Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
User reviews: Very Positive (24,707 reviews)
Release Date: Oct 16, 2012

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Includes 2 items: Chivalry: Deadliest Warrior, Chivalry: Medieval Warfare


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"Ever wanted to get that first-person perspective on face-stabbing an archer or smashing someone's head off? Then this is your game! (Built on UE3)."

Recent updates View all (93)

May 1

Chivalry: Medieval Warfare Patch 37 (Chivalry vs. Depth)

Prepare to don your pigskin wetsuits, fair squires and maids! This update we’ve teamed up with the Depth team to bring you exclusive shark-themed content in Chivalry: Medieval Warfare.

Watch the video here!

Owners of Depth will unlock the following items:

  • Great Bite, a Vanguard helmet with open/closed variants
  • Deepfang, a replacement for the Morningstar

Both Depth and Chivalry: Medieval Warfare will be available for 50% off on Steam from May 1 - 4. Two Chivalry-themed medieval weapons will also appear in Depth: the Thrusting Spear bangstick and Thrusting Dagger, along with the new map Hillside (originally from Chivalry).


  • Drunken Bazaar
    • fixed invisible walls outside final top floor mason spawns.
  • Stoneshill
    • fixed lightshafts colliding with weapons in the barracks.
  • Citadel
    • fixed positioning of burning oil splashes.
      removed BSP cube
  • Cove
    • LTS: repositioned all spawns so they are no longer protected, also increased spawns to 16 per team. Rebuilt lighting.
    • fixed floatylegs and weapon/decal collision on water. Fixed bad collision around torches inside cathedral.
  • Castleassault
    • fix to potential bug where you potentially can't hit the gates from certain angles due to overlapping collision

50 comments Read more

April 28

Chivalry Community Brabble

Kickboxing, DJs, Kanye and more in the all-new Chivalry community blog.

4 comments Read more


"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
90/100 - Ausgamers

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

Custom Maps and Modding Support!

Full Controller Support!

Just Updated

About This Game

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

Key Features:

  • Deep melee combat system provides players with a huge range of responsive combat options
  • Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
  • Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
  • Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
  • Vast, lush environments that transport the player to a gritty and immersive medieval world.
  • Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
    • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller
    Minimum recommended:
    • OS: OS X 10.9.5
    • Processor: Intel Core i7, 2.5 GHz
    • GPU: Nvidia Geforce 750M
    • Memory: 4 GB RAM
    • Hard Drive: 7 GB HD space
    • OS: Steam OS. (However, other distros with Steam installed should run the game just fine.)
    • Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
    • Hard Drive: 7 GB HD space
    • Other Requirements: Steam client + runtime environment
Helpful customer reviews
329 of 405 people (81%) found this review helpful
5 people found this review funny
456.5 hrs on record
Posted: December 21, 2014
Reviewing Chivalry will not be an easy task, so make yourself comfortable while I attempt to give as legible a testimony as possible. I warn you that this is going to be a long read.

Chivalry as a standalone product was released in September 2012, five years after its' initial debut. It had been known beforehand as "Age of Chivalry" - one of many Half Life 2 mods. Being officially accepted into the Steam market must have been an incredible experience for the developers, which really shows in the early builds of the game. The tutorial is one of the only things that remain untouched since the release, and I could really feel the enthusiasm. It's easily one of the best tutorials I've ever seen. The voice acting is phenomenal and the early maps look & play perfectly. The level of immersion was unreal, and I've yet to see anyone come close. I'd go as far as saying that the first few weeks one of the best experiences in my entire gaming career. Everyone was amazed at the fact that the combat system played so well, and that it actually worked in an online environment with up to 32 players. The developers' enthusiasm carried on to make a few important patches, as well as new weapons. Unfortunately, however, all good things must come to an end.

At some point, Torn Banner decided to completely redo the hitbox system, into what is now known as the "bubble". They decided to fix something that wasn't broken - the hit detection. A crucial selling point of the game. Everyone opposed the change, everyone still hates it to this day, but the new system remains. You wouldn't think that changing cubic to spherical would make that much of a difference, but it did. Things were so bad that the developers decided to implement FAKE DISTANCE between the players, in a game that's very much about spacing. I can't help but compare this move governments subsidizing things that don't work. Fake distance, multiplied by your ping, means that if an enemy is moving away from you, you cannot hit them with fists or daggers, and short weapons are worse in general. Longer weapons are completely unaffected.

The next decision was to make the claymore (the sword in the game's logo) stronger. Everyone preferred the slower, more damaging weapons to the faster but weaker claymore. Despite being one of the longest weapons in the game, they also made it one of the fastest, while still being able to kill anyone in 4 hits. This instantly promoted it from slightly below average to a game-breaking absurdity, and votekicked on sight. I'm sure Torn Banner will patch this.

Next up: customization. A very neat idea and executed quite well. One tiny little problem - both red and blue teams can wear a black uniform, they look almost identical. Are they going to patch it?

Somewhere around this time, Vanguards (the class with the longest weapons) became glitched, because their charge attack catapulted them forwards at least three times the distance, as if they had a jetpack. These rocket Vanguards were funny at first, though they did lose their charm after a month or two. When they finally fixed the issue, it turned out that the patch broke the audio, the graphics and toggle sprint. This took another few weeks to revert back to normal.

Introduction of microtransaction hats. Great! More revenue means more patches, right?

Introduction of microtransaction weapon reskins. Guys, can you fix the claymore?

Introduction of microtransatction character reskins. Guys?

Introduction of even more hats... I think I've seen this happen before.

In the meantime, people had discovered a bunch of exploits. Instantly striking with gigantic, slow weapons, feinting without any stamina cost, shrinking their hitbox to the size of a football or just about anything you can think of that defies both physics and proper game design. Most of the community have enough decency not to use the claymore (they don't want to be votekicked), but by now they've figured out what works best. As a result, you see very few of the 40+ weapons ingame.
This was the rise of incredibly arrogant "pro" players, who are on a mission to have the highest K/D ratio possible, and throwing tantrums if they take any team damage. It is enough to google "what's the best sword" or "how to glitch through blocks", and turn Chivalry into a game of lucky hit, because no honest man can defend against that in an online environment. These players can be overwhelmed due to their lack of fundamentals, but it just isn't worth it. At this point, the fun has been completely sucked out of the game.

You may have also heard about a game called Chivalry: Deadliest Warrior. A flawless concept, and the beta was tons of fun... only it remained a beta forever. It was released as DLC for 20$ and abandoned by the devs, because they couldn't get the netcode to work.

I find myself wondering what happened to this once fantastic, once indie game studio, and how they drove a perfectly good game into the ground, as well as failing to deliver such a promising sequel.
Hopefully, Torn Banner will attempt to improve the situation, but we all know that's not going to happen. Maybe a competent modder will do all the heavy lifting for them (for free).

You may see me ingame every now and then, but it's more for sentimental value than anything else. The new maps and other content is nice, but I'd much rather have 2012 Chivalry again.
Was this review helpful? Yes No Funny
361 of 468 people (77%) found this review helpful
4 people found this review funny
44.7 hrs on record
Posted: November 28, 2014
10/10 VoteKick simulator 2014
Was this review helpful? Yes No Funny
155 of 198 people (78%) found this review helpful
3 people found this review funny
0.2 hrs on record
Posted: February 25
i dont have this game but Steam is lettimg me review it.

Was this review helpful? Yes No Funny
156 of 200 people (78%) found this review helpful
2 people found this review funny
48.0 hrs on record
Posted: November 11, 2014

This game is a class on its own. Extremely playable at all levels, superb original and resonant, fun, and... let's say that it keeps raising the technical quality and diversity consistently over two years, that's fair enough. Anyway, this is the Holy Grail of medieval competitive gaming, the only one you'll probably ever need. Unless (until?) they do a sequel, that is.

I'm proud to suck at it. Bring the Holy Hand Grenade of Antioch!
Was this review helpful? Yes No Funny
56 of 72 people (78%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: November 21, 2014
Chivalry: Medieval Warfare is brutal and hilarious in a Monty Python and the Holy Grail sort of way and I had a lot of fun playing it.

The controls and mechanics were tough to get used to but it didn't take too long before I was hacking and slashing my way to victory!

I personally think that the regular price of the game is a bit high but I definitely recommend checking it out during the free weekend and/or picking it up while it is 75% off.
Was this review helpful? Yes No Funny
222 of 345 people (64%) found this review helpful
9 people found this review funny
17.3 hrs on record
Posted: November 9, 2014
Teamkilling Simulator 2014
Was this review helpful? Yes No Funny
296 of 467 people (63%) found this review helpful
1 person found this review funny
34.5 hrs on record
Posted: November 12, 2014
I really liked this game at the start which makes it hard to vote it down. It was fun, something new and a very interesting idea. 16v16 soldiers, running into the heat of battle screaming random things and then exchanging frantic hits with the enemy only to be smacked and killed by one of your own team is hilarious sometimes. On the other hand the imbalanced gameplay and glitch exploitation make it very easy to vote down. When you start out there are level 0-15 servers which only those levels are alowed to join. It makes a somewhat even playing field because all the new and newish players are all trying to figure out which end of the stick goes in the other guy and are all swinging like crazy just to land a hit and steal a kill. I had many a laugh at how funny the game can be, however after level 15 your only choice is to join the other severs where the new aim of the game is who can exploit the most glitchiest gliches and who can do it faster than the other person exploiting their glitchiest glitch. This exploitation of some stupid game mechanics where your character almost bends backwards while swinging, hitting everything around them while being virtually unhittable became very annoying very fast. This part of the gameplay quickly sucked all the fun out of it. There is also some problems with terrible hit markers which I overlooked at the start because the game was quite fun. You thrust into someone chest but completely miss them and then someone miles away somehow headshots you with a tiny sword. The game is supposed to be unrealistic (its a game, duh) but its also supposed to be fun and after being killed reapeatably by people exploiting these glitches in the game it became a not so fun experience. So if you are buying it with some friends and just want to have a bit of a laugh with them its a good game. If you are buying it to play on the servers i definitely would not recommend this glitch... i mean game :P
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37 of 45 people (82%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: December 16, 2014
The game is nice, but not for those who live in South East Asia. Ever since I've bought the game, I've been struggling to find servers in this region, if you are an expat like me or living in this region I highly reccommend you don't buy it. The only availabe servers are in the US and the ping is too high, there are some Japanese servers and you will probably get kicked for having a ping of 100-150, there are some servers based in Singapore but they are usually empy. Think twice and save your money.
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65 of 98 people (66%) found this review helpful
3 people found this review funny
3,455.5 hrs on record
Posted: December 23, 2014
Chivalry Sucks.
Was this review helpful? Yes No Funny
26 of 31 people (84%) found this review helpful
510.1 hrs on record
Posted: January 12

I’m almost ashamed to say that I have more hours invested into Chivalry: Medieval Warfare than any other game. As far as first-person, multiplayer-only medieval games go, this is the best there is. Considering how often this goes on sale, you’d be doing yourself a disservice by not buying it.


Let’s skip straight to the gameplay, because there certainly isn’t really any story to speak of. The game is traditionally played in first person mode, although some servers allow you to switch to third person. You control movement with WASD and use the mouse to control attacks and blocks. There are three basic attacks – the horizontal swing (left mouse button), the overhead (mousewheel backwards) and the stab (mousewheel forwards). Right click functions as your parry. Each player has a health bar, which gets depleted as you get hit, and a stamina bar which drains when you attack, jump, block or feint an attack.

You play as one of four classes - the knight, vanguard, man-at-arms or archer. The knight is the tankiest of the four, having the most health but also moving the slowest. The vanguard is somewhat more nimble, at the cost of a lower health bar. Man-at-arms is a fast but fragile little thing with the ability to dodge (by double-tapping a direction, much like Unreal Tournament). Finally, there’s the archer, who can shoot arrows and is hated by everyone in the game. Each class has a distinct set of weapons to choose from, each with different amounts of damage, speed and range, allowing for a variety of playstyles.

The game offers several game modes. If you’re in the mood for an objective-based game, pick the Team Objective mode, where you and your team might be tasked with defending several catapults or even the King’s royal family. Are you in more of a cluster ♥♥♥♥ mood? Pick free-for-all. Do you fancy yourself the best melee combatant in Chivalry? Prove it in a duel server. Given the Steam Workshop integration, there are now more game modes than ever to try out.
Most importantly, regardless of what mode you play, killing an enemy in this game is ♥♥♥♥ing satisfying, especially if you’re able to take out multiple enemies by yourself in what looked like unsurmountable odds.

A warning to the new: It’s one of those games that starts off a bit difficult. Although the game does feature a tutorial, walking into a multiplayer game for the first time might feel dreadful. Experienced players will be able to exploit all your bad habits and there are times you’ll feel helpless. I admit that it’s easy to get discouraged. Despite how simple the game looks on the surface, there is some amount of skill involved, and I’d recommend you either ask a friendly player or look at some guides or tutorial videos online for a bit of help before you give up on the game.

The game is commonly criticised for lacking depth, particularly from new players. When two new players duel, you’ll often find that one player attacks and the other one defends, then the same thing happens in reverse and keeps going back and forth without anyone gaining ground. The issue is that the game contains many advanced techniques that make use of the game mechanics that aren’t really explained in the tutorial or a manual, such as dragging, look-downs, matrixing and reverse-hitting, all of which will vary the timing of your attack or counter-attack and make battles far more interesting.


The graphics are… well heck, it’s an indie game. It’s definitely not mind-blowing, but it could be far worse. One thing they did nail really well was the amount of gore in the game. Apparently, medieval warfare isn’t pretty, and people do bleed and have their limbs and head cut off, and the game manages to capture that in a somewhat comical but effective way. Whilst games like Call of Duty allow you to teabag an enemy upon killing them, Chivalry allows you to walk up to your dead opponent and chop their head clean off if you so desire. It’s wonderful.
The only other notably thing about the presentation is that the game contains some of the most comically-hilarious voiceovers ever. It definitely doesn’t take itself too seriously.

Overall impressions

Chivalry is an absolutely hilarious game that has offered me countless hours of fun. It’s also a game that gets considerably more enjoyable as you get better at the game. I’ve yet to play another game that’s made killing an enemy this damn satisfying. The numerous different game modes on offer also help to prevent the game from becoming stagnant. This is an awesome game that’s going to last you a long time if you’re willing to put the time and effort into getting better. Just don’t be discouraged when you first start out – we all started somewhere.
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36 of 49 people (73%) found this review helpful
1 person found this review funny
66.6 hrs on record
Posted: December 12, 2014
This game has by far the worst community I have ever seen in a game.
Was this review helpful? Yes No Funny
25 of 31 people (81%) found this review helpful
2 people found this review funny
28.3 hrs on record
Posted: December 8, 2014
Bloody Screaming Medieval Simulator Of Carnage.
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20 of 23 people (87%) found this review helpful
1 person found this review funny
2,246.6 hrs on record
Posted: December 22, 2014
Chivalry is love, Chivalry is life

Despite being a bit glitchy, this game is a hell of a lot of fun!
If the developers continue to support the game with content and bugfixing, which, in fact, they did, this will definitely become my all-time favourite multiplayer game.

What is Chivalry and why is it good?
Chivalry is a game comparable to Mount & Blade or War of the Roses but then again it's somewhat faster, more accessible and at the same time harder to master and more skill-rewarding. The gameplay first seems pretty simple: While you parry with the right mouse, you can combo three different strike types:

The core element of the gameplay is that these strikes can be accelerated, slowed down, comboed and shifted into various directions by moving/dragging the mouse. It could be described as "drawing your strike lines". Chivalry: Medieval Warfare calls this real-time control.
This system makes it challenging (but also rewarding) for the players to actually parry incoming strikes, because they have to move their mouse accordingly, for you are only able to parry an incoming strike by aiming your crosshair at the tip of the enemy weapon. What might sound easy or even repetitive and boring, is, for me, in reality the most thrilling sword-gameplay out there.

Update: Chivalry, in fact became my all-time favourite game, due to its accessibility, steep and rewarding learning curve

Would die for the glory of Agatha again
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29 of 40 people (73%) found this review helpful
1 person found this review funny
590.4 hrs on record
Posted: December 23, 2014
I have given this game enough of my time arleady so i will keep this short....

Game is superb but the community is like a neverending sewerpipe of aggression,hard to comprehend (its the 21st century kiddies!!!)levels of racism .

Brilliant game but the unpoliced community is a lawless cesspit of everything i try to avoid DELETE LOCAL CONTENT
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163 of 282 people (58%) found this review helpful
2 people found this review funny
210.5 hrs on record
Posted: November 20, 2014
So, my experience on Chivalry has been a rollercoaster, of good servers, bad servers and Sneaky Monkey servers. My first experience on one of these so called 'balanced' and 'limited archers' was interesting. Limited archer servers are usually beautiful oasises in the middle of a desert full of archers, however SM servers arent. When you first join you may hear the familiar mating call of the black helm n***a knight, returning from their weekly ballerina lessons. You see them slowly run over the hill, you attempt to make a hastey escape as a Man At Arms, but with their steroid driven chase mechanic they make chase, with their mauls in their hands. As you run you hear them getting closer and closer, so you turn to fight. You block as they do their familiar ballerina twirl and their maul (♥♥♥♥♥) crashes down upon your head as they try to anally penetrate you. With each crushing blow to your head, your brain becomes more and more condensed until it is a black hole, as the screen goes red you know what the knights are doing. they press X and then press 9, and you hear their oh too familiar laugh. You immediately take to the chat and say "♥♥♥♥ING STUPID MAUL SCRUBS", you immediately feel all eyes bare down upon you, and see your name in the kick box, however 10 seconds into the vote kick process you are insta-banned. You feel confused, until your friend in the skype call tells you that you have been kicked with -27166841645% voting yes, from this point forward you will always know how nobby the Sneaky Monkey admins are.

The moral of this story?
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25 of 35 people (71%) found this review helpful
1 person found this review funny
35.8 hrs on record
Posted: November 23, 2014
Love the game. Fun combat and great objective based games. But one of the worst communities on Steam I've ever seen.
If you try defending yourself against your own teammates who are trying to kill you, you'll most likely be voted out of a game. No questions asked, don't even bother explaining the situation. When one guys types "Kick so and so", it is done. Unbalanced and unfair voting system.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
633.8 hrs on record
Posted: February 4
It's almost 4AM, so naturally I thought it's the perfect time to write a better review about Chivalry, since I wrote my old one at about 50 hours of playtime. Now that I am at almost 600 hours, I think I have a better feeling of the game.

It is undoubtedly the best melee-oriented game I have played. So much so, that to me, all other games with melee now feel very shallow and weak by comparison, and I think that anyone who has put a lot of time into this game can also attest to this feeling. It sets a new standard of melee combat.

Chivalry will not appeal to everyone. It has an extremely high skill ceiling that very few players will even remotely approach (seriously like less than 1% of people who own it probably). But for those who do enjoy it, they will spend an ungodly amount of hours on getting gud.

There are four distinct classes with relatively diverse play-styles, and even though this is the case, I have mostly trudged through the last ~600 hours as a knight, and it never really got boring. You will probably find a class you like best early on, and habitually stick to it primarily. Maybe not, but most players seem to be this way.

This game has the best voice-acting ever. All of the classes on either team have a lot of character in the amusing taunts and compliments, even though they are rather generic in all other ways.

Even though the game was released over two years ago, the developers continue to update it and add content. The community is still active, even in the Australian/NZ servers, which is excellent. As you play more, you will see a lot of familiar faces. People just like you, who have sold their soul to this game. Then you will kill them.

There are some ongoing balancing issues with weapons, some bugs appear and disappear... but it's relatively minor at this point.

We don't talk about the Deadliest Warrior expansion (IT DOESN'T EXIST LALALA). Otherwise, buy this (and play it)!
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11 of 11 people (100%) found this review helpful
1,865.5 hrs on record
Posted: March 31
Pretty awesome.

You know those shows where the one skilled swordsman kills enemy after enemy, taking on three at a time and skillfully dancing between them, eventually coming out on top? You can be that person in this game. If, that is, you're willing to practice enough.

Due to the up-close-and-personal nature, dying will make you rage. You will blame anything but yourself - Lag, hacks, exploits, feints, whatever. It's okay, just xx2 (laugh command), take a break and come back tomorrow. Keep a cool head and observe why that person is killing you. Eventually you'll be able to take them down.

Parts of the community can be bad. Lots of veteran players are on a power trip and will treat you like dirt if you're a noob. On the other hand, once you get good you'll get kicked out of servers because the new players get mad at being killed over and over. The combat in chivalry seems to bring out the worst in us.

That said, there's plenty of cool people out there. If you stay cool and be nice, many people will realize how much of an ♥♥♥♥♥♥♥ they're being and apologize. The rest you can just ignore, git gud and take revenge on. I've met some good friends on chivalry who I talk to regularly.
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106 of 184 people (58%) found this review helpful
1 person found this review funny
452.4 hrs on record
Posted: November 15, 2014
A lot of fun once you get used to the crazy mechanics, but the community absolutely ruins the game. Not worth it.
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19 of 26 people (73%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: January 3
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