Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews: Very Positive (30,236 reviews)
Release Date: Jan 22, 2014

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Recommended By Curators

"An enjoyable team-focused modern military shooter with a flare for the realistic. A very tense and rewarding experience, not for the easily frustrated."
Read the full review here.

Recent updates View all (159)

August 29

Livestream with custom map Prospect

We are livestreaming today, Saturday August 29th, at 3:00 pm EST showing off the JakHalz’s Eastern European themed PvP and coop map Prospect. You can tune in to the livestream here.

Prospect has both PvP and Coop versions available on the Workshop. It has an Eastern European theme, set in a dark, atmospheric forest in a Soviet-era satellite nation where Security and Insurgent forces are fighting over a vast air base.

PvP modes include Ambush, Elimination, Firefight, Occupy, Skirmish, and Strike. Coop modes include Hunt, with Outpost and Checkpoint currently being worked on. Subscribe to the maps and join us today, we’ll be giving out the IP in the stream chat.

As always, I’ll be happy to answer any questions in the stream about Insurgency. And JakHalz will take your feedback on Prospect.

17 comments Read more

August 22

Livestream with Tactical Rebalance Mod

We are livestreaming today, Saturday August 22nd, at 3:00 pm EST showing off the Tactical Rebalance mod, with its creator AndyBroski. You can tune in to the livestream here.

The Tactical Rebalance Mod modifies Insurgency to have a tweaked damage model, varying armor types with visual representation, new auto pistols, new attachments, free aim where the weapon moves independent of your view, and more. AndyBroski went through the ammunition types and tweaked the values for a slightly less lethal but still unforgiving damage model where you'll notice certain armor can stop rounds more easily.

The mod is still in testing phases, so your feedback is welcome. We’ll be playing on a 32 person PvP server, and everyone is welcome to join. You can subscribe to the mod here or just connect to the server and autodownload the necessary files. The server’s IP will be given out in the stream chat.

In the Tactical Rebalance mod, weapons are free to move around the screen while aiming down the sights

As always, I’ll be happy to answer any questions in the stream about Insurgency. And AndyBroski will take your feedback on the Tactical Rebalance mod. ːsecurityː

14 comments Read more


“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 4 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

System Requirements

Mac OS X
    • Memory:4 GB RAM
    • Graphics:DirectX 9 and Pixel Shader 3.0-compatible video card 512 MB or higher
    • Hard Drive:9 GB HD space
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • OS:Windows® 8/7/Vista/XP
    • DirectX®:9.0c
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or higher
    • Hard Drive:9 GB SSD space
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:9 GB HD space
    • Processor:Intel Core Duo Processor (2GHz or better)
    • OS:MacOS X 10.6.6 or higher
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or more
    • Hard Drive:9 GB SSD space
Helpful customer reviews
1,252 of 1,429 people (88%) found this review helpful
101 people found this review funny
74.2 hrs on record
Posted: March 30
My teammates couldn't stop yalling allahu akbar and playing Arabic songs when we won
11/10 would Jihad again
Was this review helpful? Yes No Funny
213 of 223 people (96%) found this review helpful
2 people found this review funny
373.7 hrs on record
Posted: April 8
300 hours in and haven't written a review? Well, guess it's time for one.

What do you get when you buy Insurgency?
  • 24 Maps across 10 different game modes
  • A large and active community of players
  • Thousands of workshop mods to customise your game to your liking
  • Regular free updates that bring new maps, weapons, modes, etc.
  • Possibility for competitive 5v5 play
  • An extremely based development team who actively partake in the community and listen to their fans
  • High speed, high lethality close quarter combat

Combined with realistic weapon handling, hipfire freeaim, minimalistic hud and lack of hit markers and hit indicators, you'll be in for a sweet white knuckle grip ride. And all at a moderate price of $15

So what are you waiting for?
Was this review helpful? Yes No Funny
167 of 185 people (90%) found this review helpful
13 people found this review funny
32.8 hrs on record
Posted: May 21
My friend told me this game looked like Call of Duty. I laughed. Then, I did what any reasonable person would do. Pulling out a claymore, I screamed ALLAHU ACKBAR at the top of my lungs as I sacrificed myself for Allah and wiped his ignorant face off the planet.

Actual review:

Boy, did I hate this game when I first got it. Looks like a fast paced shooter, right? I downloaded it, deciding that it would be something new, maybe similar to CS:GO. I enter my first game, and get a sniper. I'm a pretty good AWPer in CS:GO, so why not try sniping. I run out of spawn... hmm... this is weird. The running feels like I'm actually running, the movement is crisp... I was loving the game already! A smile crosses my face as I see someone all the way across the map: a target! Focused, I scoped in. I lined my crosshairs onto his head, and... WHAT THE FUUUUUUUU- My body collapses. I am dead. Who killed me? What the butt just happened? I shake my head. This life will be different. I run outside, and, long story short, die. An hour later, I have killed 3 people, and died... around 50 times.

What was I expecting? A fast-paced, 420 blaze it MLG game. What did I get? A slow-paced, gritty, realistic, EXTREMELY TEAMWORK-BASED tactical shooter that makes you think before every action. And to be honest, that's what made the game so much better for me. It's different, it's unique, and it's rewarding. Kills fill you with pride; you realize that you're actually DOING something. The other team doesn't have infinite respawns, so you just contributed to victory. This feeling of being a part of team and capturing points makes this game like no other.

Buy this game, and play it with friends. Your first hour or two will be brutal, and you will die constantly, but once you figure out what you're doing, this truly is amazing.

I know most people aren't going to read the long text I have above, so below I have a pros/cons list... Because that's all people look for in reviews anyways...

Very realistic
Extremely fun with friends
Mods allow you to change your game
Unique, different shooter experience

No bullet drop (not too important, but detracts from realism)
Very frustrating to get into
Default setting allows you to join empty servers (very insignificant, but a little annoying)
Was this review helpful? Yes No Funny
80 of 90 people (89%) found this review helpful
2 people found this review funny
226.8 hrs on record
Posted: March 27
Please remember that this review represents the personal view of the author, and is in no way an absolute truth, so there's no real point in arguing in comments about anything if you disagree. Still, if you really want to, no one would stop you from doing it.
The author disclaims any liablity or responsibilty for any consequences of proper or improper use of this review.

Because of my strong love for f-word, I'll replace it with the word "chainsaw".
Credits of this idea go to Jon Lajoie (cheers).

Operation Flashpoint, Rainbow Six (the old stuff, like Raven Shield), SWAT - that is the kind of names that comes up in my mind when I hear the combination of words like "fps", "tactics", "realism", "hardcore" and so on. Unfortunately, related words usually were "dead genre", "empty multiplayer", "what the chainsaw they've done to the series, why couldn't they chainsawing do it just like the old times, chainsawing chainsaws". But things have changed for me in March 2014, when I purchased Insurgency. To tell the truth, my hopes weren't really up about this one (even though I played Insurgency when it was a mod back in 2008 and I really enjoyed it), for I've seen too many new fresh games that looked promising and got positive reviews to turn out to be, em, disappointing, including the sequels of series that kicked ♥♥♥ back at the time. So I was pretty scepctical when I started playing, my judgement wasn't clouded by so called "wow-effect", the one you get when you start a game you've been waiting for and looking forward to, but in the meantime I wasn't too sceptical, and I actually even forgot that I played the mod.

So here I am, playing Insurgency, trying to figure out who is who, what to do and where the chainsaw I'm being shot at from, and the more I play, the harder it gets to ignore this thought screaming through my brain: "THIS IS CHAINSAWING IT MAN THEY FINALLY CHAINSAWING DID IT". And it actually _is_ it. The game is challenging: you
don't have crosshair, healthbar and even ammo count on your HUD, only the amount of magazines, o you have to elaborate some sort of "feeling" of how much ammo you have left in your magazinge and how bad you are hurt; you can actually die from a single bullet, and that makes you act carefully and steady; it's hard to aim because of the "trembling hands" effect after you sprint for some time and the suppression effect that is caused by being shot at (really cool feature that is also implemented in a nice way); equipment weight and resupply points that make you choose the equipment wisely - you can't assemble a "wunderwaffe" and have it all; and many other things that make this game hard, complex and challenging, but so damn enjoyable. It really feels great when you accomplish anything in this game, even a single kill, and the key to success is your tactic thinking and experience, and only after that come reaction time and velocity.
The game has multiple game modes, and each of them plays a little different; that adds to gameplay variety pretty much. There are even coop modes against bots, and that also creates more ways to play the game (for example, you can play it alone, which I prefer sometimes).
The game's techincal side is also in a good state, I've had no technical difficulties since the very start.

To sum it up, Insurgency is challenging, old-school, hardcore, interesting, intense, rewarding and just fun.
P.S. The two things that make me love this game even more:
1. The updates, that often include new content, features etc are free. That is just amazing, two thumbs up for the developers, or whoever is resposible for this.
2. Once you start the game, the first thing you see after it loads up is the main menu. Yes, you heard me right, this game has NO CHAINSAWING INTROS at all. At first I thought it was temporary, but it's been like this for more than a year now. This is my personal favourite, and it may be even greater than the updates thing for me.
Was this review helpful? Yes No Funny
107 of 138 people (78%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: June 15
>Be me
>find out about insurgency on sale
>love it
>dad finds me playing it
>hears people yelling "ALLAHU AKBAR" on voice chat
>calls me an infidel
>beheads me

such is life in north africa
Was this review helpful? Yes No Funny