Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
User reviews: Very Positive (3,274 reviews)
Release Date: Oct 6, 2014

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Recommended By Curators

"The game the Alien series has always deserved. A deep, fun stealth game set in an evocatively realised sci-fi world."
Read the full review here.

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October 14

Last Survivor DLC Available for Purchase

As Ellen Ripley, it is down to you to complete the last mission on board the Nostromo. The rest of the crew are dead. In a desperate bid to survive you must set the ship’s self-destruct and attempt to reach the escape shuttle.

59 comments Read more

October 6

Alien: Isolation will go live worldwide on Steam today at 4pm BST / 5pm CEST / 8am PDT!

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

190 comments Read more


“The game the Alien series has always deserved”

5/5 – The Guardian

“An absolute triumph in every department”
9/10 – Games TM

About This Game


Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Overcome an ever-present deadly threat – Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.

Improvise to survive – Hack systems, scavenge for vital resources and craft items to deal with each situation. Will you evade your enemies, distract them or face them head on?

Explore a world of mystery and betrayal – Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.

When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Amanda never saw her again.

Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. The temptation for her to finally understand what happened is too much to resist. When the crew arrive at Sevastopol, they find something is desperately wrong. It all seems to be connected to an unknown menace, stalking and killing deep in the shadows.

In order to uncover the truth about her mother, Amanda is forced to confront the same terrifying thing that separated them.

System Requirements

    • OS: Windows 7 (32bit)
    • Processor: 3.16Ghz Intel Core 2 Duo E8500
    • Memory: 4 GB RAM
    • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 35 GB available space
    • OS: Windows 7 (64bit)
    • Processor: AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 35 GB available space
Helpful customer reviews
1,208 of 1,328 people (91%) found this review helpful
29.5 hrs on record
If there’s one game this year that I absolutely must give my faithfulness award to, it’s probably Alien: Isolation. I’m honestly having trouble thinking of a team of developers who clearly love the source material of their game and want to pay it an honest respect *more* than the developers behind Isolation at Creative Assembly. So much so that absolutely nothing is misplaced, although a few things are mishandled. Everything in Isolation is almost perfectly sculpted and placed to the point where you never have your immersion broken or get taken out of the story, and it’s crystal clear that Creative Assembly wanted to paint Ridley Scott and H.R. Giger’s original vision in a way that did it honor. And they have.

The largest parts of that immersion can be boiled down to three features: graphic design, audio, and mechanics. Graphically, the game is absolutely stunning. Isolation aims to recreate Scott’s original style in the first Alien of “low fi sci fi”, and does it with perfection. Analog computers and cameras and voice recorders and huge, bulky spacesuits with 80’s GUIs. Believe me when I say that this is by far and away the most accurate and stellar portrayal of Alien in any other medium ever made. Second, the sound design: also, absolutely fantastic. Isolation uses the original score from the movie combined with eerie, high-tone background music that’s contrasted against it, and creates a mix of something that both astounds and terribly unnerves you at the same time. And finally, the mechanics, which, while they are a bit simplistic, lend themselves to the scenery that much more. There’s a lot of button pushing and primordial hacking and lever pulling in Isolation, which does wear thin after a while considering the standard formula is “get to location X” while avoiding everything in your way, but fortunately, this is circumvented by Isolation’s greatest strength: it’s fear factor.

It’s been said that the best horror games have you just as terrified when something isn’t happening as when something is happening. Silent Hill 2 understood this. Amnesia: TDD understood this. And I’m glad to say Isolation does as well. The sound of the Alien crawling in the vents above you is constant, as well as the subliminal noises and creaks and bangs that keep your skin crawling, making you never aware when the Alien will drop down. And when it is on the screen, it’s fantastic. Creative Assembly have designed Giger’s Alien (there’s only one in this game) with virtually no scripting and mostly organic AI, creating the effective illusion that this is a real, breathing predator that searches rooms and doubles back and reacts to sound. It’s genuinely terrifying when you’re hiding in a locker, barely a metre away from the beast, knowing that if it turns right, it might hear you breathing or your motion tracker beeping, rip off the locker door and end you.

That being said, with a lack of scripting comes some annoying and downright frustrating moments.The Alien can sometimes spend three or four minutes searching the room you’re hiding in and leaving you no chance to get away before it leaves, and other times it may just drop out of a vent right in front of you and leave you no chance to escape. And given that Isolation’s style of hacking and even saving requires you to leave yourself vulnerable for a few seconds (which, to be fair, does add to the horror factor), the game can be very unfair with how quickly and without warning you can be killed. This is both the greatest strength and weakness of the game: *NOTHING* you do is not potentially dangerous in some way. Sprinting down a hallway, using a save point, hacking a door, building an item... everything opens you up to a horrible death, and while that is incredibly atmospheric and nerve-wracking, at least a few times during your playthrough, you'll probably face a very unfair end. And the horror factor does tend to drain in the second half, when you're given a reliable method of defense against the Alien that keeps it at bay, and there's always someone talking in your ear, in contrast to the first half, where you're almost entirely alone and you have only molotovs to slow the Alien down, which are hard to craft, minimal and difficult to aim. So I feel the game could have benefitted by giving us fewer methods to defend ourselves.

All that said, Isolation’s core is a solid, terrifying experience of a tride and true survival horror. It flies its colours well, and executes its design almost perfectly. There are some issues with the story what with it being very, very long, and the fact that you seem to have won multiple times before the game yanks the rug out from underneath you and tells you there’s a few more hours to go could be seen as annoying by some (though for me, I felt the game is paced and spread out enough that it was negligible). However, I felt that even getting to a save point in this game was a minor victory, and it makes the terrifying moments shine as bright as a star. Isolation’s concept is fantastic, its execution solid and its atmosphere astounding.

For any Alien fan, for any survival horror connoisseur, and for any curious gamer that has enough money to reupholster their computer chair, this is a must-buy.

My Rating: 9/10
Posted: October 6
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498 of 571 people (87%) found this review helpful
31.8 hrs on record
I have now finished the game, campaign, DLC and 2 runs of the survivor mode. The parts of this review I edit will be in bold.

2 hard, 2 sp00ki and 2 long. -11/10-IGN

Seriously though, boys and girls, this is it. This is the alien game we have always wanted and so much more. You really need to play for yourself to REALLY know whether you'll like it or not, but here's my Pros/cons so far:


-Atmosphere. It's tense, tight and always having you check your corners. This is how an Alien game should be made, you NEVER fell safe, and I for one sigh with pleasure when I see another survivor, friendly or not, because either way it's them or the Alien, and I'd prefer them.
There's a couple of jump scares, some effective and some not, but the game in whole isn't going for that "scary ♥♥♥♥ your pants" theme, it's more "edge of your seat extreme tense intensifies".

-The graphics. Are they amazing? No, but they are not bad, at all. They are pretty good, and the "70's" feel the devs were going for works and fits perfect in the world the dev team created. Film grain is set o max as a defult, but I prefer it without it on.
The further into the game I got, the more I liked the graphics and the better the seemed. The whole 70's Alien theme they were going for really is amazing, and they nailed it perfectly.

-Controls. They feel great, they are responsive and so far from what i've played, it's never felt as though i've died because of poor controls.
I've seen people complaining about the UI, but i honestly think it is fine, and the only reason I'd see them complaing about it would be if they were using a game pad. keyboard and mouse works nice with the menus.

-Optimization. I'm playing with everything on ULTRA and i'm getting a very easy 65+ fps.
Intel i3 duel core (with quad hyperthreading)
Radeon 7700 HD series (4gb VRAM)
8gb ram

Not a very powerful computer, and this game STILL runs great.

-The Alien- Ho-ly ♥♥♥♥. Looks amazing, sounds amazing, moves amazing, is amazing.

-Audio. Not much to say. Sounds really good, the original score reworked to fit the game sounds amazing, the ambiet sounds are great. Just all round good job.
There are times when the soundtrack is a little loud and you can't hear the alien, but it doesn't worry me since the soundtrack really is just that good.

-The story. i haven't finished it yet, but from what i've played so far it's pretty good, don't really want to give any spoilers.
Since I just finished and I still think it's pretty good the whole way through, although once you get the flamethower it sometimes makes you feel that you're a lot more powerful then you actually are. That can be a good or a bad thing, but it just seems like the game starts to forget what it's about.

-Content. There's a lot in here so far. Besides the main story which is apparently 15 hours long, there's the extremely difficult survival mode and for those who preordered theres the DLC's. It's nice. I like.

-The lighting. Yes, the lighting needs it's own point. The lighting is seriously gorgeous, and captures the nature of the game, dark and gritty, with flickering/swaying lights.


-Bugs. Yes, there are bugs like always. Although i'm sure the will eventually be ironed you, there are some pretty stupid ones that you'd think they would notice before release. So far i've seen the transit trams take me to my destination, not let me out for a solid 5 seconds, even though the door is open. I've also seen a gun floating in the air. Nothing game breaking though.I found a couple of serious issues, such as constant crashes(to the desktop), more common when I go to load without actually dying(if I wanted to redo an objective in a different way) the game would just crash.

-The Alien. Hear me out. Although the alien is a sick ♥♥♥♥, eventually it does lose it's 'mojo' once you figure out it's basic routine. Hear sound/see movement, hide from it for a bit, it'll go away repeat, but don't let this fool you, the mother ♥♥♥♥er never stops you from sitting back in your chair.

-Now this, THIS is what really ♥♥♥♥ed me off. The ENDING(NO SPOILERS). ♥♥♥♥ you CA, ♥♥♥♥ you SEGA, ♥♥♥♥ you CA. Biggest sequal/DLC bait I have ever seen. It isn't AS big of a deal for me since I have the DLC pass, so if they DO decide to continue with the story in DLC, I guess i'll have access to it, but what about those who didn't have the money for the pass you ♥♥♥♥♥♥♥s? It really ♥♥♥♥ed me off.

Just a couple of things about the game I see a lot of people complaing about:
-No, they Alien does NOT cheat. Besides the fact it can seeyou, hear you AND as far as I know SMELL you, the closer you are to the alien, the more likley you are to be caught.

-The Alien does seems to teleport to you at times (for instance you might hear it jump into a vent, you get out of your hiding spot then it randomly sees you). This might be an issue, but i honeslt y think there is a reason for that, and that reason is answered near the end of the game (I don't want to spoil it for those who haven't finished the game, so at the end of this review i'll put why I think this is after three lines of **).


-As far as i'm concerned the alien can also hear you getting in and out of vents/closets/cabnets.

-♥♥♥♥ the ending

If you have any questions, please feel free to ask in the comments.


The fact that there is more than one alien on board could be the reason for this, although it still doesn't make that much sense, but it's just a thought.
Posted: October 6
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232 of 253 people (92%) found this review helpful
16.1 hrs on record
Edit: Updated with Crew Expendable and Last Survivor DLC thoughts. DLC at the very bottom.

Barring something amazing coming within the next 2 months, I have no hesitation in naming Alien: Isolation as my game of the year right now. It's an incredible experience that I will remember for a long time to come and it very much deserves to be included in the "Alien" canon. Every single survivor horror game will be compared to this until its bested. While I have a lot of love for the great games in the Resident Evil franchise and some other survival horror classics, this game is a totally different experience than all of them.

I want to preface this review by stating that before playing this game, you owe it to yourself and the creators of this wonderful game to watch the Ridley Scott directed 1979 classic, "Alien" that this game is inspired by and is essentially, a sequel to. I had seen the film multiple times, but watched it again 2 days before this game launched. I am glad that I did. There is a lot of fantastic detail that you will miss and may not even get if you don't have the film at least a little fresh in your mind. I can't understand why anyone would play this before watching it really. From minor things such as musical cues to much larger things that I won't mention. Watch the film, then play the game. You'll be glad you did and it will greatly enhance your experience.

To sum it up simply, Alien Isolation is in my view the greatest survival horror game of its ilk ever created. It's extremely challenging on low difficulties and it creates a feeling of tension that I have never experienced before in a game. Creative Assembly have created their magnum opus. You feel as Amanda Ripley feels. You feel the sense of dread and foreboding. That said, this is not a game that everyone will enjoy. Many people play games to have fun and don't take things too seriously. That's perfectly fine. The biggest standout of this game is how it takes the gamer to places they don't get to go too often in games. A very dark and scary place that tests your skill in every respect. It really is a "different kind" of fun.

Technologically, the game shines. The graphics are tip top with great use of particle effects and some of the best fire I've ever seen in a game. I have what I would consider to be a "mid-range" rig and I was able to Ultra everything and not once experienced any sort of dip in performance. Level design makes you feel that you're in this place that you have no idea how to get out of. Vents are terrifyingly claustrophobic at times. The sound is insane in respect to how much it adds to the game. "Thump, thump, thump". You will hear this. You will fear this. The attention to detail is borderline masochistic in how everything from a label to the Alien itself will have you shaking your head in awe. Even the music is composed and constructed in a way to help add to the tension.

If I have one tip for this game: SAVE IT EVERY TIME YOU SEE A SAVE POINT. Autosaves are only at the beginning of missions and missions tend to be long.

Here's a TL:DR Pros/cons list and some basic stats.

At the time of this review, I have logged 15.1 hours at about 40% on normal difficulty and 60% on easy. I have played and completed only the main story. I have played none of the DLC or challenge maps at all....yet.


+ This game is the "Alien" story's "Batman Begins". Great writing/storytelling and voice acting.
+ Exceptionally challenging. Easy difficulty is not easy. The game does not hold your hand at all.
+ The attention to detail at literally every single point in the game world is astonishing. The art direction is Oscar-worthy.
+ This game has the best sound in video game history. The sound of the Alien hunting you is a sound you won't forget.
+ The score borrows aspects from the film and also has its own flavor. It works incredibly well. The musical cues that you recognize from the film fit perfectly.
+ A very nice length to the story mode. 15 hours for a game like this is not something that you see often these days.
+ Creates a feeling of tension and helplessness that I have never experienced playing a video game before.
+ The Alien's AI is unpredictable and constantly changes. Forces you to vary how you approach a situation. If he gets you once, be sure to change your tactic.


- As outstanding as it looks, facial animations rendered in-game are poor.
- There are some mechanics that are more frustrating than fun.
- Some cheap jump scares, mostly near the end of the game.
- A few immersion killing enemy placements that will cause immediate deaths.
- Many false endings. You'll think you're done, but you're not.
- Story mode does not have a lot of replayability. There are 3 skill levels. Its absolutely not the kind of game I want to jump back in and play again immediately though.
- The difficulty lets up a bit in the middle third of the game and while I was relieved a bit, I found the best parts to be when they were the most tension filled. Endgame (last 2-3 hours) are non-stop.
- The map is horrible. Probably by design. It encourages you to find the path without the map.

Needless to say, I am blown away by this game. It also has added to my appreciation of the film and I am extremely excited to play the "Crew Expendable" DLC soon, which is probably going to feel like a whole new game. I will review that and append this review once I have completed it.

Rating: 10/10 - No hyperbole. This game is pitch perfect and exactly the type of game I was hoping it would be.



Both of these DLCs allow you to play two key scenes of the original film in a game form. As with Isolation, the attention to detail is tantamount to perfection. The digital re-creation of both the actors (+ they recorded new dialogue) as well as the Nostromo itself is astonishing and really the big star of the DLC. This is a bit unfortunate.

I was initially excited upon the announcement that we'd get to play this as the original film is a long-time favorite. However, rather than provide the gamer with a chance to "change" something from the original film (aside from a character selection in Crew Expendable), the gameplay depth is a bit shallow. Basically both DLCs allow you to play through two key scenes from the film. Crew Expendable allows you to make a minor change in choosing between Ripley, Dallas or Parker, (Last Survivor is only Ripley) but the end is always the same. The objectives are always the same. My feeling on this DLC is that if the 1979 film was a game, these two slices would serve as perfect demos to the gameplay. However, knowing the story and film so well, they didnt do much for me as they're basically just scenes from the film with Isolation gameplay mechanics. I was also disappointed that "Last Survivor" felt unfinished, as the final showdown with the Alien on board the escape shuttle was not included yet the dramatic intent would lead someone whose not seen the film to think the end provided was the real ending. No Jonesy either.

Kudos to the designers and programmers for the stellar work. Kudos to the actors too. However, if this DLC is your main reason for buying the game, I cant suggest it at all. Isolation should be the reason.

Total gametime with 3 playthroughs of the DLC on normal difficulty (2 different characters on Crew Expendable + 1 play of Last Survivor) totaled around an hour or so. Its short, but definitely worth a look if you enjoy the film and an interesting way to re-live a film but no surprises.

Let me be clear as well, that my feelings on the DLCs gameplay depth have absolutely no bearing on my feelings towards Isolation.
Posted: October 10
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761 of 925 people (82%) found this review helpful
3.8 hrs on record
When IGN tell you to not buy a game then buy it anyways...
Posted: October 9
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309 of 354 people (87%) found this review helpful
22.9 hrs on record
Alien isolation is a game that finally captures the essence of the Alien franchise currently really well. From the dark atmosphere,aesthetic of the ship, xenomorph enemy, and the music. The game finally pleasing the fans who questions to themselves "Will there ever be that one good Alien game?" This is it.

Game completed - First time hard 21 hours straight.
Death count -127 deaths total.

Alien Isolation is a first-person horror survival game that put players into the shoes of Amanda Ripley, who is seeking out closure for her mother's ship disappearance. She has received tips that the black box recording to the Nostromo is aboard the Sevastopol station. Only when arriving did she discovered that there are chaos and anarchy among the crew, Killer synthetics, and an Alien drone that sneaked aboard.

The main storyline to the game was really decent. Most of the lore can be found in the audio logs and terminals found throughout the game which tells what was happening on the ship written exceptionally well.
The graphics and art absolutely capture references to the Alien's franchise. Sevastopol space station itself shows resemblance to the Nostromo in its exterior and interior design because the ships were built during the same time. There are terminals that give players the nostalgic feel of the Alien movie with some modern implementation of aesthetics. The Xenomorph is magnificent to see itself from head to tail as it moves around knocking objects over.The effects in the game on the ship captures the immersive atmosphere and drive players with the fogging, lightning and fire. The facial animations is done well except for certain portions which lacks work.

The sound and music in this game surround sounds is fantastic. There will be eerie sounds throughout the ship as the xenomorphs makes it the way all over the area along with music that kicks in just at the right times, synthetics eeriely stalks the hallways talking to themselves and humans talking among each other. The sounds will make players turn a head to look all around while music comes in at times and put players at the edge of their feet giving the notion that something bad is about to happen. The voice acting in the game itself though is done well.
The controls are really done well on the keyboard with the layout which are also bindable. Players are able to lean from the sides, back , and above objects to observe the where about of enemies. Running is a dangerous feature that should be used mindfully because enemies hears your steps.

The game play itself is more stealth playwhere unlike its previous titles, the alien in this game cannot be killed by the weapons available. It is played cat and mouse style to escape and accomplish objectives. Most of the traveling to areas of the ship is done via transits hub in the game. Some of the maps in the game are corridor areas but there are decently sized open spaces also with multiple paths and vents to crawl around.

the weapons Players will be armed with are a wrench to open doors and melee, stun baton, revolver, shotgun, Flamethrower that can scare away the aliens, and a bolt gun which is the most powerful gun to kill synthetics and humans. Along with weapons, players are also able to craft by collecting certain materials. Players can craft objects such as flares, noisemaker, smoke bombs. Flash bangs, e.m.p mine, Molotov, pipe bombs, and medkits. Which can be found around the ship and on enemies. Each items serve a valuable purpose of surviving against foes, and each should be used sparingly. Choosing to use any of these crafted items on enemies must be made with care because using them can be dangerous at times since they can hurt the player or call enemies.

There are also other items such as The modified motion tracker which is important to detect locations of xenomorphs and other dangers. When looking at the tracker player loses focus around them.This feature was brilliant and adds an immersion in awareness. There are also the upgradable gases torches to unseal certain panels on doors, and an access tuner to hack into computers. The hacking aspect is actually quite entertaining with its puzzles while the torches are motion qte and the coded door inputs are done with the keyboard. Everything that is done in this game from reloading bullets, saving, or even crafting will put players in danger if done in the open. There is never a moment of truly feeling safe, keeping an eye out on what is going on is important and adds a great depth of immersion. Saving is done with a machine in the game with only 2 saveslots where players can load a recent or previous save on death and the station takes time to recharge so save carefully.

The enemies in the game are crazed synthetics working joe, humans who have lost trust among each other,and Xenomorph alien. Enemy Ai in the game is great and unpredictable at times but not every time.Sometimes they have a set paths and vents but other times they show up in random corners and locations.How they react and what they learn from player's behavior are quite astonishing, especially on hard difficulty. They will seek players out, pull them up vents, ambush around corners, pull you out of tables, hear sounds, or even investigate certain areas repeatedly. One example is using the noisemaker repeatedly and watching in fear as the alien realizes the trick before and dashes down the hallway in rage seeking out the player or gunshots will make them come out. When hiding in lockers, etc. one must lean back and hold breathe in order to survive an encounter. Hiding in the same places too many times will prompt check from the enemy. There is also hiding under tables crouching around objects to obscure line of sight on enemies is some of the best ways to stealth. There are also override door controls to lock doors and panels in the game that players can divert power from certain systems to thwart enemies such as turning on speakers, lightning and alarms to get away.

Along with the Main storyline game play, there are dlcs that replay certain events in Ellen Ripleys Alien encounters and a survivor mode. No multiplayer except score rank survivor.
In short as an Alien fan I've found this game amazingly well done and truly does some justice for the franchise unlike what I've played and rage on before cough colonial marines. Amanda Characteristic, however, didn't really fully immerse me to being scared because of how brave she was at times throughout the game, I found myself adrenaline pumped and questioning how aliens have consistently found me. Until I discovered that they were learning my awesome habits. I was being pulled from , under tables, closets, and found around certain corners making me shout in anger at times WTF! This game was a bit difficult, and I made it to the end with a sliver of life left and barely anything in my inventory. Play this game on hard to truly see the beauty of the game. This game will last you 17 hours + at least if you explore and stealth your way.

- The graphics, artwork, and immersive atmosphere
- Music and eerie sounds to the jump scares to terrify players.
- Enemy seeks out players, learns from what they do, Ai is decently done
- Great research and work on the Alien franchise from the devs
- The writings in the terminals and audio logs are really well done.
- An Alien game that does the franchise some justice
- Backtracking on the same area of the map can be a bit tedious at times.
-Bad animations on some of the monitor work
- No mutliplayer except scoreboard survivor mode, replay value drops after a few run through, lack of end content
- Game is not intended to be for the fustrated, Pick easy mode if you are having a hard time.

Video Review -
Yt/Twitch - Kenuty
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Posted: October 8
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