Fireplace simulator 2013 is more than just a sandbox game. The base storyline is in a world full of what seem to be orphans, the planet is getting colder, and to keep warm the “Tomorrow Corporation” (Also the name of the developers) make an entertainment fireplace for all the boys and girls. The story continues as you play more into the game.
The base gameplay is clicking to create fire, and buying this from a catalogue to burn them. Unfortunately, you have to wait real time in order for the toys or electronics or whatever to arrive. This mechanic in the game is a massive downside, because some items in the later catalogues take a full 2 minutes. I see that the Dev’s wanted to make the game last longer but it's an annoying amount of time. Not long enough to alt tab and do something else, but long enough for the player to be annoyed. This time can be finished but using stamps, which can be collected by burning certain combos of objects. The list and what items required are online so this can be figured out easily. The gold coins you use to buy the objects to burn, are earned by, you guessed it, burning things. Its almost impossible to go broke in this game, with profiting from burning most things, and random spiders coming down and providing $ from their burnt corpses.
Burning combos, at first, seem to be the only objective. After a little bit of time someone in the next room sends you a letter, befriending you. Her and “The weatherman” start to produce a legitimate storyline, making the game more appealing, drawing the player to play more. After grinding out the combos the player is handed a combo that is very easy to do, implying said player has a good memory. After that combo is completed a whole new world and story is added to the mix. The story is added in gradually but soon becomes the full focus. Its not only a well told story, but it's also a grasping one.
The graphics of the game fit the game alright, but the music in-game make the world around you feel so much darker and lonely, suiting the game perfectly.
Little inferno does some things right.
The sound and music is amazing
The story is one of the best i have ever seen out of an indie game
The combos, are witty and require some thinking, making it more immersive
The fireplace looks good, and get to annoying to look at
The objects you burn are rather comical
The ability to toss burning objects around your fireplace is good fun.
Little inferno does some things wrong too.
The lack of achievements and playing cards make the game a time killer, lowering their audience
The story although great, is slow to get started.
The repetitive nature could leave some players bored after an hour or two
The combos are both hard and easy at the same time, depending on the player’s skill
The combos are really easy to look up shortening the game time and lowering the fun
Little inferno, although a compelling story and a good time killer, isn't really worth the $10.99(CAD). With the lack of achievements and playing cards, it seems almost like a narrative interactive book, then a game. The price aside, i think people who love a great story, or even just wanting a few hours to go buy, should pick up this game. If it's ever on sale, get it. This is the weatherman, signing off. We’re all going to be okay.