"When there's no more room in hell, the dead will walk the earth."A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror...
Recent Reviews:
Very Positive (565) - 81% of the 565 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (50,556) - 89% of the 50,556 user reviews for this game are positive.
Release Date:
Oct 31, 2011
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Play No More Room in Hell

 

Recent updates View all (93)

February 13

Valve Anti Cheat and NMRiH

Survivors,

We have just pushed an update to No More Room in Hell that enables VAC support. The change will be applied automatically when you restart No More Room in Hell. Some users may need to restart their Steam client as well. If you are running a server, please remove the -insecure option from your command line to enable VAC support.

What is VAC?
VAC stands for Valve Anti-Cheat, an automated system designed to detect cheats installed on users' computers. If a user connects to a VAC-Secured server from a computer with identifiable cheats installed, the VAC system will ban the user from playing that game on VAC-Secured servers in the future.

The VAC system reliably detects cheats using their cheat signatures. Any third-party modifications to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries.

While server admins may choose to ban specific players, server admins cannot VAC ban players.

The following will not trigger a VAC ban:
  • Using chat programs like X-Fire, Overwolf, Discord, or IRC
  • Macro programs like AutoHotKey and those that ship with keyboards/mice
  • Server side plugins like SourceMod
  • Using sv_cheats on a local server or a server you own
  • System hardware configurations
  • Updated system drivers, such as video card driver

How can I ensure I don't get VAC banned?
To ensure your account does not get VAC banned, use only trusted machines to play on VAC-Secured servers. If you are not sure whether or not the machine you are using to connect to Steam may have cheats installed, do not play on VAC-Secured servers.

Use caution when installing any game modifications like scripts or custom skins, and only download custom content from trusted sources. Hackers may maliciously disguise their cheats to cause others to get banned.

For more information on the Valve Anti Cheat system, please visit the support page.
77 comments Read more

January 28

NMRiH2: Dev Blog — Team Update: Starting Strong in 2018



Hello, everyone! justaw0rm here, with a team update in the new year! We have got some big plans for you in 2018, and we would like to take you along a quick sneak peek of what we have been working on. A couple of the folks from the development team have kindly given us a quick summary of some recent progress they’ve made along with some tasty screenshots and a quick description of what they’re working on.

Please note, what we’re sharing is work-in-progress, so it does not represent what the game will look like in its final form. We’re excited for 2018, and we’re so glad you have decided to be a part of this with us! Let us know what you think in the comments down below!

First off, we have a few screenshots created by Tim Bergholz, and he’s meticulously designed the model of a P350 and an M1014. Trust us; you’ll get comfortable using these two when the time comes.



Continuing on the theme of weapons, MzK has done a phenomenal job of animating an MK18 and a sledgehammer.



#Discussions_QuoteBlock_Author
When making these animations, I want to make them entertaining to watch for casual players, but also a treat for gun nuts to appreciate. Barrels wobble, optics jiggle, and bolts rotate. I'm getting to work on a lot of different guns in first person games such as the CX-4, DT-11 and other civilian firearms. I want to get these weapons to feel as stable as possible concerning animation, and I know it'll pay off by the time NMRIH2 ships!

nay0r, with some progress on the Palisades Center “mall" map.



#Discussions_QuoteBlock_Author
So this past couple of months I began work on our third map, a mall map based of the Palisades Center based just outside of NYC. The map is already taking great shape even after only a short period developing it. I’m super happy with how it’s turning out, and it will be a great addition to have in the game which we sadly lacked in the first game having any kind of mall map In the upcoming months I can’t wait to show even more progress on the map.

Maxx, updating us with progress on the Brooklyn map.



#Discussions_QuoteBlock_Author
I've been hard at work on our Brooklyn Map! Since the new year, Louie and I have switched places to liven things up, so I'll be slamming on this map for a while. I've been working on the interiors of some apartment buildings, bringing new life to some of our previously existing buildings. The goal here is to build seamless meshes for the interior which reduce lighting errors and improve performance and then beginning the first pass of placing lights and props to start to build up a feel or "texture" to the world. I've been building props to decorate the exteriors of the buildings to begin grounding them more and bringing a bit more life to some otherwise bare walls! Environment art can be tedious a lot of the time, but when you get to the stage of placing props and decorating a space, it brings back memories of a kid, playing with action figures, living out a story. A map like Brooklyn is a big task, but it can also be some of the most fun you get to have as an environment artist. For that reason, I think this map is going to be an exceptional experience.

Xenon with a quick write-up on the gore mechanics.

#Discussions_QuoteBlock_Author
Just a small update in terms of zombies and AI this month from me. So over the holidays and into January, we've started a rough first pass of zombie gore, and things are shaping up nicely! We hope that in the next few months we'll be able to show you the full system functioning in a dev blog with all the fixings of gore, chunks, blood and limbs being blown off those lovable zombies.

Louie, coming in with a quick preview of in-game lighting.



#Discussions_QuoteBlock_Author
I went through and made blueprints for all the lights editable from the blueprints using construction script to make it so the important variables can be edited by level designers. These critical variables are the lights intensity and temperature (the scale used in real life for the orange to the blue scale of lights) and Attenuation Radius which is how far the light effects the environment. Using this, I could make sure that every lamp could be set as stationary so that it could affect both dynamic and static objects. Casting dynamic and stationary light. These kinds of lights need not overlap 4 or more times, so the radius is essential for this.

And finally, a treat from thought, a glimpse of the soundtrack to accompany the Brooklyn Heights map.

I highly recommend you put on some headphones, turn down the lights, close your eyes, and give this track a listen.


Click this link to listen now.

#Discussions_QuoteBlock_Author
This soundtrack is still a work in progress that is likely to be further changed and played with, but I thought I would share. Imagine entering Brooklyn heights, and as you get deeper into the city, you get a real sense of the sheer loss.

Thanks for joining us for this months team update and we’re looking forward to the next update!

Remember, these are work-in-progress updates so though rough around the edges, you can expect our work to be polished and ready to go when the NMRiH2 is available.

174 comments Read more

Reviews

"NMRiH is a stand-out take on survival and the scariest multiplayer game we've ever played."
Maximum PC

"No More Room in Hell feels uniquely more like a horror game than an FPS."
PC Gamer

"...it has enough brains under the hood to make the most sated zombie ask for seconds."
GameSpy

About This Game

"When there's no more room in hell, the dead will walk the earth."

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

Features:

  • Teamwork: Co-operative play with up to eight players.
  • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
  • Dynamic Objective Maps: The next playthrough may not be the same as the last!
  • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
  • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
  • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
  • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
  • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
  • No ads (on official and community official servers, user-hosted servers may vary)
  • No pay to win items or microtransactions
  • 100% Free (unless you buy the soundtrack DLC <3)
No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista or better
    • Processor: Dual core 2.4 GHz processor or better
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or better
    • DirectX®: 9.0c
    • Hard Drive: 10 GB HD space
    • Sound: DirectX 9.0c compatible sound
    • Other Requirements: Mouse, Keyboard, Broadband Internet connection with at least 5Mbps up/down
    Minimum:
    • OS: MacOS X 10.9 Mavericks or better
    • Processor: Dual core 2.4 GHz processor or better
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or better
    • Hard Drive: 10 GB HD space
    • Other Requirements: Mouse, Keyboard, Broadband Internet connection with at least 5Mbps up/down
    Minimum:
    • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
    • Processor: Dual core 2.8 GHz processor or better
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or better
    • Hard Drive: 10 GB HD space
    • Other Requirements: Mouse, Keyboard, Broadband Internet connection with at least 5Mbps up/down
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...