Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
User reviews: Very Positive (21,963 reviews)
Release Date: Oct 16, 2012

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Includes 2 items: Chivalry: Deadliest Warrior, Chivalry: Medieval Warfare


Recommended By Curators

"Ever wanted to get that first-person perspective on face-stabbing an archer or smashing someone's head off? Then this is your game! (Built on UE3)."

Recent updates View all (88)

January 23

Chivalry: Medieval Warfare Patch 34 Hotfix

As pointed out by a few players, there was an issue introduced with the last patch, notably the speed of feinting during a combo. This patch brings the gameplay back to the way it was Pre-UGC patch. We also went ahead and fixed a few more issues.

Patch 34 Hotfix
  • Combo feint time restored to Pre-Patch 34 numbers
  • MOTD works in Duel and TO2
  • "Locked" message in Customization always shows the message for the current tab for less confusion
  • ?modname= works in the server maplist now, allowing servers to switch between mods
  • When running a mod, normal configs are used for non-modded classes
  • MAA "super jump" should no longer be possible.

21 comments Read more

January 20

Chivalry: Medieval Warfare Patch 34 (Polycount User Generated Content added)

Polycount contest winners items are now available for purchase in Chivalry: Medieval Warfare! Congratulations once again to our Contest winners! You now have more ways to have your creations appear in-game. Creators who have their items sold in-game will also be earning a percentage of the profits through Steam!

Newly Added items:
  • Assault Set ( Assault Helm + Assault Falchion) by Shuruboro
  • Burning Sun Set ( Sun Helm + Fist of the Burning Sun Brandistock) by Noth
  • Honor’s Guard Set ( Honor's Guard Helm + Honor’s Guard Spear) by BounchFX
  • Judgement Set ( Judgement Helm + Judgement Axe) by Arsenal
  • Crusher Helmet by Konras & Pior
  • Fallen Helmet by Alexd
  • Dark Ornate Set (Dark Ornate Helm + Ornate Messer) by Scoot_da_Poot
  • Hawkeye Set ( Hawkey Helm + Hawkeye Crossbow) by Paradox
  • Temujin’s Legacy Set ( Temujin Helm + Temujin’s Boradsword) by Hawk1701
  • Oriental Set (Oriental Helm + Oriental Broadsword) by TrevorJ & Pior
  • Horsebow by islipaway
  • The Hound Set ( Hound Helm + Hound Longsword) by NBLM
**Purchasing an item that is part of a set will unlock all set items.**

  • Code

    • HTML surface (MOTD screen, main menu news box)
      • no longer causes crashes
      • better performance
      • accepts mouse input
      • is blanked out to begin with, instead of showing garbage

    • Fixed: adminrestartmap on modded servers kicks everyone off the server and transitions to the map the server was started on
    • Prevent pawn moving, jumping in SIEGEWEAPON or DODGE states (when using a battering ram, when tipping burning oil, in mid-dodge, etc.)
    • More texture-related crash protection for the Scaleform integration
    • Fix a performance sink: Bink movie was rendering in background if you opened and then closed the escape menu. Also, stopping the movie in the FE if you leave the main menu for another screen.
    • remove uber nodes from the scaleform render target PPCs, and skip depth pre-pass (performance improvement in Customization)
    • additional messaging for the workshop uploader for some error conditions
    • Fix: riposte out of CFTP could cause windup and release to play different animations (e.g. windup would play Right-to-left slash, release would play left-to-right slash)
    • Fix: issue where inventory attachments would go bOwnerNoSee for 3p players upon own pawn death
    • Fixed some text getting cut off in the Customization screen
    • Customization screen will warn when exiting if any classes have invalid (locked) items equipped
    • Customization will be loaded from the config file with any invalid items automatically zeroed out, so even if you ignore the aforementioned warning, your customization will work and not be rejected by game servers (aside from the locked items, which will be reset to their defaults)
  • Levels

    • Belmez: Fixed areas where attacking team could bypass spawn barriers.
    • Outpost: Fixed instances where players could exploit loadout change volumes.
    • DarkForest FFA Cistern: Fixed instances where players could exploit loadout volumes from TO sublevels.
    • Server vs Client desyncs that caused players to disappear and TO items to not function properly should now be fixed.
    • Fixed some issues with the Crypts

112 comments Read more


"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
90/100 - Ausgamers

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

Custom Maps and Modding Support!

Full Controller Support!

Just Updated

About This Game

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

Key Features:

  • Deep melee combat system provides players with a huge range of responsive combat options
  • Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
  • Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
  • Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
  • Vast, lush environments that transport the player to a gritty and immersive medieval world.
  • Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
    • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller
Helpful customer reviews
730 of 799 people (91%) found this review helpful
4 people found this review funny
480.1 hrs on record
Posted: November 2, 2014

Developer: Torn Banner Studios
Genre: Action
Mode: Multi-player
Release year: 2012

The Good
☺Deep melee combat mechanics allow different playstyles
☺A lot of weapons for 4 different classes
☺Nice variety of maps and gamemodes
☺Great soundtrack and silly voice acting
☺Pretty good graphics for an indie game

The Bad
☹Technical issues (false hit detections, bugs, crashes and framerate stuttering problems)
☹Less depth on ranged weapon gameplay
☹Somewhat unfair and unbalanced votekick system

Worth Noting
  • Tough for new players. One of those "easy to play, hard to master" -games. If you're going to get the game, you should be prepared to invest a lot of time and effort into this one. Even after +400 hours, I still feel like I learn something new every playtime.

  • Just a small warning, the game doesn't have the 'friendliest' community out there. I've been teamkilled and votekicked from the game many times without any good reason. Try to play nice and fair, apologize for your accidental teamkills, otherwise ignore the chat firefights and you should be doing fine.

  • I highly recommend having a decent internet connection, just to make sure that you will not get kicked from every server and that you would have overall the best possible multiplayer experience.

The Verdict

Personal Rating: "Worth playing"
Traditional Rating: 8/10

"If you can get past its few problems, you'll have one of the most fun multiplayer experiences out there."
Was this review helpful? Yes No Funny
319 of 346 people (92%) found this review helpful
80 people found this review funny
42.1 hrs on record
Posted: October 11, 2014
Ever wanted an FPS without guns?! No? Cease lying to thine self, knave! If so- get Chivalry: Medieval Warfare!

HOURS of fast paced, your teammate's sword-in face action with a whole variety of classes such as the slow-♥♥♥ shield guy knight in shining armor, exclusive spear user well-rounded vanguard, coward fast-moving man at arms and ANNOYING LITTLE FU archer, everyone can find a place on the battlefield!

  • Melee battles that aren't just "mash left mouse button and maybe right click sometimes"
  • Lots of weapons to unlock that genuinely feel different from eachother.
  • Doesn't get repetitive too easily
  • Classes all have distinctive playstyles screw archers though
  • The character lines can be really funny. Also, there are lots of Shakespeare quotes. How could you pass that up?
  • Plenty of strategical variety in battle. While there are only three ways to swing (6 if you count different directions), tactics like dragging, matrixing and feinting really makes battles interesting, not to mention class mechanics like dodging and charging.

  • Teamkilling is common, especially among lower rank servers. Taking it out would suck, though.
  • In a melee dependent game, lag is a HUGE problem. You pretty much need decent internet.
  • Learning curve can be a bit daunting.

Best teamkilling simulator on the market!
10/10, would slay archers where they stand again
Was this review helpful? Yes No Funny
787 of 948 people (83%) found this review helpful
35 people found this review funny
20.7 hrs on record
Posted: November 9, 2014

Great game, terrible, terrible, community. There are three... let's say 'breeds' of players:
(NOTE: These are the people I've come across in my experience, you might have seen different or a slight variation of players)

Breed 1: The Noob. They've just started playing, and are still learning the ropes. If you see them playing, it's most likely their first game. They will either be playing with friends who persuaded them to buy the game, or solo because they came across the game and thought it looked interesting.

Breed 2: The Average Player: These guys just play for fun and don't get bothered that much by TKing or losing. Most of these people just like to mess around with their friends. This is the kind of player you should be. This is, unfortunately, the least common type of player.

Breed 3: The "Pro": These guys are arrogant ♥♥♥♥♥ who think they are the best at the game because they googled "how 2 good at chivalry". They take everything dead serious. They will NEVER forgive a TK, even if it was an obvious accident. Heck, even if you accidentally hit them once, they'll start a vote to kick you off. Most of these guys play solo because "nobody else is good enough to play with them" (by that I mean nobody wants to play with them because nobody likes them.)

Unfortunately, the "pro" is the majoraty of Chivalry players. Which is a shame, because this game is great, and I really, really, want a good community along with it. Sadly, that is not the case. Please, if you buy this game, try to be what I described as an Average. Never, ever, be a "Pro". And don't get me wrong, this is an amazing game and I highly recommend it.
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194 of 234 people (83%) found this review helpful
33.0 hrs on record
Posted: October 30, 2014
This Review
(TL;DR at bottom)
So, I'm beginning this review to help potential buyers decide whether they want this game. This review will track my progress as I log more and more hours into the game as it stands (as per this edit) I'm at 23 hours, that's just under one full day of gaming. At the end of this review, I'll try to break down pro's and con's of the game and look a little more in-depth at what the game has to offer.

Level 1
Starting the game, you'll notice the lack of single-player options - and right you are. This game is based around purely multiplayer midieval combat. So lets start our first game. Picking a server is easy at a lower level, those highlighted in green are low-rank servers, that means players level 0 to 15. These servers generally have a high population, and cycle through the game modes.
When you (or I, in this case) pick a server, you'll be able to see the current gamemode as well as current/limit players. I started with a low-pop Team Deathmatch game with 16 total players. When I hopped into the game, it was about halfway through, and as the teams were even, I got to pick a side (Agatha Knights or Mason Order). Now, these teams don't really matter all that much later on, no one will shun you for picking one over the other, but in my case I chose the Mason Order (Favorite color is Red). From there, there are four different classes.
  • Archer - Light, ranged troops. Beginner weapons are Longbow, Dagger, Crossbow, and Javelin (with optional sheild)
  • Man at Arms - Light, fast troops with low armor. Beginner weapons are Sword, Axe, Mace, and Quarter Staff. (Can also dodge)
  • Vanguard - Heavy armored troops with increadable damage and reach, beginner weapons are Greatsword, Poleaxe, Spear, and Hammer. (Can perform a charge attack)
  • Knight - Tank character with increadable armor, but slow moving. Beginner weapons are ♥♥♥♥♥♥♥ sword, Greataxe, Hammer, and Flail.

So I hopped in as an archer, and immediately regretted my decision. Team deathmatch is almost squadbased, with groups of 3 or 4 charging at once, and everyone seems to have a general hatred towards archers. So, I died. A lot. Eventually I switched to a Man at Arms with the beginner shortsword. The speed was amazing, and I managed my first kill before dying. The game appeared ruthless to me, with wave after wave of enemies ready to stab me in the back - or throw something into my lower-♥♥♥♥ area. But it was fun, decapitating the few I could. By the end game, I had 5 kills and 13 deaths - but the five I killed were well worth it.

Levels 1-15

Game after game, I was killed. Repetitavely. But, I got better. Learned how to be more aware of my situation. Learned the different swings, and when to block/kick. By the time I was level ten, I could hold my own - and had even won a few 1v4 fights. My friends then got the game on sale - and let me tell you, when your friends are playing, the fun increases exponentially. Between level ten and fifteen I had my best games, including my very best being 43 kills and 3 deaths (Holy ♥♥♥♥). And the best part, I was progressing. I unlocked equipment, weapons. I learned when to use specific classes. I memorized the maps and knew my strategy. I went from absolutely terrible to a force to be reckoned with.

Levels 15 and on
I just reached level 16. But it's far from over. I have many more weapons I want to unlock, and many more kills I wish to obtain. I do like this game, a lot. Even the deadliest warrior portion - though it is significantly more buggy.

Pros and Cons
  • Price - At $21.99 CAD, the price is a little steep. I'm glad my buddies got it on sale for $8.00
  • Hit boxes - They are getting better, but they're not great. Sometimes you get clipped for seemingly no reason at all.
  • Game stuttering - even surpassing the recommended requirements by a mile, I still get stuttering.
  • Hours of Fun - The game is awesome. A great community and many different playstyles
  • Visuals - It's very pretty to look at, and ALMOST feels like real battle
  • Gamemodes - Versitile game modes, including TDM, FFA, Team objective, and Duel

General Ratings

Visuals - 8/10
Combat - 6/10
Control Response - 8/10
Community - 8/10
Gameplay - 9/10
Was this review helpful? Yes No Funny
491 of 660 people (74%) found this review helpful
101 people found this review funny
4.3 hrs on record
Posted: October 29, 2014
I shot my friend in the balls with a crossbow.
Was this review helpful? Yes No Funny
175 of 227 people (77%) found this review helpful
65 people found this review funny
27.7 hrs on record
Posted: November 28, 2014
10/10 VoteKick simulator 2014
Was this review helpful? Yes No Funny
127 of 159 people (80%) found this review helpful
7 people found this review funny
36.0 hrs on record
Posted: November 11, 2014

This game is a class on its own. Extremely playable at all levels, superb original and resonant, fun, and... let's say that it keeps raising the technical quality and diversity consistently over two years, that's fair enough. Anyway, this is the Holy Grail of medieval competitive gaming, the only one you'll probably ever need. Unless (until?) they do a sequel, that is.

I'm proud to suck at it. Bring the Holy Hand Grenade of Antioch!
Was this review helpful? Yes No Funny
206 of 278 people (74%) found this review helpful
48 people found this review funny
46.1 hrs on record
Posted: October 16, 2014
You can punch someones head until it explodes 10/10
Was this review helpful? Yes No Funny
150 of 198 people (76%) found this review helpful
7 people found this review funny
1,090.3 hrs on record
Posted: October 30, 2014
Most bloody, hair-tearing, annoying, stupid, rewarding game of its time, its brings the medieval feel to another level with slashing your foes limbs off with every move of your blade!

Enjoyable at ages 1 to 100.
Was this review helpful? Yes No Funny
128 of 166 people (77%) found this review helpful
21 people found this review funny
72.4 hrs on record
Posted: October 7, 2014
Just killed a teamkiller by poking his shield with a stick and due to the kickback he fell down in a ravine. He died, called me a ♥♥♥♥♥ucker. I give this game 10/10
Was this review helpful? Yes No Funny
210 of 289 people (73%) found this review helpful
24 people found this review funny
39.4 hrs on record
Posted: October 20, 2014
Played for an hour and made top kills while being the lowest rank there, when they did finally kill me, they teabagged my corpse.
Was this review helpful? Yes No Funny
77 of 92 people (84%) found this review helpful
2 people found this review funny
165.8 hrs on record
Posted: October 7, 2014
I bought it for 5 euros at a Steam sale, wasnt expecting much. Just bought it because I love hack and slash games and this one seemed a bit fun. First thing you'll notice when you start playing is the amazing voice acting. Its not just amazing its hilarious as well. Everyone is screaming and it just drags you in.
Lots of people play it, there are plenty of servers and game modes.
I'd recommend it to anyone who likes hack n slash games and also wants to have a good time.
Laughing guaranteed 100%
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58 of 70 people (83%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: December 25, 2014
Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ lovingly detailed environments
+ nice effects
- partly rigid Animations (jumping)
- some weak players textures

+ with a crash staged battles
+ dynamically changing mission objectives
+ roared commands
+ action always in the background (eg naval battles)

+ good english speakers
+ whopping hit noise
+ atmospheric background music

+ versatile and largely fair combat system
- windmill fighting style possible
- shooters classes at a distance too weak
- no automatic balance team

Level Design:
+ catchy design
+ dynamic mission objectives
+ new map sections by team success
+ many usable items
+ partially destructible environments
- shelling out unassailable positions possible
- defenders spawn too fast

+ ranking points for assists
+ achieving the goals only possible in a team
- only direct kills count for weapons ascent

Weapons & Extras:
+ many primary and secondary weapons
+ range rewards
+ interesting tools (for example, fire pots)
- endurance system is not really to advantage

Multiplayer Mode:
+ dynamic flow of battle in team missions
+ five game modes
+ rapid death matches
- unnecessarily long modes (last man standing)

Game Size:
+ four selectable classes
+ bot support for exercise fights

Multiplayer: good 5 / 6
+ multiplayer playtime around 50 hours
+ The changing mission objectives in combination with graphics and sound design allow the slaughter of Chivalry: Medieval Warfare is a real experience and also the melee a lot of fun.
- Unfortunately disturb the unfair teams or moderate Ranged Part

We plunder villages, storm castles and let crash sword on sword - nevertheless the blades need to be sharpened in some places.
Although we fight us in Chivalry in a known deathmatch and "King of the Hill" -style with up to 64 knights, but the heart of the game are the team missions, in which the two teams in the role of the attacker or defender hatch and the front line is constantly changing.

No matter where the fight just concentrated much of it will always be fought out in direct combat. For different situations, there are three types of attacks to choose from: the fast horizontal stroke, a far-reaching stitch or a massive hit. Each missed beat consumes stamina regenerates slowly - Wild keystrokes in the worst case to own helplessness. Our blade can also still tracking the momentum to make moving targets better or avoid damage to teammates.

During the melee plays similar to War of the Roses is fast and exciting, the Shooters classes seem strangely unfinished. Because their projectiles lose at intermediate distances greatly in height and fly far too slow, it's usually not a problem to defend even crossbow bolt to the shield or simply avoid. The spear thrower caught it at the hardest, because he almost nothing strikes greater distance - but also the crossbowmen and archers have been almost go into combat to score hits.

The feeling of being part of a surging battle and be able to make a contribution, namely actually the biggest selling point of Chivalry. With the Unreal 3 engine, the developers have created impressive environments ranging from a dusty arena with a ruined city in the desert, shrouded in mist palisades bulwarks to a coastal fortress can see we a naval battle of the, while the waves crashing against the rocks thunder among us.

However, the great atmosphere suffers repeatedly under the balance quirks or partly carelessly looking animations. That a multiplayer title that thrives on fair battles that teams do not automatically balance is neither timely nor bearable - by the unfair conditionsthe ratio will only worsen further because players get frustrated. In the same vein beat bugs, reset the hard-earned about the level progression to the next weapon.

A game that makes you laugh out loud, however, gets forgiven such things. This is not a pompous blockbuster, nor a long-term proposition. This is about men hitting each other with swords, and the hitting part works great. Chivalry is a simple pleasure, and a funny game indeed. Question is, are you sure your ready for war?

Score: 75 / 100

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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Was this review helpful? Yes No Funny
474 of 736 people (64%) found this review helpful
37 people found this review funny
475.7 hrs on record
Posted: November 3, 2014
The best helicopter simulator I've ever played
Was this review helpful? Yes No Funny
178 of 267 people (67%) found this review helpful
19 people found this review funny
7.7 hrs on record
Posted: October 25, 2014
Best shouting simulator I've ever played. Everybody needs this in their life.

Oh and the sword stuff is kinda neat as well.
Was this review helpful? Yes No Funny
82 of 115 people (71%) found this review helpful
11 people found this review funny
53.6 hrs on record
Posted: October 14, 2014
The Gran Turismo of games featuring grown men running around a field screaming obscenities and bashing eachother with pointy sticks.

Was this review helpful? Yes No Funny
165 of 259 people (64%) found this review helpful
9 people found this review funny
17.3 hrs on record
Posted: November 9, 2014
Teamkilling Simulator 2014
Was this review helpful? Yes No Funny
38 of 47 people (81%) found this review helpful
1.8 hrs on record
Posted: November 21, 2014
Chivalry: Medieval Warfare is brutal and hilarious in a Monty Python and the Holy Grail sort of way and I had a lot of fun playing it. The controls and mechanics were tough to get used to but it didn't take too long before I was hacking and slashing my way to victory! I personally think that the regular price of the game is a bit high but I definitely recommend checking it out during the free weekend and/or picking it up while it is 75% off.
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208 of 342 people (61%) found this review helpful
5 people found this review funny
34.5 hrs on record
Posted: November 12, 2014
I really liked this game at the start which makes it hard to vote it down. It was fun, something new and a very interesting idea. 16v16 soldiers, running into the heat of battle screaming random things and then exchanging frantic hits with the enemy only to be smacked and killed by one of your own team is hilarious sometimes. On the other hand the imbalanced gameplay and glitch exploitation make it very easy to vote down. When you start out there are level 0-15 servers which only those levels are alowed to join. It makes a somewhat even playing field because all the new and newish players are all trying to figure out which end of the stick goes in the other guy and are all swinging like crazy just to land a hit and steal a kill. I had many a laugh at how funny the game can be, however after level 15 your only choice is to join the other severs where the new aim of the game is who can exploit the most glitchiest gliches and who can do it faster than the other person exploiting their glitchiest glitch. This exploitation of some stupid game mechanics where your character almost bends backwards while swinging, hitting everything around them while being virtually unhittable became very annoying very fast. This part of the gameplay quickly sucked all the fun out of it. There is also some problems with terrible hit markers which I overlooked at the start because the game was quite fun. You thrust into someone chest but completely miss them and then someone miles away somehow headshots you with a tiny sword. The game is supposed to be unrealistic (its a game, duh) but its also supposed to be fun and after being killed reapeatably by people exploiting these glitches in the game it became a not so fun experience. So if you are buying it with some friends and just want to have a bit of a laugh with them its a good game. If you are buying it to play on the servers i definitely would not recommend this glitch... i mean game :P
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50 of 75 people (67%) found this review helpful
1 person found this review funny
770.9 hrs on record
Posted: July 31, 2014
Look, I'm going to be real here... This game is fun to play when it works.

Torn Banner oh how you have ruined such a fun game with a lot of potential. I'm not going to lie about the old UI being good as it truly was not but, this new UI just feels so clunky and immersion breaking not to mention the fact that it doesn't even look good. I've also been having issues with random fps drops since the patch adding the new UI and I've noticed others complaining about it in the chat in done servers.

There is also still an issue with the ranking system after so long. I hit rank 31 a few days ago but for some reason that is still beyond me, I went on the next day only to find that I was a 30 with very little progression towards rank 31. There is also still an issue with unlocking weapons too. I had almost unlocked the grand mace with only 12 more kills necessary for me to unlock it only to find a few days later that I needed to get 43 more kills for whatever reason.

Kicking is also broken. I will quite often find that when I press F to kick an enemy, my foot just goes straight through them. This happens when I'm messing around with friends of in the hear of combat, kicking just doesn't work. The most annoying thing is that I still lose stamina over it too.

The lack of advanced moves in the tutorial is laughable. The most advanced move that you get is feinting. No ducking, no dodging, no dragging. They never really go into that much detail about the classes either and the AI is so useless that a new player can play through the training and stand in chance online what-so-ever.

People always complain about feinting. Why do so many people complain about feinting? Especially at high ranks where they should be so good at the game that they can defend against anything that is thrown at them. I've seen rank 50s complain about feinting; saying that it is a noob tactic. It's effective, it's part of the game's mechanics and it's a way for less experienced players to have a chance. People either take the game too seriously or are just try-hards. It doesn't have the best of communities that I've seen in a game.

Hit boxes are an issue. Players can duck under attacks, have it look like a missed attack to both players and the one who ducks still gets hit... Yes, you can be as fast on your feet as you lie but, if that sword comes two inches off of your at the end of the attack then you'll be decapitated.

Parrying is also slightly broken. Sometimes somebody will throw a swing at you and you can parry it without even seeing your opponents weapon. Other times, their attack will go straight through your parry no matter how well you time it.

Some weapons are just OP. The claymore is the prime example. If struck properly, it can one hut an archer, it's almost as fast as the MAA's broad sword and has the almost 1 + 1/3 the reach of the broadsword. If used with some advanced moves, it is as fast as a dagger. The Thrusting Dagger is another OP weapon. It's git the greatest reach, speed, and damage of all the knives. An MAA spamming attacks with it and dodging can be a tough opponent to beat. Also, how the hell can a hunting knife parry a massive, heavy maul?

No, I don't recommend this game. It's a unique one, I can't deny that but, it has so many flaws and a bad development team that just make it not worth the money. The community can either be great or the worst and there are many empty servers. There are low level servers for rank 0s to 15s which is good to get people into the game but, also creates the issue of once new players progress past that point, they are straight in with the highly advanced players who use different fighting styles and it's like starting the game all over again but with more deaths. I also always find myself playing with the same people time and time again one many servers because all of the new players are on the low ranking servers. It feels a bit segregated to be honest. For £18.99 I cannot recommend this game as it just hasn't been given the attention that it needs from the developers.

Torn Banner, you upset me.
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