Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!
Análises de utilizadores:
No geral:
Muito positivas (872 análises) - 87% das 872 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 17 Out, 2012

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Atualizações recentes Ver todas (3)

5 Fevereiro

Auto-patch Issue Fixed (Really!) + General Update

Apologies to everyone for the broken fix in the last update. The auto-patch issue is resolved with today's update and we've taken the opportunity to bring the build up to date with the optimization and stability improvements made to the Japanese version.

Have a great weekend!

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11 Janeiro

Update: Auto-patch Issue Resolved

Apologies to all for the wait. This morning we patched Fairy Bloom Freesia to resolve an issue related to a redundant auto-update feature.

9 comentários Ler mais

Acerca deste jogo

Once upon a time, in a forest called Lita, there lived a fairy whose role it was to protect the trees of the forest from the monsters and humans who would try to steal the spirit stones that provide the forest’s life energy. Her name was Freesia and her kung fu was very, very strong…

Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!
Use Mana that builds up during battles to learn new skills. As Freesia progresses through the stages, she will pick up many powerful new techniques and abilities. Chain together combos and send enemies flying into other enemies to take out whole groups at a time & cause massive damage!
Beat monsters, human and boss battles and survive long enough to progress to the next day. The more days you survive, the more varied and stronger the enemies will become, and the story of how the humans came to live in harmony with the forest unveils.

Unleash the fairy fists of fury!

Key Features:

  • Beautiful 3D graphics and stunning effects!
  • A huge repertoires of techniques, special moves and magic to obtain and use!
  • Hugely satisfying freestyle combinations, enemy juggling and attack chaining!
  • Fun cast of characters and story!
  • Fully-featured achievements system with 101 awards to achieve!

Requisitos do Sistema

    Minimum:
    • OS:Windows XP
    • Processor:Pentium4 3.0GHz or better
    • Memory:512 MB RAM
    • Graphics:VGA compatible with DirectX9 or later and Shader Model 2.0 or later
    • DirectX®:9.0
    • Hard Drive:250 MB HD space
    • Sound:DirectX9(XAudio2) compatible
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Pentium4 3.0GHz or better
    • Memory:1 GB RAM
    • Graphics:VGA compatible with DirectX9 or later and Shader Model 2.0 or later
    • DirectX®:9.0
    • Hard Drive:250 MB HD space
    • Sound:DirectX9(XAudio2) compatible
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
No geral:
Muito positivas (872 análises)
Publicadas recentemente
Ribbon♫♪
( 3.9 hrs em registo )
Publicada: 2 Maio
It's very good
MrVariant
( 0.2 hrs em registo )
Publicada: 1 Maio
This game gets repetitive very fast. From the 4 levels I played, it would have the same forest and 3 types of enemies, in which button mashing would kill all of them. It is an arena type game, so very little exploration. There are far better games to play than this.
Duke's Dear Demicol
( 4.3 hrs em registo )
Publicada: 28 Abril
This is not a "beat'em up" where you scroll trough a stake beating stuff up.
Each stage is one screen where enemies appear on in different places.

One one of the early bosses is very frustrating, but aside from that it's a fairly enjoyable short game.
Annie T. Mood
( 15.7 hrs em registo )
Publicada: 24 Abril
A deceptively action-heavy beat-'em-up with a little i-frame dodging and combos and parry-like guards and blahblah.
The entire thing's short in content from the simplistic plot to the level arenas to the fairy protagonist herself. The graphics and artwork ain't exactly top-notch.

I don't know if it's just me but for whatever reason, when looking at the control settings, all I saw was the control layout for a controller. It seemed doable with a keyboard but playing with a controller appeared more appropriate anyway for a game like this.

On my end, some of the font is broken. Some letters and special characters are replaced with a white rectangle as opposed to something normal. Apparently my fix for that was to set my system's locale to Japanese.

The base game, its Story Mode, doesn't take more than a few hours to complete and is much shorter if attempts at skipping the cutscenes is made. The way it goes with Story Mode is that you go through levels, or "Days", fighting waves of baddies, which don't even come in many varieties anyway aside from a color difference that dictates what's a weaker or stronger version of what enemy. Sometimes you'll also be protecting one or three of these "Vortex" things from enemy damage until the level's over.
For every 5 days, it's a boss battle and then a map change the next day. Aside from maybe the first boss they're pretty engaging with how fast they can be if you're not careful and it helps that they become a good change of pace from the possible repetitiveness of doing the same kind of levels over and over again.
Days themselves don't take very long to complete and after a day's through you immediately go through an "Intermission" state where you can train, save progress, and buy & upgrade skills using the "Mana" dropped from baddies as currency.
The skills are categorized in 3 sections; Basic, Special, & Optional where the last two must be equipped manually. The Basic skills add new attacks to your regular combos where you're to use the right buttom prompts to properly perform. One of the Basics is a "perfect guard" of sorts where if an attack is guarded at the right time the attack meter doesn't fill up, which when it does breaks your guard and damage is inflicted to you. The Special skills are basically active attack skills that are activated depending on which of the four possible Special skill slots they're equipped on. Each specific slot is supposed to be something like where a Special skill is added to the slot that has [Up + Special Attack] and then that attack would only activate with the specified combination. The Optional skills are essentially automatically activated passive skills of sorts mainly consisting of buffs which you can only equip two of.
The only way to figure out exactly how helpful each active skill is is to test them out in a fight. Since there were so many Basic and Special skills I didn't really bother figuring out all of them and just kept sticking to what was already helpful and replacing what wasn't.
All attacks & combos themselves are simple & fast and aren't very hard to pull off. The Basic and Special skills being a little more simpler to use so it's just a matter of using them at optimal times.

In addition to the game's sub-par graphics most enemies fire projectiles of sorts that use a glow-y effect of some kind. Amidst the likely chaos from duking it out with the waves of enemies, there's going to be a some fancy effects that occur making many of these projectiles likely difficult to even notice. Often times they'll phase through enemies that can lead to completely unnoticed damage to you.
It's apparently pretty easy to get stunlocked mid-air and easier when baddies just start raining down. As far as I know there isn't an "air recovery" of sorts to compensate for that.

The replayability relies on the increased difficulty modes for Story Mode and a Guardian Mode. Guardian Mode is basically just the same objectives only there are 99 days in total, 3 continues, tougher enemies as you get further in, and intermissions only come every somethingnumber days depending on how far you're in to it.
If not just repetitive it ain't too bad of a short & simplistic beat-'em-up.
Darth Mew Mew
( 1.8 hrs em registo )
Publicada: 7 Abril
This game made me ponder the greater meaning of existance.
stungun249
( 35.3 hrs em registo )
Publicada: 29 Março
A Single Player Beat em' Up with Amazing Design!

I'm someone who's never really gotten into similar games because of the insanely steep learning curves they tend to have. Freesia does things differently. For example, it has:
+intuitive controls
+an efficient tutorial in the first level
+features and combos that are introduced bit by bit over the first 1/5 of the game
+an amazingly well crafted difficulty curve and levelling system
+animations that deserve some kind of award for being both clear and pretty

The rest of the review is in the "pros/cons list" format because i'm lazy.
Pros (in addition to the above):
+Awesome art
+An actual story that makes sense and is engaging (not extensive or a masterpiece, but it fits the game well)
+Characters that aren't 2 dimensional. I was actually invested in them
+A levelling system with distinctive and rewarding choices that are well balanced
+More than enough variety in enemies, objectives, setting, etc. to keep me engaged throughout the campaign
+New game plus features that i actually want to play/unlock/etc.
+Music that complements gameplay well
+Plenty of content; normal campaign alone took me about 7 hours, and there's heaps to do afterwards (my guess is another 30 hours that i would be happy to play through. Only played 4 hours more so far though)

Cons:
-I can't really think of any? It's worth the asking price 3 times over in my opinion

I'll probably update this once i've played more. Thanks for reading! :)
Evil Panda
( 3.7 hrs em registo )
Publicada: 26 Março
Good enough game, could use an update to the controls, i dont like that you can only custom them to certain keys while other keys are permantly blocked off from editing, i also dont like that esc exits the entire game, very annoying espically when i accidentaly push it before saving since there is no auto save. Other wise it is very short, takes about 3 hours to complete all 25 levels, could use some work on skills and how to activate them as well as perhaps a message that tells you that you actually have to equip powers since it wasnt until level 10 that relised there was an option to equip them, i just though they were being auto applied like the passive spells. Weak story but cute animations and good gameplay. Reminded me of one finger death punch but it was slightly more enjoyable. 6/10
CHIRNO
( 9.8 hrs em registo )
Publicada: 20 Março
I have to say, I really loved this game, I wish it had more to it!
-It's cute. (most important point!).
-The Story is not cliche.
-The character moves well, and also responds well to your commands.

This game is also not expensive , I'm glad I bought it, you won't regret buying this game , unless you don't like this style of game, but I guess most people would like to it, most because of it's gameplay, i wish that they could add more to it, like another story and new enemies, etc!
I kinda like they idea of an elf fairy , looks cute!
OH MY GROSS!
( 4.0 hrs em registo )
Publicada: 19 Março
A fun, short 2D Hack and Slash with a deep combo and customization system. It can get a bit repetitive, but the game is short enough to keep the gameplay and bosses fresh. Besides, the game is really cheap. It also has extra modes and difficulty settings in case you want more.
Sicern
( 3.5 hrs em registo )
Publicada: 18 Março
Great game, I enjoy the wide use of combat and spells!
Clownpiece
( 2.6 hrs em registo )
Publicada: 16 Março
Best time-wasting game.
=GSG=Salk
( 6.4 hrs em registo )
Publicada: 13 Março
its actually food
Shishi
( 0.4 hrs em registo )
Publicada: 10 Março
Would be really neat and fun, were it not for the enclosed arenas and constant stun-locking.
If there were actual platforming fun levels with the combo system implemented I'd recomend this in a heartbeat.
I can't right now though, not like this.
- 02 GEIST
( 30.1 hrs em registo )
Publicada: 29 Fevereiro
Gameplay had me hooked into going for 100%. Wish the game was 10 times as long to be honest. Can't wait for a sequal.
Σnvy
( 2.8 hrs em registo )
Publicada: 29 Fevereiro
Use Autohotkey to change the keys if your are right-handed, since you can't change the binds.
Also don't press ESC, this is a japanese game.
Advanced Typhoid Fairy
( 4.5 hrs em registo )
Publicada: 26 Fevereiro
a short but very replayable anime-style RPG-ish multi-"world" platform beat-em-up (a lot of qualifers there) about this little fairy girl who hits like a truck and beats the ever living daylights out of little glob monsters to delightful foresty music
instant.curry
( 1.4 hrs em registo )
Publicada: 12 Fevereiro
main character a qt
boss fights are fun
Hoshizora
( 16.2 hrs em registo )
Publicada: 7 Fevereiro
Really nice game, simple and enjoyable. It's a little bit difficult to pass the levels at first, but you get used to fail 1 o 2 times to beat the level.

Completed the game 100 % and not regreating it just because of lvl 89 of Guardian Mode, I really enjoyed that level, even harder than the level 99 of the same game mode.
Keiko the Lalafell
( 0.9 hrs em registo )
Publicada: 31 Janeiro
This game is both adorable and fun. Freesia is cute and the battle system while very simple looks stunning and it feels so amazing and epic when you utilise skills such as short range teleportation to instantly gain an advantage or literally kick one enemy into another and follow up with a series of quickfire magic missiles. One of my absolute favourite moments in any game's battle system so far was on this one:

Knocked in the air, helpless and defenceless as my opponent charges up a thrust, about to pierce through me from above when in a split second reaction I cast an instant teleport spell engulfing my body in a dark purple aura as it vanishes, in the same moment emerging with glorious wings forged of ether light above the swordsman, descending upon him with flashing steel and blinding light as an angel of death, snatching victory from the jaws of defeat in one decisive moment, when we each only had an ounce of health left. THAT is tense and completely amazing, far better than I've experienced in any AAA title.

I wholeheartedly recommend this game to anyone with a flare for these kind of moments, the free-flowing style of combat and the fast paced action can really capture your passion and change from player to player, creating a unique experience.
Cuban Pete
( 1.9 hrs em registo )
Publicada: 29 Janeiro
This game had been in my backlog for months after receiving it in a bundle. On a whim I decided to play it the other day. Holy crap. If I had known I had a game like this in my library, I would have beaten it long, long ago. It is a brilliant blend of the combat system from the Tales games, Smash Brothers, Beat-em-ups, and (to some extent) bullet hells. It has a pretty bare storyline, but the boss fights are to die for. A short story, but added logetivity in Guardian mode, which is a wave endurance mode. If you can pick this up, DO IT. You will not regret it.
Análises mais úteis  Nos últimos 30 dias
2 de 2 pessoas (100%) acharam esta análise útil
Análises mais úteis  Nos últimos 90 dias
6 de 6 pessoas (100%) acharam esta análise útil
Recomendado
4.0 hrs em registo
Publicada: 19 Março
A fun, short 2D Hack and Slash with a deep combo and customization system. It can get a bit repetitive, but the game is short enough to keep the gameplay and bosses fresh. Besides, the game is really cheap. It also has extra modes and difficulty settings in case you want more.
Achaste esta análise útil? Sim Não Engraçada
3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
15.7 hrs em registo
Publicada: 24 Abril
A deceptively action-heavy beat-'em-up with a little i-frame dodging and combos and parry-like guards and blahblah.
The entire thing's short in content from the simplistic plot to the level arenas to the fairy protagonist herself. The graphics and artwork ain't exactly top-notch.

I don't know if it's just me but for whatever reason, when looking at the control settings, all I saw was the control layout for a controller. It seemed doable with a keyboard but playing with a controller appeared more appropriate anyway for a game like this.

On my end, some of the font is broken. Some letters and special characters are replaced with a white rectangle as opposed to something normal. Apparently my fix for that was to set my system's locale to Japanese.

The base game, its Story Mode, doesn't take more than a few hours to complete and is much shorter if attempts at skipping the cutscenes is made. The way it goes with Story Mode is that you go through levels, or "Days", fighting waves of baddies, which don't even come in many varieties anyway aside from a color difference that dictates what's a weaker or stronger version of what enemy. Sometimes you'll also be protecting one or three of these "Vortex" things from enemy damage until the level's over.
For every 5 days, it's a boss battle and then a map change the next day. Aside from maybe the first boss they're pretty engaging with how fast they can be if you're not careful and it helps that they become a good change of pace from the possible repetitiveness of doing the same kind of levels over and over again.
Days themselves don't take very long to complete and after a day's through you immediately go through an "Intermission" state where you can train, save progress, and buy & upgrade skills using the "Mana" dropped from baddies as currency.
The skills are categorized in 3 sections; Basic, Special, & Optional where the last two must be equipped manually. The Basic skills add new attacks to your regular combos where you're to use the right buttom prompts to properly perform. One of the Basics is a "perfect guard" of sorts where if an attack is guarded at the right time the attack meter doesn't fill up, which when it does breaks your guard and damage is inflicted to you. The Special skills are basically active attack skills that are activated depending on which of the four possible Special skill slots they're equipped on. Each specific slot is supposed to be something like where a Special skill is added to the slot that has [Up + Special Attack] and then that attack would only activate with the specified combination. The Optional skills are essentially automatically activated passive skills of sorts mainly consisting of buffs which you can only equip two of.
The only way to figure out exactly how helpful each active skill is is to test them out in a fight. Since there were so many Basic and Special skills I didn't really bother figuring out all of them and just kept sticking to what was already helpful and replacing what wasn't.
All attacks & combos themselves are simple & fast and aren't very hard to pull off. The Basic and Special skills being a little more simpler to use so it's just a matter of using them at optimal times.

In addition to the game's sub-par graphics most enemies fire projectiles of sorts that use a glow-y effect of some kind. Amidst the likely chaos from duking it out with the waves of enemies, there's going to be a some fancy effects that occur making many of these projectiles likely difficult to even notice. Often times they'll phase through enemies that can lead to completely unnoticed damage to you.
It's apparently pretty easy to get stunlocked mid-air and easier when baddies just start raining down. As far as I know there isn't an "air recovery" of sorts to compensate for that.

The replayability relies on the increased difficulty modes for Story Mode and a Guardian Mode. Guardian Mode is basically just the same objectives only there are 99 days in total, 3 continues, tougher enemies as you get further in, and intermissions only come every somethingnumber days depending on how far you're in to it.
If not just repetitive it ain't too bad of a short & simplistic beat-'em-up.
Achaste esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
3.7 hrs em registo
Publicada: 26 Março
Good enough game, could use an update to the controls, i dont like that you can only custom them to certain keys while other keys are permantly blocked off from editing, i also dont like that esc exits the entire game, very annoying espically when i accidentaly push it before saving since there is no auto save. Other wise it is very short, takes about 3 hours to complete all 25 levels, could use some work on skills and how to activate them as well as perhaps a message that tells you that you actually have to equip powers since it wasnt until level 10 that relised there was an option to equip them, i just though they were being auto applied like the passive spells. Weak story but cute animations and good gameplay. Reminded me of one finger death punch but it was slightly more enjoyable. 6/10
Achaste esta análise útil? Sim Não Engraçada
7 de 12 pessoas (58%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Recomendado
6.4 hrs em registo
Publicada: 13 Março
its actually food
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
35.3 hrs em registo
Publicada: 29 Março
A Single Player Beat em' Up with Amazing Design!

I'm someone who's never really gotten into similar games because of the insanely steep learning curves they tend to have. Freesia does things differently. For example, it has:
+intuitive controls
+an efficient tutorial in the first level
+features and combos that are introduced bit by bit over the first 1/5 of the game
+an amazingly well crafted difficulty curve and levelling system
+animations that deserve some kind of award for being both clear and pretty

The rest of the review is in the "pros/cons list" format because i'm lazy.
Pros (in addition to the above):
+Awesome art
+An actual story that makes sense and is engaging (not extensive or a masterpiece, but it fits the game well)
+Characters that aren't 2 dimensional. I was actually invested in them
+A levelling system with distinctive and rewarding choices that are well balanced
+More than enough variety in enemies, objectives, setting, etc. to keep me engaged throughout the campaign
+New game plus features that i actually want to play/unlock/etc.
+Music that complements gameplay well
+Plenty of content; normal campaign alone took me about 7 hours, and there's heaps to do afterwards (my guess is another 30 hours that i would be happy to play through. Only played 4 hours more so far though)

Cons:
-I can't really think of any? It's worth the asking price 3 times over in my opinion

I'll probably update this once i've played more. Thanks for reading! :)
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
30.1 hrs em registo
Publicada: 29 Fevereiro
Gameplay had me hooked into going for 100%. Wish the game was 10 times as long to be honest. Can't wait for a sequal.
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
2.6 hrs em registo
Publicada: 16 Março
Best time-wasting game.
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
3.5 hrs em registo
Publicada: 18 Março
Great game, I enjoy the wide use of combat and spells!
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
2.8 hrs em registo
Publicada: 29 Fevereiro
Use Autohotkey to change the keys if your are right-handed, since you can't change the binds.
Also don't press ESC, this is a japanese game.
Achaste esta análise útil? Sim Não Engraçada
1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
9.8 hrs em registo
Publicada: 20 Março
I have to say, I really loved this game, I wish it had more to it!
-It's cute. (most important point!).
-The Story is not cliche.
-The character moves well, and also responds well to your commands.

This game is also not expensive , I'm glad I bought it, you won't regret buying this game , unless you don't like this style of game, but I guess most people would like to it, most because of it's gameplay, i wish that they could add more to it, like another story and new enemies, etc!
I kinda like they idea of an elf fairy , looks cute!
Achaste esta análise útil? Sim Não Engraçada
1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
1.8 hrs em registo
Publicada: 7 Abril
This game made me ponder the greater meaning of existance.
Achaste esta análise útil? Sim Não Engraçada
Análises mais úteis  Nos últimos 180 dias
54 de 74 pessoas (73%) acharam esta análise útil
62 pessoas acharam esta análise engraçada
Recomendado
1.7 hrs em registo
Publicada: 16 de Dezembro de 2015
Don't be afraid to play this game. You can still be a manly guy.
Achaste esta análise útil? Sim Não Engraçada
23 de 27 pessoas (85%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
19.2 hrs em registo
Publicada: 20 Janeiro
Anime,Action, Beat'em Up, Indie, Cute, RPG

ConceptProsCons
GameplayCombo system has quite a few skills to customize your playing styleThe combo score doesn't really seem to give you any added exp/money for long combos
Story mode is not long, however guardian mode adds some longevity with 99 roundsStory mode save is different from guardian mode, so you need to earn all your skills back
GraphicsNice 2D artNot alot of different assets enemy wise
Achaste esta análise útil? Sim Não Engraçada
27 de 36 pessoas (75%) acharam esta análise útil
19 pessoas acharam esta análise engraçada
Recomendado
3.0 hrs em registo
Publicada: 2 Janeiro
Please hire these guys to make DMC 5.
And Ninja Gaiden 4.
Achaste esta análise útil? Sim Não Engraçada
12 de 14 pessoas (86%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
3.2 hrs em registo
Publicada: 30 de Novembro de 2015
2d stage based beat em up featuring an innocent forest elf fairy girl with no lewdness or deviance.
Achaste esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
0.9 hrs em registo
Publicada: 31 Janeiro
This game is both adorable and fun. Freesia is cute and the battle system while very simple looks stunning and it feels so amazing and epic when you utilise skills such as short range teleportation to instantly gain an advantage or literally kick one enemy into another and follow up with a series of quickfire magic missiles. One of my absolute favourite moments in any game's battle system so far was on this one:

Knocked in the air, helpless and defenceless as my opponent charges up a thrust, about to pierce through me from above when in a split second reaction I cast an instant teleport spell engulfing my body in a dark purple aura as it vanishes, in the same moment emerging with glorious wings forged of ether light above the swordsman, descending upon him with flashing steel and blinding light as an angel of death, snatching victory from the jaws of defeat in one decisive moment, when we each only had an ounce of health left. THAT is tense and completely amazing, far better than I've experienced in any AAA title.

I wholeheartedly recommend this game to anyone with a flare for these kind of moments, the free-flowing style of combat and the fast paced action can really capture your passion and change from player to player, creating a unique experience.
Achaste esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
1.1 hrs em registo
Publicada: 11 de Dezembro de 2015
Good game. Fun beat 'em up. I would suggest you give it a look if you like getting in the view of spectacular motion, graphics and story!^.^
Achaste esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
14.4 hrs em registo
Publicada: 11 Janeiro
Really cute fighting game, you should really give it a chance. Its overflowing with moe.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
9.1 hrs em registo
Publicada: 24 de Dezembro de 2015
Are you the type of person who would go to the Gamestop and ferret through twelve identical copies of GTA Vice City to see if there was something hidden behind them? Fairy Bloom Freesia is one of those games that would get lost to time if it existed in the PS2 era, fated to land behind those dozens of NFL2K5 pre-owned boxes in a Circuit City.

It's a solid Smash Bros-like affair where you are the guardian of the forest, smacking down any and all intruders. There's really not much more to it than that. You might have this game from a bundle, or it wound up in your library somehow and you just threw it into a folder and hid it. Unhide it, child! This is a solid dang-ol' game! You'll have fun with it! A surprising amount of fun with it!
Achaste esta análise útil? Sim Não Engraçada