddable, being a source game.
-A lot of workshop integration which fits this game perfectly
-Online leaderboards which keeps track of your progress

And now....the dark side of this game

The Bad
-Bad Tracers (Hit detection if you want it that way)
-Hitboxes can be just awful at times
-Lag can do a lot of weird stuff
-4. Character Pure is unfinished
-Characters have attacks which are just broken or weird
-A lot of balancing problems
-Random and unexplainable FPS drops sometimes
-The General Duel maps have FPS problems in general
-Ranking system is just not executed well
-Buggy Physics and just stuff thats not supposed to happen
- The Game Is Dead

This is where the normal review ends. Ill give this game a 5.5/10. Dont pick this up for the normal price, get it on a sale, when you really want it. Yes, I have a decent amount of playtime still racking up. But at this point I cant recommend this game.
You can end here or keep reading for some more details, details, yay!
EDIT: No, I dont hate this game. The community is great (aside from a few people), the concept is awesome and the game is overall fun. I just cant recommend it at this state. YES, I like this game.

Dead Symphony
Simply, this game is dead. Trying to get in new in this game is hard, because the most active players are the advanced and good ones. The community doesnt grow, the devs (and the balancing team) keep doing decisions and decision which are just not explainable. Most old-school players quit and/or switched to other games;

For a reason, you will notice when you go online everyday for a week: You keep meeting the same people over and over again. And the new players will just get crushed by the advanced ones (This game is multiplayer only), having no chance to get better without avoiding the good players all the time.

The game isnt even THAT bad, its just how I said. Fighting the same people over and over again just gets boring.
BUT, the community IS good. Some people of the balancing team are nice players and some devs even play the game!
The game being dead, means we meet the same people over and over again (For the third time now), but that also means that were a BETTER community. We know eachother better when theres less people.
Well, yeah, sucks that the community keeps getting smaller because more and more people are quitting.
If the devs dont do something, this game is poorly advertised aswell, the game is going to be dead soon. Dead for good.

God, that was a lot of random bu!!sh!t. But you wanted a review and here it is.
Thanks for reading! <3
Posted: August 18
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43 of 65 people (66%) found this review helpful
32.6 hrs on record
When I first saw Blade Symphony on the Steam Store’s featured page, it was an Early Access title. It looked interesting to me, and I thought about purchasing it. But at the time, I spent that money on DayZ instead, also an Early Access title. DayZ held much more interest to me than Blade Symphony. However, now that this game has been fully released with an Original Soundtrack, and after playing it for a while, I regret I didn't spend that money on Blade Symphony. Some, probably most, will find it unfair since this is the full release of Blade Symphony and DayZ is still in Early Access. But the truth is, you can barely compare the two games because they share very few things in common anyway.

Blade Symphony is a third-person PVP melee combat game, with skill-orientated swordfighting. It takes place in a universe called Berimbau, its history stretches back “thousands of years, to a handful of warring clans that ultimately came to peace terms and unified under a single flag: The Black Rose." There’s more story, which is why I’m hoping for a possible campaign down the road. If you want to know more story look it up or buy the game with the OST.

The player has four stances during combat: Fast, Balanced, Heavy, and Air (when one jumps). Each stance has different types of attacks/sword strokes, and one can use even more using the movement keys while attacking at the same time, like slashing to the sides. There is also a Rock-Paper-Scissors system for parrying (parrying occurs when blades collide as they’re both being swung at the same time), Heavy stance is beat in parry by the Air stance, Balanced stance is beat in parry by Heavy stance, Fast stance is beat in parry by Balanced stance, and Air stance is beat in parry by Fast stance. If both stances are the same, they both cancel out. You can switch stances mid-combo and produce a unique combination of attacks as well. The character can run, strafe, dash (includes power-dash), roll, and wall-walking/wall flips. With all this combined, the game requires skill and tactical thought. It is not an easy game to play, and there are very good players out there. You need to pay attention and you need to be quick, timing is everything. The four classes at your disposal all have unique traits and moves, choose wisely: Phalanx, the one who lunges and thrusts, fencing style. He can close in quickly and has great reach. Judgement, the one who has thick metal armour and prefers big swings. He is slow, but can take hits that would normally greatly damage other classes and he hits harder than a bulldoser. Ryoku, the one who uses rhythm and breakdancing to fight in a unique way. He moves around erratically confusing his opponents, and hits fast and quickly (pretty strong hits too). And last but surely not least, Pure, the one who is heavily influenced by Chinese Wushu, an acrobatic exhibition and full-contact sport derived from traditional martial arts. She can make use of her acrobatics to move past an enemy’s defense and strike fluidly.

Now let’s talk graphics. This game is extremely beautiful. The sword models were the first thing that caught my eye after launching the game, with awesome shots of swords and swordsmen up close and wide all over the home screen. I am satisfied with the texture’s resolutions on everything in the game. The character models are also very well modeled. The maps are rendered wonderfully, some being fairly big and mildly-explorable in their own right. The particle effects while fighting are bright, but subtle, and they fade away as fast as they appear which makes the fights look nicer and better overall. The developers did a good job optimizing the game as well, I can max out the graphical settings on my humble gaming laptop and it runs perfectly. Oh btw, spectating on a duel is a sight to behold.

Then there is the game’s Original Soundtrack, which is, in my opinion, one of the better video game soundtracks I’ve heard. It has a traditional Japanese/Chinese mood to it, but there is hints of western influence in there, as well as more modern sounds like EDM. The OST comes with a text file that expresses the fact that the game’s story is not told through the gameplay, “Who are these sword-wielding badasses and why are they killing each other through Asian temples, European courtyards, or city-streets?” says the credits and thanks.txt file, the album implicitly tells this story, which I briefly explained in the second paragraph.

The game also offers its share of customization, with unlockable cosmetics such as masks and capes. One can also change the default colours of the character model. The game is also a part of Steam Workshop, so people can make their own swords and add to the 25+ swords that the game already has in store for you to use. I don’t think there’s a lack of variety at all, you’re able to customize a character enough to make it your own. And if one is part of a private server, the customization to the whole game is nearly endless.

The game is fun, challenging, and beautiful. It is 100% worth the purchase.
Review Companion Video/Gameplay Video:
Posted: May 20
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98 of 180 people (54%) found this review helpful
152.0 hrs on record
Great game with a large amount of potential growth (although it's a bit unwieldy in its current beta state). However, I am definitely not willing to recommend this game to people. This game is ruined by its community; imagine the maturity of anti-social teenagers mixed with the emotional intelligence of youtube comments -- that is what this game's community is. You will not enjoy this game's community. As a visual aid to envision the type of people I'm talking about here, imagine some kid on a forum posting in all caps with a hentai avatar. Congratulations, that is this community. I mean, quality discussions such as [this thread] are quite standard. Do not buy this game; it is something good ruined by the people playing it.
Posted: April 15
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336 of 381 people (88%) found this review helpful
11.2 hrs on record
Short version: I recommend despite not being a big fan of fighting games in general. That said, it might not keep you terribly entertained for any great lengths of time, but it has potential as long as more content is added by either the devs or by the community.

Long version:
Basically game plays similar to a fighting game. Two people, one arena, best out of three. The twist is in the combat system its self. Swords clash and deflect off each other, creating opening for light attacks and heavy stance attacks, when timed well, can do tonnes of damage to the people who dare give you an opening. Grabs, projectiles and charged attacks are thrown into the mixture as well to give you some more interesting options to play with.

To break it down there are four characters available in the game as it is now, each with their sword fighting style and speeds.
Sword lines project the path your sword is going to travel when you attack. To avoid taking damage from these attacks, you opponent can dart out of the way, roll to avoid the sword's path (yes, provided you can time it right, you can roll under a horizontal sword swing to avoid taking damage), block to take less damage or clash swords with an attack of their own.

That's just the basics of how the fights turn out. There are two types of server available as of now; Duel and Free For All.
The way duel servers work is quite neat. On each duel map, there are three different arenas to fight in. If all three are in use, you can queue up to join one of them and spectate the current dual as you wait. At any time, players in an arena and its queue can vote to make the arena they are in a 2v2. Free for all servers are quite different. Instead of the map being split up into three, all people are in one big space and can attack at random or challenge each other to private duels to avoid being interrupted by randomers.

As you fight, you gain a form of currency called 'notes'. These can be used to buy new swords, skins, capes and masks for your preferred characters. I'm interested to see how the workshop is integrated though. The workshop seemed to undermine the whole currency thing, letting you download free, visible-to-all swords. All the items off the workshop have been removed though, so they're probably addressing that now. The global ranking system is a neat idea too. With every win and loss (and apparently hit landed too) contributing to your rank which is on display and for everybody to see. Is a nice little touch to either give you a boost of confidence or a boot up the ♥♥♥ depending on whether you've been playing against a dev or not.

Speaking of which, the devs are friendly and very in-touch with the community. I've run into them a couple times in game, which I can't really say for anything else I've played.

Anyway, I would say this game is worth your money. It's a nice little idea, and I'm interested to see how the devs are gonna continue to add to this game.
Posted: November 25, 2013
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