I'm gonna level with you for a moment: I've never had a steak. Growing up with a vegetarian for a mother it was never on the menu, and for whatever reason I've never gone out of my way to eat one now I'm feeding myself. What I gather though is people go a little crazy for them, gophers too for that matter. So you can probably empathize with them when a group of dinosaurs show up to crash their barbecue, leaving no choice but to wage an all out war on the intruders trying to snatch up their lunch.
Go Home Dinosaurs is then the chronicle of their grand struggle, playing out in the form of a cute and colorful tower defense game. If hearing that makes you groan as you remember the dozens of other TD games already in your library, I can relate, but to its credit GHD does a pretty good job of making itself stand apart (in both good and bad ways). The most obvious of these is its charming aesthetic, full of bobblehead characters bouncing around spouting off silly one liners as they proclaim their undying love for grilled cow.
It also switches up the traditional way in which towers are selected and built, having you first choose cards for each of your towers, which come in various shapes and sizes requiring more forethought in how you plan to position them. This is cool in that it makes each stage feel like a bit of a puzzle, with the towers being the missing pieces you have to try and squeeze in correctly, but it also takes out a large amount of the strategy found in more traditional TD games. Because levels are so tightly wound, it also feels as if there is already a predesignated layout and you are simply trying to figure out what that is. This might not be readily apparent during the first few levels of the game, but pretty soon the difficulty takes a huge spike upwards and makes it almost a requirement to use a select few towers that were seemingly handpicked for a given level.
I was also disappointed with how shallow the mechanics are, with no leveling system for towers, or even the ability to remove towers after you've placed them. Being able to only place a very small number of towers and having to pick them all from the start also created more than a few frustrating moments when I completely ran out or chose more towers than I'd have any hope of placing, as it's difficult to judge any of this before you actually play a level for yourself.
All the same Go Home Dinosaurs is certainly enjoyable, largely thanks to how adorable it is. If you are looking for a deep and strategic tower defense game, you aren't going to find it here, but what you will is a bunch of ridiculous anthropomorphic gophers cracking jokes and making pop culture references as bands of dinos poor out of caves with the sort of stupid expressions you'd expect from steak obsessed reptiles. If that sounds amusing to you don't hesitate to pick the game up, but if your already shuddering at the thought of their squeaky voices I'd steer clear.