Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews:
Very Positive (1,899 reviews) - 83% of the 1,899 user reviews in the last 30 days are positive.
Very Positive (55,040 reviews) - 91% of the 55,040 user reviews for this game are positive.
Release Date: Jan 22, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Insurgency

Buy Insurgency Four Pack

Includes 3 extra copies for your friends

Buy New World Collection BUNDLE (?)

Includes 2 items: Insurgency, Day of Infamy


Recent updates View all (216)

February 9

Insurgency Hotfix February 9

We are releasing a hotfix for Insurgency today to fix some issues. Those fixes are as follows.

Hotfix Changes
  • Fixed Linux client.
  • Fixed Revolt ambush having the wrong team as attackers.
  • Fixed serverside crash that occurs shortly into a round of Survival.
  • Fixed Outpost mode.
  • Fixed spoon sound when starting to cook a grenade.
  • Fixed lean animations getting stuck on when going prone from a leaning position.
  • Disabled atmospheric bloom by default (mat_superbloom 0).
  • Fixed overview map crash in Ambush.
  • Rolled back player model materials to fix flashlights not affecting them.

Thanks and enjoy! :security:

124 comments Read more

February 8

Insurgency Patch February 8

We are releasing a patch for Insurgency today that includes the addition of BattlEye anti-cheat, fixes to Ambush mode, Competitive playlist tweaks, and many more improvements and bug fixes.When we introduced BattlEye in Day of Infamy, there were many questions and concerns. If you are looking for more information about BattlEye's implementation, please view this blog post.

UPDATE 2-9-17: We are releasing a hotfix for Insurgency today to fix some issues. You can see those changes here.

Full changelist below:

Gameplay Improvements
  • Added BattlEye anti-cheat to official multiplayer playlists.
  • Restricted areas and spawn zones now appear on the tactical map.
  • Reduced the amount of players required to enable multi-point mode in Ambush from 16 to 10.
  • Increased penetration power of UMP-45 and AKS-74u.
  • Added slight delay before the crawl animation starts when moving while prone. This allows the player to make slight adjustments without the weapon being lowered.
  • Competitive:
    • Removed Ambush and Skirmish from Competitive playlist.
    • Capture time increased to 25 seconds from 20.
    • Games will now last longer (win limit changed from 4 to 6, max rounds from 8 to 11, teams switch every 5 rounds).
    • Reduced the effectiveness of heavy armor against standard 9mm rounds.
    • Revised the costs and availability of many weapons and upgrades.
    • Revised class makeup.
    • Foregrips available to the Security Rifleman (3 supply) and Insurgent Sapper (TOZ, 1 supply).
    • Supply is awarded on player death in addition to touching the spawn zone.
    • Shotgun damage and penetration slightly increased.
    • Fixed error model when the Security Demolitions class has no armor.
    • Fixed Holographic and 1x Red Dot missing from some classes.
Visual Improvements
  • Updated shaders for character and viewmodel arms.
Stability and Performance Improvements
  • Implemented D3D9Ex which results in much lower memory usage on newer versions of Windows and improves alt+tab speed.
  • The theater system now only loads referenced assets to save memory.
  • Fixed audio cache system to properly cache metadata of streamed Ogg files. This should results in less hitching when VO lines are heard for the first time.
  • Player animations are no longer calculated twice per frame.
  • Fixed a sv_pure bypass exploit.
  • Fixed huge jump view punches after coming back from an alt+tab.
  • Fixed incorrect player models in Conquer.
  • Fixed exit impacts for bullet penetration.
  • Fixed a bunch of classes having the incorrect viewmodel hands.
  • Fixed the SKS having no prone transition animations in third person.
  • Fixed mp_maxgames cvar.
  • Added missing night Ambush scenarios to Tactical playlist.
  • Fixed achievement crash.
Map Changes
  • Reverted Market and Revolt Ambush layouts to previous versions due to community feedback.
  • Fixed restricted area exploit in Dry Canal.
  • Fixed ledge exploit on Market.
  • Fixed Drycanal_night being pitch black even with nightvision.
Modding Changes
  • Removed logic_ gamemode entities. The gamerules object now represents the gamemode rather than it being tied to a separate entity. Sourcemod plugins may need to be updated to reflect this change.
  • Raised the model precache limit.
  • Model and WorldGGX shaders from DOI are available to modders.
  • The “allowed_items” block in a player class will now override any team restrictions on those items.

234 comments Read more


“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 10 GB HD space
    • DirectX: 9.0c
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
    • Hard Drive: 10 GB HD space
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
Customer reviews Learn More
Very Positive (1,899 reviews)
Very Positive (55,040 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
29,827 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...