Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews: Very Positive (31,338 reviews) - 92% of the 31,338 user reviews for this game are positive.
Release Date: Jan 22, 2014

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Recommended By Curators

"An enjoyable team-focused modern military shooter with a flare for the realistic. A very tense and rewarding experience, not for the easily frustrated."
Read the full review here.

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October 3

Livestream with AbleGamers charity

We are livestreaming today, Saturday October 3rd, at 3:00 pm EST featuring AbleGamers, the charity for disabled gamers. You can tune in here.

AbleGamers is a charity that strives to improve the quality of life for people with disabilities through the power of video games. They work with game developers to help make games more accessible during development with their guide on Includification and other support. AbleGamers also grants out custom gaming controllers to get people with disabilities playing games. This includes one handed controllers, head tracking units, voice programs, and more depending on the person’s disability. If you’re interested in donating to help AbleGamers and its mission, visit http://www.ablegamers.com/ for more information.

We’ll be streaming today with Craig Kaufman, the Principal Events Coordinator of the AbleGamers charity. He also streams on Twitch on occasion. You can feel free to ask him any questions in the chat regarding the charity.

And as always, I’ll be happy to answer any questions in the stream about Insurgency. ːsecurityː

10 comments Read more

September 30

Patch September 30, 2015

We've just released a patch today which will address some issues as well as improve prone and other animations. You can read the full changelog below:

New Features
  • Tweaks to prone:
    • Looking around in prone now works similarly to using a bipod, but with a greater degree of freedom.
    • Crawling resets the “pivot”.
    • This also allows players to utilize cover more effectively when looking around corners while prone.
  • New first person fire animations for all the pistols.
  • Added new third person stunned animations.

Bug Fixes
  • Fixed a rare occurrence where a contested objective HQ line would not play.
  • Fixed bots not getting cleared of their flash-banged state.
  • Fixed reload continuing on singly loaded weapons (shotguns, bolt-actions) after the player had run out of ammo.
  • Fixed muzzle smoke in first person.
  • Viewing the “Training” tab on the main menu will now retroactively apply the “Aced It” achievement if you completed it in under 16 minutes on a previous run and didn’t get the achievement.
  • Re-scaled the ejected shell models so they accurately reflect their real-life sizes.
  • OS X: Fixed scopes rendering the skybox in front of everything.
  • Fixed crash when running a custom map and the map .txt file is missing.
  • Fixed crash when flipping through subscribed items on the Workshop menu.
  • Fixed potential crash when clicking on custom playlists that had errors in them.
  • Fixed crash when a custom theater didn’t define the names of the teams.
  • Fixed crash when viewing the squad menu after an alt+tab.
  • Fixed crash when ejected shell model failed to spawn.
  • Fixed some crashes in material system.

    Note: Soft particles are enabled by default now for new users and when a user restores their video settings to default.

    Check out our official roadmap to see what else is to come. Enjoy ːsecurityː

40 comments Read more


“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 4 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

System Requirements

Mac OS X
    • Memory:4 GB RAM
    • Graphics:DirectX 9 and Pixel Shader 3.0-compatible video card 512 MB or higher
    • Hard Drive:9 GB HD space
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • OS:Windows® 8/7/Vista/XP
    • DirectX®:9.0c
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or higher
    • Hard Drive:9 GB SSD space
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:9 GB HD space
    • Processor:Intel Core Duo Processor (2GHz or better)
    • OS:MacOS X 10.6.6 or higher
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or more
    • Hard Drive:9 GB SSD space
Helpful customer reviews
384 of 426 people (90%) found this review helpful
1 person found this review funny
32.8 hrs on record
Posted: May 21
My friend told me this game looked like Call of Duty. I laughed. Then, I did what any reasonable person would do. Pulling out a claymore, I screamed ALLAHU ACKBAR at the top of my lungs as I sacrificed myself for Allah and wiped his ignorant face off the planet.

Actual review:

Boy, did I hate this game when I first got it. Looks like a fast paced shooter, right? I downloaded it, deciding that it would be something new, maybe similar to CS:GO. I enter my first game, and get a sniper. I'm a pretty good AWPer in CS:GO, so why not try sniping. I run out of spawn... hmm... this is weird. The running feels like I'm actually running, the movement is crisp... I was loving the game already! A smile crosses my face as I see someone all the way across the map: a target! Focused, I scoped in. I lined my crosshairs onto his head, and... WHAT THE FUUUUUUUU- My body collapses. I am dead. Who killed me? What the butt just happened? I shake my head. This life will be different. I run outside, and, long story short, die. An hour later, I have killed 3 people, and died... around 50 times.

What was I expecting? A fast-paced, 420 blaze it MLG game. What did I get? A slow-paced, gritty, realistic, EXTREMELY TEAMWORK-BASED tactical shooter that makes you think before every action. And to be honest, that's what made the game so much better for me. It's different, it's unique, and it's rewarding. Kills fill you with pride; you realize that you're actually DOING something. The other team doesn't have infinite respawns, so you just contributed to victory. This feeling of being a part of team and capturing points makes this game like no other.

Buy this game, and play it with friends. Your first hour or two will be brutal, and you will die constantly, but once you figure out what you're doing, this truly is amazing.

I know most people aren't going to read the long text I have above, so below I have a pros/cons list... Because that's all people look for in reviews anyways...

Very realistic
Extremely fun with friends
Mods allow you to change your game
Unique, different shooter experience

No bullet drop (not too important, but detracts from realism)
Very frustrating to get into
Default setting allows you to join empty servers (very insignificant, but a little annoying)
Was this review helpful? Yes No Funny
468 of 570 people (82%) found this review helpful
14 people found this review funny
8.9 hrs on record
Posted: June 15
>Be me
>find out about insurgency on sale
>love it
>dad finds me playing it
>hears people yelling "ALLAHU AKBAR" on voice chat
>calls me an infidel
>beheads me

such is life in north africa
Was this review helpful? Yes No Funny
201 of 253 people (79%) found this review helpful
6 people found this review funny
16.3 hrs on record
Posted: June 12
>Joins game
>Play on Insurgents
>Call mum using old nokia phone
>Somehow killed 5 guys
>Entire team started screaming Allahu Akbar

11/10 would call family again
Was this review helpful? Yes No Funny
61 of 71 people (86%) found this review helpful
1 person found this review funny
97.8 hrs on record
Posted: July 30

Scroll to bottom for a quick Summary

What is Insurgency?
A tactical first person shooter that emphasis on communication and strategy.
Made with the source engine this game may not look pretty but for the gameplay it really doesn't need to.

The gameplay is not for the rambo's of the community, what I mean by saying that is you cannot rush in guns blazing, the hp in this game makes most deaths near to instant. This makes the pace of alot more rythmic and steady, forcing you to check that corner , make sure the objectives are clear etc.

This by no means makes your ability to aim any less important, the game being focused on realism makes weapons with heavy recoil and bright muzzle flashes.

There is no killing based objective mode in Insurgency, each mode is heavily objective based forcing you to work with your team to capture the objective, each team has a certain ammount of waves that determine the games length, so those more intent on fragging are still aiding the team.

Unfortunately some game modes are fairly boring and some are completely unbalanced for certain sides.

A really big feature of this game, up to 8 people per map can work your way through a series of modes that will test your skill and communication against bots that really do live up to the "Brutal" difficulty. There are no mistakes
Failure when your whole team dies, you can respawn your team when an objective is captured, Coop is a really enjoyable addition, just as challenging and popular as multiplayer it will keep you on your toes constantly.

The game is altogether alot of fun and for alot of people there is a good chance that this will become a regular pasttime of yours.

Graphics - 4/10

+ Really catches the atmosphere
+ Workshop support can upgrade some aspects

-Source engine really shows its age
-Lots of textures are repeated
-Not clear what objects have different levels of bullet penetration

Gameplay - 7/10

+Really fun teamwork based
+You are forced to play the role you pick to a degree
+Workshop can add alot of fun additions
+ Maps are well made and most are well balanced
+Leaderboards and Mvp Displays really give you a sense of achievement and encourage competition
+Coop is really good
+Night maps make for a nice change and add whole new elements to the game
+Great sound and immersion
+A different way to approach most situations

-Some game modes sadly require blatant camping
-Some game modes are very unbalanced
-Some guns are wildly underpowered or overpowered
-Workshop allows performance enhancing addons (Clearer sights , player models, etc )
-Anti Cheat is lacking
-Connection to steam servers can be dodgy


Agree or disagree with something in the review?
Comment please, all feedback is appreciated

Hope this helps :)

Was this review helpful? Yes No Funny
97 of 127 people (76%) found this review helpful
4 people found this review funny
115.9 hrs on record
Posted: May 10
> Is VIP
>Team demands me to get down from enemy fire
>7 team-mates die around me, and all I see is bodies
>I hear team-mates war cries, and, "ALLAHU AK BAR. GLORY TO ALLAH."
>hundreds of bullets are shot all around me
>Kills one terrorist with only a pistol, and is pinned down by enemy gun fire.
>Team-mate with M249 comes into the room spraying playing on his microphone very loudly.... AMERICA ♥♥♥♥ YEAH!
> All 6 of the terrorist are demolished instantly
>Is about to safely evacuate to B.
>Asks team-mate if he can lead so I don't die
>He refuses, and demands me to go
>Body gets flown into the water, and dies.
>*Round ends*
11/10 Islam simulator
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