Hamlet or the Last Game without MMORPG Features, Shaders ...
The original adventure game based on twisted William Shakespeare's Hamlet.
User reviews: Mixed (167 reviews)
Release Date: Oct 22, 2012
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“This is a creative little point-and-click adventure. It's short, but I thoroughly enjoyed it as long as it lasted.”
7.5/10 – IGN

“Vying for the longest and most irreverent game title of all-time, this quirky point-and-click puzzle-adventure comes to us from Russia. It blends the spirit of Zak & Wiki with a wonderfully implausible re-imagining of the classic Shakespeare play for added nonsense.”
7/10 – Eurogamer

About This Game

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is the original point-and-click adventure game based on twisted William Shakespeare's Hamlet. Solve logic puzzles and fight with monsters to uncover secrets, punish all the villains and rescue the princess.

Key Features

  • In the best traditions of classic adventure games
  • The first indie game in the world based on Shakespeare's Hamlet
  • 25 levels
  • Boss battles
  • Logic puzzles
  • No inventory

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:1 GHz processor
    • Memory:512 MB RAM
    • Graphics:128 MB graphics card
    • DirectX®:9.0
    • Hard Drive:100 MB HD space
    • Additional: Monitor with
      1024x768 or higher resolution support
Helpful customer reviews
1 of 7 people (14%) found this review helpful
1.0 hrs on record
Posted: November 4
Very short (less than an hour) puzzle game, the graphics are nice, but most puzzles simply don't have any logic. ie, I don't find funny to have to click 50 times a door to open it (litteraly). This game could have been way better.
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0 of 5 people (0%) found this review helpful
2.2 hrs on record
Posted: November 5
Dumb, but thank god at least short.
The puzzles make no sense whatsoever.
But at least it's short.
The graphic is good though.
And thank god, it's short.
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39 of 50 people (78%) found this review helpful
1.5 hrs on record
Posted: August 25
Hamlet (or “the Last Game without MMORPG Features, Shaders and Product Placement”, which is likely one of the worst video game titles ever conceived), is a point in click adventure game loosely inspired by Shakespeare's classic play of the same name. Its goal is clearly to lend a more comedic angle to the tragedy, but the result is something that comes off as both underbaked, and exceedingly dumb.

Aside from a few characters sharing names from the original Hamlet, and a few key parallel plot points, Hamlet the game is basically an entirely different, less involved story that on the whole is rather irrelevant and constrained to a few brief between act cutscenes.

The rest of the game is a pure single screen adventure game, by which I mean every puzzle is contained within the one screen of the game it takes place on with no collecting of objects or backtracking of any sort. This isn’t an awful way to construct your puzzles as it makes it impossible to get lost or overwhelmed by having everything right in front of you at all times, but it also creates a very constricting spectrum of the sorts of puzzles you can create. Or at least that’s the case with Hamlet, whose puzzles range from tedious obscurity, frustrating clicking exercises, or downright stupidity. They aren’t challenging in any clever way, and mearily stand as obstacles between you and the next screen.

And this is Hamlet’s ultimate issue: nothing in the game is smart, well designed, or the tiniest bit fun. It took me an hour and a half to complete and not once did I feel anything less than complacent boredom as I mundanely made my way through the game hoping it would soon be over, which thankfully was a wish soon answered.
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12 of 13 people (92%) found this review helpful
1.9 hrs on record
Posted: September 22
This is a very short point & click game with some humorous elements. I liked the cutesy art and short Hamlet (sort of) story. Unlike many games in this genre (fixed screen with no camera movement, limited character movement, point & click with no inventory), it has three distinct features:
  1. First, there is no indication on what you can click and what you cannot. Sometimes when you click on an area nothing happens since the click may have to correspond to an event somewhere else on the screen. An example of this is having to click notes in the air, once you realize to do that.

  2. Second, the clicking (at times) requires a certain degree of timing to the point that it can be very difficult to do what it is necessary. At times, it can be frustrating given the fine degree of movement required where the actual mouse movement may be very small. At other times, it can require a fair degree of patience when you have to move the mouse very quickly and have a tiny window of time to accomplish your goal. Some of these puzzles would be much better suited for a touch interface, since they can have a whack-a-mole flavor.

  3. Third, the puzzle elements require a degree of non-linear thinking that exceeds what I consider to be average in this sort of game. Usually non-linearity comes from when you have an inventory and need to think of weird combinations of items. This game has none of that, but rather can be confounding when there is seemingly nothing to do, and you have to carefully considered what minute thing has or could change given the limited interactions presented.

That all being said, it took me a little under 2 hours to complete from beginning to end. The game gives you access to a hint if you spend more than a few minutes on a puzzle. I would say over the half the puzzles are extremely obvious and do not even take a minute to solve. There are a few that require more thought. Most of the time it is just figuring out the rules of what the puzzle entails. This game had a very 7th Guest type of feeling to me in that way.

I was only stumped once in the entire game with the old man and his fishing rod, where the visual clue it gave was not very helpful. I ended up having to refer to a walk through for this one puzzle. The thing I was missing was pretty obvious once I understood what I was doing wrong, but not to me at the time. I suspect most people would not even get stuck at this particular point in the game, since the thing to do is a fairly common requirement in other games involving fishing rods.

I may have eventually got this particular puzzle on my own, but I had reached my frustration point with that one puzzle. This rarely happens to me for point & click games, where even if I'm not making real progress I'm at least eliminating possibilities. Here there was none of that. There did not seem to be anything else I could do and no amount of random clicking was going to help. I can see for some that might be extremely frustrating where you are costing along, and wham! Suddenly you are stuck and nothing makes sense. That is definitely one of the features of this game. I would not say that makes this game bad, just challenging in a perverse way.

Regarding why I actually do recommend this game: Well for me I happen to like short games that I can play and finish within a few hours. I have a ton of games and not enough time to play them all, so having a game I can actually complete from beginning to end, getting that small sense of accomplishment is nice. There are very few point & click games that I would ever want to replay, but this might be one in say 10 years where I forgot all the solutions to the puzzles, since it was fun having to think in odd ways to solve the puzzles.

I know that there are some that dislike this game because they claim the puzzles are "totally illogical". I disagree. All the puzzles have a logical solution, provided you think in a non-linear out-of-the-box fashion. Several of the puzzles are making fun of other point & click games. The puzzle where you having to enter the password given the abbreviations of the elements is a prime example. This reminded me very much of the can puzzle in 7th Guest, but unlike that puzzle which was ridiculous in how long it could take to solve, this one was much easier once you stopped to think what the answer must be.

Overall I would say that a lot of clever thought went into making this game. For the few hours of game play you get out of this game, I would say that it is an enjoyable experience for those well versed in point & click type puzzle logic.
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6 of 9 people (67%) found this review helpful
1.1 hrs on record
Posted: October 12
If you can get it cheap, go for it. It has pretty much no replay value, but the gameplay in that first run is quite great.
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3 of 4 people (75%) found this review helpful
1.5 hrs on record
Posted: October 1
I liked the artstyle. I thought the story was cute and its soundtrack complemented it well. I didn't like that some of the actions had to be done again and again and that the thought bubbles couldn't be cancelled. It makes it easy for one to get bored while playing the game since it required an ample amount of patience. The game was a bit short though, but it isn't that expensive and I bought it while it was on sale, so I guess it was worth what I paid for it. Although it was a short game, it was fun while it lasted.
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21 of 40 people (53%) found this review helpful
2.5 hrs on record
Posted: October 20
Game by russian developer "Milf 2000"

Pathetic name promises you something recreational, philosophical indie-experience.
Well the game is bad-designed, second-rate product (some levels just copy other games in this genre. First level is total weak copy of first level in Tiny Bang Story) for 3-5 years old auditory.
There's nothing 'unusual" in this game, i saw same stuff thousand times.
Pathetic reproach towards game development about "MMORPG features and shaders" looks so ironic because THIS game - sucks.
Yes, its much better to play any MMORPG with shaders.
Also. it reminds Valiant Hearts OH LOL
Not recommend.

If you want to play something like this better try Tiny Bang Story Here
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3 of 5 people (60%) found this review helpful
1.3 hrs on record
Posted: September 28
Not bad for a dollar... only took about an hour and a half to puzzle through, though. Some puzzles are based on hand-eye coordination, and I found that frustrating.
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5 of 9 people (56%) found this review helpful
1.1 hrs on record
Posted: July 18
It isn't worth $5 but it is somewhat entertaining for the hour or so you can spend playing it. Anybody who complains about it being short should look and see beforehand that it only takes 100mb of HD space.
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7 of 13 people (54%) found this review helpful
1.5 hrs on record
Posted: June 25
Other than being extremely short (each of those '25 levels' is a single puzzle), the puzzles in this game often involve pixel hunting and/or simply waiting around for extended periods of time. Puzzles in this game are also pretty easy and any challenge tends to come from easily-missed clickable hotspots, from the game expecting the player to sit around and wait for something to happen with little to no indication, or from mandatory guess-and-test portions. While the game looks decent enough aesthetically, each level really is a single screen, meaning nearly half the game can already be seen in the screenshots on this very page.

Quality can certainly trump quantity and a well-made game can certainly be worth paying for even if it's short. This is most definitely not one of those games and I can't think of any reason to recommend this game to anyone other than as a joke.
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7 of 13 people (54%) found this review helpful
0.7 hrs on record
Posted: October 7
I love short games, and I love cheap games. I love short, cheap games that tell touching stories with impossibly deep characters. Conversely, I don't love short, cheap games that are unfortunately lacking in quality—games like the obnoxiously titled Hamlet (or the last game without MMORPG features, shaders and product placement). Although it does have an attractive, cute art style, Hamlet is rife with non-intuitive, often frustrating puzzles and a plot that is ridiculous in a way that far surpasses the tasteful.

Hamlet starts out with the plot of Shakespeare's famous play, but within a couple panels of the first cutscene, it's transformed into a grotesque attempt at a modernly witty version of a classic. The main character, Hamlet, is quickly replaced by a time-traveling scientist from the future who, after crashing into Hamlet and incapacitating him, is required to rescue Ophelia from Cladius in Hamlet's place. This scientist is forced to follow a line of plot that is loosely based on Hamlet to return Ophelia to her proper place at Hamlet's side. While an intriguing idea for a storyline, the delivery of the oddly sci-fi events is done in such a way that the game goes from quirky to downright deplorably ludicrous.

The gameplay of Hamlet is not a standard point and click adventure. The player is missing the typical inventory system and dialogue of such a game. Hamlet is instead played in silence, with the main character only communicating in brief, uninteresting thought bubbles. The short puzzles that the player is presented with are often incredibly nonlinear, to the point where I often found myself simply clicking all around the screen to see if I could simply stumble upon the answer to some of the more farfetched puzzles. The illogical solutions to the puzzles are made more frustrating by an interface that in no way highlights which objects on the screen allow for interaction.

Hamlet's frustration-inspiring, nonsensical puzzles do very little favors for its equally nonsensical plot, and not even its somewhat attractive atmosphere can pull this game back from its failings. At only an hour or two of teeth-gritting, boredom-inspiring gameplay, this tiny indie game isn't worth a misplaced dose of hopeful curiosity or the irritation that comes with its small price tag—even if it's picked up in the middle of a Steam sale. I suppose, in this case, the old adage holds true: you get what you pay for.
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2 of 4 people (50%) found this review helpful
1.4 hrs on record
Posted: July 15
mif2000 is a talented Russian artist/graphical designer, who takes a quite new take on the classic tale of Shakespeare’s Hamlet. The game is a point & click adventure which utilizes no inventory or speech, only world interaction, making it very similar to a Flash game.
This, sadly, also means that the game is short, very short. I played it years ago but now I have it on Steam, and relying only on my (astonishingly bad) memory I finished it again under an hour. Granted, on first play through it may take significantly more time to get to the end credits.
Especially since some of the puzzles are quite devilish, yet creative and smart. And this is the best selling point of the game besides the fascinating art style, the cleverly composed puzzles which themselves tell the interesting, funny new take on the centuries-old story.
Overall, this game is perfect for puzzle game fans or for those who are enchanted by the promotional images.
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6 of 13 people (46%) found this review helpful
0.9 hrs on record
Posted: October 12
passed it, very nice but short, cool game i hope they make the 2nd game :D
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1 of 3 people (33%) found this review helpful
2.2 hrs on record
Posted: July 15
If you love unorthodox puzzles, this is the game for you. I found myself staring at the screen for nearly an hour on one puzzle. It is very short and beatable within a day. Would love to play the Romeo and Juliet one (if it does come out) and would hope that it's longer!
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1 of 3 people (33%) found this review helpful
1.5 hrs on record
Posted: September 29
Totally not worth the $1.04 I paid for it. The concept is cute, lots of points and clicks. But the puzzles are frustrating and very few of them, and a lot of them require a lot of split-second timing of mouse clicks rather than logic.
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5 of 12 people (42%) found this review helpful
0.7 hrs on record
Posted: July 13
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3 of 8 people (38%) found this review helpful
1.2 hrs on record
Posted: June 4
Obligatory header to the review: I focus on four primary areas whenever I review a game: gameplay, story, graphics, and sound/audio/general things that go into your earholes. Gameplay and Story get a rating scale from 1 to 10, and the AV stuff gets a rating from 1 to 5. My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story/atmosphere/whatever it may be is reason enough to pick it up. Also, take the cumulative score with a grain of salt; it's just a numerical feeling about the game as a whole. That's part of why I do these subscores. Also, keep in mind that I'm not going off of school grade based rankings. A 5/10 denotes what I feel to be an average game. Likewise, 7/10 is a game that I think is pretty cool, and something that gets a 2/10 is near-abomination level. Pinning scores to an even further obfuscated rating scale is kinda senseless, but for the sake of my backloggery, I'll repeat again that 1.0-2.7 is a one-star game, 3.0-4.7 is a two-star game, 5.0-6.7, 7.0-8.7, and 9.0-10 are three, four, and five stars, respectively.

Gameplay: Actually, let's not talk about the gameplay right off the bat. Let's be honest; the only reason why you're looking at this game is because of the title, so let's spend a paragraph talking about the title. Let's take it apart bit by bit. First is the usage of Hamlet. This story really has nothing at all to do with Hamlet, so that's already misleading. "Without MMORPG features" is a vague statement; Volgarr the Viking doesn't have MMORPG features, and you don't hear that game touting it in the title. As for shaders... what's so bad about shaders? They make things look good. You can't tell me that even a game like Minecraft looks better without shaders. Product placement is... well, okay, there isn't any in this game. Again, is that worth bragging about? The whole title screams of pandering to a crowd of jaded cynics. Again, this isn't really relevant to the gameplay, but it's something that I felt needed to be talked about before we go into the game itself.

Looking at the Steam store description for this game, a key feature is that the game is "in the best traditions of classic adventure games." That throws some red flags for me, as I've always felt that "old-school" point-and-click adventures were not a game design choice to aspire to; rather, an unfortunate consequence of the system limitations of the time. The key features continue to describe this game as containing 25 levels (five puzzles per Act; five acts, so that's not a lie), boss battles (yes, they're there) and logic puzzles.

Logic puzzles, eh? Where's Waldo is a logic puzzle? No, I'm not joking; there's a Where's Waldo level. There's also a level where if you don't memorize an exact path through a waypoint in the second or two it's displayed, it becomes a guessing game. There's also a simalcrum of Simon Says if you painted the buttons to the game beige and had to either memorize or write down the position's respective colors. There's also a fair few action sequences in the game, which are truly the low points of this game. In fact, there were a few instances in which I had the right solution to an area, but didn't do it fast enough the first time before the game wrenched control away from me, so I then assumed that solution was incorrect. It is worth noting that not all puzzles in this game are awful; there's a few pretty clever ones (a few personal favorites being 1-3, 2-1, and 3-2), but the ratio of clever puzzles to not-clever-puzzles/not-puzzles/action-sequences is too high to recommend this game for gameplay. 4/10.

Story: As mentioned earlier, this game says it's based off of Hamlet, and it is... in the same way that Super Mario Bros. is based off of Hamlet. The writing can be pretty funny at times and really try-hard at others, so it's a mixed bag. It is still enjoyable, however, so I feel alright with giving the writing a 6/10, even though there really isn't much to talk about here, as the game is roughly an hour long.

Graphics: The art style in this game really didn't do much for me, but that's more of a personal preference. As stated in the title, there are no shaders, although as stated as well, I don't find that to be a selling point. I can see that effort went into the art design, so some attention is worth drawing to it. An unfortunate drawback to the art style is that sometimes it is hard to see what to do in a room since the rooms can become very busy at times. Regarding optimization... well, if your computer can run steam, it should be able to run this. I'd run it in windowed mode, since it's locked at 1024x768, but that's your decision to make. 3/5.

Music: Boss 2's track is pretty rad. Nothing else is very memorable, though. Voice acting, whenever present, is Sim-ese. I know I've had things to say about the prior three areas, but there really isn't much to talk about here. 2/5.

Separate scores are 4/6/3/2; cumulative score of 5.0/10. I picked this game up in an IndieRoyale Bundle, so I don't feel like I've been janked, but I still feel like I'll never play this game again, hence why I erred on the thumbs down side of recommendation. Again, there are a few clever puzzles in the game, but there's just too many "not-puzzles" for me to recommend this to any fan of adventure games, or even a fan of puzzle games.
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1 of 4 people (25%) found this review helpful
3.6 hrs on record
Posted: September 24
It wasn't bad, but it wasn't outstanding. And even for a dollar and change, it was too short. I think total playtime (not counting when I left it open due to going AFK for things) was half an hour at the most generous. It looks, feels, and plays like a Flash point-and-click adventure.
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0 of 2 people (0%) found this review helpful
1.2 hrs on record
Posted: September 22
It's cutesy and not bad overall. Some puzzles are fun and original, but many are uninspired or make me repeat the same thing way too many times (I get how the card game/eyes/door work... don't make me repeat it over and over!). Get it only if it's on sale and you want to throw a buck or two to an indie developer who appreciates Shakespeare.
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1 of 5 people (20%) found this review helpful
1.0 hrs on record
Posted: July 6
A short point and click with a lot of illogical puzzles, quite a few of which involve trial-and-error. The art is great, but that's the only real redeeming feature of Hamlet. Disappointing,
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