Annihilate an evil penguin regime in this cinematic platform adventure game offering full solo and co-op campaigns.
Recenzje użytkowników:
W większości pozytywne (1,494) - 79% z 1,494 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 15 Paź, 2012

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Kup Rocketbirds



“Rocketbirds does everything well...”
8.5/10 – Destructoid

“Rocketbirds: Hardboiled Chicken is a blast to play. A title with a silly premise, satisfying action, plenty of content (15 solo chapters and 10 co-op) and a first rate game presentation is hard not to cluck about.”
9/10 – GamePro

“This brilliant follow on from the browser based game Rocketbirds: Revolution! Is truly one of the best side scrolling platform games I’ve played in a long time.”
– 5/5 N3rdabl3

Steam Big Picture

O tej grze

Annihilate an evil penguin regime in this cinematic platform adventure game offering full solo and co-op campaigns.

Set out on a mission to assassinate the totalitarian penguin leader as Hardboiled Chicken. Destroy enemies with a slew of weapons and illuminate the secrets to his past while uncovering the real enemies of Albatropolis. Master fowl play in the co-op campaign as a pair of Budgie commandos on a mission to save the general's daughter. Many lives will be destroyed, countless penguins will die!

Key Features

  • Complete Solo Campaign - 15 chapters, variety of weapons and puzzles

  • Complete Co-Op Campaign - 10 chapters, 6 Budgie commando characters

  • Mini-stories – Uncover the truth about the totalitarian regime and Hardboiled's mysterious past through unlockable cut-scenes and music videos.

  • Exclusive Music – Gameplay, cut-scenes and videos set to exclusive tracks from indie rock band New World Revolution

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS:Windows XP (with Service Pack 3), Windows Vista, Windows 7
    • Processor:Dual Core with 2.0 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB RAM graphics card (GF 7600 GT / Radeon X1950)
    • DirectX®:9.0oc
    • Hard Drive:At least 501 MB of free space
    • Additional:Official Microsoft XBox 360 Controllers are supported.
    • Memory:2 GB RAM
    • Graphics:512 MB graphics card (ATi HD 3870 / Nvidia GeForce 9800 GT)
    • OS: OS 10.6 Snow Leopard or later
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 256 MB with Open GL 2.1
    • Disk: 550 MB
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Libraries: glibc 2.7+ with 32 bit compatibility on 64 bit machines
    • Graphics: 256 MB with Open GL 2.1
    • Disk: 550 MB
Pomocne recenzje klientów
44 z 71 osób (62%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
10.6 godz. łącznie
Zamieszczono: 2 listopada, 2015
I'm really not the one to write negative reviews about anything, but this game sure deservers a hell of a warning. Since I know that many of you have this game (bundles/sales/free giveaways) I just want to spare you the trouble of ever starting this below-par platformer.

First I would like to start with the good things, because it's not all that bad.
Shooting is fun. Humour is OK. Political conotations are appreciated. "Brain bugs" are a decent mechanic all around.

Now with the bad.
Level design which is so tightly crammed leaving you no room for outmaneuvering your enemies - meaning the games is linear as linear gets. Really, no paths to chose whatsoever.
Puzzle sequences, which are actually not puzzle sequences at al as all you need to do is move some boxes around - going from A to B, then from B to A, then from A to B again, try to jump up a few times and flick the switch that leads to C...
Checkpoints, which will often leave you between a rock and a hard place.
Lagg in online co-op. Sometimes gamebreaking (probaly not everyone has experienced this, but we did).

Co-op was the thing I really hoped will save this game from it's mediocrity. But it didn't. Infact, co-op is probably the worse segment of Rocketbirds. Why? You see, there is a unique mechanic that is essential in co-op mode, the one featuring one player jumping on-top another mostly used for reaching high ledges.

There are two major issues with this.
The first one is that it is not optinal - you just jump next to your partner and you are automatically on-top of him, which leads to HUNDREDS of falls, fails, repeats, backtraking instances.
Second one is that there is virtually no room in those tightly squeezes corridors for this mechanic to actually work properly, leaving you with a sorrow grim on your face time and time again.
You know the game is bad when you and your partner laugh about how bad this really is.

If you allready own this game, sure, give it a try, why not. You might like it, you might actually love it for some strange reason.
If you do not own this game, you are not missing out on anything.
Even for 7,99€ (in the time of writing) you can find dozens of better and more polished platformers in steam store.
Czy ta recenzja była pomocna? Tak Nie Zabawna
12 z 14 osób (86%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
3.3 godz. łącznie
Zamieszczono: 15 stycznia
After playing through Rocketbirds and reading some reviews I feel the need to defend this game.

The biggest problem of Rocketbirds may be the way it presents itself. Most people expect a Run'n'Gun with this kind of presentation. A simple, yet satisfying chaotic shooter...but what you get is a game, which is more challenging on your mind than on your trigger finger.

But one thing after another. The first thing you'll notice is the amazing artstyle, which is depicting a cartoony approach, with some gory elemtents sprinkled throughout. The graphics are mostly very clear and easy on the eye with some additional eye-candy effects, which in most cases don't obscure the players view. Slight variations in the colorpalette throughout the game give every level a distinct feel and provide a certain variety. The big selling point for the graphics is the 3D-effect. Instead of having a flat view on the scenery, like you would expect with this style, every scene has at least some aspect to give it some depth. And it looks amazing in motion.

The soundtrack is also unique. Most of the times you won't notice the music, but in some instances, vocal tracks are played. The rock band New World Revolution provided some tracks for this game and they fit just perfectly. Sound FX are nothing particularly amazing, but they did their job.

The gameplay is where it gets really interesting. As I wrote above, this absolutly is not a Run'n'Gun. The stiff movement of your character forces the player to be really aware of the enemys movement and position. The battles are challenging but doable, if the character is in the right position and prioritizes which enemy to kill first. Rushing from screen to screen will punish the player. The enemys are attacking very quickly with very little windup time to their attacks, so caution is needed. This approach to combat is, in my book atleast, absolutely legit, if it weren't for the big battles with many enemies attacking in waves. I found no way to complete these section without dying. You will bombarded with bullets from both sides that will stunlock you. In most cases I just tanked through these battles. This is made possible by the checkpoint system, which allows the waves to be winnable. A new checkpoint is reached after every wave and if you die, you'll get resurected with full health and ammo. The checkpoint system in general makes the whole game very forgiving. If the characters health is depleted and the player has to restart from the last checkpoint, he will be where he/she died in less than a minute. This makes the whole challenge very forgiving and counters frustration.
Some light puzzles also made their way into Rocketbirds. But describing them as puzzles is an overstatement. They mostly consist of finding a certain path and evading enemies in time. Three times (or was it four) the game lives up to its name, the player gets a jetpack and leaves the planet to go dogfighting in the sky. A nice diversion, but these sections are short and few.

Another game I was constantly reminded of during my playthrough was Abes Odyssey. The carefull aproach you have to take and the stiff controls reference the early oddworld games. I wouldn't be surprised if the developers of Rocketbirds would cite Abe as an influence.

After my playthrough I was left with an experience which was perfect in lenght, it did all it wanted to do and didn't stretch itself further than it needed to be. I would recommend this game to everyone who likes Oddworld or is looking for a very unique game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 14 osób (64%) uważa, że ta recenzja jest pomocna
1.1 godz. łącznie
Zamieszczono: 22 lutego
still the good 2D Platformer shooter
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
2.2 godz. łącznie
Zamieszczono: 12 lutego
I really wasn't sold on Rocketbirds when I started playing. It was a lot of style and not a lot of substance, and I was worried the whole game was going to carry on in that vein. But as I got further in and the gameplay started deepening, I found myself more and more interested in seeing it through. It might not be a perfect platformer, but it paves over a lot of the rough spots with some unique flair.

Rocketbirds puts you in the role of the titular Hardboiled Chicken, a Stallone-esque supermerc on a mission to assassinate a sniveling, dictatorial penguin. The journey takes a number of twists and turns, through military prisons, museums, and jetpack jaunts through the clouds, all while dispensing bits of backstory in rock opera cutscenes. I'm not kidding in the least, here... the developers enlisted the musical talents of New World Revolution to provide the soundtrack, and they're used to the most at every turn. Everything in the game is set to vocalized tracks, with the cutscenes completely choreographed to the music. It gives the game a strange feel, like someone set out to make a music video and ended up with a video game instead.

Part of this feel stems from the simplistic gameplay. Rocketbirds plays like a more fluid Prince of Persia, with jumps carefully measured and having to keep your character facing the right direction. Adding guns to this formula is historically not the best idea, and indeed the gunplay in Rocketbirds is basically a race to pull the trigger first. Your shots juggle enemies and they take loads of bullets to kill for real, so each foe requires several seconds of constant attention. When enemies approach from both sides, this is a problem that requires a careful balance of shots. Enemies can also bullet-juggle you, so by the end of the game failing to service an enemy can make you dead very, very fast.

Luckily, Rocketbirds doesn't hinge its appeal on the gunplay. Combat is less a feature of each level than platforming, keycard hunting, and gimmicks. New systems get introduced almost every other level, ranging from jetpack fights to mind control. There's enough to look forward to to keep you trundling through levels, even if the core gameplay is simple and frustrating at times. There's even a pretty entertaining co-op mode and I'm not usually a big co-op guy. I won't say Rocketbirds is for everyone, but if you ever wanted to play through a 90s animated metal music video, it'll hit the right notes.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
2.8 godz. łącznie
Zamieszczono: 20 lutego

Czy ta recenzja była pomocna? Tak Nie Zabawna