Annihilate an evil penguin regime in this cinematic platform adventure game offering full solo and co-op campaigns.
Análises de usuários:
Todas:
Muito positivas (1,495 análises) - 80% das 1,495 análises de usuários deste jogo são positivas.
Data de lançamento: 15/out/2012

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Análises

“Rocketbirds does everything well...”
8.5/10 – Destructoid

“Rocketbirds: Hardboiled Chicken is a blast to play. A title with a silly premise, satisfying action, plenty of content (15 solo chapters and 10 co-op) and a first rate game presentation is hard not to cluck about.”
9/10 – GamePro

“This brilliant follow on from the browser based game Rocketbirds: Revolution! Is truly one of the best side scrolling platform games I’ve played in a long time.”
– 5/5 N3rdabl3

Steam Big Picture

Sobre este jogo

Annihilate an evil penguin regime in this cinematic platform adventure game offering full solo and co-op campaigns.

Set out on a mission to assassinate the totalitarian penguin leader as Hardboiled Chicken. Destroy enemies with a slew of weapons and illuminate the secrets to his past while uncovering the real enemies of Albatropolis. Master fowl play in the co-op campaign as a pair of Budgie commandos on a mission to save the general's daughter. Many lives will be destroyed, countless penguins will die!

Key Features

  • Complete Solo Campaign - 15 chapters, variety of weapons and puzzles

  • Complete Co-Op Campaign - 10 chapters, 6 Budgie commando characters

  • Mini-stories – Uncover the truth about the totalitarian regime and Hardboiled's mysterious past through unlockable cut-scenes and music videos.

  • Exclusive Music – Gameplay, cut-scenes and videos set to exclusive tracks from indie rock band New World Revolution

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP (with Service Pack 3), Windows Vista, Windows 7
    • Processor:Dual Core with 2.0 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB RAM graphics card (GF 7600 GT / Radeon X1950)
    • DirectX®:9.0oc
    • Hard Drive:At least 501 MB of free space
    • Additional:Official Microsoft XBox 360 Controllers are supported.
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB graphics card (ATi HD 3870 / Nvidia GeForce 9800 GT)
    Minimum:
    • OS: OS 10.6 Snow Leopard or later
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 256 MB with Open GL 2.1
    • Disk: 550 MB
    Minimum:
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Libraries: glibc 2.7+ with 32 bit compatibility on 64 bit machines
    • Graphics: 256 MB with Open GL 2.1
    • Disk: 550 MB
Análises úteis de usuários
15 de 15 pessoas (100%) acharam esta análise útil
14.3 horas registradas
Publicada: 21 de dezembro de 2015
Este jogo é uma mistura de shoter e plataformer, controles bons e jogabilidade bem equilibrada. A estória é interessante, mesmo que bem simples e clichê. Um dos maiores destaques vai pra trilha sonora (uma das melhores trilhas próprias que já ouvi em um game). Peguei em um bundle e me surpreendi muito, mais acho que não pagaria o preço cheio.
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This game is a mix of shooter and platformer, good controls and well-balanced gameplay. The story is interesting, even if very simple and cliché. One of the highlights is the soundtrack (one of the best own tracks I've ever heard in a game). I get in a bundle and surprised myself, but I would not pay full price.
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2 de 2 pessoas (100%) acharam esta análise útil
1.7 horas registradas
Publicada: 14 de dezembro de 2015
Jogo muito massa, a trilha sonora é muito boa <3
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2 de 2 pessoas (100%) acharam esta análise útil
2.2 horas registradas
Publicada: 20 de dezembro de 2015
A história dele é pequena mais muito ♥♥♥♥, sem falar na gameplay que flui muito bem e sem falar na diversão garantida.
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1 de 1 pessoas (100%) acharam esta análise útil
4.6 horas registradas
Publicada: 24 de janeiro
A trilha sonora consegue ser melhor que o jogo.

10/10
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12 de 14 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.3 horas registradas
Publicada: 15 de janeiro
After playing through Rocketbirds and reading some reviews I feel the need to defend this game.

The biggest problem of Rocketbirds may be the way it presents itself. Most people expect a Run'n'Gun with this kind of presentation. A simple, yet satisfying chaotic shooter...but what you get is a game, which is more challenging on your mind than on your trigger finger.

But one thing after another. The first thing you'll notice is the amazing artstyle, which is depicting a cartoony approach, with some gory elemtents sprinkled throughout. The graphics are mostly very clear and easy on the eye with some additional eye-candy effects, which in most cases don't obscure the players view. Slight variations in the colorpalette throughout the game give every level a distinct feel and provide a certain variety. The big selling point for the graphics is the 3D-effect. Instead of having a flat view on the scenery, like you would expect with this style, every scene has at least some aspect to give it some depth. And it looks amazing in motion.

The soundtrack is also unique. Most of the times you won't notice the music, but in some instances, vocal tracks are played. The rock band New World Revolution provided some tracks for this game and they fit just perfectly. Sound FX are nothing particularly amazing, but they did their job.

The gameplay is where it gets really interesting. As I wrote above, this absolutly is not a Run'n'Gun. The stiff movement of your character forces the player to be really aware of the enemys movement and position. The battles are challenging but doable, if the character is in the right position and prioritizes which enemy to kill first. Rushing from screen to screen will punish the player. The enemys are attacking very quickly with very little windup time to their attacks, so caution is needed. This approach to combat is, in my book atleast, absolutely legit, if it weren't for the big battles with many enemies attacking in waves. I found no way to complete these section without dying. You will bombarded with bullets from both sides that will stunlock you. In most cases I just tanked through these battles. This is made possible by the checkpoint system, which allows the waves to be winnable. A new checkpoint is reached after every wave and if you die, you'll get resurected with full health and ammo. The checkpoint system in general makes the whole game very forgiving. If the characters health is depleted and the player has to restart from the last checkpoint, he will be where he/she died in less than a minute. This makes the whole challenge very forgiving and counters frustration.
Some light puzzles also made their way into Rocketbirds. But describing them as puzzles is an overstatement. They mostly consist of finding a certain path and evading enemies in time. Three times (or was it four) the game lives up to its name, the player gets a jetpack and leaves the planet to go dogfighting in the sky. A nice diversion, but these sections are short and few.

Another game I was constantly reminded of during my playthrough was Abes Odyssey. The carefull aproach you have to take and the stiff controls reference the early oddworld games. I wouldn't be surprised if the developers of Rocketbirds would cite Abe as an influence.

After my playthrough I was left with an experience which was perfect in lenght, it did all it wanted to do and didn't stretch itself further than it needed to be. I would recommend this game to everyone who likes Oddworld or is looking for a very unique game.
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