Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews:
Very Positive (756 reviews) - 86% of the 756 user reviews in the last 30 days are positive.
Very Positive (47,405 reviews) - 91% of the 47,405 user reviews for this game are positive.
Release Date: Jan 22, 2014

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Recent updates View all (210)

October 6

Insurgency Hotfix October 6, 2016

We are releasing a hotfix today that fixes the Linux version of the game as well as some other issues.

NOTE: Graphics settings will be reset, so please be sure to set your graphics options to your preference after you download the update.

Full changelist below:

  • Resolved Linux client startup crash when the player had too many Workshop mods.
  • Fixed vests not displaying properly on character models after resupplying with a new vest.
  • Fixed C4/IEDs and RPGs/AT4s unintentionally appearing in the official Competitive theater.

94 comments Read more

October 5

Insurgency Patch Changelist October 5, 2016

We are releasing a patch for Insurgency today that features all new Ambush scenarios, work in progress penetration-based armor, updated character models with equipment representation, competitive changes, and more.

All New Ambush Scenarios

We’ve changed the game rules as well as many layouts for Ambush, the goal being to revive the mode by making it more fun and competitive. The mode now always has a single extraction point, which changes each round. The added and updated scenarios have been added to the official tactical and competitive playlists. Please give us your feedback on the new layouts via our forums, and let us know what you think.

Work in Progress Penetration-Based Armor

We are currently working on penetration-based armor, which has now been introduced to cooperative and competitive modes in the game. When this is enabled, visible armor on characters function like real armor, instead of simply adding extra health points to the character’s chest/stomach area.

When we’ve received enough feedback and have had time to balance the damage model properly, we will introduce the feature to regular multiplayer. In the meantime, modders may enable the penetration based armor via theater files, and it may be tested on the cooperative and competitive playlists.

Updated Characters with Equipment Representation

Top to bottom: Heavy Armor, Light Armor, No Armor
Left to right: No Vest, Chest Rig, Chest Carrier

We have updated the player models in Insurgency so each character visually represents the armor and vest (or lack thereof) he is wearing. They have also been changed and improved visually, in particular the Insurgents and Security VIP. These character changes were necessary to pave the way for penetration-based armor.

Workshop creators please take note, these changes will break any mods with player model replacements. It will not break player retexture mods, however their clothing/look will be shifted around. The Security No Armor model will show up as a vanilla skin because of our changes.

Competitive Changes

We’ve updated the competitive playlist to include the new Ambush mode with all new layouts and implement an all new supply gain economy accompanied with new equipment loadouts and class templates. As rounds progress, players will earn supply, allowing them to use new weapons they might not have had access to at the beginning of the match. Supply is gained each time you capture an objective, or get 5 kills/assists. We have also added Skirmish mode to the playlist.

The new work in progress penetration based armor is also now included in competitive to give greater value to armor and a proper purpose to AP/HP rounds. Once you try it out, don’t hesitate to share your thoughts on how well you feel it works via our forums.

We are currently in the process of setting up anti cheat for the game. It will run for all of the game in comp, PvP, and coop. This is not yet ready to be implemented into the main game experience, but it is something we are currently testing among other things on our beta branch. If you would like to join our developer beta tests, be sure to join our the community group here to get an event notification when we have tests.

Full changelist is below:

Gameplay Improvements
  • Updated Player models.
  • Players models are now visually representative of their armor and gear choices.
  • New work in progress Competitive theater which includes penetration-based armor and supply economy.
  • Updated third person crouch leaning animations and crouch idle positions to line up better with where the first person camera is.
  • Raised Ambush player count needed for 2 active control points to 16 players.
  • When Ambush is in single control point mode, the game will now alternate between the two points rather than randomizing it.
  • New Ambush mode map layouts.
  • Added Ambush and Skirmish mode maps to the Competitive theater.
  • Fixed score reset when mp_restartround is run on the server.
  • Fixed props disappearing in Verticality when shader settings are set to Very High.
  • Fixed SourceTV being unable to join full coop games.
Map Changes
  • Fixed a restricted area that allowed spawn camping in Buhriz Push.
  • Fixed a restricted area in District Push.
  • Fixed an invisible wall in Dry Canal.
  • Fixed miscellaneous issues in various maps.

Have fun, enjoy!

184 comments Read more


“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 10 GB HD space
    • DirectX: 9.0c
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
    • Hard Drive: 10 GB HD space
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (756 reviews)
Very Positive (47,405 reviews)
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26,929 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
17 of 17 people (100%) found this review helpful
92 people found this review funny
15.8 hrs on record
Posted: September 26
> Drop into the game for the first time with a few of my friends
> Get killed early on
> Decide to Spectate my friend
> Each of our teamates are shot and incinerated around him
> It's just him now
> He's cowering in the corner of a villa somewhere in the middle east waiting for the end
> Terrorists swarm into the room
> Screaming Commences
> Hot lead follows
> Terries drop like flies as he stands in the center of the room shooting like an autist on speed
> Watch in horror as bodies are piled around the entrances to the room
> Teamates are silent
> Screaming continues as he runs out of bullets and knifes the remaining enemies to death
> One last turbanmin rounds the corner to finish him
> Covered in blood and viscera, he stabs the man twice before shooting him with his handgun
> Screaming ends
> Everyone respawns
> "Dude holy ♥♥♥♥."
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
24 people found this review funny
825.7 hrs on record
Posted: October 3
"Ronald has put too many hours into this. Forget hard drugs, he is addicted to killing terrorists."
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
606.3 hrs on record
Posted: September 26
Brutal? Check.
Realistic? Check.
Solid Controls? Check.
Balanced? Check.
Dev support? NWI has provided an incredible amount of support and free updates for this self-published indie game. If you wish more games did near Valve level patches for years after release then please support this developer. Triple Check.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
30 people found this review funny
9.1 hrs on record
Posted: September 21
In one game i met Neo-nazis,ISIS and KKK members,Somali pirates,african drug lords,Al-Qaeda supporters.....
I have never felt more unsafe in my life.

100000 Nazi/Allah
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
26.0 hrs on record
Posted: September 23
Excellent game , have heard of this game for quite a while and just got my hands on the game about 2 weeks ago . A solid 10/10 tactical shooter , considering the fact that it is an Indie title , what makes me even love the game more is that this game is built on the Source engine , which let you customize everything in the game , gives me a nostalgic feels from a couple of years ago when i was just a kid whose pc could barely run CS:S , all i did back then was spending 6 hours a day going through Gamebanana to find awesome skins for my game , and Insurgency did it again , i spend about 1 hour a day to go through every single Insurgency skins on the workshop , just like back in the good old days of CS:S
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4 of 5 people (80%) found this review helpful
13 people found this review funny
6.4 hrs on record
Posted: September 21
Are you an ace shot? Can you hit a moving target two football fields away?
Doesn't matter because the enemy is always behind you.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
263.6 hrs on record
Posted: September 21
One word describes this game: Realism
By far the best weapon feel I have ever seen. (like arma)
Weapons just feel real, they feel like you are really holding them in your hands.
There is no crosshair and no random bullet spread: your bullet goes where your weapon is pointed!

You have to aim down sights.
One bullet kills.

Sounds? Dont get me started.
Each supersonic bullet makes a bang sound as it travels over you. Otherwise known as bullet-crack
Sounds are so realistic that they scare you.
Very live steam workshop!
This game awards thinking and punishes "rambo" style.

Close to medium quarters combat. < than 200m
No bullet drop. (but in this map scale there wouldn't be any anyway.)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
59.6 hrs on record
Posted: September 25
Incredibly intense online shooter that doesn't hold your hand through each and every step like most modern shooters. It also requires a bit of tactical finesse. Don't rush, play the objective and watch your corners!
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2 of 2 people (100%) found this review helpful
10.0 hrs on record
Posted: September 24
I love it, it's like realistic CS:GO plus it runs on Linux.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
4.7 hrs on record
Posted: September 22
Too realistic shooter, only for hardcore people, way too hard to master. I suck at the game but i still like it
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Recently Posted
[MAGA] Right-Wing Death Squads
2,519.5 hrs
Posted: October 21
Product received for free
This is my "go to" fps. It's awesome af, fam. 14/88 gas the kikes, race war now!
Helpful? Yes No Funny
6.6 hrs
Posted: October 21
great game
Helpful? Yes No Funny
74.5 hrs
Posted: October 20
I am an ISIS fighting the muricans. Nice mods too and free skins. 10/10 would allahu akhbar again!
Helpful? Yes No Funny
53.7 hrs
Posted: October 20
What can I say about this game? It's probably the best tactical FPS I have ever played. But unfortunantly it is far from perfection.

I will start with the cons.

For me the loading times while logging into a game or switching maps is purgatory. It averages to be from 5-10 minutes. If it doesn't out right crash on me in the middle of loading. Also you are not allowed to cancel the loading while it is in progress unless you go through the process of closing the game down via Task Manager for windows.

Almost every match there the game freezes on me for a couple of seconds randomly. A couple of seconds is a lifetime in this game. There have been seral occurances that I get killed during these freeze ups. Which is frustraiting.

Also a personal gripe will be visually it is hard sometimes to spot the enemy in the enviroment. There have been numerous times that I was killed and had no idea where the bullet came from. But that is what it is like in real life I guess.

But when the game is working correctly. It is a masterpiece. The game forces you to a crawl. This is not COD or Counter Strike where quick reflexes will allow you to dominate. Even though there are those scinarios where the quickest draw wins. But really you must think out your path you are about to take towards the objective. The maps are realistic enough that you will find yourself out in the open a lot when you move forward. So you also have to be good at scanning your surrounds at all times.

The guns feel great and they are just as leathel as they should be. Especially for handguns. There isn't a lifebar that dwindles down everytime you are hit. It usually takes one shot to down an opponite or two if the person is lucky. The guns do fire realistically but I did not detect a bullet drop. Though the distances they allow in the map arn't very far. But still you must use the appropriate weapon at the appropriate range. A handgun is not a sniper rifle. The bullet spread and recoil is what you would expect it to be if you are firing the real thing. So you must control your shots.

The other thing that really makes this mode great is it's atmosphere. This is a very intense game. It's mostly due with the snails pace that you must play at. Also you feel extremely vulnerable at all times (except your spawn point). On top of that tension they have taken the feature from CS where if you die you watch your surviving teammates preform. For me it's a huge mind♥♥♥♥ especailly when I am the last man standing (which the game notifies you). There is a sense of dread to that I have to admit.

The community is a mixed bag at times. There will always be ♥♥♥♥♥♥♥♥♥ screaming in their mics or trolling on the chat. But the majority of the players are really focused and easy going. When you find a server full of deticated players it really is something to charish. Teamwork is very important but it is not forced. There are plenty of lone wolf's out there on the map.

So if you like games like CS or Squad or Battlefield. I highly suggest playing this game. It is really worth every penny. Also they came out with a new WW2 game which they tested using this game. It is a really solid design for the WW2 thearter.
Helpful? Yes No Funny
20.7 hrs
Posted: October 20
Product received for free
Amazing game
Helpful? Yes No Funny
43.9 hrs
Posted: October 20
One of the best games I've ever played in my entire life! I started playing Source as a kid, and then moved to the Insurgency mod, which was so much more challenging and realistic. After playing CS:GO for a while, I discovered that New World had created a full Insurgency game, and now I can't stop playing.

Buy the ♥♥♥♥ing game.
Helpful? Yes No Funny
145.1 hrs
Posted: October 20
This is by far is my favorite game to play. great community and sooo many mods to choose from 10/10
Helpful? Yes No Funny
6.9 hrs
Posted: October 20
Very nice game. Also very realistic. No hitmarkers included which i like most. Your screen doesn't fill up with sh*tty texts and effects. Easy to kill, easy to get killed. So very good game, I recommend :)
Helpful? Yes No Funny
KaKarot( reign of supreme)
249.2 hrs
Posted: October 20
ONE OF THE BEST tatical shooter ever, movement is a bit clunky but its fine, its just this game style.
never gets old,,,
Helpful? Yes No Funny
Just we
338.7 hrs
Posted: October 20
Helpful? Yes No Funny