Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews:
Very Positive (752 reviews) - 85% of the 752 user reviews in the last 30 days are positive.
Very Positive (47,441 reviews) - 91% of the 47,441 user reviews for this game are positive.
Release Date: Jan 22, 2014

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Recent updates View all (210)

October 6

Insurgency Hotfix October 6, 2016

We are releasing a hotfix today that fixes the Linux version of the game as well as some other issues.

NOTE: Graphics settings will be reset, so please be sure to set your graphics options to your preference after you download the update.

Full changelist below:

  • Resolved Linux client startup crash when the player had too many Workshop mods.
  • Fixed vests not displaying properly on character models after resupplying with a new vest.
  • Fixed C4/IEDs and RPGs/AT4s unintentionally appearing in the official Competitive theater.

98 comments Read more

October 5

Insurgency Patch Changelist October 5, 2016

We are releasing a patch for Insurgency today that features all new Ambush scenarios, work in progress penetration-based armor, updated character models with equipment representation, competitive changes, and more.

All New Ambush Scenarios

We’ve changed the game rules as well as many layouts for Ambush, the goal being to revive the mode by making it more fun and competitive. The mode now always has a single extraction point, which changes each round. The added and updated scenarios have been added to the official tactical and competitive playlists. Please give us your feedback on the new layouts via our forums, and let us know what you think.

Work in Progress Penetration-Based Armor

We are currently working on penetration-based armor, which has now been introduced to cooperative and competitive modes in the game. When this is enabled, visible armor on characters function like real armor, instead of simply adding extra health points to the character’s chest/stomach area.

When we’ve received enough feedback and have had time to balance the damage model properly, we will introduce the feature to regular multiplayer. In the meantime, modders may enable the penetration based armor via theater files, and it may be tested on the cooperative and competitive playlists.

Updated Characters with Equipment Representation

Top to bottom: Heavy Armor, Light Armor, No Armor
Left to right: No Vest, Chest Rig, Chest Carrier

We have updated the player models in Insurgency so each character visually represents the armor and vest (or lack thereof) he is wearing. They have also been changed and improved visually, in particular the Insurgents and Security VIP. These character changes were necessary to pave the way for penetration-based armor.

Workshop creators please take note, these changes will break any mods with player model replacements. It will not break player retexture mods, however their clothing/look will be shifted around. The Security No Armor model will show up as a vanilla skin because of our changes.

Competitive Changes

We’ve updated the competitive playlist to include the new Ambush mode with all new layouts and implement an all new supply gain economy accompanied with new equipment loadouts and class templates. As rounds progress, players will earn supply, allowing them to use new weapons they might not have had access to at the beginning of the match. Supply is gained each time you capture an objective, or get 5 kills/assists. We have also added Skirmish mode to the playlist.

The new work in progress penetration based armor is also now included in competitive to give greater value to armor and a proper purpose to AP/HP rounds. Once you try it out, don’t hesitate to share your thoughts on how well you feel it works via our forums.

We are currently in the process of setting up anti cheat for the game. It will run for all of the game in comp, PvP, and coop. This is not yet ready to be implemented into the main game experience, but it is something we are currently testing among other things on our beta branch. If you would like to join our developer beta tests, be sure to join our the community group here to get an event notification when we have tests.

Full changelist is below:

Gameplay Improvements
  • Updated Player models.
  • Players models are now visually representative of their armor and gear choices.
  • New work in progress Competitive theater which includes penetration-based armor and supply economy.
  • Updated third person crouch leaning animations and crouch idle positions to line up better with where the first person camera is.
  • Raised Ambush player count needed for 2 active control points to 16 players.
  • When Ambush is in single control point mode, the game will now alternate between the two points rather than randomizing it.
  • New Ambush mode map layouts.
  • Added Ambush and Skirmish mode maps to the Competitive theater.
  • Fixed score reset when mp_restartround is run on the server.
  • Fixed props disappearing in Verticality when shader settings are set to Very High.
  • Fixed SourceTV being unable to join full coop games.
Map Changes
  • Fixed a restricted area that allowed spawn camping in Buhriz Push.
  • Fixed a restricted area in District Push.
  • Fixed an invisible wall in Dry Canal.
  • Fixed miscellaneous issues in various maps.

Have fun, enjoy!

184 comments Read more


“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 10 GB HD space
    • DirectX: 9.0c
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
    • Hard Drive: 10 GB HD space
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (752 reviews)
Very Positive (47,441 reviews)
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26,942 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
80 of 94 people (85%) found this review helpful
105 people found this review funny
15.8 hrs on record
Posted: September 26
> Drop into the game for the first time with a few of my friends
> Get killed early on
> Decide to Spectate my friend
> Each of our teamates are shot and incinerated around him
> It's just him now
> He's cowering in the corner of a villa somewhere in the middle east waiting for the end
> Terrorists swarm into the room
> Screaming Commences
> Hot lead follows
> Terries drop like flies as he stands in the center of the room shooting like an autist on speed
> Watch in horror as bodies are piled around the entrances to the room
> Teamates are silent
> Screaming continues as he runs out of bullets and knifes the remaining enemies to death
> One last turbanmin rounds the corner to finish him
> Covered in blood and viscera, he stabs the man twice before shooting him with his handgun
> Screaming ends
> Everyone respawns
> "Dude holy ♥♥♥♥."
Was this review helpful? Yes No Funny
35 of 39 people (90%) found this review helpful
3 people found this review funny
606.3 hrs on record
Posted: September 26
Brutal? Check.
Realistic? Check.
Solid Controls? Check.
Balanced? Check.
Dev support? NWI has provided an incredible amount of support and free updates for this self-published indie game. If you wish more games did near Valve level patches for years after release then please support this developer. Triple Check.
Was this review helpful? Yes No Funny
27 of 32 people (84%) found this review helpful
25 people found this review funny
825.7 hrs on record
Posted: October 3
"Ronald has put too many hours into this. Forget hard drugs, he is addicted to killing terrorists."
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
1 person found this review funny
18.0 hrs on record
Posted: October 14
Imagine CS:GO if it was good, that's Insurgency
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
26.0 hrs on record
Posted: September 23
Excellent game , have heard of this game for quite a while and just got my hands on the game about 2 weeks ago . A solid 10/10 tactical shooter , considering the fact that it is an Indie title , what makes me even love the game more is that this game is built on the Source engine , which let you customize everything in the game , gives me a nostalgic feels from a couple of years ago when i was just a kid whose pc could barely run CS:S , all i did back then was spending 6 hours a day going through Gamebanana to find awesome skins for my game , and Insurgency did it again , i spend about 1 hour a day to go through every single Insurgency skins on the workshop , just like back in the good old days of CS:S
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6 of 6 people (100%) found this review helpful
1 person found this review funny
2,029.5 hrs on record
Posted: October 15
Yo, There hasn’ t been a great tactical shooter on the Mac in a while. Mywa.. shame, I use a Mac. Anyway.. I was fond of playing Medal of Honor and Socom back in the day, but updates to those games have long since stopped appearing on my preferred Apple platform.

Leave it to an independent developer then to dish up some sweet tactical goodness in the form of Insurgency SWEEEET BABY JESUS HELLLLOOO.. A tactical shooter like Insurgency is defined by gameplay that requires you to think and act strategically, while often featuring realistic damage and bullet physics. In Insurgency, you can die in one shot if you aren’t careful.

At its core, this game demands teamwork and patience. If you aren’t capable of either, I suggest you move on. Yet, those willing to learn the grade of the mechanics you will truly find a very tense and satisfying shooter at their fingertips.

An introduction to Insurgency can be brutal, as you will be punished for blindly rushing about or failing to cover corners. However it is never cheap or unfair cause every death is always your own doing and a lesson on how to improve. Without any kill-cams, you have to learn where you are dying from, and why, without any particular assistance. The Insurgents usually come from certain spawn points for you to recognise this.

You can have a play on a deverse amount of game modes across a large amount of different maps. The differnet categories define the type of play, some offer more tactical games, or more action while others are cooperative against the very competent AI.

A quick filter system lets you easily pick what mode and map to play on, or you can browse the server list. This makes it simple to jump into whatever kind of mode you feel like playing Try servers with a mass Bot and supply point, holy heck.

Insurgency’s 32-player maps offer a lot of variety. The urban cityscapes will have you crawling across streets under the cover of smoke, while another may have you creeping around mountains with a sniper rifle. Our favourite is a multi-storey building with numerous ways to get around and flank the enemy team.

Fortunately for a game built on teamwork, it provides you with full communication options. Built in voice chat is clear and easy to use at the press of a button. Team chat and “all” chat are also present making coordinating enemy locations and strategy simple so long as you use it.

Each side – the Security forces and Insurgents – have squads and classes each player can fill in. Each side and class has a particular range of weapons and gear available to equip via supply points. Extra ammo may cost you one point, but a suppressor will cost you four. Its fun to mix and match your supply points as you like or the match requires. Every weapon feels weighty and each shot impactful. Just watch your aim because friendly fire can also take you or your fellow team members out.

There is also a great vote kick/ban system in place that lets you call out changes to vote on. This type of player power is good and helps get rid of the occasional team-killer or unwanted map rotation.

Visually Insurgency is solid. It uses Valve’s Source engine so is comparable to the likes of Left 4 Dead and Medal of Honour, possibly Battlefield.

The strength of the game’s audio is appreciated. Gunshots are crisp, footsteps can place enemy locations and soldiers frequently shout out contextual commands or responses. And should you survive an explosion, you will left with your ears ringing. With no interface to tell you clip count, you must listen to know if your shots fired.

Once you learn the maps, get comfortable with the game-types and play tactically as you should, Insurgency becomes a world of fun. A few small bugs are annoying, but ultimately don’t detract from your enjoyment. It won’t break your wallet and is worth the time of any shooter fan that likes a dose of realism. New players will struggle, but the community is friendly and helpful.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
2 people found this review funny
8.8 hrs on record
Posted: September 30
Joined the U.S. Army
Introduced to this game
Forced to play for training
Found the Jihad conspirators
Blew them up
Got surrounded by Infidels
Blew them up
Became a sniper going 9:0
Found my own Jihad ways
Blew my self up

All the people who gave negative reviews, got blown up.

11/10 Vogue, "Look at those sparks!"
9/10 Patel Jihad, "BOOM!"
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
26.2 hrs on record
Posted: October 21
What do you get when you mix the realism of Rainbow Six Vegas 2 and ARMA 2? This game.

I would recommend this game to anyone looking for a FPS that it cheap and has good gun play and playerbase.


- Sound/Video
- Gameplay
- Smooth controls


- Bad AI
- Average at best ground/wall textures
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
7.7 hrs on record
Posted: October 8
This game is soo realistic!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
59.3 hrs on record
Posted: October 10
I only play co-op and I love it!

Was this review helpful? Yes No Funny
Recently Posted
14.6 hrs
Posted: October 23
School girls play ARMA, real men play Insurgency.
Helpful? Yes No Funny
19.0 hrs
Posted: October 23
Product received for free
Realistic simulation but I got easly bored after week of playing
Helpful? Yes No Funny
48.3 hrs
Posted: October 23
I'm in a building using a M4A1 kobra sight with a grip. Watching for enemies while my team is throwing down smokes and pushing up. We're doing good until everything falls apart. I hear "RPG!!!" I look to see 1/4 of my team has died. A grenade gets tossed in the building I quickly run behind a corner. The grenades blows up the fragments cutting up my exposed arm. My ears are ringing my team is dieing left and right. I try and get up but a RPG starts flying at me, I duck and it misses. I hear explosians all around and eventually decide this room is a death trap. I run down stairs and into a littel room on the bottom floor where people are desperatly trying to push out. Theres nothing we can do. 5 guys left, no smokes, barely anygrenades, the enemy team defending still have 5 more renforcement waves. Then suddenly a grenade is tossed in the room. Nobody notices it but me, my teamates are in the way of the exit! I pray to Gabe Newel that he'll save me. (He didn't) I blew up along with everyone else and the entire insurgent team starts yelling "ALLAHU AKBAR!" while playing "clashing of swords on the mic"

10/10 - Very Intense
Helpful? Yes No Funny
45.6 hrs
Posted: October 23
Best Game.
This game Better from Cs:go
Helpful? Yes No Funny
23.0 hrs
Posted: October 23
Great game! Nice graphics and good mechanics needed.
Play like you just left ISIS and you were a high trained ISIS general.
Helpful? Yes No Funny
AndreYZz im smurfing
0.2 hrs
Posted: October 23
Helpful? Yes No Funny
3.2 hrs
Posted: October 23
Too complicated.
Helpful? Yes No Funny
Dark Walrus
36.7 hrs
Posted: October 23
I have PTSD now.
Helpful? Yes No Funny
29.3 hrs
Posted: October 23
surprisingly great game, it deserves more players in the community and some graphic improvements
Helpful? Yes No Funny
4.2 hrs
Posted: October 23
So far so good, sadly haven't played multiplayer yet, I can tell this game is sooo made for co-op tho... while the enemy bots can be difficult and sometimes their aim is ridiculiously good, better than my spelling... your allied teammates (bot wise) leaves much more to be desired, and not in the sense that they're good but in the sense they're soo bad and act more like cannon-fodder than anything else. The inability to add more allied bots sucks too, not because I want to kill all realism of a covert mission but because your fellow bot allies are likely to die quickly. This game has a lot of potential, and if it implemented a stealth machanic to the AI that would be terrific, but atm all they do is give away your position and aim worse than a storm trooper while doing so... always needing to carry the team becomes a drag after a while, and the only use I get from them is if I do die, I can possess their bodies and take over, which is a great idea I've been waiting for someone to actually use in a game.

TL:DR? Great game so far but solo gaming needs some serious improvement.

carrying on with my review, if my bot allies were able to know where my gun is pointing whenever I'm aiming down it so they don't obstruct my view, if they actively sought out objectives or better yet, gave me the ability to give them orders like in Rainbow Six, awesome! and if they actually aimed better than enemy AI, they are meant to be like special forces or something aren't they? So it would make sense if their ability is atleast, slightly better than your foes so you don't feel like the babysitter all the time, AWESOME!... I would recommend you buy this game, IF, you have wired connection for good ol multiplayer against strangers over the net, or if you have friends to game with who have it too... otherwise you might end up eventually breaking your keyboard and using colorful language since I'm pretty sure this isn't call of duty, and so neither is it designed for you to be the one man army, and if you're like me, you like games that feel balanced to some realism at least.
Helpful? Yes No Funny