Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
User reviews: Very Positive (23,200 reviews)
Release Date: Oct 16, 2012

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Recommended By Curators

"Ever wanted to get that first-person perspective on face-stabbing an archer or smashing someone's head off? Then this is your game! (Built on UE3)."

Recent updates View all (89)

February 24

Mac and Linux Support!




Chivalry: Medieval Warfare Patch #35 (Mac and Linux Integration)

Brand New Features!


Chivalry is now Available on Linux and OS X!

You've all been asking for it for quite some time, and Torn Banner is happy now deliver! Chivalry can now be played on Mac and Linux machines!


Improving your head-chopping experience is important to us. While we are constantly improving the game, we rely heavily on our players to help us with bug reports. If you notice any issues or have suggestions on how to improve the game, please post on the steam forums or join in on the discussions on the official Torn Banner Forums.




Big list of Fixes!


  • Attempt at mitigating Stoneshill second objective crash
  • invite-accept crash fix; not sure whether reproducible on PC
  • don't do anything with HUD markers etc. until level has finished loading. Fix for issue where icons may not appear on some levels when loading slowly (particularly, Stoneshill)
  • don't let King try to Forward Spawn or switch to Observer (may unintentionally end objective early)
  • when a client loses connection to the host without warning (e.g., because the client's LAN cable was pulled), could call DisableSprint() every frame until it crashed
  • fix issues with throwing fire pots into lava
  • Fix non-alt direction combo feint to parry to riposte to combo issue, wherein that last combo would play Release in non-combo direction despite the riposte coming from non-combo direction as well.
  • Fix flag not being put down correctly when it was just picked up and the previous weapon is still being put down
  • kill the pot if the FX is done. The FX is pooled and if we shutdown _after_ this, we might shut down when someone else has taken that pooled object. The shutdown turns the FX off -> we might turn someone else's FX off
  • stop client pawns from spawning weather emitters on listen server host
  • stop people from using items (E) if they're throwing a throwable
  • If someone joins while a server is paused, unpause for 1 tick (unpause is necessary as part of the player joining process), immediately repause.
  • AdminTournamentMode fixed
  • Fix for server browser "Server Details" query crash
  • Fix buckler phys asset, added a sphere body to cover the boss (the player's hand was slightly sticking through the existing collision body)
  • Slightly realigned shortbow and crossbow skins due to valid complaints lodged here: http://forums.tornbanner.com/showthread.php/22911-New-crossbow-skin-annoying-problem
  • Also temujin and hound swords were slightly misaligned
  • Corrected vertex paint on some spartan foliages (used in various UGC maps)
  • Fix buckler phys asset, added a sphere body to cover the boss (the player's hand was slightly sticking through the existing collision body)
  • Stop player names getting set to "Player123" or such

Other changes

  • Loadout change volume now has a 15 second cooldown
  • Admin login events are now light red (#FF5555 ) in chat. The system PM color is now pale blue (#B2C4E1) instead of cyan (#33FFFF)
  • Added phys asset for workhammer mesh
  • Removed several instances of log spam
  • Reduced amount of data replicated or considered for replication, reducing CPU and bandwidth use for servers
  • Script optimization, reducing (game thread) CPU use for servers and clients
  • Skeletal mesh / animation rendering optimizations
  • DetailMode affects more Pawn effects. Decap distance repurposed as "high detail distance"; this distance is further on High Detail than Medium Detail, etc.
    • don't do blood masks at all in Low detail, or beyond high detail distance - 1 step
    • don't do blood splatter effect unless on High or within high detail distance + 1 step
    • don't do blood decal if MaxActiveDecals setting is 0, or DetailMode is DM_Low, or DetailMode is DM_Medium and we're beyond high detail distance + 1 step
  • modified dummies (console command adddummies / admin adddummies) to constantly attack but not move. Good for parry/riposte testing.
  • Pass over all levels' sound sublevels to move as much into Client-side Kismet as possible. A few were playing ambient sounds continuously off the server, which is kind of expensive. Fixed now with no actual effect on the audible sounds.
  • Animation framerate LODding added. New video config setting to modify this. Server always plays anims at 1/5 rate unless they include root motion

***Linux server should be downloadable now!***


Make sure to join the Chivalry Steam Group for all official updates and events!
http://steamcommunity.com/games/219640

Torn Banner & Chivalry elsewhere on the internet:
Chivalry Facebook
Torn Banner Facebook
Torn Banner Twitter

65 comments Read more

January 23

Chivalry: Medieval Warfare Patch 34 Hotfix

Greetings,
As pointed out by a few players, there was an issue introduced with the last patch, notably the speed of feinting during a combo. This patch brings the gameplay back to the way it was Pre-UGC patch. We also went ahead and fixed a few more issues.

Patch 34 Hotfix
  • Combo feint time restored to Pre-Patch 34 numbers
  • MOTD works in Duel and TO2
  • "Locked" message in Customization always shows the message for the current tab for less confusion
  • ?modname= works in the server maplist now, allowing servers to switch between mods
  • When running a mod, normal configs are used for non-modded classes
  • MAA "super jump" should no longer be possible.

29 comments Read more

Reviews

"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
90/100 - Ausgamers

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

Custom Maps and Modding Support!

Full Controller Support!

Just Updated









About This Game

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

Key Features:


  • Deep melee combat system provides players with a huge range of responsive combat options
  • Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
  • Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
  • Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
  • Vast, lush environments that transport the player to a gritty and immersive medieval world.
  • Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
    • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller
    Minimum recommended:
    • OS: OS X 10.9.5
    • Processor: Intel Core i7, 2.5 GHz
    • GPU: Nvidia Geforce 750M
    • Memory: 4 GB RAM
    • Hard Drive: 7 GB HD space
    Minimum:
    • OS: Steam OS. (However, other distros with Steam installed should run the game just fine.)
    • Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
    • Hard Drive: 7 GB HD space
    • Other Requirements: Steam client + runtime environment
Helpful customer reviews
941 of 1,022 people (92%) found this review helpful
2 people found this review funny
480.5 hrs on record
Posted: November 2, 2014
MINI REVIEW – CHIVALRY: MEDIEVAL WARFARE

Details
Developer: Torn Banner Studios
Genre: Action
Mode: Multi-player
Release year: 2012

The Good
☺Deep melee combat mechanics allow different playstyles
☺A lot of weapons for 4 different classes
☺Nice variety of maps and gamemodes
☺Great soundtrack and silly voice acting
☺Pretty good graphics for an indie game

The Bad
☹Technical issues (false hit detections, bugs, crashes and framerate stuttering problems)
☹Less depth on ranged weapon gameplay
☹Somewhat unfair and unbalanced votekick system

Worth Noting
  • Tough for new players. One of those "easy to play, hard to master" -games. If you're going to get the game, you should be prepared to invest a lot of time and effort into this one. Even after +400 hours, I still feel like I learn something new every playtime.

  • Just a small warning, the game doesn't have the 'friendliest' community out there. I've been teamkilled and votekicked from the game many times without any good reason. Try to play nice and fair, apologize for your accidental teamkills, otherwise ignore the chat firefights and you should be doing fine.

  • I highly recommend having a decent internet connection, just to make sure that you will not get kicked from every server and that you would have overall the best possible multiplayer experience.

The Verdict
Personal Rating: "Worth playing"
Traditional Rating: 8/10

"If you can get past its few problems, you'll have one of the most fun multiplayer experiences out there."
Was this review helpful? Yes No Funny
453 of 492 people (92%) found this review helpful
9 people found this review funny
42.1 hrs on record
Posted: October 11, 2014
Ever wanted an FPS without guns?! No? Cease lying to thine self, knave! If so- get Chivalry: Medieval Warfare!

HOURS of fast paced, your teammate's sword-in face action with a whole variety of classes such as the slow-♥♥♥ shield guy knight in shining armor, exclusive spear user well-rounded vanguard, coward fast-moving man at arms and ANNOYING LITTLE FU archer, everyone can find a place on the battlefield!

Pros:
  • Melee battles that aren't just "mash left mouse button and maybe right click sometimes"
  • Lots of weapons to unlock that genuinely feel different from eachother.
  • Doesn't get repetitive too easily
  • Classes all have distinctive playstyles screw archers though
  • The character lines can be really funny. Also, there are lots of Shakespeare quotes. How could you pass that up?
  • Plenty of strategical variety in battle. While there are only three ways to swing (6 if you count different directions), tactics like dragging, matrixing and feinting really makes battles interesting, not to mention class mechanics like dodging and charging.

Cons:
  • Teamkilling is common, especially among lower rank servers. Taking it out would suck, though.
  • In a melee dependent game, lag is a HUGE problem. You pretty much need decent internet.
  • Learning curve can be a bit daunting.
  • THE ARCHERS ARE CUTTING US DOWN

Best teamkilling simulator on the market!
10/10, would slay archers where they stand again
Was this review helpful? Yes No Funny
979 of 1,182 people (83%) found this review helpful
5 people found this review funny
20.9 hrs on record
Posted: November 9, 2014
PLEASE DO NOT ADD ME BECAUSE OF THIS REVIEW

Great game, terrible, terrible, community. There are three... let's say 'breeds' of players:
(NOTE: These are the people I've come across in my experience, you might have seen different or a slight variation of players)

Breed 1: The Noob. They've just started playing, and are still learning the ropes. If you see them playing, it's most likely their first game. They will either be playing with friends who persuaded them to buy the game, or solo because they came across the game and thought it looked interesting.

Breed 2: The Average Player: These guys just play for fun and don't get bothered that much by TKing or losing. Most of these people just like to mess around with their friends. This is the kind of player you should be. This is, unfortunately, the least common type of player.

Breed 3: The "Pro": These guys are arrogant ♥♥♥♥♥ who think they are the best at the game because they googled "how 2 good at chivalry". They take everything dead serious. They will NEVER forgive a TK, even if it was an obvious accident. Heck, even if you accidentally hit them once, they'll start a vote to kick you off. Most of these guys play solo because "nobody else is good enough to play with them" (by that I mean nobody wants to play with them because nobody likes them.)

Unfortunately, the "pro" is the majoraty of Chivalry players. Which is a shame, because this game is great, and I really, really, want a good community along with it. Sadly, that is not the case. Please, if you buy this game, try to be what I described as an Average. Never, ever, be a "Pro". And don't get me wrong, this is an amazing game and I highly recommend it.
Was this review helpful? Yes No Funny
233 of 280 people (83%) found this review helpful
3 people found this review funny
33.0 hrs on record
Posted: October 30, 2014
This Review
(TL;DR at bottom)
So, I'm beginning this review to help potential buyers decide whether they want this game. This review will track my progress as I log more and more hours into the game as it stands (as per this edit) I'm at 23 hours, that's just under one full day of gaming. At the end of this review, I'll try to break down pro's and con's of the game and look a little more in-depth at what the game has to offer.

Level 1
Starting the game, you'll notice the lack of single-player options - and right you are. This game is based around purely multiplayer midieval combat. So lets start our first game. Picking a server is easy at a lower level, those highlighted in green are low-rank servers, that means players level 0 to 15. These servers generally have a high population, and cycle through the game modes.
When you (or I, in this case) pick a server, you'll be able to see the current gamemode as well as current/limit players. I started with a low-pop Team Deathmatch game with 16 total players. When I hopped into the game, it was about halfway through, and as the teams were even, I got to pick a side (Agatha Knights or Mason Order). Now, these teams don't really matter all that much later on, no one will shun you for picking one over the other, but in my case I chose the Mason Order (Favorite color is Red). From there, there are four different classes.
Classes
  • Archer - Light, ranged troops. Beginner weapons are Longbow, Dagger, Crossbow, and Javelin (with optional sheild)
  • Man at Arms - Light, fast troops with low armor. Beginner weapons are Sword, Axe, Mace, and Quarter Staff. (Can also dodge)
  • Vanguard - Heavy armored troops with increadable damage and reach, beginner weapons are Greatsword, Poleaxe, Spear, and Hammer. (Can perform a charge attack)
  • Knight - Tank character with increadable armor, but slow moving. Beginner weapons are ♥♥♥♥♥♥♥ sword, Greataxe, Hammer, and Flail.

So I hopped in as an archer, and immediately regretted my decision. Team deathmatch is almost squadbased, with groups of 3 or 4 charging at once, and everyone seems to have a general hatred towards archers. So, I died. A lot. Eventually I switched to a Man at Arms with the beginner shortsword. The speed was amazing, and I managed my first kill before dying. The game appeared ruthless to me, with wave after wave of enemies ready to stab me in the back - or throw something into my lower-♥♥♥♥ area. But it was fun, decapitating the few I could. By the end game, I had 5 kills and 13 deaths - but the five I killed were well worth it.

Levels 1-15

Game after game, I was killed. Repetitavely. But, I got better. Learned how to be more aware of my situation. Learned the different swings, and when to block/kick. By the time I was level ten, I could hold my own - and had even won a few 1v4 fights. My friends then got the game on sale - and let me tell you, when your friends are playing, the fun increases exponentially. Between level ten and fifteen I had my best games, including my very best being 43 kills and 3 deaths (Holy ♥♥♥♥). And the best part, I was progressing. I unlocked equipment, weapons. I learned when to use specific classes. I memorized the maps and knew my strategy. I went from absolutely terrible to a force to be reckoned with.

Levels 15 and on
I just reached level 16. But it's far from over. I have many more weapons I want to unlock, and many more kills I wish to obtain. I do like this game, a lot. Even the deadliest warrior portion - though it is significantly more buggy.

Pros and Cons
Cons
  • Price - At $21.99 CAD, the price is a little steep. I'm glad my buddies got it on sale for $8.00
  • Hit boxes - They are getting better, but they're not great. Sometimes you get clipped for seemingly no reason at all.
  • Game stuttering - even surpassing the recommended requirements by a mile, I still get stuttering.
Pros
  • Hours of Fun - The game is awesome. A great community and many different playstyles
  • Visuals - It's very pretty to look at, and ALMOST feels like real battle
  • Gamemodes - Versitile game modes, including TDM, FFA, Team objective, and Duel

General Ratings

Visuals - 8/10
Combat - 6/10
Control Response - 8/10
Community - 8/10
Gameplay - 9/10
Was this review helpful? Yes No Funny
153 of 182 people (84%) found this review helpful
2 people found this review funny
443.4 hrs on record
Posted: December 21, 2014
Reviewing Chivalry will not be an easy task, so make yourself comfortable while I attempt to give as legible a testimony as possible. I warn you that this is going to be a long read.

Chivalry as a standalone product was released in September 2012, five years after its' initial debut. It had been known beforehand as "Age of Chivalry" - one of many Half Life 2 mods. Being officially accepted into the Steam market must have been an incredible experience for the developers, which really shows in the early builds of the game. The tutorial is one of the only things that remain untouched since the release, and I could really feel the enthusiasm. It's easily one of the best tutorials I've ever seen. The voice acting is phenomenal and the early maps look & play perfectly. The level of immersion was unreal, and I've yet to see anyone come close. I'd go as far as saying that the first few weeks one of the best experiences in my entire gaming career. Everyone was amazed at the fact that the combat system played so well, and that it actually worked in an online environment with up to 32 players. The developers' enthusiasm carried on to make a few important patches, as well as new weapons. Unfortunately, however, all good things must come to an end.

At some point, Torn Banner decided to completely redo the hitbox system, into what is now known as the "bubble". They decided to fix something that wasn't broken - the hit detection. A crucial selling point of the game. Everyone opposed the change, everyone still hates it to this day, but the new system remains. You wouldn't think that changing cubic to spherical would make that much of a difference, but it did. Things were so bad that the developers decided to implement FAKE DISTANCE between the players, in a game that's very much about spacing. I can't help but compare this move governments subsidizing things that don't work. Fake distance, multiplied by your ping, means that if an enemy is moving away from you, you cannot hit them with fists or daggers, and short weapons are worse in general. Longer weapons are completely unaffected.

The next decision was to make the claymore (the sword in the game's logo) stronger. Everyone preferred the slower, more damaging weapons to the faster but weaker claymore. Despite being one of the longest weapons in the game, they also made it one of the fastest, while still being able to kill anyone in 4 hits. This instantly promoted it from slightly below average to a game-breaking absurdity, and votekicked on sight. I'm sure Torn Banner will patch this.

Next up: customization. A very neat idea and executed quite well. One tiny little problem - both red and blue teams can wear a black uniform, they look almost identical. Are they going to patch it?

Somewhere around this time, Vanguards (the class with the longest weapons) became glitched, because their charge attack catapulted them forwards at least three times the distance, as if they had a jetpack. These rocket Vanguards were funny at first, though they did lose their charm after a month or two. When they finally fixed the issue, it turned out that the patch broke the audio, the graphics and toggle sprint. This took another few weeks to revert back to normal.

Introduction of microtransaction hats. Great! More revenue means more patches, right?

Introduction of microtransaction weapon reskins. Guys, can you fix the claymore?

Introduction of microtransatction character reskins. Guys?

Introduction of even more hats... I think I've seen this happen before.


In the meantime, people had discovered a bunch of exploits. Instantly striking with gigantic, slow weapons, feinting without any stamina cost, shrinking their hitbox to the size of a football or just about anything you can think of that defies both physics and proper game design. Most of the community have enough decency not to use the claymore (they don't want to be votekicked), but by now they've figured out what works best. As a result, you see very few of the 40+ weapons ingame.
This was the rise of incredibly arrogant "pro" players, who are on a mission to have the highest K/D ratio possible, and throwing tantrums if they take any team damage. It is enough to google "what's the best sword" or "how to glitch through blocks", and turn Chivalry into a game of lucky hit, because no honest man can defend against that in an online environment. These players can be overwhelmed due to their lack of fundamentals, but it just isn't worth it. At this point, the fun has been completely sucked out of the game.

You may have also heard about a game called Chivalry: Deadliest Warrior. A flawless concept, and the beta was tons of fun... only it remained a beta forever. It was released as DLC for 20$ and abandoned by the devs, because they couldn't get the netcode to work.


I find myself wondering what happened to this once fantastic, once indie game studio, and how they drove a perfectly good game into the ground, as well as failing to deliver such a promising sequel.
Hopefully, Torn Banner will attempt to improve the situation, but we all know that's not going to happen. Maybe a competent modder will do all the heavy lifting for them (for free).

You may see me ingame every now and then, but it's more for sentimental value than anything else. The new maps and other content is nice, but I'd much rather have 2012 Chivalry again.
Was this review helpful? Yes No Funny
628 of 842 people (75%) found this review helpful
11 people found this review funny
4.4 hrs on record
Posted: October 29, 2014
I shot my friend in the balls with a crossbow.
Was this review helpful? Yes No Funny
287 of 371 people (77%) found this review helpful
11 people found this review funny
32.2 hrs on record
Posted: November 28, 2014
10/10 VoteKick simulator 2014
Was this review helpful? Yes No Funny
278 of 375 people (74%) found this review helpful
5 people found this review funny
47.6 hrs on record
Posted: October 16, 2014
You can punch someones head until it explodes 10/10
Was this review helpful? Yes No Funny
182 of 238 people (76%) found this review helpful
1 person found this review funny
1,171.8 hrs on record
Posted: October 30, 2014
Most bloody, hair-tearing, annoying, stupid, rewarding game of its time, its brings the medieval feel to another level with slashing your foes limbs off with every move of your blade!

Enjoyable at ages 1 to 100.
Was this review helpful? Yes No Funny
142 of 180 people (79%) found this review helpful
2 people found this review funny
37.5 hrs on record
Posted: November 11, 2014
CHAAAAAARGE!!!
...
RUN AWAAAAAYY!!!

This game is a class on its own. Extremely playable at all levels, superb original and resonant, fun, and... let's say that it keeps raising the technical quality and diversity consistently over two years, that's fair enough. Anyway, this is the Holy Grail of medieval competitive gaming, the only one you'll probably ever need. Unless (until?) they do a sequel, that is.

I'm proud to suck at it. Bring the Holy Hand Grenade of Antioch!
Was this review helpful? Yes No Funny
248 of 341 people (73%) found this review helpful
2 people found this review funny
46.3 hrs on record
Posted: October 20, 2014
Just wait for the first time you get impaled because you accidently hit the battle cry button and can do nothing but throw your arms up and scream "FOR AGATHA!" while a Mason knight is coming at you. It'll be the first of many.
Was this review helpful? Yes No Funny
93 of 113 people (82%) found this review helpful
4 people found this review funny
165.8 hrs on record
Posted: October 7, 2014
I bought it for 5 euros at a Steam sale, wasnt expecting much. Just bought it because I love hack and slash games and this one seemed a bit fun. First thing you'll notice when you start playing is the amazing voice acting. Its not just amazing its hilarious as well. Everyone is screaming and it just drags you in.
Lots of people play it, there are plenty of servers and game modes.
I'd recommend it to anyone who likes hack n slash games and also wants to have a good time.
Laughing guaranteed 100%
Was this review helpful? Yes No Funny
166 of 225 people (74%) found this review helpful
1 person found this review funny
99.4 hrs on record
Posted: October 7, 2014
Just killed a teamkiller by poking his shield with a stick and due to the kickback he fell down in a ravine. He died, called me a ♥♥♥♥♥ucker. I give this game 10/10
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77 of 94 people (82%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: December 25, 2014
-
Click for Gameplay Trailer
-
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
Graphics:
+ lovingly detailed environments
+ nice effects
- partly rigid Animations (jumping)
- some weak players textures

Atmosphere:
+ with a crash staged battles
+ dynamically changing mission objectives
+ roared commands
+ action always in the background (eg naval battles)

Sound:
+ good english speakers
+ whopping hit noise
+ atmospheric background music

Balance:
+ versatile and largely fair combat system
- windmill fighting style possible
- shooters classes at a distance too weak
- no automatic balance team

Level Design:
+ catchy design
+ dynamic mission objectives
+ new map sections by team success
+ many usable items
+ partially destructible environments
- shelling out unassailable positions possible
- defenders spawn too fast

Teamwork:
+ ranking points for assists
+ achieving the goals only possible in a team
- only direct kills count for weapons ascent

Weapons & Extras:
+ many primary and secondary weapons
+ range rewards
+ interesting tools (for example, fire pots)
- endurance system is not really to advantage

Multiplayer Mode:
+ dynamic flow of battle in team missions
+ five game modes
+ rapid death matches
- unnecessarily long modes (last man standing)

Game Size:
+ four selectable classes
+ bot support for exercise fights

Multiplayer: good 5 / 6
+ multiplayer playtime around 50 hours
+ The changing mission objectives in combination with graphics and sound design allow the slaughter of Chivalry: Medieval Warfare is a real experience and also the melee a lot of fun.
- Unfortunately disturb the unfair teams or moderate Ranged Part

We plunder villages, storm castles and let crash sword on sword - nevertheless the blades need to be sharpened in some places.
Although we fight us in Chivalry in a known deathmatch and "King of the Hill" -style with up to 64 knights, but the heart of the game are the team missions, in which the two teams in the role of the attacker or defender hatch and the front line is constantly changing.

No matter where the fight just concentrated much of it will always be fought out in direct combat. For different situations, there are three types of attacks to choose from: the fast horizontal stroke, a far-reaching stitch or a massive hit. Each missed beat consumes stamina regenerates slowly - Wild keystrokes in the worst case to own helplessness. Our blade can also still tracking the momentum to make moving targets better or avoid damage to teammates.

During the melee plays similar to War of the Roses is fast and exciting, the Shooters classes seem strangely unfinished. Because their projectiles lose at intermediate distances greatly in height and fly far too slow, it's usually not a problem to defend even crossbow bolt to the shield or simply avoid. The spear thrower caught it at the hardest, because he almost nothing strikes greater distance - but also the crossbowmen and archers have been almost go into combat to score hits.

The feeling of being part of a surging battle and be able to make a contribution, namely actually the biggest selling point of Chivalry. With the Unreal 3 engine, the developers have created impressive environments ranging from a dusty arena with a ruined city in the desert, shrouded in mist palisades bulwarks to a coastal fortress can see we a naval battle of the, while the waves crashing against the rocks thunder among us.

However, the great atmosphere suffers repeatedly under the balance quirks or partly carelessly looking animations. That a multiplayer title that thrives on fair battles that teams do not automatically balance is neither timely nor bearable - by the unfair conditionsthe ratio will only worsen further because players get frustrated. In the same vein beat bugs, reset the hard-earned about the level progression to the next weapon.

A game that makes you laugh out loud, however, gets forgiven such things. This is not a pompous blockbuster, nor a long-term proposition. This is about men hitting each other with swords, and the hitting part works great. Chivalry is a simple pleasure, and a funny game indeed. Question is, are you sure your ready for war?

Score: 75 / 100
gamestar.de

Sorry for my bad english.
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Was this review helpful? Yes No Funny
58 of 67 people (87%) found this review helpful
22 people found this review funny
0.2 hrs on record
Posted: February 25
i dont have this game but Steam is lettimg me review it.

11/10
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219 of 318 people (69%) found this review helpful
8 people found this review funny
7.7 hrs on record
Posted: October 25, 2014
Best shouting simulator I've ever played. Everybody needs this in their life.

Oh and the sword stuff is kinda neat as well.
Was this review helpful? Yes No Funny
530 of 811 people (65%) found this review helpful
5 people found this review funny
475.7 hrs on record
Posted: November 3, 2014
The best helicopter simulator I've ever played
Was this review helpful? Yes No Funny
100 of 144 people (69%) found this review helpful
2 people found this review funny
53.8 hrs on record
Posted: October 14, 2014
The Gran Turismo of games featuring grown men running around a field screaming obscenities and bashing eachother with pointy sticks.

8/10.
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49 of 62 people (79%) found this review helpful
2 people found this review funny
1.8 hrs on record
Posted: November 21, 2014
Chivalry: Medieval Warfare is brutal and hilarious in a Monty Python and the Holy Grail sort of way and I had a lot of fun playing it. The controls and mechanics were tough to get used to but it didn't take too long before I was hacking and slashing my way to victory! I personally think that the regular price of the game is a bit high but I definitely recommend checking it out during the free weekend and/or picking it up while it is 75% off.
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193 of 299 people (65%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: November 9, 2014
Teamkilling Simulator 2014
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