Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik.
User reviews: Mostly Positive (768 reviews) - 75% of the 768 user reviews for this game are positive.
Release Date: Apr 30, 2013

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January 11

Join the 'Deadly Tower of Monsters' Hub and win a Steam key!

Hi ACE Team fans. As we approach the release date of our latest game; 'The Deadly Tower of Monsters', on January 19th, we'd like to run a small contest so 5 lucky participants can get a free copy when the game launches.

Participating is super easy. Just follow the 'Deadly Tower Community Hub'. We'll select the winners from the pool of joined users. Winners will be announced in the game's Hub on Friday 15th.

Deadly Tower of Monsters Store Page

We're super excited to show everyone what we've been working on over the past year! Just one more week! ːsteamhappyː

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September 2, 2015

Join the ACE Team Steam group and win something!

We are opening up our official Steam group - The new central hub for reaching the community and fans of ACE games! This will be where we will be updating everyone about new developments, surprises, events and everything ACE Team related.

To celebrate this occasion, we will be giving away 10 Steam keys for any of our titles in a random lottery*.

Follow the link below and join to become a part of the ACE Team community!

ACE Team Group

*Winners will be announced on Monday September 7th.

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Just Updated

Frame-rate Challenge Mode:
Sometimes the internet leaks into games, and even Zeno Clash 2 can’t escape. In this unique challenge, surreal wireframe enemies begin spawning with increasing frequency. The enemies still require skill to beat, but the waves are only limited by one thing: the PC’s performance. Eking every last ounce of computational horsepower will be the key to surviving as long as possible in this highly unusual challenge.

Coliseum Challenge Mode:
This wave-based attack mode will push players to the limit. 50 waves of enemies will spawn, with increasing difficulty. True mastery of Zeno Clash 2’s first-person combat system of deadly combos will lead brawlers to victory, but there is some respite between rounds as players will have access to the store to buy weapons, power-ups, even allies. Unlike the game, there’s no restriction on the number of allies either, so get ready for the most intense, all-out, battle royale in all of Zenozoik.

Special Edition

The Special Edition for Zeno Clash 2 includes:

  • ‘The Art of ‘Zenozoik’ digital artbook
  • Zeno Clash 2 Original Soundtrack

About This Game

Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik. Join forces with your former foe Rimat and battle against scores of angry denizens, preventing their dastardly machinations from being realized.

Zeno Clash 2 welcomes new players to the Zeno Clash universe with a new game that will bring them into the universe and fill them in on the backstory. Returning players will delight in the connections between the new settings and the first adventure. All players will thoroughly enjoy playing a first-person brawler that provides a rarity in modern gaming: a truly unique experience.

Zeno Clash 2 has beefed up its combat engine with precision punch targeting, blocking, and high-impact hits that only make the bone-crunching, face-rattling fistcuffs more satisfying. The new "Lock-on" function gives players a wider range of control for dishing out the damage. New RPG mechanics will allow Ghat and Rimat to punch harder, defend better, and recruit more powerful allies to aid in their quest. Zeno Clash 2 now harnesses the full power of the Unreal III engine to bring the bizarre and beautiful world of Zenozoik to life. ACE Team's boundless imagination brings gamers into a universe of surreal foes, fantastic locations, and truly unique visuals that is unlike anything else you will ever play. With the newly added drop-in/drop-out co-op play, Zeno Clash 2 invites you AND a friend to dive once more into the fray!

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
    • Memory: 2GB RAM
    • Hard Disk Space: 4 GB free hard drive space
    • Video Card: ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB
    • DirectX®: 9.0c
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core i5
    • Memory: 4GB RAM
    • Hard Disk Space: 4 GB free hard drive space
    • Video Card: NVIDIA GeForce GTX 280
    • DirectX®: 9.0c
Helpful customer reviews
15 of 16 people (94%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: August 31, 2015
Released 4 years after its predecessor, Zeno Clash 2 takes place where the first game left off. FatherMother is now imprisoned and Ghat - teamed up with Rimat this time - is planning to set him free. All this is because of Golem, the mysterious creature our heroes were helped by who - to have the favour returned - decided to rule our heroes' village and establish some not exactly just laws.

The core elements remain the same: Zeno Clash is still a brawling game. But now with more fluid combat which also means it is easier this time. We feel more in control of our body and the rage meter that gradually fills helps us deliver bigger punches. Alternatively, we can initiate a fury status which allows Ghat to unleash stronger punches faster. Melee weapons and guns return and here we have some new additions.

We now have a chain which allows us to have a greater reach. Also, we have some creative weapons such as the gauntlet that is for opening gates - either the moon or the sun light can help us here. The other gauntlet allows us to link two enemies - by hitting one of them the other suffers the same damage. This is a good idea in case we have run out of skull grenades and we are facing a horde of enemies.

Overall, the more fluid fighting technique with the new combos gives us a better - and more enjoyable - brawler experience. Facing big guys is not as tedious this time as it used to be. We have more tactics up in our sleeves and the extra weapons such as the somewhat overpowered chain really allow us to have a good time.

Graphics-wise the game looks better than ever. I especially liked the golem creatures' animation and some of the vistas are gorgeous. Some of the cutscenes deliberately employ the light of the setting sun and walking along the coastline and looking at the constantly changing tides can be invigorating. The music is great and accompanies the transpiring events the same way it did 4 years ago.

The story? Still barely makes any sense. But now we can venture into the world of golem creatures and can get a few glimpses at their unique technology. More steampunk weirdness if you missed it. Did I also tell you we now have a creature with teeth in their beak? Zeno Clash 2 throws all the weird citizens of Zenozoik at us.

The campaign, interestingly, is not as linear as it used to be. We have waypoints that can take us to the desired place we need to be. Markers indicate in which direction we should go and as we now have side missions to complete we can just prioritise in the way we desire. We can also look for some collectibles - totems are especially important as they can level us up. This is a minor RPG element in the game I found unnecessary but ultimately interesting.

The challenge mode returns where round after round we can just beat up all our favourite Zenozoik friends and every penny we receive after every round counts: Do you purchase a weapon or unlock the chain? Or simply buy 4 allies who can help you survive the next round. By the way, allies: by talking to some of the citizens we are able to recruit some Zenos ourselves in the campaign - this is best if we cannot find a buddy for cooperative gameplay.

Zeno Clash 2 is great! Its large-scale fist-fights are greater and they surely involve even weirder participants. Grab it while on sale and go get into some fist-fights right away!
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12 of 13 people (92%) found this review helpful
10.9 hrs on record
Posted: September 24, 2015
Wow, what a game!

This game calls itself a surreal first person brawler but I feel thats quite an underselling.
Because of that, I came in just expecting to kill time punching weird enemies in the face but I got so much more from this, and was really nicely surprised.
Let's go over why in ( not so ) short points here:

+ The world is beautiful! This for me is the main strenght and feature of the game in fact, exploring this world and its fauna and flora is just simply awesome, every minute and every moment.
And that is also why I think the main focus of the game is exploration and storytelling. The brawling aspect in my opinion is just an extra feature, a means to progress the story by defeating your adversaries, but not the game's selling point.

+ Two kinds of collectibles giving the game more depth and content, as by finding them, they each unlock other things for you, both lore based as well as improving your character.

+ The game's lenght is just right. Without looking for all the extra things, doing sidequests and just enjoying the sights, it would still take around 6 or 7 hours which in my opinion is a very fair lenght for such a very unique game.

+ The surrealism.. The design of not only fauna and flora are great, but some of the characters in game, both hostile and neutral will just blow your mind with their looks, as they did mine.

For the sake of fairness, let's also point out things that I did not mind, but other people might:

= Some locations do not have fast travel points so you have to backtrack on foot a few times. I did not mind this because hey, given how beautiful the places are, it was kind of a bonus for me to see them again.

= The game is not really challenging. On normal, I had no trouble progressing at any time despite the fact I hate melee fighting and thus am pretty bad at it, so for anyone who always likes being challenged by their game, go for hard diff, or a no-upgrade run. ( and yes, I hate melee fighting and yet, I love this game, thats how great its exploration and story parts are )

= As partially mentioned above, the game's combat is kind of an extra thing, I for example used the same moves the whole game and it worked, not caring for any combos ( which are available though ), as well as ignoring the games skull grenades, which I find redundant as they seem pretty ineffective and overall, just, unnecesary.
The combat system is however in no way boring or even frustrating, and that is because luckily, the combat lenght is usually around 2-4 minutes, of the mandatory fights in the game.

= Partially connected to the above point, enemies respawn in locations. But, you do not have to fight them at all.
You can easily just run past them and they will never catch up to you, so it once again does not really get annoying, you just go about your business and they will eventually give up or you will just reach your goal and leave.

To sum up, this is a unique gaming experience!

If you love games that are surreal, beautiful and unique in design, have great stories, and are really fun to explore and spend time in, this game is definitely for you.
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21 of 31 people (68%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: September 7, 2015
As much as I liked the first game and was looking forward the second one, I stopped playing it after 2 hours out of frustration. I do not understand the design choices here, almost everything got worse.

ZC1 gradually introduced you to fighting moves, ZC2 presents you an overwhelming tutorial and then gives you zero hints during the real game. The fighting system in ZC1 was perfectly fluent, it seems very clunky in ZC2. Most of the interesting moves deplete your aggresivity bar, and once it is empty (very soon), you're stuck with just basic punches and the fight gets slow and tiresome. The moves in ZC2 are no longer intuitive, but are artificially created. There is needless complexity in having not just a fast and a strong punch, but you can use both for both the left and the right hand, and you need to alternate between them to achieve combos. Combos are the strongest artificial example here, you need to remember how to alternate between left and right attacks in order to achieve them. There's nothing logical in that. Also, it's very difficult to kick someone on the ground now. Simply put, it no longer feels like a real, brutal, raw, intense fight.

Introduction is also lacking in other areas, not just fighting moves. When you start the game, you find clams containing items, but you can't pick them up, and you have no idea why and what they are for. ZC1 told you that by eating fruit you regain health. In ZC2, there is no such hint, and all of those items are brownish or greyish something (I haven't recognized what they should represent), so you're left wondering. At least some tips would be nice.

The story in ZC1 was at a reasonable pace, and interesting, mostly using hints than revealing things. In ZC2 everything seems to be happening really fast and doesn't make much sense. It's like several book pages were missing between each of the cutscene. Moreover, it seems to go directly against the story in ZC1, the main character completely switched sides. Very confusing.

The open world - why?? ZC1 was very linear, but it made perfect sense, it was a freaking brawler. ZC2 seems to feature "open world" which sports large open areas interconnected by portals and loading screens. First it breaks immersion, second it leaves you running around not knowing what to do (the map is so useless!) and the annoying critters respawn every time you enter the area again. The checkpoint system is the last straw - not knowing when the game was saved last and having no ability to save manually is a disaster in an open world game with large open areas.

Technically the graphics is OK, but for some reason I liked ZC1 graphics better. Surround sound support is broken, characters voices are nearly inaudible, you have to switch to stereo in the operating system.

It's a pity, I was looking forward so much to this game.
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7 of 8 people (88%) found this review helpful
6.3 hrs on record
Posted: September 4, 2015
A solid follow up, Zeno Clash 2 does a good job taking what made Zeno Clash a worthwhile game. Some of the mysteries and questions from the first game are answered, but plenty more are left to make the player wonder. Old characters return, and new characters come in to change the status quo. If you enjoyed the first game at all, then you should pick this one up!

- More of the bizzare and surreal character and world design that we loved from the first game.
- The melee combat has been improved and refined, now with combo attacks and changes to all the weapons.
- An open world to explore, with some areas being unlockable by completing the campaign, but you can go back and visit any area a second time.
- Some RPG elements in the form of level up your characters stats.
- Co-Op! You play with an NPC fighter on your own, or you can team up with a friend and play alongside them.

The flaws of the first game are still present, including some of the voice acting and dialogue. But the gameplay and game design more than make up for any lackluster game elements.
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56 of 104 people (54%) found this review helpful
5 people found this review funny
4.3 hrs on record
Posted: October 3, 2015
Disclaimer - I do not own Zeno Clash 2, I have played the game via Steam family share.

Zeno Clash 2 is the follow up to Zeno Clash, developed by ACE Team for PC, PS3 and Xbox 360, being released in 2013. The game runs using the Unreal 3 Engine, unlike the previous game which used Valve's Source engine.

The game plays basically the same as the first; no new features have really been added, apart from the secondary weapons. The whole game focuses on hand to hand combat with a light amount of gun play. Whilst the gameplay is very much the same, it's still has an element of fun to it, which is hard to find in melee fighting games. You are able to block and dodge enemy attacks, each time you do this you gain a little bit of a boost to your special attack bar, which allows you to perform a pretty mean looking double punch right to the opponents face. The element of gun play is very basic; again like the first there is something odd with the way you control your character when equipping the gun, you can't seem to holster it and go back to punching, you just have to whack your opponents with it instead - I found that a bit strange.

Graphically, the game is a bit of an improvment over the first, but not really four years’ worth of improvement. Whether that is testament as to how good Valve's source engine is or whether it should class as a negative point towards Zeno Clash 2, you decide. The game still does look nice though. Just the right amount of lens flare being used in moments where it should. There are some really beautiful environments to feast your eyes on, and some really interesting enemies and NPCs to check out too.

For the plot, it is absolutely necessary that you have finished the first game for you to understand what is happening; it begins right where the last game left off, but this time your companion is Rimat, who was actually an opponent in the last game. The story is set around freeing Fathermother, a character again out of the first game. The story is OK, it does seem a little dull at times and feels like a little bit more action is needed to make the characters you meet along the way to have a bit more character to them, as they all seem very generic and bland.

Whilst we are on the topic of generic and bland, that brings me on nicely to the game's audio. The voice acting in this game made me physically cringe with how bad it is. Every single one of the characters sounds so awfully awkward whenever a line of text is spoken. The game certainly took a step back compared to the first here. I have to admit though, the sound effects when punching enemies are really satisfying, nothing like a hearing a good old squelch as you smash a walking shrimp in the face.

Zeno Clash 2 can be played on a few levels of difficulty; if you managed to complete the first game you should be at least playing on Medium, the easy mode will be a walk in the park. There is a nicely put together tutorial which can be done before you jump into the story, however it is completely optional, so much that it's not included in the main game, and you have to select it from the main menu. You are able to select which allies you bring into a fight with you, some are more powerful than others, and so once you work out who is the best, you won't have any problems beating many of the enemies you'll face.

I actually felt as if this was almost a bit like an open world style game, with various different zones to explore, you have a couple of options of where to go next after completing objectives. Each of the zones has its own theme and style to it and each of them has plenty of things to see in. Throughout the game you will encounter giant sea shells, these acts as the games "treasure chest" system, and in them you'll find health pots, special ability bonuses and many more different items and weapons. You'll also come across butterflies and item boxes which also add bonuses onto your character; as well as just plain talent upgrades, which let you choose how you spend the points in the regular RPG style, HP, damage etc. etc.

I was a bit disappointed when I found that I completed the whole game in almost four hours. The only saving grace for that is that Zeno Clash 2 actually has a multiplayer mode in it, meaning you could play it through once on your own then team up with a buddy for a second play through; however I have finished it single player and don't really have any urge to play it through again. The game does have a few achievements this time. And they actually work unlike the first games.

Zeno Clash 2 has a wide variety of graphically options as well as an FOV option (which you will need to set to wide or else you'll get motion sickness) which is nice to see in a PC game. However I still encountered a couple of crashes; which I couldn't for the life of me work out why it was happening. It just seemed to happen at random times; other than the crashes I was able to play the game fine. I was running it at full graphics on 4k resolution and had a steady 60 FPS all the time. Keyboard and mouse are the only viable option here; but controller is supported too.

To sum up, Zeno Clash 2 fell a little bit short of my expectations compared to the first game. The shortness of the title really doesn't help, but if you feel like you would want to connect up with a friend to play this through, you may get more mileage out of it at full price, however I cannot really recommend what is a four hour game for £10, 99, when the first game is half the price and has more than double the amount of content in.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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