Ouvrez votre esprit au monde de Spectromancer ! Ce jeu est un jeu de carte heroic fantasy tour à tour co-créer par Richard Garfield (Magic: The Gathering's) et Alexey Stankevich, créateur des tournois Astral et des Astral Masters.
Évaluations des utilisateurs : Très positive (94 évaluation(s))
Date de parution: 15 oct 2008
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Acheter Spectromancer

Packages qui comprennent ce jeu

Acheter Spectromancer + League of Heroes + Truth and Beauty Bundle

Inclut les 3 articles suivants : Spectromancer, Spectromancer - League of Heroes, Spectromancer - Truth & Beauty

 

Articles

“This game has more to offer than it first appears once you get a grasp on the basic mechanics you find yourself becoming more engaged and wanting to progress further making it a great card game.”
8/10 – GDN

“The lack of deck customization may scare off a few veteran players, but at the same time, it brings a new level of strategy to the game.”
90/100 – Game Vortex

“Spectromancer might not be the best-looking game on PC, and it might not have the best bells and whistles of games that came out in the last 10 years; the one thing that it does have is amazingly fun and deep gameplay.”
8/10 – MyGamer

À propos de ce jeu

Ouvrez votre esprit au monde de Spectromancer ! Ce jeu est un jeu de carte heroic fantasy tour à tour co-créer par Richard Garfield (Magic: The Gathering's) et Alexey Stankevich, créateur des tournois Astral et des Astral Masters. Spectromancer vous permet de jouer contres d'autres magiciens en invoquant des créatures surnaturelles et en jetant des sorts.
Jouez le rôle d'un puissant magicien et combattez le Conseil corrompu et ses mignons. Chaque magicien manipule 5 éléments : feu, eau, air, terre et un cinquième élément spécifique à chaque magicien. 6 types de mages sont disponibles : Clercs, Mécaniciens, Nécromanciens, Maître du Chaos, Dominateur et Illusionniste. Les duels se déroulent contre l'ordinateur ou en ligne contre des adversaires humains. En ajoutant des sorts et des alliés vous augmenterez vos capacités.
Spectromancer fournit une palette d'ennemis et d'environnements qui forcent le joueur à constamment réévaluer sa position. Chaque joueur partira pour une aventure qui lui fera affronter ses limites et ses ennemis.
  • Co-créer par Richard Garfield (Magic: The Gathering's)
  • Interface élégante. Jeu tour-à-tour d'une grande profondeur stratégique
  • Grande variété de sorts
  • Différents niveaux de difficulté pour convenir à tous les niveaux de joueurs
  • Jouez un des 6 types de magicien possible. Chacun dispose de pouvoirs spécifiques.
  • Affrontez les meilleurs en ligne en mode multijoueur
  • Construisez votre personnage au cours des campagnes

Configuration requise

    • Interface : Windows 2000/XP/Vista
    • Processeur : P3 ou plus rapide
    • Mémoire : 128 Mo
    • Graphismes : GeForce-2 ou plus rapide avec 32+ Mo RAM, résolution 1024x768
    • Version DirectX : DirectX 8
    • Disque dur : 50 Mo
Évaluations intéressantes des utilisateurs
13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
55.1 heures en tout
Posté le : 19 septembre
Great game but beware, draconic DRM you can only install the game 5 times then your key becomes blocked. Wouldn't have bought this if I new that, and no more buying DLC for me. Not a recommended game to buy until DRM is removed.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
18.1 heures en tout
Posté le : 28 août
Pretty solid CCG that has a noticably different game flow than other games like MTG. Maybe a bit simpler or more streamlined? Not an especially deep campaign plotline, but you can't really expect a novel. Several noticable typos but I think if they haven't fixed it by now they'll never go back to fix them.

Take care not to buy certain outdated DLC they offer on Steam because you'd just be wasting money.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
213.4 heures en tout
Posté le : 19 décembre
The game has an elegant simplicity that quickly draws you in and enough strategic depth to keep you playing for many hours. It's been my favorite go-to game for a quick fix gaming session for many months now. In fact, while I've purchased lots of other computer based card games over the years, I haven't enjoyed any of them as much as Spectromancer since the long-ago release of Microprose's Magic the Gathering. If you enjoy this type of strategy game and can have fun without the bells and whistles of state-of-the-art animations, elaborate sound effects or eye candy graphics, Spectromancer offers great value for your money.
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22 personne(s) sur 25 (88%) ont trouvé cette évaluation utile
54.2 heures en tout
Posté le : 16 décembre 2013
First off, buy the BASE GAME + the GATHERING OF POWER expansion. It includes all the features and content of the other two DLCs and it's a very naughty move on part of the developers to still sell the older two expansions on Steam, potentially making you pay $30 to buy all the expansion content, when you can be buying it for $10.

With this unpleasant situation out of the way and despite it, I still highly recommend the game. It is co-developed by Richard Garfield of Magic: The Gathering and Netrunner fame. The game uses many concepts similar to MTG but is presented in a more casual framework. The major differences from MTG are: a) no card draw or deck but a set of semi-random given cards that don't 'run out' and are always available to cast if you have the mana, b) slot-based battlefield with two lines of 6 slots in which players summon creatures.

Spectromancer is far easier to pick up and play compared to MTG. As there is no deck building, gameplay offers more limited options but the game livens things up with its unique class system, with each class getting its separate set of cards. Creature interplay is far more important and summoning order and spell support often require as much strategy as a game of MTG.

Multiplayer, a very big factor for Spectromancer's appeal, is still alive and well, with available players at all times and lots of replayability given the large number of classes available.
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13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
295.2 heures en tout
Posté le : 28 novembre 2013
This is not a TCG (trading card game) and that's what makes it so great.
There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game's pool of 48 basic cards and 4 special cards from the class of your choosing.
"So what if I get completely screwed over and only get bad cards?" - That doesn't happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn't totally random, the game makes sure that you have 2 healing cards every game and that it's a fair mix of low and high cost cards ad that you always have board clear cards.
So to get back on point what makes the lack of deck-building great is that you have to adapt to your cards every game. Do i try to get an advantage by being more mana-efficient than my opponent, do I try to win via board control or do I just rush my opponent? If you want to win you have to play to your decks strength. Also a big part of the game is reading your opponent and predicting what cards he has.

One example: I'm ahead in board control, my opponent just played a very low impact card and he has a lot of fire mana saved up, that means that he is probably preparing to play Armageddon which deals a lot of damage to all creature on the board. So if I correctly predict this I can take advantage of it by not overcommitting and not playing any expensive creatures next turn because they'd probably die.
Advanced players will use this to bluff you. e.g. a player might save up a lot of air mana which makes the opponent afraid of the spell Lightning Bolt, which deals massive damage to the enemy player's hp. So the opponent may waste his turn by casting expensive heals even though it was a bluff and the opponent doesn't have Lightning Bolt.
All this predicting and bluffing wouldn't work as well if the game didn't have a limited number of cards.

Oh I almost forgot the most important point about not being a TCG, the game isn't pay to win, it's all about skill.


Other important points:
- The game has still an active online community even though the game is 5 years old
- The computer AI is really clever and good at predicting your moves, so if you don't like online play, it's never boring to play against the computer
- The campaign is pretty okay, every fight has special rules, so it's nice and varied, though as I said the best thing about the game is the online play
- you can get a lot of value out of the demo. I played like a hundred online games before I bought the game (but a year or so ago they added a 5 games per day restriction to the demo)
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
15.6 heures en tout
Posté le : 25 novembre 2013
Addicting card game that eliminates the maddening tendencies of most TCGs. Everyone gets the same deck, more or less, so money won't buy you special cards. There's an active multiplayer community and is a great game solo as well. Incredibly simple, but really works.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
11.6 heures en tout
Posté le : 1 janvier
A great calculated mind game that is an easy alternative to playing magic or chess. The story mode provides unique challenges as well as giving a sense of growth throughout the game. I'd suggest this game to any strategy loving gamers or any card game players.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
397.6 heures en tout
Posté le : 12 janvier
From the mind of Richard Garfield, creator of Magic the Gathering, and other similar gifted people.

This is NOT a ccg, there is no collectible aspect. The available cards are determined by class, and randomiser. Don't worry, there are not that many cards that the randomiser can screw you to any relevant degree.

The single player game is fun, but it is in multi that this game truly shines. Very enjoyable.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
24.9 heures en tout
Posté le : 11 septembre 2011
For fans of Magic: The Gathering or trading card games in general, Spectromancer is not to be missed. Featuring a rich campaign and a variety of character classes that enhance replay value, you'll be drawn in to a game which is easy enough to learn but which requires dedication to master.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
61.4 heures en tout
Posté le : 30 décembre 2013
It must be one of the best confrontational card games. Unlike MTG, there's no trading, but prudent calculation is needed.
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8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
15.5 heures en tout
Posté le : 1 août 2013
When the original Magic: The Gathering was created by WoTC, they never expected it to be so successful. It not only captured the hearts, minds and wallets of nerds everywhere who can't get enough of it, it made the founders wealthy beyond dreams of avarice. Just like the Federal Reserve convinced everyone that paper money was better than Gold, Wizards convinced nerds everywhere that cardboard was better than paper money. One day Wizards had an epiphany. If the Federal Reserve can print unlimited amounts of money, why not print unlimited amounts of cardboard? And so they did. In a perverted form of Magic Quantitative Easing, the printing presses ran non-stop. A litany of problems symptomatic of rush releases and lack of playtesting soon plagued the game: endless erratas, rule changes, Bannings, etc... The game slowly transformed from Magic: The Gathering into Lawyer: The Travesty. A game only someone like Phoenix Wright Ace Attorney can appreciate and Barristers play as a warm up to litigation. Co-created by legendary Wizards of the Coast founder Richard Garfield, it is not surprising that Spectromancer bears some resemblence to Magic. However there is no deck building and no rare power cards to 'collect'. The rules are simple and skill plays a bigger role than luck. A fun casual fantasy card game that can be enjoyed by people other than Rules-Lawyers.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 13 juin 2011
A good variation on two player MTG the new DLCs add a lot of options and it is more of a tactical game than MTG, as it is not about what cards you draw but how you use your manna.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
175.9 heures en tout
Posté le : 30 décembre 2013
I would like to present a strong reccomendation for Spectromancer, its multiplayer in particular. I don't have much opinion on single player, as I was drawn to duel games right away. But let it be said that there are several varying game modes in addition to a campaign.

Multiplayer duels is what made this game for me. There are no cards to be found or unlocked through winning or other achievements, no grinding. You have all the cards available to you right away (with an exception of expantion pack cards, which are additional entirely new decks).

Cards are dealt randomly, but within a predefined system, to keep things balanced. From then on, one gathers mana each turn and it's up to the player which cards to spend and when. This is a brilliant mix of luck and strategy, but with the point that you still have a chance of winning if you got bad luck. There are ways of bluffing your opponent, trying to outsmart them, manipulating them to reveal their hand, and various other tricks.

Through the two years that I have played this game, servers always have been populated enough so I would rarely have to wait more than 1 minute to find an opponent matched approximately to my level.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
22.7 heures en tout
Posté le : 10 janvier
Its a card game. If you don't like sometimes losing because you draw a bad hand, you shouldn't want to ever play card games. Well, Spectromancer is a bit different.

There are 4 basic elements and 1 special element depending on your mage. For each element, there are 4 cards you can play costing various amounts of mana. These cards can either be spells or monsters. These cards are reused throughout the entire match. You don't get to choose which cards you get, and you don't draw cards. You may get a different combination of cards in different matches however as there are more than four cards in each element.

You can have up to 5 monsters on your side of the field. Normally you get one of each mana per turn, but some spells give mana and a few monsters boost mana generation.

I believe you start with 20 hit points and you can play a single card per turn. Gameplay is generally fast paced. You can die in a couple turns if your generated cards are weak against the enemy's. Since you get mana every turn, you can play several weaker monsters while waiting to cast a strong spell or monster.

Balance between monsters is pretty good. Some are virtually unkillable with regeneration, some hit the entire enemy row, some are immune to magical spells. Spells can range from healing the player to wiping the entire field.
There are quite a few deck strategies to use, but since you don't pick you cards you generally decide the strategy on the first turn.

Cards that enhance mana generation are generally weak, but are very powerful in combination with monsters that grow stronger based on that type of mana.
Use tanks to hold the line while nuking your opponent's life directly.
Rushing the enemy down with swarms of low mana monsters. This isn't as strong since there are several spells that do damage to multiple creatures. It could be used to safely bring out a stronger monster once your opponent has nuked the field.

The campaign is pretty fun the first few times you play. The opponents start off fairly easy and then get pretty brutal. Different decks help keep the game fresh, and the random combination of cards means you can't rely on solely one combination of cards to win games.

I haven't tried the DLC, but they seem to add new mage types. These mage types represent the fifth element of mana. They are the unique cards that add even more depth to the game.

I believe this game has been in an Amazon bundle recently. Therefore it probably stands to reason that if you have a backlog, you can probably wait for the eventual sale to buy this game. With Hearthstone coming out in the future, I can't see much reason to buy this game. But since that's not out yet, you should pick this up if the game goes on sale. Fast paced card game with little rng.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
20.6 heures en tout
Posté le : 21 décembre 2011
I'll keep this short - if you enjoy fantasy based card games like MTG then this game will be right up your alley. May not have the best looking graphics but it's loads of fun!

Also, as expected of card games, it's at its best when you play against live opponents so do give MP a whirl. Spectromancer has a friendly community and I've never had a problem finding an opponent.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
35.1 heures en tout
Posté le : 27 décembre 2011
A surprisingly engaging card game. Much better mechanics than Magic that reduces the random chance but doesn't eliminate it. A small but active multiplayer community and a challenging AI is included. Expansions are recommended.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 12 juillet 2012
This game is really fun and surprisingly addictive. It's kind of like a card game, but at the start of each game 20 cards are selected from your collection and those cards are the only cards available for that game. There's no drawing involved - all 20 are available to cast provided you have enough mana. There's a lot of variety as your deck will change from match to match, but also lets you do a lot of strategic planning during each duel as you don't have to rely on luck to draw the right card.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
95.5 heures en tout
Posté le : 30 janvier 2011
A great game, too bad it doesn't get enough exposure. A very refreshing take on CCG. No more splurging for rare cards! Both players has a fixed 'board' at the start of the game with a semi-randomised set of cards from which to choose from. Deeply strategic even from the very first move.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
22.2 heures en tout
Posté le : 15 juillet 2013
Simple but smart. Each round lasts for 5-10 minutes, so it is very good choice to those who wish to relax in between any personal tasks or "big and heavy" games.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
462.1 heures en tout
Posté le : 21 décembre 2012
A somewhat under-rated card game that I have spent many hours playing and is a decent one to have running in the background just to tab over and play a quick game as a short break.
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