Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
User reviews: Mostly Positive (3,000 reviews)
Release Date: May 7, 2014

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Recommended By Curators

"Blade Symphony's duels are electrifying and intimate, more than making up for a lack of content."
Read the full review here.

Recent updates View all (198)

May 20

70% off in the Humble Bundle Store's Spring Sale

Blade Symphony now has 70% off in the Humble Bundle Store's Spring Sale.

For the next 48 hours it can be purchased for the super low price of: $2.99/€2.99/£1.99

10% of every sale is donated to charity.

You get Blade Symphony at a steal and you also get to support charity at the same time!

3 comments Read more

May 10

CP Tournament Winners! Blade Symphony Humble Discount!

Firstly Congratulations to our first CP Tournament Winners, well done!

The winners are: Team Four Skins

Team Members:
Muffin (Gritzenizer)
Blind (Hanni)

You can see the full ladder results here:

And the Stream highlights here:

Thanks to everyone who contributed and helped with the tournament, without you guys it would not have been possible:
Yawgdir,Narny,Kakkoii,Jester,Ebunny,Matthiasa and last but not least Syn.

Finally just to let you all know there are Puny Human Games in the Humble Store Spring Sale!
Galacide -10% discount ($8.99/£6.29/€8.99)
Blade Symphony -$5.49/£3.99/€4.99

1 comments Read more


"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."

About This Game

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
  • Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting

There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Helpful customer reviews
140 of 185 people (76%) found this review helpful
2 people found this review funny
585.9 hrs on record
Posted: January 19
It's ok. Worth an hour or two of your time.
Was this review helpful? Yes No Funny
69 of 86 people (80%) found this review helpful
1 person found this review funny
272.2 hrs on record
Posted: December 20, 2014
I like blade symphony with 10 people or 100 people, there I said it, what are you going to do shoot me?

Aight let me lay down this thick dish of sweet and sour soup for you boys, blade symphony is a 3D fighting game, it means you got a lot more directions than a 2D one.

The game doesn't really mater to be honest, the reason it is fun is because of the players you fight, it's the competitive nature that makes you want to play blade symphony which is the reason why people snap at you, the only reason they play is to win. The game is really well built, its a solid game what can I say, sure the animations could use more work but it is very structurally sound, meaning it's perfect for a fighting game.

Its pretty damn balanced, meaning people will always find different things to ♥♥♥♥♥ about rather than uniteing over something being over-powered. Yeah people will agree that vanguard and longsword is overpowered, but after that it seems like free reign.

So what's my point? Well my point is, if you don't like a hardcore competitive nature in a game, then this is not for you. Hell at first I didn't like blade symphony untill I invested 10 hours into it, then it became like crack cocaine. It is not a game where you can cheese your way to victory over the best players, you have to actually improve at the game meaning that something that works again lesser skilled players doesn't work against the best.

The game has a pretty weird learning curve, I feel like at first it is not steep at all because your like "O boy this oak doesn't know what's comeing with my N1 heavy left and right phalanx play" but after that it is very steep once you realise that playstyle isn't a very viable way to play the game. So listen here buddy boy it gets harder, but I know you can pull through it, just like you pulled through reading this much bull-crap that doesn't matter. After you get over that and you realise that judge is the best charecter obviously and every other one is for ♥♥♥♥♥♥♥♥s, then you start haveing some real fun and you can dish out your e-peen among skeleton and zeo and watch them strip you bare and cold in the russian winter.

So what is my actual point, well, it's a game for people who want to be competitive in a pretty balanced game. You have to roll with the punches baby boy.

The reason I'm not reviewing the game so much as reviewing you is because this is simply one of the best games I have ever have the pleasure of playing, it is a gem covered in dirt in the middle of a secret ravine full of bipolar neckbeards. There are flaws but they are only apparent when you just start playing, as you play more and more you start to see it as this holy image of a perfect game.

The reason I see it like this is because it is just so damn solid overall, you have different ways of playing different charecters and you can try and make your way work. It is rage enduseing but in the good kind of way I guess. There are different sword types, attack paterns, since it's 3D you have different ways people manuver creating very interesting gameplay.

So to conclude this great speech of nothingness I guess it's up to you if you want to buy this game or not, hell I don't know if you will like it. You can take my word but I'm probably wrong maybe, if you tried this game and didn't like it, come back and give it a second chance please, it truly is a game that the community makes, and even with a small community it still is fun. Buy the game if you havn't right now its 9$, 200 hours is worth that money any day.

tl;dr: Me and zeo are actually secret lovers in a alternate reality
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56 of 70 people (80%) found this review helpful
1 person found this review funny
1,544.5 hrs on record
Posted: January 6
Alrighty, its about time edit my review from a long time ago. But first some things I wish to point out.
  • After 900 hours I can be a little biased in favor of this game
  • This is not a game where a person with 1 hour should be reviewing, this game takes much more time to understand and any reviews from these people should be ignored, if you like it or not.

Blade Symphony, released May 7, 2014 by Puny Human Games. This is a game that without a doubt I am addicted too, though idk if that is good or bad, probably bad. From my first day on Blade Symphony spamming with Jian Ryoku, to becoming almost top tier, my journey has been wonderful. I have met tons of people, most of them on my steam friends list and I dont regret anything. Though I feel like im a rare case, for many many players have stopped playing for multiple reasons that ill get too in second.

  • Complex fighting mechanics (can be good or bad, but probably a good thing).
  • Good community, most of them you will talk to and get to know them a little bit.
  • Members of the community are taking an initiative to try and balance the game.
  • Awesome soundtrack.
  • Fun player-made events like Battlechess, Machine, King of the Hill, Fencing, Kendo etc.
  • Steam Workshop enabled, allowing you to choose from tons of player made swords.

  • Bad retention rate.
  • Not much content.
  • Time between patches can get rather long.
  • Devs aren't as involved as they once were (though they are still here).

This is one of those games that is not for everyone, and if you get this game you need to go in knowing that you will get stomped, beaten, and "lolgitgudfgtggnore"'ed by bad eggs. Time and practice will gain you skill, you will need to be patient. You dont know how many times ive seen new players come in and get mad because they cant win. Sorry, your not going to win against someone with houndreds of hours. As of right now their are two servers with teachers, "Sexy Food" US, and "Avalaon" EU.

But this game isnt without flaws, because of the games retention rate (sorry cant remeber the exact figure), you will notice not very many play this game. Those that do play, have lots of hours. So if you are looking for a game with many players. Quit reading and find a new game. But because this is a fighting game, the most important thing is the balancing. Tbh this game has become less balanced than in the past. But im sure devs, and experienced players will work together to balance the game in time.

If you are looking for a complex fighting game, and can handle being beaten up many times, I strongly recommend this game. As I said, this game isnt for everyone and you need patience. But after 900+ hours ive had my journey and it has been pleasant, and I wish to see more people.

I mentioned about me having most of my friends list ppl from Blade Symphony. Im going to take this moment to list every single one of them so you have an understanding of just how many people I have had the pleasure of meeting and having on my friends list.

Lexxure, Blood Spartan, CanadaOP, Dr.untitled, Goobie, Matthiasa, Mike, Paco, RedBreadMcjagger, Redmund, Tea Time, Tork, Tyrone, Waifu, MTU, Nani, Narny, Norman, Pedro, R3D343, Raffle, Scal Forte, Septum Sonus, Skeleton, SSauce, Taz, Kmoney, Water, Xehanoth, Darknight, Vendetta, Vylli, R3D5n0w, Animas, Bready, Chipi, Codemonkey, Death, Dnoor, EatabagofDiks, Elmo The Grand Defiler of Soul, Famos, Frok-Vee, Fug4life, Hade, Imposter Snake, JESUS IN REHAB, Kevin, Kiinsy, Lostinei, Maconjr, ManofHonor, Paradox, Ricky, Rozie, Sazed, Sergeant Stoner, Milo, Stewy, The Fish, Greatest Black Karate Man, Zealum, Trolligy, ZeronKnight.

As you can see I have met many people from A-Z, and have enjoyed talking to each and every single one of them, or they wouldnt be on my friends list. Im at the point that I stay for the community, not the fighting itself. Once you start playing and you stay, you will see your friends list stack up with people you meet. And with that being said......I recommend this game.
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34 of 38 people (89%) found this review helpful
1 person found this review funny
2,136.7 hrs on record
Posted: January 18
Hmm "Do you recommend this game?" ( Yes ) or ( No ).
Ok, this game proves to me be the most fun of all games I have ever played.
Paying 15 € for 1300 hours of entertainment is in my opinion worth the money, but that's maybe just me? uh.
To make my opinion about this game simple, I recommend this game because it's extremely fun and keep your entertained for a looooooooooong time. And it gives you alot to work on, it also takes alot of time just to get the hang of the basics which means you will maybe still be learning while having 300 hours. In fact I'm still getting better having past 1000 hours. So it's not a waste of money.

SO WHY NOT THEN?!?!?!?!?!
Quality is the problem.^
I think most of the people not recommending this is game thinks about this games quality. Graphics? NO!
There are just simpy things that pop up here and there and that the developers doesn't take care of. Sometimes there lag probs (pretty often actully). Doesn't take much before lag has made the game unplayabe. Sometimes it's balancing, in many cases op or not is just a matter of opinion. And sometimes it's bugs. But those things are mostly for old players. New players won't know a bug when they se it many of the times, because they don't even understand what's happening on the screen. They say it take's about 200 hours to develope your own playstyle. 1-10 hours in you will be so confused they might call a doctor.

But there we have it, Poor quality but good entertainment. Worth the money of you like the game but be aware that things might get in your way.
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169 of 264 people (64%) found this review helpful
2 people found this review funny
826.8 hrs on record
Posted: December 10, 2014
I played a little, it was ok.
Was this review helpful? Yes No Funny
25 of 26 people (96%) found this review helpful
4 people found this review funny
0.8 hrs on record
Posted: February 17
Remember when you first got Jedi Academy and you jumped into the multiplayer and hit up a few servers and had a blast just whaling on dudes with your lightsaber and backflipping all over the place because WOW YOURE A JEDI NOW and you loved it? Remember that day when you finally got to play the swordfighting video game you had been dreaming of all your life? That was a good feeling.

Now you're in your mid thirties, unmarried and childless, with a career that isn't really going anywhere. It's Friday night and, if you were back in your college days, you'd be at a party, drinking cheap beer on the floor of your best friend's furnitureless apartment, maybe feeling up that chubby but cute girl whose been sending you messages on Friendster. But you're not back in college, you're middle-aged and sitting at your computer looking to download a ♥♥♥♥♥♥♥ video game to play because THIS IS WHAT YOUR LIFE HAS LED TO: FILLING YOUR MINUTES WITH DISTRACTIONS TO PAD OUT THE HOURS BETWEEN THE TIMES YOU GET TO SLEEP.

So you download Blade Symphony, thinking that you'll get to relive the awesomeness that you felt when you first became a Jedi in Star Wars: Jedi Warrior Jedi Academy. And you know what? You do relive that awesomeness.

For fifteen or twenty minutes, anyway. Then it dawns on you why first/third person swordfighting games always devolve into these super-serious multiplayer servers with very strict rules and Bushido codes where the admins kick anybody who doesn't stick to 1v1s. That reason is because only 15 year olds enjoy playing on a server where it's a free for all and everybody just runs around whaling on everybody else, and you can only be fifteen for so long. Eventually you have to either quit the game and play something more engaging, or you have to join one of these tryhard swordfighter servers to breathe fresh life into the game.

I give this game a thumbs up because for those first fifteen minutes I didn't feel like a middle-aged man playing ♥♥♥♥ing video games on a Friday night in my tiny loft apartment.
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56 of 86 people (65%) found this review helpful
2 people found this review funny
569.2 hrs on record
Posted: December 14, 2014
Vornag, Narny, CavortingOgre, Ashelin, viviff9, RickyWL, Xehanoth, Sergeant Stoner, Pedro.eXe, Onen, Icemax, Elmo, Divine, Hydra, Muffin, Avendril, Waifu, Ulan, tork612, Demotana, Sentient, Raffle, R3D343, Mr. Hali, Himura, Doby, Flow3r, Drammoth, Niky, Hoody, eBunny, Thesensasian, Nirvana, Zypre, Scarking, Raiser, Rain, Lycanhope112, Code

If anyone tells you the community is ♥♥♥♥, punch him in the face real hard. ^ All the cool people and more I've met in this game are 90% of my Steam friendslist.
Also the game is pretty good.
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18 of 20 people (90%) found this review helpful
10.7 hrs on record
Posted: April 13
Jump in for the technical, challenging facets // Stay for the civil community and rivalries

+ Relaxing, contemplative soundtrack; it's the kind of soft music that helps one to focus
+ Each selectable character has a different play-style that can be accentuated with the right weapons and use of fighting stances
+ Can chain various stances together for combos during combat; can be quite fluid and practiced after enough time in the ring
+ Dueling servers make for very focused, civil engagements between players; there is an overall atmosphere of respect surrounding the player-base
+ Heavily skill-dependent; gameplay is generally very well balanced and, save for practice and dedication, there is little that another player can do to hold a significant advantage over others
+ Exceptionally friendly and inviting in-game community
+ Very mod-friendly; this feature can actually supplement the act of unlocking in-game weapons and appearances
+ Character emotes (such as bowing) help to keep duels expressive; these are gratuitously used to show respect to other players, and this keeps the experiences generally positive
+ Combat mechanics feel solid and are well-implemented
+ Plenty of aesthetically pleasing unlockables available
+ No microtransactions
+ Crisp, minimalist UI
+ Throwing items, feints, and grab mechanics do well to keep gameplay feeling fresh
+ Game heavily rewards strategy, timing, and finesse
+ Interesting environmental designs and character models

- Some animation sets are stiff and awkward
- Moderately small active player base (only 2-3 active servers during the making of this review)
- Fairly steep (though rewarding) learning curve; while I don't necessarily consider this a bad thing, I recognize that it may be enough to turn away more casual players

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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15 of 16 people (94%) found this review helpful
5.6 hrs on record
Posted: March 1
What a beautiful game. This is a highly competitive hack'n'slash beat'em'up. There is next to no singleplayer apart from the tutorials but that isn't a bad thing (at the moment) since the community is still strong.

I was able to jump straight into a thirtytwo player match and start slashing and dueling people. It will take a few hours before you can even go toe to toe with anyone, and even then you probably will still get beaten. I have been playing for five hours now and I have only won about ten duels out of about a two hundred.

The graphics are truely amazing, and sound effects fit perfectly. Pick this up if you enjoy PVP in any sense of the word.
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13 of 18 people (72%) found this review helpful
5.1 hrs on record
Posted: December 15, 2014
Really innovative game, pretty much the only one of it's type.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
256.1 hrs on record
Posted: April 15
Honestly? The game is awesome. The community is great, the gameplay is fun, and the characters are diverse.

The problems?

There is a huge lack of players in Blade. New players are always welcomed, but they wont have an easy time. If you're new and trying to get into the game, you will be destroyed over and over, for hours on end, until you eventually start to get good enough to compete with the community that's left in the game.

There are five different classes in the game to choose from:

The Judge
The Phalanx
The Ryoku
The Pure
The Vanguard

Each of them have their own pros and cons, and learning how to play your selected class will take a lot of time. There are a multitude of sword types in the game and they all offer their own benefits, so learning which one is best for you is key when working on your class.

The game works off of a ranking system:


You get promoted through the leagues by beating opponents of your league. This isn't a great ranking system, as you could be an oak leaguer who consistently beats masters, yet gains no elo points so you dont progress; you would need to wait until an oak leaguer faces you and then defeat him to advance for instance.

The game will test your ability in every fight. You will have masters who have over a thousand hours and they will beat you over and over, but you'll take a lesson in each fight and those lessons will eventually shape how you play the game.

If you're willing to put in enough time to learn how to compete against the majority of the players who are still on Blade, then this game is very rewarding and very fun. There are a lot of players who are interested in teaching newcomers, and the community in general is very nice and are a lot of fun. However, if you don't want to lose over and over again whilst you learn the game, then this game isnt for you.

I give this game a solid 8/10. There are issues with the gameplay such as dodgy tracers sometimes and ping can play a large part in the combat, but the game has an amazing community and the game itself is a lot of fun if you invest enough time into it. I reccomend bringing in a friend with you if you want to buy the game to not be completely alone whilst you learn.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
205.7 hrs on record
Posted: December 17, 2014
Hi, I'm Wondering Feget and I recommend this game for you if you like to improve while eating a lot of dirt. Legend says that to this day Wandering Oak is still eating dirt.

tldr; Git gud.
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4 of 4 people (100%) found this review helpful
1.0 hrs on record
Posted: January 9
Skill-required game. It's a little bit complicated but you'll enjoy the gameplay of this game.
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4 of 5 people (80%) found this review helpful
17.4 hrs on record
Posted: April 17
Okay, boss, real talk time!

Its an exceptional game, with exceptional effort put into exceptional gameplay, with an underwhelmingly and almost saddeningly small community that is (despite what too many people say) somewhat xenophobic, however its not hard to blend well even if you're new/bad.

Obvious outstanding Pros:
+Awesome sord-fitan
+Cool, somewhat unique character roster, each having their own moveset
+Community content can be enabled in settings, allowing you to see someone elses workshop weapon! (Honestly best!)
+Legitimately skillful (supposing you dont have higher than 60 ms ping) gameplay revolving around your reaction times, planning, strategy, and ability to think on your fingers.
+Custom servers with unique content enabled change the design of the game, lowgrav makes aircombos (with some ground stances) available midair, creating more intricate and unique ways of play, though lowgrav is dead now.
+Character combos are honestly as depthy as it can get, and unless you're fighting a one trick pony, you will need to adapt and switch into different tactics to win the fight, I garuntee it, boss!

The sad cons, that we should all understand are NOT REALLY THE DEVELOPER'S FAULT

-It sometimes feels like you might be the one and only person who plays this game.
-If you are easily stressed/find yourself mad a lot, this game will make you angry. You will lose a lot, it is to be expected.
-Weapon types are somewhat lacking, and should change more than just damage values, interval rates, and such. I always feel as though the katana is useless, scimitar is hyper situational, Jian is for pure, and only longsword/rapier work out in the end for stable gameplay. If you're like me and you fashion souls, you wont worry, and will just have a beautiful tool swinging at those nasty little runts!
-Perhaps a hidden ranking system, or the ability to not show your rank on some servers. Its jarring when you're oak/iron, and all you see is masters, because you dont want to lose, its a possible reason why our community is so small.
-Community is TINY. Even on our recent peaks, we will only see around 100 people at most on servers, whereas mostly its 20-10, its that bad. However, whoever is there is strangely always someone different.
-Any lag whatsoever kills the fidelity of the game, on either end. No matter which side is lagging, you're going to lose, because for some reason, this game cannot handle even the minutest change in ping, you will notice that your parries are useless, your gaurd always broken, your back always being stabbed, ranged always hitting, lights parrying balanced, and worst of all, they will almost always disappear when you swing. Its bad, its so bad, but its source, and thats source's horrid issue, best you can do is hope to lead where they're going and always use light/air to keep quick.

Some nitpicky issues now.
-Characters are all asian, its the game's design style, but its just edgy and silly, boss.
-(Weapon) feels weak unless used on (character), every type, every character.
-Weapons should be better diversified, and the ability to possibly use a customized, point based weapon type with the only change being a skin might actually seem better than the current system. For example...

Lets say, you just want to make a sword thats good for comboing. You have around 100 points to spam into various attributes, those attributes could be divided into some divisions like

Base damage
Side damage
Air damage
Combo interval
Combo speed
Can guard/(whatever rapier's gaurd is)/Feint/no gaurd (for increased points or easier charge)
Charge speed/damage mods

While veterans of the community are K with what we have, this change would bring more uniquity to the gameplay as less cut and paste styles would be present. We're looking at you, JianPure/ScimitarPhalanx.

Imagine if you could make a multihit wrecking sword for disorienting and winning through attrition, or a TRUE CHAOS FLAME +5 ZWEIHANDER FOR MAXIMUM BASE CANNON! Or a faster swinging but weaker hitting wep to make Ryoku actually viable and not countered by moving left slightly.
Or we could just have less cut and paste weapon types.

It might even be a rad idea, to do something like this with characters, mixing and matching combo patterns to weave your own intricate web of butt-touchingly awesome combos that will make everyone on the server mad!
Overall, its a great game, boss! But it has its flaws, and they can get a little jarring if you're not very prepared to face them. I think if more people played it, more love would be seen all around, while I would prefer to see the game change drastically, most people don't and are comfortable with what we have, but I feel that appropriate changes would see a more unique crowd enter to join in on our fun.

Its a 9/10 game with a 11/10 community, funny goodhearted people, though few as they be.

Now get the heck out of my inn, boss!
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5 of 7 people (71%) found this review helpful
8.3 hrs on record
Posted: December 21, 2014
Pick it up, It's combat is fun and beautiful. But most importantly tactical and complicated.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: January 20
I couldn't even run this game i have a ATI Series 2400 which is good for this game but i saw black screen after pressing play button... Still i like this game
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6 of 9 people (67%) found this review helpful
2.3 hrs on record
Posted: January 11
Too easy, well least for me, if you are good at pvp and really like melee-based games, you'll very much like this. If you got an exter $15 USD, you should buy this!
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8 of 13 people (62%) found this review helpful
1 person found this review funny
99.9 hrs on record
Posted: January 6
i hate this game but i still play it
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11 of 19 people (58%) found this review helpful
851.5 hrs on record
Posted: April 1
This game was fun for awhile, its really an intro into fighting games. there are no combos to memorize, or strict timing, just learning animations and tendencies. The devs have shut down official servers, the community is mostly gone. I dont recommend it unless its on sale for less that 3$. I got my moneys worth but honestly the devs are incredibly awful and have pulled support from the game. Soundtrack is good though. Lag affects this game too much to be considered an actual competitive game.

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14 of 25 people (56%) found this review helpful
1 person found this review funny
939.1 hrs on record
Posted: December 15, 2014
cool gayme
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