Hamlet or the Last Game without MMORPG Features, Shaders ...
La original aventura gráfica basada en el retorcido Hamlet de William Shakespeare.
Análisis de usuarios: Variados (150 análisis)
Fecha de lanzamiento: 22 de Oct, 2012
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“This is a creative little point-and-click adventure. It's short, but I thoroughly enjoyed it as long as it lasted.”
7.5/10 – IGN

“Vying for the longest and most irreverent game title of all-time, this quirky point-and-click puzzle-adventure comes to us from Russia. It blends the spirit of Zak & Wiki with a wonderfully implausible re-imagining of the classic Shakespeare play for added nonsense.”
7/10 – Eurogamer

Acerca de este juego

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement es la original aventura gráfica point-and-click basada en el retorcido Hamlet de William Shakespeare. Resuelve rompecabezas de lógica y lucha contra monstruos para descubrir secretos, castigar a todos los villanos y rescatar a la princesa.

Características principales

  • En la mejor tradición de las aventuras gráficas clásicas
  • El primer juego indie del mundo basado en el Hamlet de Shakespeare
  • 25 niveles
  • Combates contra jefes
  • Rompecabezas de lógica
  • No hay inventario

Requisitos del sistema

    • SO: Windows XP / Vista / 7
    • Procesador: 1 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: 128 MB de VRAM
    • DirectX®: 9.0
    • Disco Duro: 100 MB de espacio libre
    • Adicional: Monitor con una resolución de 1024x768 o superior
Análisis útiles de usuarios
A 30 de 37 personas (81%) les ha sido útil este análisis
1.5 h registradas
Hamlet (or “the Last Game without MMORPG Features, Shaders and Product Placement”, which is likely one of the worst video game titles ever conceived), is a point in click adventure game loosely inspired by Shakespeare's classic play of the same name. Its goal is clearly to lend a more comedic angle to the tragedy, but the result is something that comes off as both underbaked, and exceedingly dumb.

Aside from a few characters sharing names from the original Hamlet, and a few key parallel plot points, Hamlet the game is basically an entirely different, less involved story that on the whole is rather irrelevant and constrained to a few brief between act cutscenes.

The rest of the game is a pure single screen adventure game, by which I mean every puzzle is contained within the one screen of the game it takes place on with no collecting of objects or backtracking of any sort. This isn’t an awful way to construct your puzzles as it makes it impossible to get lost or overwhelmed by having everything right in front of you at all times, but it also creates a very constricting spectrum of the sorts of puzzles you can create. Or at least that’s the case with Hamlet, whose puzzles range from tedious obscurity, frustrating clicking exercises, or downright stupidity. They aren’t challenging in any clever way, and mearily stand as obstacles between you and the next screen.

And this is Hamlet’s ultimate issue: nothing in the game is smart, well designed, or the tiniest bit fun. It took me an hour and a half to complete and not once did I feel anything less than complacent boredom as I mundanely made my way through the game hoping it would soon be over, which thankfully was a wish soon answered.
Publicado: 25 de Agosto
¿Te ha sido útil este análisis? No
A 8 de 8 personas (100%) les ha sido útil este análisis
1.9 h registradas
This is a very short point & click game with some humorous elements. I liked the cutesy art and short Hamlet (sort of) story. Unlike many games in this genre (fixed screen with no camera movement, limited character movement, point & click with no inventory), it has three distinct features:
  1. First, there is no indication on what you can click and what you cannot. Sometimes when you click on an area nothing happens since the click may have to correspond to an event somewhere else on the screen. An example of this is having to click notes in the air, once you realize to do that.

  2. Second, the clicking (at times) requires a certain degree of timing to the point that it can be very difficult to do what it is necessary. At times, it can be frustrating given the fine degree of movement required where the actual mouse movement may be very small. At other times, it can require a fair degree of patience when you have to move the mouse very quickly and have a tiny window of time to accomplish your goal. Some of these puzzles would be much better suited for a touch interface, since they can have a whack-a-mole flavor.

  3. Third, the puzzle elements require a degree of non-linear thinking that exceeds what I consider to be average in this sort of game. Usually non-linearity comes from when you have an inventory and need to think of weird combinations of items. This game has none of that, but rather can be confounding when there is seemingly nothing to do, and you have to carefully considered what minute thing has or could change given the limited interactions presented.

That all being said, it took me a little under 2 hours to complete from beginning to end. The game gives you access to a hint if you spend more than a few minutes on a puzzle. I would say over the half the puzzles are extremely obvious and do not even take a minute to solve. There are a few that require more thought. Most of the time it is just figuring out the rules of what the puzzle entails. This game had a very 7th Guest type of feeling to me in that way.

I was only stumped once in the entire game with the old man and his fishing rod, where the visual clue it gave was not very helpful. I ended up having to refer to a walk through for this one puzzle. The thing I was missing was pretty obvious once I understood what I was doing wrong, but not to me at the time. I suspect most people would not even get stuck at this particular point in the game, since the thing to do is a fairly common requirement in other games involving fishing rods.

I may have eventually got this particular puzzle on my own, but I had reached my frustration point with that one puzzle. This rarely happens to me for point & click games, where even if I'm not making real progress I'm at least eliminating possibilities. Here there was none of that. There did not seem to be anything else I could do and no amount of random clicking was going to help. I can see for some that might be extremely frustrating where you are costing along, and wham! Suddenly you are stuck and nothing makes sense. That is definitely one of the features of this game. I would not say that makes this game bad, just challenging in a perverse way.

Regarding why I actually do recommend this game: Well for me I happen to like short games that I can play and finish within a few hours. I have a ton of games and not enough time to play them all, so having a game I can actually complete from beginning to end, getting that small sense of accomplishment is nice. There are very few point & click games that I would ever want to replay, but this might be one in say 10 years where I forgot all the solutions to the puzzles, since it was fun having to think in odd ways to solve the puzzles.

I know that there are some that dislike this game because they claim the puzzles are "totally illogical". I disagree. All the puzzles have a logical solution, provided you think in a non-linear out-of-the-box fashion. Several of the puzzles are making fun of other point & click games. The puzzle where you having to enter the password given the abbreviations of the elements is a prime example. This reminded me very much of the can puzzle in 7th Guest, but unlike that puzzle which was ridiculous in how long it could take to solve, this one was much easier once you stopped to think what the answer must be.

Overall I would say that a lot of clever thought went into making this game. For the few hours of game play you get out of this game, I would say that it is an enjoyable experience for those well versed in point & click type puzzle logic.
Publicado: 22 de Septiembre
¿Te ha sido útil este análisis? No
A 5 de 8 personas (63%) les ha sido útil este análisis
1.5 h registradas
Other than being extremely short (each of those '25 levels' is a single puzzle), the puzzles in this game often involve pixel hunting and/or simply waiting around for extended periods of time. Puzzles in this game are also pretty easy and any challenge tends to come from easily-missed clickable hotspots, from the game expecting the player to sit around and wait for something to happen with little to no indication, or from mandatory guess-and-test portions. While the game looks decent enough aesthetically, each level really is a single screen, meaning nearly half the game can already be seen in the screenshots on this very page.

Quality can certainly trump quantity and a well-made game can certainly be worth paying for even if it's short. This is most definitely not one of those games and I can't think of any reason to recommend this game to anyone other than as a joke.
Publicado: 25 de Junio
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
1.3 h registradas
Not bad for a dollar... only took about an hour and a half to puzzle through, though. Some puzzles are based on hand-eye coordination, and I found that frustrating.
Publicado: 28 de Septiembre
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
1.5 h registradas
I liked the artstyle. I thought the story was cute and its soundtrack complemented it well. I didn't like that some of the actions had to be done again and again and that the thought bubbles couldn't be cancelled. It makes it easy for one to get bored while playing the game since it required an ample amount of patience. The game was a bit short though, but it isn't that expensive and I bought it while it was on sale, so I guess it was worth what I paid for it. Although it was a short game, it was fun while it lasted.
Publicado: 1 de Octubre
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
3.5 h registradas
un juego corto.
Publicado: 5 de Febrero
¿Te ha sido útil este análisis? No