From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park™: The Stick of Truth™. For a thousand years, the battle has been waged.
用户评测: 极度好评 (12,020 篇评测)
发行日期: 2014年3月3日

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"Probably the best licensed game since Riddick, a light RPG with good loot customisation and the crude humour you would expect from South Park. 30fps o_o"
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关于这款游戏

From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park™: The Stick of Truth™.

For a thousand years, the battle has been waged. The sole reason humans and elves are locked in a neverending war: The Stick of Truth. But the tides of war are soon to change as word of a new kid spreads throughout the land, his coming fortold by the stars. As the moving vans of prophecy drive away, your adventure begins.

Arm yourself with weapons of legend to defeat underpants gnomes, hippies and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Succeed, and you shall be South Park’s savior, cementing your social status in South Park Elementary. Fail, and you will forever be known… as a loser.

Key Features

  • The Definitive South Park Experience
    Written and voiced by Trey Parker and Matt Stone, The Stick of Truth brings their unique brand of humor to video gaming.
  • An Epic Quest To Become... Cool
    Earn your place alongside Stan, Kyle, Cartman and Kenny, and join them in a hysterical adventure to save South Park.
  • Friends With Benefits
    Recruit classic South Park characters to your cause.
  • Intense Combat
    Arm yourself to the teeth with an arsenal of magical weapons and mystical armor.
  • South Park Customization
    Insert yourself into South Park with something like a billion character, clothing, and weapon combinations.

系统需求

    Minimum:
    • OS: WindowsXP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8 (both 32/64bit versions)
    • Processor: Intel Pentium Dual-Core E2180 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2.0 GHz
    • Memory: 2 GB GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD2600XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    Recommended:
    • OS: WindowsXP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8 (both 32/64bit versions)
    • Processor: Intel Core2Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 4400+ @ 2.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 9800GT or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0) or better
    • DirectX: Version 9.0c
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
有价值的用户评测
49 人中有 36 人(73%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:11月3日
很欢乐的一个游戏,虽然我只看过几集的动画,但是并不影响我的游戏体验
剧情搞笑,但是收集品有点烦
现在大了一大半了,后期的剧情不想看了,开始觉得有点无趣
总之推荐大家试试,还是蛮欢乐的,因为我开了无敌,战斗就失去了很多乐趣
给个分数吧:8/10
或许等我看完动画回来,会体会到更多的乐趣
这篇评测是否有价值?
17 人中有 17 人(100%)觉得这篇评测有价值
16.8 小时(记录在案的)
发布于:11月14日
已通关很喜欢南方公园就是感觉不过瘾
这篇评测是否有价值?
15 人中有 15 人(100%)觉得这篇评测有价值
21.3 小时(记录在案的)
发布于:10月24日
对于看过南方公园的人而言 这部作品就是神作!
这篇评测是否有价值?
13 人中有 12 人(92%)觉得这篇评测有价值
13.2 小时(记录在案的)
发布于:11月28日
小孩子不要玩!
这篇评测是否有价值?
8 人中有 8 人(100%)觉得这篇评测有价值
13.2 小时(记录在案的)
发布于:6月22日
非常有意思的游戏,不断升级和不断加入的新的小伙伴带来各种各样的技能搭配,地图不大但是可以探索的东西也不少。节操全无,各种便便各种爆菊各种ooxx。剧情是很老套的,但是对于一群孩子的幻想来说这种老套的拯救世界的剧情再正常不过了。纯回合制的游戏,但是打斗中又加入一些动作元素,不会太过无聊。收集品简直是丧心病狂,好多好多chinpokemon会miss,好多friend也是,甚至有一个支线任务都会miss,这实在是太心狠手辣了。唯一的美中不足就是通关了以后把各种支线都做完了以后在这个硕大的小村子里就没事情做了。反正是非常有趣的游戏,玩着停不下来。
买的如果是和谐版的去加个补丁就妥妥的没事了,反正这货也不会更新的。
这篇评测是否有价值?
8 人中有 8 人(100%)觉得这篇评测有价值
22.9 小时(记录在案的)
发布于:12月4日
南方公园的画风的确有点象小游戏- -,但是他游戏性非常好。装备系统,外貌系统,回合制攻击,毫无节操的技能(kenny简直神一般的技能用一次笑一次),还有攻击过程中各种各样的异常状态 (神一般的流血。
任务流程长,游戏时间只有9个小时,我才打掉了第一夜的外星人。支线任务、收集品占了很大一部分时间

最最蛋疼的是毫无节操的游戏镜头/技能以及对话!!
啊。。。简直惨(peng)不(fu)忍(da)睹(xiao)。千万别打汉化。游戏的乐趣至少少了一半多。

anyway,特别赞!

评分 :9/10
这篇评测是否有价值?
8 人中有 7 人(88%)觉得这篇评测有价值
29.9 小时(记录在案的)
发布于:11月9日
南方公园粉丝必入,非粉丝慎入。
游戏采用了回合制战斗系统,同时加入了大量的QTE动作,例如右键格挡,左键攻击等,场景互动中也加入了很多QTE内容,让游戏操作变得比较繁杂。
同时游戏加入了三种收集要素,朋友,装备和鸡鸡怪,不看攻略几乎无法收集完整,而且部分要素在流程中一旦错过就无法回头,这种收集设计对于这款一周目游戏来说似乎没有什么必要。
这篇评测是否有价值?
7 人中有 6 人(86%)觉得这篇评测有价值
23.8 小时(记录在案的)
发布于:9月13日
【233/10】一个动画脑残粉的无底线吹捧

作为《南方公园》动画的脑残粉,这篇所谓的评测注定只只是在为二老歌功颂德。平心而论,这款游戏的各方面在技术上都算不上顶尖,剧情更是狗血到满地逆流。但就像《光晕4》捆绑发售的那部《航向黎明号》一样,它只是出现,就已经足够让我这样的脑残粉一边高呼“南方大法好”一边献上自己的膝盖和工资了。

我们为什么喜欢南方公园?

虽然这部动画向来荤素不忌,甚至不怕把最恶心的画面呈现在屏幕上。但正因为它从来不避讳将我们厌恶的东西直接表现在画面上,才让人在观看的过程中无处逃避,只能选择面对事实。也正因为如此,南方公园系列虽然打着动画的旗帜,却成为粉丝心中最公正的天平。

最难得的是,漫长的17季动画过去,二老始终坚持着最初的“把丑客观暴露给你”的特点。既不像某些文青、君子一样道貌岸然、高高在上地说风凉话;也没有陷入到极端主义中,一面倒地为某一派说话。

粉丝向的另一个表现在于,如果你没有看过《南方公园》系列动画,那不管是肛【BEEP】里的外形探测仪,还是露咪【BEEP】的肯尼公主,都会让你只是觉得“好吧这个挺恶俗的”。但当你从17季动画回到游戏的时候,会惊讶地发现,哪怕是游戏里隐藏再深的彩蛋,都会让你瞬间回到对应的动画剧情里。你会惊讶这四个熊孩子的故事竟然不经意间在你记忆中变得如此深刻。

纯2D画面?只有10小时的流程?最初发售时60刀的售价?Who care?老子就他娘的是来给二老送钱的!!

对不起,特里老爷,马克老爷,这么晚才把这些钱送到您二老;对不起,卡特曼、凯尔、斯坦、肯尼,这么晚才见到你们。

最后,如果你刚刚入手游戏,但是对动画一无所知的话。关掉游戏,马上去看动画,哪怕只看1季也好。当你看完再回来拿起手柄的时候,你会惊讶于这个并不精美的2D画面游戏,会给你带来如此多的乐趣。
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
31.5 小时(记录在案的)
发布于:9月29日
唯一的缺点就是流程太短了....
这篇评测是否有价值?
6 人中有 5 人(83%)觉得这篇评测有价值
19.0 小时(记录在案的)
发布于:8月4日
Best Game Ever : )
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
7.6 小时(记录在案的)
发布于:10月25日
唔,首先我是从看动画才来玩这个游戏的,什么不多说,反正很赞就是对了,前面还以为是17季那集的衍生剧情,反正胖子已经和我做不成朋友了2333
ps:犹太初始技能坑,手残都要哭了
pps:为毛上厕所这么难!!!!!!!!!!!!!
ppps:杀烧劫掠不能直视,小朋友请勿模仿
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
13.4 小时(记录在案的)
发布于:7月2日
做为一个SP迷怎能不入这款游戏呢?如果你想更好的享受到游戏的乐趣,建议你把《南方公园》看完,可以在bilibili上看(共有17季),当然你也可以去二老设的官网看(前提是英语要好),地址:http://www.southparkstudios.com/
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
10.1 小时(记录在案的)
发布于:8月29日
southpark粉丝必入,其实剧情就是接着第十七季倒数第二集,非常没下限没节操,但是一个字:好玩! ps:butters萌神是我个人觉得最好用的,professor chaos招招牛逼
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
16.4 小时(记录在案的)
发布于:9月20日
Are you still not a South Park fan?
这篇评测是否有价值?
507 人中有 462 人(91%)觉得这篇评测有价值
20.1 小时(记录在案的)
发布于:11月7日
Fantastic game. The whole way through, the experience feels like watching a really good South Park episode or South Park movie, and the game is a *really* solid RPG, to boot.

But the game isn't without its flaws. I want to spend a few paragraphs on some criticisms of the game, and then we'll talk about what makes the game awesome.

The game feels heavily "consolized." Loading screens are far more frequent than they should be and the controls often don't make much sense. Throughout the game your character will be taught "magic spells" from various NPCs. Each time you learn a spell, you are taught a series of controls to use that spell. However, these spells can be used both in and out of combat, and in both situations the controls are different from one another—and in neither situation is the spell invoked the same way the game inititally taught you!

Your out-of-combat utilities (like firing a ranged weapon at something in the environment or sending a buddy to perform a task) are equally awkward to select and use.

Now, here I should note that I played with a controller attached to a PC. I started the game with a keyboard/mouse but changed very, very early on to give my normal gaming posture a rest (I play games a lot with the keyboard/mouse), and also because South Park: The Stick of Truth seemed to be tailored more toward a controller. Perhaps the controls are better with a keyboard/mouse, but using a controller felt awkward in many parts of the game. But not in combat. In combat the controls felt great. More on that later, though.

On top of that, the game's humor can be off-putting in some parts. This isn't a real criticism so much as it is a warning—it IS South Park, after all! The show has a reputation of making comedy material out of even the most sensitive of topics, and this game also doesn't hold back. I like to think of myself as a fairly easy-going guy and I try not to take many things too seriously, but there were parts in this game that I felt myself somewhat rushing through or avoiding just to get away from an uncomfortable topic.

There's a lot of back-and-forth running around the map in this game, and loading screens are absolutely everywhere. The loading screens are a real slowdown.

So let's see. The loading screens, the really iffy controls in much of the game, and the warning about how the game remains very South Park in its humor are all the things I wanted to make sure to mention. So, now we can talk about the stuff that makes this game a fantastic one!

While moving on the map and navigating menus is often awkward with the game's controls, combat is something the game gets very, very right. As I mentioned earlier, this game is a very solid RPG, and The Stick of Truth's turn-based combat is airtight. This isn't your typical "select an ability and watch what happens" kind of turn-based combat. Here, you'll select an ability, and then you'll influence the outcome of the ability with some simple, but fun controls.

For example, Butters the Paladin has a "Hammer of Justice" ability. To use it, you select it and then choose a target. The game then has you rotate the left control stick in circles to make Butters spin (think Olympic discus tossing), and at just the right instant, press the A button. Succeed, and you'll deal bonus damage to the enemy! If you mess up, Butters will still deal damage, but not as much. Again, this is coming from the perspective of using a gamepad to control the game; I'm sure this is different for a mouse/keyboard, but the principle is the same.

Combat is filled with awesome stuff like this. When you are attacked, most of the time you are given the chance to block some of the enemy's damage by pressing A at just the right time. Some enemy attacks strike multiple times, requiring multiple well-timed blocks! Different enemy attacks have different timings as well, so you'll always need to be on your guard.

These combat mechanics make even turn-based combat a very active affair. The action is fast and challenging, so you'll need to be spot on with your controls. Thankfully, controls in combat are responsive and intuitive, and anytime there's some ambiguity about what to do in battle, there are useful tooltips and pop-ups to remind you of how to use an ability.

While combat is great fun, the game also very often presents you with multiple ways of dealing with foes. Sometimes you can distract them and sneak by. Other times you can use the environment to defeat your foes without having to confront them. Keen awareness of your surroundings and appropriate use of your abilities out of combat can speed up your progress and yield satisfying results.

It should be noted that if you sneak by enemies, you probably won't get experience for dealing with them. But in the cases where you can use the environment to defeat them, you'll be awarded experience as if you had battled them!

There are many quests to accomplish throughout the game, and a few side quests can be completed as you progress. As far as questing is concerned, it's your typical RPG fare—pick up a quest, complete the objectives, turn the quest in. The game does nothing to revolutionize questing, but it handles questing very well.

The story-based quests, however, are always greatly satisfying to accomplish because you are awarded not only with experience and often loot/money, but also with story exposition done in only the way South Park can. It really does feel like you're earning a little piece of a South Park episode or South Park movie when you complete a story quest.

The writing in the game is spot on. You'll get to watch the South Park characters you're so familiar with do the things they do, in the way they do them, while interacting with one another and with your character. I found the story largely fun and interesting.

I was often quite pleased with the developers' efforts to include as many South Park characters as they could in the game. This could not have been an easy task to accomplish, but the game is solid through-and-through with the show's characters, and because the show has been running so long, these characters bring with them their histories, backdrops, and references that the South Park fan should thoroughly enjoy.

Character customization is very in-depth for a game with such a simplistic visual style. You'll begin the game by choosing a class, and then customizing your looks. As the game progresses, you will find, like, a bajillion different ways to customize your charcter's costume ("gear"), hair, facial features, makeup, and accessories. You'll even find "strap-ons" (for weapons) and "patches" (for armor) that let you add significant bonuses to your gear, letting you really specialize or round out your character and playstyle.

I did make a warning above about the game's humor, but for South Park fans, that (most of the time) means you're in for more of what you enjoy about the show. There were plenty of times I found myself actually laughing out loud at the characters' antics; or at the writing; or at the timing of a joke; or just at South Park being South Park. It's a funny game.

There is also a difficulty slider bar. Early in the game I cranked the difficulty to max and didn't look back, and for me, it was quite rewarding. The window of opportunity to block enemy attacks seemed drastically smaller, necessitating more precise timing, and enemies often didn't go down without a fight. I had to stay on top of my gear choices and customize appropriately. Which buddy to bring into battle with me was also a serious consideration, and more than once I had to stock up on potions.

Overall, it's just a really solid RPG, and I'd strongly recommend it to any South Park fan. I could go on about it, but I feel I've covered most of the relevant aspects of the game, and apparently Steam has a character limit for reviews. :)
这篇评测是否有价值?
352 人中有 296 人(84%)觉得这篇评测有价值
14.2 小时(记录在案的)
发布于:11月29日
Do you like South Park?
You will like this game.

Do you not like South Park?
You will not like this game.
这篇评测是否有价值?
126 人中有 110 人(87%)觉得这篇评测有价值
19.5 小时(记录在案的)
发布于:9月7日
South™ Park™: The™ Stick™ of™ Truth™ (tm.)™ is one of the best licensed-property games I have ever played, though it's not without its faults.

Let's start with the good stuff. For fans of the show, it's hard to imagine a better use of the license. The designers didn't play it safe and crap out a generic game just to cash in. They took a great hook that was already built into the show (the kids of South Park™ live role-playing RPG-style) and ran with it. This is not a hard-core 100+ hour type of RPG, nor should it have been. Instead, it employs a more simplified style that requires timed button presses for attacks and defense. As a reference point, the gameplay is very similar to the "Mario & Luigi"™ RPGs. This is not only a very good thing, but it also perfectly serves the source material. So while the "RPG" aspects of the game are not particularly hardcore, there is just enough depth to keep it (mostly) interesting throughout. What really take the game to a higher level are the production values. The game itself looks and sounds exactly like the newer HD episodes of the series. Just about every character you could possibly care about makes an appearance, and they're all voiced and written exactly as you would expect. Absolutely no corners were cut in this department - the game really makes you feel as if you are in South Park™, interacting with its characters. The story is also exactly what you would expect out of South Park™. Although the basic premise is very simple - the boys fighting over an ordinary stick™ - the story ultimately progresses in ways you could never have imagined (or perhaps you can, if you've watched enough of the series over the years). The dialogue and voice acting are excellent, and there are plenty of laugh-out-loud moments from beginning to end. There are also tons of obscure references and cameos throughout, seemingly for no other purpose than to make the most hard-core fans chuckle. The whole game really is just a huge South Park™ love fest. In terms of difficulty, the default setting is fine, if a bit on the easy side. If you want more (or less) of a challenge, you can change the difficulty at any point, which is a great feature that should allow anyone to complete it if they put in the time.

Unfortunately, along with all of the things that make the game good, there are also a few low points. Several sections involve slightly complicated "quick time events" (not exactly in the traditional sense, but used here for lack of a better term). Setting aside the fact that these sections seem randomly out of place in an otherwise good game, the real issue is that they just aren't implemented well. The tutorials for each action are executed poorly, which can be frustrating if you don't pick up on what the game is asking you to do, exactly. Another low point comes towards the latter portion of the game, which involves a series of "fetch-quests". While I am sure the intent of this section was to lampoon this tired video game trope, they succeeded a little too much, as it started to get fairly tedious. It also didn't help that at this point in the game, I had already maxed out my character's level, so there was really nothing else to strive for, in an "RPG" sense. It would have been nice if there was no level cap, with enemies scaled to your strength (or something along those lines). Lastly, and this is just a pet peeve of mine, but apparently there are several collectibles that can be missed if you don't get them the first time through - just a warning to those who enjoy collecting things or 100%-ing games.

Overall, my annoyances with the game are fairly minor in comparison to all of the things I enjoyed. If you are a huge South Park™ fan, I think this is a no-brainer. The amount of care that went into making it is readily apparent, and worthy of your money (at least, now that it's only $40 - the original $60 price point was way too much). In terms of length, it's hard for me to estimate, but I would say it will probably take you anywhere from 11-18 hours, depending on how deliberate/OCD you are. It's really hard for me to imagine a South Park™ game ever being done better than this. Needless to say, non-fans should stay away. But for anyone else (assuming you can get into the simple RPG gameplay), it's definitely worth checking out at some point.
这篇评测是否有价值?
430 人中有 315 人(73%)觉得这篇评测有价值
3.4 小时(记录在案的)
发布于:11月21日
About ten seconds in I discovered right click was fart, and it was then I knew I'd like this game.
这篇评测是否有价值?
100 人中有 87 人(87%)觉得这篇评测有价值
13.7 小时(记录在案的)
发布于:11月2日
Stick of Truth is just one huge love letter to South Park, filled to the brim with references to things from throughout the show's run. The gameplay is like Paper Mario and while its not really challenging most of the time its still quite fun. Obsidian really outdid themselves and anybody who's ever liked South Park should play it because its an amusing ride.
这篇评测是否有价值?
64 人中有 57 人(89%)觉得这篇评测有价值
16.6 小时(记录在案的)
发布于:10月26日
Take the role of the New Kid and save South Park from its near destruction!
If you like South Park or if you simply want to relax and play a simple but effective game, do not hesitate.
Is it worth the price? Maybe not, get it cheaper if you can. But what I can say, is that this is a must-play.

This game should be played for the South Park mood, feel and humor obviously, and not for its RPG side, which is a parody anyway.

PLAY IT!
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