is a team-based fast-shooter, like Team Fortress 2, unlike Splash Damage pervious games like Quake Wars Enemy Territory and Wolfenstein Enemy Territory, Brink relies more on movement called SMART (Smooth Movement Across Random Terrain) aka parkour-style movement(founded by the french).
There are four classes to choose from, Soldier, Engineer, Medic, Operative, all four classes plays a different role on different objectives and players can customise their loadouts and buy special abilities with experience points, which are earned by completing objectives. The abilities that the player can buy for their character are either "universal" and class-specific. Control
The parkour movement is based on your body type, heavy, medium and light, such as "heavy body types" have more health, however "light body types" they also have the lowest health. However, they have the fastest sprint speed, and their parkour abilities allow them to wall-hop. But the only downside is that, this movement seems to be a bit clunky at times, you character may reach to place where you don't want to climb over Weapons
The Weapons feel more like a bullet sponge, one round
per enemy, and the ammunition for the weapons are really limited, you always have to rely on soldiers to replenish your ammunition
Story- The campaign is somehow linear, with unknown characters that did not represent well
Overall, Brink is a decent, it has a clunky movement, poor AI, and not well done weapons, ammunition is very limited. The game was rushed back then when Bethesda Softworks it could have been better and it could have been a better game http://steamcommunity.com/sharedfiles/filedetails/?id=137522348 EDIT: Servers are dead Splash Damage is making a new game and it's under beta you can sign up for the beta by clicking here