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Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
Release Date: Jan 22, 2014
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Recent updates View all (79)

Performance Hot Fix Released

July 9th, 2014

We have addressed the client-side performance issues people have been experiencing since the patch yesterday. See below for the notes.

Fixes

  • Fixed client-side performance issue related to new optic lens system. The "fancy" lens rendering can also now be disabled on your client by lowering your scope detail setting in video options.
  • Fixed a bug with the 4x scope on the M1A1 not shooting on target.
  • Fixed a bug with Ministry where you were forced to jump into the entrance instead of simply being able to walk in.
  • Updated the physic model on the rocks in Peak to reduce instances of getting stuck and getting inside of rocks.

15 comments Read more

Update released to resolve lag issues

July 8th, 2014

We have just released a small patch that will hopefully make a big difference to the lag issues the servers have been experiencing. We won't know for sure until we've stress tested them across the board, so please join in and play if you've run into the issues before.

A few bugs have also been addressed in this patch, along with updated versions to the map Peak and Heights, with corresponding Coop updates.

Changelist:

New Content

  • Updated Peak and Revolt.
  • Updated Heights (Coop) and Peak (Coop).
  • New optic lens behavior.
Optimizations
  • Fixed a few memory leaks that could be attributing to server lag when servers stay up for long periods of time without restarting.
  • Optimized particle effects for molotov cocktails and incendiary grenades for improved client-side performance.
    Improvements
  • Increased the player step size by 6 units (18 to 24), this means that players should no longer get stuck trying to walk over small objects.
  • Changed color of vote counter so it is more visible against bright map images.
  • Player counter on the scoreboard now correctly reflects the number of players in a coop game.
  • The user will no longer have to enter snd_rebuildaudiocache into the console after downloading a sound pack from Workshop.
Bug Fixes
  • Fixed incorrect attacking/under attack calls on inactive capture points.
  • Fixed incorrect winner or a tie being an announced at the end of a coop game.
  • Fixed missing Elcan and PO scope world models.
  • Silencer model no longer blocks your aim for AKM and AKS-74U.

41 comments Read more

Reviews

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About the Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 17 multiplayer and cooperative maps that take place in 9 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game mode where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Infiltrate --- Your usual Capture the Flag but with a twist. In Infiltrate, your team's goal is to take the enemy's intel and return it to your base. Your team will only respawn when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure a territorial objective or destroy a cache objective.

Push --- Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of distraction to trick the attacking team into thinking the cache is somewhere that it's not.

Vendetta --- Each team has a leader that must be brought to an objective in order for the objective to be captured. The first team to capture the objective with their leader or neutralize the enemy's leader will win the match.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

PC System Requirements

    • OS:Windows® 8/7/Vista/XP
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory:4 GB RAM
    • Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space

Mac System Requirements

    • OS:MacOS X 10.6.6 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:6 GB HD space
Helpful customer reviews
435 of 502 people (87%) found this review helpful
247 products in account
6 reviews
74.6 hrs on record
You dash toward the corner, barely escaping a rain of bullets down the hallway, mowing down your teammates in front of you. You take a second to adjust your position, then quickly peek around the corner and unloaded a burst of AK rounds into that barely conceivable shadow of the enemy behind the counter in the dark room.

You go flank alone, sneak into the next room and see three enemies' back facing you. You swore under your breath that you didn't spend a few points on a suppressor, take a deep breath to stop yourself from panicing out and shooting uncontrollably, then fire a short quick burst into each of their asses before they realize what's happening.

As you charge toward the bomb site, you literally run into an enemy. Both of you freak out and started blind-fire, your gun start to shake as his bullests thunder by and your vision turns blurry from his muzzle blast, but you get lucky and managed to knock him down before he gets to it first.

You're sure the sound of that shot came from above that giant rock in front of you. You kneel down, slowly and surely move up the gravel slope, trying to cover every angle in front of you without making any sound. As you climb to the top, you look around carefully and finally see that sniper bellying behind that bush, his giant boots betraying his position. You smirk, switch to your knife and sink the blade deeply into his exposed butt.

=======

Those are all real Insurgency moments I had during the beta. Long time Insurgency player since the original mod, and dare I say that Insurgency is the best infantry combat game out there. It's slightly arcady in the sense that you don't need to learn 25,000 key mappings to do things down to knee-jerking. It's realistic in the sense that your HUD is stripped down to minimal which means, one, you actually have to look hard to tell what you're shooting; two, your view is super clear for you to do so.

Insurgency managed to explain the term "firefight" in the purest form. On smaller, Tactical game modes, you'll see players break into small groups or single out, followed by short gunfights breaking out across the map. On larger, Sustained game modes, it's common to see many players grouping up, taking points, pushing and holding for objectives while exchanging franantic automatic fire.

Those adrenalin rushes. Oh, so good.
Posted: January 20th, 2014
Was this review helpful? Yes No
397 of 517 people (77%) found this review helpful
108 products in account
2 reviews
235.5 hrs on record
A game so authentic that suicide bombers use it to train. 10/10
Posted: February 2nd, 2014
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84 of 90 people (93%) found this review helpful
85 products in account
4 reviews
10.4 hrs on record
Insurgency is a refreshingly new intense multiplayer FPS.

Expect no kill cam, no crosshairs, no radar, no medic or healing. No enemy damage notification. This is all hardcore realism of fun!

Maps offer a good mix for long open lanes for snipers and confined areas for short range encounters.

8 Game modes from Firefight, Search & Destroy, Skirmish, Strike, Push and so on. There are also Co-operative missions.

Gun loadouts lets you choose various amount of classes before the game starts, from support, rifleman, sniper, assault, sharpshooter and so many more. While customising your build, each costs a amount of points, but your choices will also effect your weight, the more you carry the slower you move.

It's still has a active server population of roughly 1500 people online who play it daily. And the developers have continued to add new content to the game.

If you are into these tactical shooters, and you're also looking for a truly immersive combat experience, then this game could be for you. I've been enjoying playing for many hours now, so incredibly addictive and challenging. Highly recommended!
Posted: June 10th, 2014
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121 of 148 people (82%) found this review helpful
400 products in account
6 reviews
14.6 hrs on record
Battlefield for adults.
Posted: June 19th, 2014
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125 of 175 people (71%) found this review helpful
725 products in account
9 reviews
23.5 hrs on record
This game is enjoyable.
Posted: January 27th, 2014
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