Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
User reviews:
Mixed (27 reviews) - 51% of the 27 user reviews in the last 30 days are positive.
Mostly Positive (3,536 reviews) - 74% of the 3,536 user reviews for this game are positive.
Release Date: May 7, 2014

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September 13

Blade Symphony is -85% off in the Humble End Of Summer Sale!

Blade Symphony is -85% off in the Humble End Of Summer Sale!



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September 3

Galacide + DLCs -80% off on Steam

Hi all, a quick deviation from Blade Symphony (I'll be bringing patch news as well as news of a competiton for Blade Symphony soon).

Galacide + DLCs are now on sale -80% off. We recently released the soundtrack for Galacide composed by Tom Stoffel (the same composer for Blade Symphony's sound track). If you haven't played Galacide why not give it a spin and if you're a big fan of Tom's work, the game + soundtrack is well worth it!

1 comments Read more


"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."

About This Game

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
  • Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting

There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (27 reviews)
Mostly Positive (3,536 reviews)
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2,411 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: September 23
The game looks good but this is pretty much online only and no one plays.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: September 23
I hope, that this game will gain more players, definitely worth to get. Fun sword mechanics and workshop support ( You can find very cool swords! ).
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
11 people found this review funny
Not Recommended
14.0 hrs on record
Posted: September 27
Oh rest in piece, Blade Symphony,
For your glory seems to have gone,
As though it impressed me instantly,
You don't have the strength to go on.

Your playerbase is dead,
It is both sad and true,
You never could get ahead,
Of those similar to you.

And thus this poem ends,
Along with this beautiful game,
It is too late to make amends,
And as such it shall die without fame.

Thank you.
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1 of 1 people (100%) found this review helpful
9.3 hrs on record
Posted: October 8
A game very carefully in the characterization of fencing movement, have abundant sword.
The rapier in foil, epee and sabre to Chinese bronze sword. Let the players love the sword is very fascinated.
With a sound system and interactive PVP, although there are some minor flaws, but the overall is a good action game.
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1 of 2 people (50%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: October 1
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Most Helpful Reviews  Overall
899 of 1,108 people (81%) found this review helpful
14 people found this review funny
Not Recommended
1,224.9 hrs on record
Posted: August 18, 2014
I just have to do a review of this game now.
But eh, so much to talk about, where do I start?

The Game
Blade Symphony is a quite unique and "fresh" 3D Slash-em-up, using the source engine. I personally never saw a game like this, but the setting is still awesome.
You have your 4 characters; 3.5 Characters, because pure is still unfinished
Phalanx, Judgement, Ryoku and Pure. All of them have their own move set, animations and taunts even, who are all optimizable. (Im not going to discuss who is under-and overpowered, so shush)
You can equip those characters with 5 different swordtypes; Longsword, Scimitar, Rapier, Katana and Jian, which are all unlocked in the start of the game and the only thing you can unlock is eye-candy, which doesnt affect gameplay at all. Meaning, no matter how long you play the game, you wont unlock anything that will affect gameplay.
Coupled with some parkour (which is useless) and a nice fighting system (which I wont explain either) and you have a perfect game, right?

...No..not really.

The Good
-Nice Fighting System
-Responsive Controls
-Good designed free for all and Duel game modes, where FFA can be moddable, being a source game.
-A lot of workshop integration which fits this game perfectly
-Online leaderboards which keeps track of your progress

And now....the dark side of this game

The Bad
-Bad Tracers (Hit detection if you want it that way)
-Hitboxes can be just awful at times
-Lag can do a lot of weird stuff
-4. Character Pure is unfinished
-Characters have attacks which are just broken or weird
-A lot of balancing problems
-Random and unexplainable FPS drops sometimes
-The General Duel maps have FPS problems in general
-Ranking system is just not executed well
-Buggy Physics and just stuff thats not supposed to happen
- The Game Is Dead

This is where the normal review ends. Ill give this game a 5.5/10. Dont pick this up for the normal price, get it on a sale, when you really want it. Yes, I have a decent amount of playtime still racking up. But at this point I cant recommend this game.
You can end here or keep reading for some more details, details, yay!
EDIT: No, I dont hate this game. The community is great (aside from a few people), the concept is awesome and the game is overall fun. I just cant recommend it at this state. YES, I like this game.

Dead Symphony
Simply, this game is dead. Trying to get in new in this game is hard, because the most active players are the advanced and good ones. The community doesnt grow, the devs (and the balancing team) keep doing decisions and decision which are just not explainable. Most old-school players quit and/or switched to other games;

For a reason, you will notice when you go online everyday for a week: You keep meeting the same people over and over again. And the new players will just get crushed by the advanced ones (This game is multiplayer only), having no chance to get better without avoiding the good players all the time.

The game isnt even THAT bad, its just how I said. Fighting the same people over and over again just gets boring.
BUT, the community IS good. Some people of the balancing team are nice players and some devs even play the game!
The game being dead, means we meet the same people over and over again (For the third time now), but that also means that were a BETTER community. We know eachother better when theres less people.
Well, yeah, sucks that the community keeps getting smaller because more and more people are quitting.
If the devs dont do something, this game is poorly advertised aswell, the game is going to be dead soon. Dead for good.

God, that was a lot of random bu!!sh!t. But you wanted a review and here it is.
Thanks for reading! <3
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377 of 448 people (84%) found this review helpful
11.2 hrs on record
Pre-Release Review
Posted: November 25, 2013
Short version: I recommend despite not being a big fan of fighting games in general. That said, it might not keep you terribly entertained for any great lengths of time, but it has potential as long as more content is added by either the devs or by the community.

Long version:
Basically game plays similar to a fighting game. Two people, one arena, best out of three. The twist is in the combat system its self. Swords clash and deflect off each other, creating opening for light attacks and heavy stance attacks, when timed well, can do tonnes of damage to the people who dare give you an opening. Grabs, projectiles and charged attacks are thrown into the mixture as well to give you some more interesting options to play with.

To break it down there are four characters available in the game as it is now, each with their sword fighting style and speeds.
Sword lines project the path your sword is going to travel when you attack. To avoid taking damage from these attacks, you opponent can dart out of the way, roll to avoid the sword's path (yes, provided you can time it right, you can roll under a horizontal sword swing to avoid taking damage), block to take less damage or clash swords with an attack of their own.

That's just the basics of how the fights turn out. There are two types of server available as of now; Duel and Free For All.
The way duel servers work is quite neat. On each duel map, there are three different arenas to fight in. If all three are in use, you can queue up to join one of them and spectate the current dual as you wait. At any time, players in an arena and its queue can vote to make the arena they are in a 2v2. Free for all servers are quite different. Instead of the map being split up into three, all people are in one big space and can attack at random or challenge each other to private duels to avoid being interrupted by randomers.

As you fight, you gain a form of currency called 'notes'. These can be used to buy new swords, skins, capes and masks for your preferred characters. I'm interested to see how the workshop is integrated though. The workshop seemed to undermine the whole currency thing, letting you download free, visible-to-all swords. All the items off the workshop have been removed though, so they're probably addressing that now. The global ranking system is a neat idea too. With every win and loss (and apparently hit landed too) contributing to your rank which is on display and for everybody to see. Is a nice little touch to either give you a boost of confidence or a boot up the ♥♥♥ depending on whether you've been playing against a dev or not.

Speaking of which, the devs are friendly and very in-touch with the community. I've run into them a couple times in game, which I can't really say for anything else I've played.

Anyway, I would say this game is worth your money. It's a nice little idea, and I'm interested to see how the devs are gonna continue to add to this game.
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143 of 157 people (91%) found this review helpful
8 people found this review funny
Not Recommended
4,217.7 hrs on record
Posted: May 27
I got my money's worth and my fill of the game, this review isn't about that, but I'm giving it a thumbs down for the reasons below.

I don't recommend buying this game given that its peak has passed and the developers certainly don't deserve any more money or sales with how they've treated much of their customers and 3rd party contributors.

If you read more of the reviews you'll come across the ones mentioning the 0% achievement glitch that took over 18 months for the developers to address, whereas other dev teams addressed it in the first week that it appeared. Even after the issue was fixed, they used the achievement to make a joke out of the entire issue, which was a very real one and bugged out hundreds of players profiles for over a year. This says a lot about the team's professionalism (or lack thereof) and their attitude towards paying customers.

Then there were the times the development team used their company twitter and facebook accounts to insult players they didn't like or that made critiques of some of the mechanics, trolled players on their own forums and edited posts of players they didn't like to make fun of them using forum mod powers, this list could go on for a while but I'll just include a few quotes from their team and sum it up by saying their conduct has often been very unprofessional, immature, rude, insulting, childish and offensive.

This style of conduct along with poor market research is why their company has since had to close its office due to lack of sales revenue and why all of their staff has been laid off.


"Hello there! Is the Blade Symphony achievement's description a joke? Looked like one"

(A forum mod and member of the dev team for this game)
TheKindredPhantom 24 Dec, 2015 @ 1:03pm
It's a bit of a joke, yes. It's mocking a certain type of person who seems to only care about their achievement percentage on Steam.

TheKindredPhantom Officer 8 hours ago
"Your game sucks"
You paid for it! #dealtwithit

TheKindredPhantom Officer 22 minutes ago
Why are you still on these forums? Have you nothing else to do than post on these forums whining about the game? If you don't like it, then why stick around?

twincannon [developer]
top kek

Santa Claus
Why are you still trying to justify being little @#$%&es to the community? Let me tell you the reason why I continued to play blade symphony for so long. Once upon a time there was a server called Blade Rebellion. The end. Himura, Tetrabor, Elmo, Redmund, Sear, Echonance, and Sader; These are the people that you should be dickriding hard. These people kept the game interesting. It wasn't because of your genius game design (lol), no, it's because you handed out the free mod platter of source engine, and they ran with it. Instead of sucking them off like they deserve, you have tried to humiliate them and keep them out of the game with your antics. This is disgusting behaviour and I'm glad that the community isn't taking any more of your @#$$%&*@. Think about your actions. You're all getting coal for Christmas.

TheKindredPhantom Officer
So you are going to waste more time posting complete crap on the forums and coming across as an idiot. I suppose everybody needs a hobby.

Ths thrds stts hs ffclly bn chngd t "Rstld." f y hv mr qstns, pls cntct m t: "" Fr mr nf, pls, dn't hstt t fst yrslf wth brm. Thnk y.
Last edited by TheKindredPhantom

termi [developer] 17 hours ago
lol your whole premise is that its our job as developers to be mature, im pretty sure our only job is to make a game. butthurt more trolls

TheKindredPhantom Officer
Are you drunk now?

ts gd thng yr pnn s wrthlss
Last edited by TheKindredPhantom

TheKindredPhantom Officer
Why would we ban him? He's providing so much amusement.

termi [developer]
sure there is the whole 'customer is always right' thing, but at the same time, if you be a jackass in any store, they will tell you to leave, and if you're a total jerk, they will happily post a picture of you inside the store saying 'refuse entry' so others know you're a jerk. ps. Thanks for putting a massive 836 hours into blade symphony

Я даже не знаю , кто вы , и вы , конечно, не знаю, меня, но Вы уверены, что звучать глупо , так что вы можете продолжать думать , что вы хотите приятель
Last edited by urinal-cake

stop it urinal, it hurts to read this

TheKindredPhantom Officer
We've all had our fun, it's time to move on.

(The C.E.O. of PunyHumanGames, the developer for this game)
urinal-cake [developer]
I locked this thread because everybody I hate has responded to it before me. So it's a picture pefect snapshot of everybody that should stop playing Blade Symphony forever.
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255 of 308 people (83%) found this review helpful
97.5 hrs on record
Posted: December 9, 2013
I absolutely love this game. I am enamoured by it, addicted to it, and appalled by it. I'm conflicted, because it is incredibly fun and incredibly flawed. It's fast-paced 1-on-1 sword fighting action that's neither realistic nor fantastical.

Before I say anything else, I will preface with this: you are buying into Early Access. This review is written pre-1.0 release. The game is inherently unfinished and has issues. I'm certain these will be addressed sooner or later.

Blade Symphony is a 3D directional fighter, taking cues from Soul Calibur, Jedi Knight Academy and GunZ. I've been told it's "like GunZ, without the guns." The (currently) four fighters have their own movesets and synergies with weapon types. It's up to the player to figure out the various stance chains (between Fast, Balanced, and Heavy), how to space them, and how to time them. Players will link these moves together, stabbing, slashing and bashing each other until one fighter loses. That's as simple as it gets.

If you're looking for a description of basic game mechanics, there are other reviews for that.

What I'm primarily writing about is where the game simultaneously fails and succeeds: its unintentional systems. These buried systems that new players will not be introduced to, and be simultaneously destroyed by, are my favourite and least favourite part of Blade Symphony. These tricks are similar to how K-Styling came to be in GunZ—happy accidents that came about as a flaw in the mechanics. Air canceling, animation canceling and gliding are some of the tricks and mechanic abuses that have become what is the current meta of "advanced play" in Blade Symphony. While many lower ranked players will play it straight, advanced players will frequently dominate arenas against players that do not know how to leverage these unintentional mechanics. Many newcomers will not have the patience to learn how to play against or adopt these strategies and will be put off. At the same time, it adds options and extra layers to a game that would otherwise be fairly simple.

This is where I'm conflicted. I love the community teaching aspect. I feel accomplished knowing how to beat cheese strategies, how to beat spam, and how to execute these exploits. At the same time, is it a good thing that a game relies on the crutches of unintentional design to succeed? Maybe. Maybe not.

I'm in love with the game. You might hate it. I support this game to the fullest, but be wary of what you're getting into. Blade Symphony is one of the best $15 I've spent in a while. It might be your worst.

All I know is that my adrenaline is pumping and I am having one hell of a time.
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178 of 210 people (85%) found this review helpful
5 people found this review funny
2,418.0 hrs on record
Posted: January 6, 2015
Alrighty, its about time edit my review from a long time ago. But first some things I wish to point out.
  • After 900 hours I can be a little biased in favor of this game
  • This is not a game where a person with 1 hour should be reviewing, this game takes much more time to understand and any reviews from these people should be ignored, if you like it or not.

Blade Symphony, released May 7, 2014 by Puny Human Games. This is a game that without a doubt I am addicted too, though idk if that is good or bad, probably bad. From my first day on Blade Symphony spamming with Jian Ryoku, to becoming almost top tier, my journey has been wonderful. I have met tons of people, most of them on my steam friends list and I dont regret anything. Though I feel like im a rare case, for many many players have stopped playing for multiple reasons that ill get too in second.

  • Complex fighting mechanics (can be good or bad, but probably a good thing).
  • Good community, most of them you will talk to and get to know them a little bit.
  • Members of the community are taking an initiative to try and balance the game.
  • Awesome soundtrack.
  • Fun player-made events like Battlechess, Machine, King of the Hill, Fencing, Kendo etc.
  • Steam Workshop enabled, allowing you to choose from tons of player made swords.

  • Bad retention rate.
  • Not much content.
  • Time between patches can get rather long.
  • Devs aren't as involved as they once were (though they are still here).

This is one of those games that is not for everyone, and if you get this game you need to go in knowing that you will get stomped, beaten, and "lolgitgudfgtggnore"'ed by bad eggs, this is only a very small amount of players though, most of the players are actually very friendly and willing to help you. Time and practice will gain you skill, you will need to be patient. You dont know how many times ive seen new players come in and get mad because they cant win. Sorry, your not going to win against someone with houndreds of hours. As of right now their are two servers with teachers, "Sexy Food" US, and "Avalaon" EU.

But this game isnt without flaws, because of the games retention rate (sorry cant remeber the exact figure), you will notice not very many play this game. Those that do play, have lots of hours. So if you are looking for a game with many players. Quit reading and find a new game. But because this is a fighting game, the most important thing is the balancing. Tbh this game has become less balanced than in the past. But im sure devs, and experienced players will work together to balance the game in time.

If you are looking for a complex fighting game, and can handle being beaten up many times, I strongly recommend this game. As I said, this game isnt for everyone and you need patience. But after 900+ hours ive had my journey and it has been pleasant, and I wish to see more people.

I mentioned about me having most of my friends list ppl from Blade Symphony. Im going to take this moment to list every single one of them so you have an understanding of just how many people I have had the pleasure of meeting and having on my friends list.

Lexxure, Blood Spartan, CanadaOP, Dr.untitled, Goobie, Matthiasa, Mike, Paco, RedBreadMcjagger, Redmund, Tea Time, Tork, Tyrone, Waifu, MTU, Nani, Narny, Norman, Pedro, R3D343, Raffle, Scal Forte, Septum Sonus, Skeleton, SSauce, Taz, Kmoney, Water, Xehanoth, Darknight, Vendetta, Vylli, R3D5n0w, Animas, Bready, Chipi, Codemonkey, Death, Dnoor, EatabagofDiks, Elmo The Grand Defiler of Soul, Famos, Frok-Vee, Fug4life, Hade, Imposter Snake, JESUS IN REHAB, Kevin, Kiinsy, Lostinei, Maconjr, ManofHonor, Paradox, Ricky, Rozie, Sazed, Sergeant Stoner, Milo, Stewy, The Fish, Greatest Black Karate Man, Zealum, Trolligy, ZeronKnight.

As you can see I have met many people from A-Z, and have enjoyed talking to each and every single one of them, or they wouldnt be on my friends list. Im at the point that I stay for the community, not the fighting itself. Once you start playing and you stay, you will see your friends list stack up with people you meet. And with that being said......I recommend this game.
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Recently Posted
Abysmal Helix
0.2 hrs
Posted: October 17
Game is terrible. Sorry.
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0.5 hrs
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One of the worst games I ever bought. Don't ever buy a game without waiting for the reviews!
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I'd be a fun game if it wasnt completly dead. come back later if it gains more players
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Product received for free
i love this game its fun good combat and it has workshop
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12.8 hrs
Posted: October 14
You can fight with a fork and a foam sword nuff said
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The game was fun until Apak beat me up. QQ senpai y u do dis
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The core game is kinda fun, but the problem is what literally no one playing it, which is kinda sad
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i dont want the game i hate it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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