Hamlet or the Last Game without MMORPG Features, Shaders ...
The original adventure game based on twisted William Shakespeare's Hamlet.
Análises de utilizadores: Neutras (159 análises)
Data de lançamento: 22 Out, 2012
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“This is a creative little point-and-click adventure. It's short, but I thoroughly enjoyed it as long as it lasted.”
7.5/10 – IGN

“Vying for the longest and most irreverent game title of all-time, this quirky point-and-click puzzle-adventure comes to us from Russia. It blends the spirit of Zak & Wiki with a wonderfully implausible re-imagining of the classic Shakespeare play for added nonsense.”
7/10 – Eurogamer

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Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is the original point-and-click adventure game based on twisted William Shakespeare's Hamlet. Solve logic puzzles and fight with monsters to uncover secrets, punish all the villains and rescue the princess.

Key Features

  • In the best traditions of classic adventure games
  • The first indie game in the world based on Shakespeare's Hamlet
  • 25 levels
  • Boss battles
  • Logic puzzles
  • No inventory

Requisitos do Sistema

    • OS:Windows XP, Vista or 7
    • Processor:1 GHz processor
    • Memory:512 MB RAM
    • Graphics:128 MB graphics card
    • DirectX®:9.0
    • Hard Drive:100 MB HD space
    • Additional: Monitor with
      1024x768 or higher resolution support
Análises úteis de clientes
34 de 42 pessoas (81%) acharam esta análise útil
1.5 hrs em registo
Hamlet (or “the Last Game without MMORPG Features, Shaders and Product Placement”, which is likely one of the worst video game titles ever conceived), is a point in click adventure game loosely inspired by Shakespeare's classic play of the same name. Its goal is clearly to lend a more comedic angle to the tragedy, but the result is something that comes off as both underbaked, and exceedingly dumb.

Aside from a few characters sharing names from the original Hamlet, and a few key parallel plot points, Hamlet the game is basically an entirely different, less involved story that on the whole is rather irrelevant and constrained to a few brief between act cutscenes.

The rest of the game is a pure single screen adventure game, by which I mean every puzzle is contained within the one screen of the game it takes place on with no collecting of objects or backtracking of any sort. This isn’t an awful way to construct your puzzles as it makes it impossible to get lost or overwhelmed by having everything right in front of you at all times, but it also creates a very constricting spectrum of the sorts of puzzles you can create. Or at least that’s the case with Hamlet, whose puzzles range from tedious obscurity, frustrating clicking exercises, or downright stupidity. They aren’t challenging in any clever way, and mearily stand as obstacles between you and the next screen.

And this is Hamlet’s ultimate issue: nothing in the game is smart, well designed, or the tiniest bit fun. It took me an hour and a half to complete and not once did I feel anything less than complacent boredom as I mundanely made my way through the game hoping it would soon be over, which thankfully was a wish soon answered.
Publicada: 25 Agosto
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11 de 13 pessoas (85%) acharam esta análise útil
2.5 hrs em registo
Game by russian developer "Milf 2000"

Pathetic name promises you something recreational, philosophical indie-experience.
Well the game is bad-designed, second-rate product (some levels just copy other games in this genre. First level is total weak copy of first level in Tiny Bang Story) for 3-5 years old auditory.
There's nothing 'unusual" in this game, i saw same stuff thousand times.
Pathetic reproach towards game development about "MMORPG features and shaders" looks so ironic because THIS game - sucks.
Yes, its much better to play any MMORPG with shaders.
Also. it reminds Valiant Hearts OH LOL
Not recommend.

If you want to play something like this better try Tiny Bang Story Here
Publicada: 20 Outubro
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9 de 10 pessoas (90%) acharam esta análise útil
1.9 hrs em registo
This is a very short point & click game with some humorous elements. I liked the cutesy art and short Hamlet (sort of) story. Unlike many games in this genre (fixed screen with no camera movement, limited character movement, point & click with no inventory), it has three distinct features:
  1. First, there is no indication on what you can click and what you cannot. Sometimes when you click on an area nothing happens since the click may have to correspond to an event somewhere else on the screen. An example of this is having to click notes in the air, once you realize to do that.

  2. Second, the clicking (at times) requires a certain degree of timing to the point that it can be very difficult to do what it is necessary. At times, it can be frustrating given the fine degree of movement required where the actual mouse movement may be very small. At other times, it can require a fair degree of patience when you have to move the mouse very quickly and have a tiny window of time to accomplish your goal. Some of these puzzles would be much better suited for a touch interface, since they can have a whack-a-mole flavor.

  3. Third, the puzzle elements require a degree of non-linear thinking that exceeds what I consider to be average in this sort of game. Usually non-linearity comes from when you have an inventory and need to think of weird combinations of items. This game has none of that, but rather can be confounding when there is seemingly nothing to do, and you have to carefully considered what minute thing has or could change given the limited interactions presented.

That all being said, it took me a little under 2 hours to complete from beginning to end. The game gives you access to a hint if you spend more than a few minutes on a puzzle. I would say over the half the puzzles are extremely obvious and do not even take a minute to solve. There are a few that require more thought. Most of the time it is just figuring out the rules of what the puzzle entails. This game had a very 7th Guest type of feeling to me in that way.

I was only stumped once in the entire game with the old man and his fishing rod, where the visual clue it gave was not very helpful. I ended up having to refer to a walk through for this one puzzle. The thing I was missing was pretty obvious once I understood what I was doing wrong, but not to me at the time. I suspect most people would not even get stuck at this particular point in the game, since the thing to do is a fairly common requirement in other games involving fishing rods.

I may have eventually got this particular puzzle on my own, but I had reached my frustration point with that one puzzle. This rarely happens to me for point & click games, where even if I'm not making real progress I'm at least eliminating possibilities. Here there was none of that. There did not seem to be anything else I could do and no amount of random clicking was going to help. I can see for some that might be extremely frustrating where you are costing along, and wham! Suddenly you are stuck and nothing makes sense. That is definitely one of the features of this game. I would not say that makes this game bad, just challenging in a perverse way.

Regarding why I actually do recommend this game: Well for me I happen to like short games that I can play and finish within a few hours. I have a ton of games and not enough time to play them all, so having a game I can actually complete from beginning to end, getting that small sense of accomplishment is nice. There are very few point & click games that I would ever want to replay, but this might be one in say 10 years where I forgot all the solutions to the puzzles, since it was fun having to think in odd ways to solve the puzzles.

I know that there are some that dislike this game because they claim the puzzles are "totally illogical". I disagree. All the puzzles have a logical solution, provided you think in a non-linear out-of-the-box fashion. Several of the puzzles are making fun of other point & click games. The puzzle where you having to enter the password given the abbreviations of the elements is a prime example. This reminded me very much of the can puzzle in 7th Guest, but unlike that puzzle which was ridiculous in how long it could take to solve, this one was much easier once you stopped to think what the answer must be.

Overall I would say that a lot of clever thought went into making this game. For the few hours of game play you get out of this game, I would say that it is an enjoyable experience for those well versed in point & click type puzzle logic.
Publicada: 22 Setembro
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4 de 5 pessoas (80%) acharam esta análise útil
0.9 hrs em registo
passed it, very nice but short, cool game i hope they make the 2nd game :D
Publicada: 12 Outubro
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6 de 9 pessoas (67%) acharam esta análise útil
1.5 hrs em registo
Other than being extremely short (each of those '25 levels' is a single puzzle), the puzzles in this game often involve pixel hunting and/or simply waiting around for extended periods of time. Puzzles in this game are also pretty easy and any challenge tends to come from easily-missed clickable hotspots, from the game expecting the player to sit around and wait for something to happen with little to no indication, or from mandatory guess-and-test portions. While the game looks decent enough aesthetically, each level really is a single screen, meaning nearly half the game can already be seen in the screenshots on this very page.

Quality can certainly trump quantity and a well-made game can certainly be worth paying for even if it's short. This is most definitely not one of those games and I can't think of any reason to recommend this game to anyone other than as a joke.
Publicada: 25 Junho
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0 de 2 pessoas (0%) acharam esta análise útil
1.6 hrs em registo
Este é um daqueles jogos que se ama e odeia ao mesmo tempo. Infelizmente, a maior parte das vezes, o ódio é superior ao amor.
É essencialmente um jogo de puzzles e eu gosto de jogos de puzzles, a história é original, interessante e está apresentada de forma bastante agradável. Infelizmente, a grande maioria dos puzzles, são simplesmente demasiado maus. Na maior parte, não existe qualquer lógica na sua resolução. Alguns, dependem somente de reflexos rápidos ao acaso, outros, resolvem-se por tentativa erro e poucos são os que fazem realmente pensar e nos quais, existe verdadeiramente algum sentido. Esses poucos, são realmente bons e garantem bastante satisfação, mas, infelizmente, são tão poucos, que não são, para mim, suficientes para justificar a compra do jogo. Finalmente, a história, apesar de engraçada e original, tem o defeito de ser contada de uma forma excessivamente infantil, o que tendo em conta, a dificuldade absurda de alguns "puzzles", em que para os resolver temos de ser super rápidos com o rato, a carregar em objectos minusculos que se movem de forma extremamente rápida pelo ecrâ, me deixa a pensar se existe sequer um público alvo para o qual o jogo tenha sido pensado. Infelizmente, acho que não.
Portanto, apesar da boa história, arte e um dois puzzles muito bons, os factores positivos são escassos para recomendar este jogo. Apenas recomendaria que o jogassem, se fosse completamente gratuito, ou viesse num bundle com outros jogos que o mereçam.
Publicada: 23 Fevereiro
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