¡Abre tu mente y descubre tus poderes explorando el mundo de Spectromancer! Un juego de fantasía diseñado por Richard Garfield creador de Magic: The Gathering's y Alexey Stankevich, creador de Astral Tournament y Astral Masters.
Análisis de usuarios: Muy positivos (103 análisis) - El 93% de los 103 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 15 oct. 2008

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Comprar Spectromancer

Packs que incluyen este juego

Comprar Spectromancer + League of Heroes + Truth and Beauty Bundle

Incluye 3 artículos: Spectromancer, Spectromancer - League of Heroes, Spectromancer - Truth & Beauty


Recomendado por mentores

"A card game created by Richard Garfield. If you know who that is you know you must buy this."


“Este juego ofrece mucho más de lo que pueda parecer a primera vista. Una vez que te haces con los conceptos básicos, te verás atrapado y querrás progresar cada vez más, y eso lo convierte en un fabuloso juego de cartas”.
8/10 – GDN

“La imposibilidad de personalizar el mazo puede echar atrás a los jugadores más veteranos, pero al mismo tiempo añade un nuevo nivel de estrategia al juego”.
90/100 – Game Vortex

“Puede que Spectromancer no tenga los mejores gráficos nunca vistos en un PC, y tal vez no sea tan llamativo como los juegos que han aparecido durante los últimos 10 años; pero lo que sí ofrece es una increíble diversión y tanta complejidad como quieras”.
8/10 – MyGamer

Acerca de este juego

¡Abre tu mente y descubre tus poderes explorando el mundo de Spectromancer! Un juego de fantasía diseñado por Richard Garfield creador de Magic: The Gathering's y Alexey Stankevich, creador de Astral Tournament y Astral Masters. Spectromancer permite a los jugadores participar en duelos contra otros magos sirviéndose de criaturas o haciendo hechizos.
Juega el papel de uno de los seis potentes tipos de magos y participa en el corrupto concilio de la magia y sus innumerables aduladores. Cada mago usa cinco elementos mágicos durante un duelo - Fuego, Agua, Aire, Tierra y un quinto elemento relacionado a la tipología a la que pertenece. Los jugadores luchan contra el ordenador o en directo contra otros jugadores en la red, usando uno de los seis tipos de magos: Clérigo, Mecánico, Negromante, Dueño del Caos, Dominador e Ilusionista. Con nuevos hechizos y nuevos aliados los jugadores tendrán que dominar nuevas opciones.
Spectromancer proporciona una variedad de enemigos y ambientes que obligan a los jugadores a tener cuidado. Los jugadores se aventuran en un viaje para descubrir trucos. Los retos aumentan en el modo multijugador. Spectromancer desafía a los jugadores utilizando cienes de retos que requieren tácticas distintas.
  • Co-diseñado por Richard Garfield, el creador de Magic: The Gathering
  • Un juego de estrategia con una elegante interfaz y grande profundidad
  • Variedad de hechizos y magos que ofrecen muchísimas posibilidades de juego
  • Varios niveles de dificultad para los jugadores de todos los niveles
  • Juega como uno de los seis tipos de magos, cada uno con hechizos y estrategias únicas
  • Desafía a los jugadores de todo el mundo en el modo multijugador
  • Mejora los hechizos y las otras habilidades de tu personaje a lo largo del tiempo

Requisitos del sistema

    • Sistema Operativo: Windows 2000/XP/Vista
    • Procesador: Clase P3 o más rápido
    • Memoria: 128 MB
    • Tarjeta gráfica: Clase GeForce-2 o más rápida con 32+ MB RAM, resolución pantalla 1024x768
    • Versión DirectX: DirectX 8
    • Disco Duro: 50 MB
Análisis útiles de usuarios
A 73 de 85 personas (86%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
55.1 h registradas
Publicado el 19 de septiembre de 2014
Great game but beware, draconic DRM you can only install the game 5 times then your key becomes blocked. Wouldn't have bought this if I new that, and no more buying DLC for me. Not a recommended game to buy until DRM is removed.
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A 50 de 57 personas (88%) les ha sido útil este análisis
62.7 h registradas
Publicado el 16 de diciembre de 2013
First off, buy the BASE GAME + the GATHERING OF POWER expansion. It includes all the features and content of the other two DLCs and it's a very naughty move on part of the developers to still sell the older two expansions on Steam, potentially making you pay $30 to buy all the expansion content, when you can be buying it for $10.

With this unpleasant situation out of the way and despite it, I still highly recommend the game. It is co-developed by Richard Garfield of Magic: The Gathering and Netrunner fame. The game uses many concepts similar to MTG but is presented in a more casual framework. The major differences from MTG are: a) no card draw or deck but a set of semi-random given cards that don't 'run out' and are always available to cast if you have the mana, b) slot-based battlefield with two lines of 6 slots in which players summon creatures.

Spectromancer is far easier to pick up and play compared to MTG. As there is no deck building, gameplay offers more limited options but the game livens things up with its unique class system, with each class getting its separate set of cards. Creature interplay is far more important and summoning order and spell support often require as much strategy as a game of MTG.

Multiplayer, a very big factor for Spectromancer's appeal, is still alive and well, with available players at all times and lots of replayability given the large number of classes available.
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A 21 de 23 personas (91%) les ha sido útil este análisis
309.3 h registradas
Publicado el 28 de noviembre de 2013
This is not a TCG (trading card game) and that's what makes it so great.
There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game's pool of 48 basic cards and 4 special cards from the class of your choosing.
"So what if I get completely screwed over and only get bad cards?" - That doesn't happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn't totally random, the game makes sure that you have 2 healing cards every game and that it's a fair mix of low and high cost cards ad that you always have board clear cards.
So to get back on point what makes the lack of deck-building great is that you have to adapt to your cards every game. Do i try to get an advantage by being more mana-efficient than my opponent, do I try to win via board control or do I just rush my opponent? If you want to win you have to play to your decks strength. Also a big part of the game is reading your opponent and predicting what cards he has.

One example: I'm ahead in board control, my opponent just played a very low impact card and he has a lot of fire mana saved up, that means that he is probably preparing to play Armageddon which deals a lot of damage to all creature on the board. So if I correctly predict this I can take advantage of it by not overcommitting and not playing any expensive creatures next turn because they'd probably die.
Advanced players will use this to bluff you. e.g. a player might save up a lot of air mana which makes the opponent afraid of the spell Lightning Bolt, which deals massive damage to the enemy player's hp. So the opponent may waste his turn by casting expensive heals even though it was a bluff and the opponent doesn't have Lightning Bolt.
All this predicting and bluffing wouldn't work as well if the game didn't have a limited number of cards.

Oh I almost forgot the most important point about not being a TCG, the game isn't pay to win, it's all about skill.

Other important points:
- The game has still an active online community even though the game is 5 years old
- The computer AI is really clever and good at predicting your moves, so if you don't like online play, it's never boring to play against the computer
- The campaign is pretty okay, every fight has special rules, so it's nice and varied, though as I said the best thing about the game is the online play
- you can get a lot of value out of the demo. I played like a hundred online games before I bought the game (but a year or so ago they added a 5 games per day restriction to the demo)
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A 9 de 10 personas (90%) les ha sido útil este análisis
250.2 h registradas
Publicado el 19 de diciembre de 2014
The game has an elegant simplicity that quickly draws you in and enough strategic depth to keep you playing for many hours. It's been my favorite go-to game for a quick fix gaming session for many months now. In fact, while I've purchased lots of other computer based card games over the years, I haven't enjoyed any of them as much as Spectromancer since the long-ago release of Microprose's Magic the Gathering. If you enjoy this type of strategy game and can have fun without the bells and whistles of state-of-the-art animations, elaborate sound effects or eye candy graphics, Spectromancer offers great value for your money.
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A 10 de 12 personas (83%) les ha sido útil este análisis
397.6 h registradas
Publicado el 12 de enero de 2014
From the mind of Richard Garfield, creator of Magic the Gathering, and other similar gifted people.

This is NOT a ccg, there is no collectible aspect. The available cards are determined by class, and randomiser. Don't worry, there are not that many cards that the randomiser can screw you to any relevant degree.

The single player game is fun, but it is in multi that this game truly shines. Very enjoyable.
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