Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem!Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop!(Well... that’s the easy part!
Análisis de usuarios:
Overall:
Mayormente positivos (115 análisis) - El 74% de los 115 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 mayo 2012

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Críticas

"...el lustre de un juego de PopCap..."
Rock Paper Shotgun
"Dead Hungry Diner es el Quake de los juegos de puzles..."
Indie Game Mag
“...valores de producción estelares...”
Gamezebo

Recién actualizado

Update 1.9 - What's new:

  • Trading Cards
  • Achievements
  • Leaderboards for All-You-Can-Eat levels (and new difficulty progression)

Registro de actualizaciones

Update 1.8
Improvements:

  • Fullscreen mode completely redone: Less black borders!
  • Added all the polish and little fixes from the iOS version to the PC version (for the iOS version see {ENLACE ELIMINADO})
  • Fixed single click sometimes reported as a double click (and killing a streak sometimes :-( )
  • Changed DRM wrapper. Should fix cases where game wouldn't start in Steam client but worked as DRM free version.
  • Sprites grouped in texture atlases and use of hardware texture compression for better support of low spec machines
  • Added user config file with additional options (for example to fix a missing mouse cursor). These options are published on the Community Forum

Update 1.5
New Features:
  • Three new monster customers: Mummy Girl, Skelley the skeleton lady and the Crazy Weerwolf.
  • New "affection" game mechanic: Some monsters admire some other monsters so much that they do not engage in a brawl.
  • Level selection screen: You can replay any level you have played before to get all three stars (with all upgrades you bought so far). And Shady, the shop keeper, only accepts stars as currency to buy upgrades!
  • Levels are reworked with the new features
  • Artwork polished

Acerca de este juego

Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem!
Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop!
(Well... that’s the easy part!)
Do you know what happens when you place werewolves near vampires?
They fight!!! And you don’t want fighting when you have so many other things to take care of...

Key Features

  • 55 Levels across 5 worlds
  • 6 Unique Monster Types to Manage
  • 2 Game Modes - Story and All-You-Can-Eat
  • Strategically use Spells and Abilities to Overcome Challenges
  • Grab Upgrades from the Blackest Market
  • Keep the Peace with Frankie the Bouncer
  • Help Defeat the Evil Monster Hunter
  • Easy to Follow In-Game Tutorials
  • Can You Achieve Master Ratings on all Levels?
  • (It’s Very Pretty!)
DISCLAIMER:
Our Vampires Are 100% Sparkle and Love Triangle free!

Requisitos del sistema

    • SO: Windows XP
    • Procesador: 1.2 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: Gráfica con 128 MB de VRAM y una profundidad de color de 16 o 32 bits
    • Versión de DirectX®: 9.0c
    • Disco Duro: 80 MB de espacio libre
    • Sonido: Dispositivo compatible con DirectX
Análisis de usuarios
Customer Review system updated! Learn more
Overall:
Mayormente positivos (115 análisis)
Publicados recientemente
выдра
( 128.0 h registradas )
Publicado el 27 de enero
Intense and very fast! I was all ready stuck on level 7 for some time! But when you get hang of the game, it is really great fun and you learn to go for combos, combos and more important combos. The art is really good and I like designs of monsters and restaurants. The humour is good and game is not too short. Love it!
hAdO! Y eL nIñO!!
( 4.7 h registradas )
Publicado el 25 de enero
ME parecio muy divertido, eso mas que nada... darle de comer rápido a los zombies, y que incorporen monstruos que a veces no se pueden ver. Parece fácil, pero la mecánica lo hace agradable. Lo recomiendo a 0.5 dólar máximo. Mi puntuación es 7/10, la diversión de la jugabilidad es la cosa.
malpiszon7
( 0.7 h registradas )
Publicado el 17 de enero
This is a clicker type of a game - click a patron, click on the table, click on a monster sitting at the table, click when a monster finishes his meal, rince and repeat and do it fast. There is really nothing more to it.

Really, nothing more to add here. Just take a look at som YT gameplays of this game. You can also get demo of this game, which is a safe way to try it before spending money.

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For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
Camel Master
( 2.3 h registradas )
Publicado el 19 de diciembre de 2015
Was not a good dinner
Niflheim
( 4.2 h registradas )
Publicado el 11 de diciembre de 2015
Give me the card!
Pinski
( 34.0 h registradas )
Publicado el 23 de octubre de 2015
It's a fun little restaurant simulator with a monster vibe.
sitebender
( 2.9 h registradas )
Publicado el 12 de octubre de 2015
Dead Hungry Diner is a charming, casual game with strategic elements that has you working a restaurant, fulfilling orders from zombies, werewolves, vampires and other such monsters. Its an easy to play game that involves a bit of strategy to make the most efficient use of your time as you pick up two orders before delivering them, rather than one at a time. There’s a familiar formula here that offers a new twist outside of its monster gimmick in the way that your customers get hostile when seated next to the wrong patron. If you can endure the early first restaurant, the game gets better, more enjoyable and engaging rather than frustrating.

There are fifty levels, each broken into nighttime shifts that tick by as waves of new customers enter. It starts enough with tables for two or one. Customers arrive solo or tandem. You click on the next party in the cue and either seat them or push them to the back of the line. Once they’re seated, you wait as they take their order which appears as a bucket on their table. This means that they want a bucket of brains. What else would zombies and even vampires want?

You click on their order and then click on the brain tree, yes brain tree. Brains grow on trees. You see your selectable male or female character follow your commands in the order that you made them. After waiting a brief moment, brains will be served, where you then click on the table that they go to, but with only one thing on the menu, there’s no way to bring it to the wrong table. After they chow down, they raise a pair of golden moneybags where you take the money. If you’re quick enough, they leave a mess for you to wipe down by clicking and earn more of a tip for doing so. After that a pair of ravens show up to pick the table clean I suppose.

When you seat monster types at a table, the table will then give you a bonus for every monster of the same type that sits there afterward and it adds up. You need to be quick though, waiting in line causes blood to boil, which is why you’ll need to use special abilities like love to cheer them up and a rain check that forces them to return later. You can soon unlock super speed and a zombie substitution that turns a party into zombies rather than something else. There’s a lot to keep track of.

I would appreciate diverse upgrades such as the ability to serve the table behind you, because even if all you need to do is turn around, the game will run your character around to the opposite side. This is just a game mechanic, but visually, it makes little sense.

There is a lot of charm and story that adds to the gameplay, while weighing down the speed of the game. You’ll meet a mysterious cloaked figure that sells you power ups and new abilities. These upgrades can make your character move quicker and reduce the cool down wait between ability usages. You can even purchase ways to keep Frankie awake.

Who is Frankie? He’s your big green bouncer that breaks up werewolf scuffles that murder your patrons. As I’ve mentioned before, the werewolves become the bane of your business and the game in general. They hate vampires and lose their temper quick, before they take it out on other patrons. This costs you two parties as they’re both ejected or one kills the other. They ruin the flow and only add stress, when a game should be fun. To compensate for the werewolves hating the vampires, they love skeletons, because yes dogs love bones. A fight can lose a level for you, even if you need to wait until the end of a shift to see.

It turns into a maddening, frantic and stressful rush as the werewolves get introduced early in the game and start attacking other patrons. These werewolves and their high demand make me question if I want to keep playing after each level. It derails the game, but it does ease up if you can endure to larger bigger restaurants that have more tables to keep the troublemakers apart.

At some point a witch will show up to destroy the your patrons and you need to click each one before she fires her wicked spell. Under normal circumstances, witches in media would side with monsters, but since most witches are bad, this one is just as nasty. While you are running a business on brain trees, it would be nice to one day serve humans, but I suppose that encroaches on a different game’s territory.

The click heavy controls feel cumbersome and inefficient with a game that you need efficiency. With all of the frantic clicks, I think its better suited for a touch screen rather than a mouse. Several times I’d miss a click or perhaps it just never registered and it ruined the flow I had going. There are no hot keys, making it even less efficient.

You can get one of three star ratings for each level. A passing grade means that you’ll unlock the next level.One of the good things about the game is that you can see the stars build up in the top right corner. Like with most casual or mobile games, you can replay any level to get a better score. Its a nice system that seems standardized by now.

As you progress through the game, there are five restaurants each with ten levels. The bigger the restaurant, the more tables you get. Each restaurant starts with a few tables in shambles that make it easier, but before you know it, the diner is fully operational by the final level. Having more tables makes the game far less frustrating, because you can have a werewolf section and a non werewolf section.

Dead Hungry Diner is a fun diversion that gets deeper in bite sized chunks the further you progress. I can recommend it more for a touch screen than a mouse, but its still enjoyable after a bout of frustration early on.
Mah name is Lenny
( 2.1 h registradas )
Publicado el 19 de septiembre de 2015
I got the game for free so i wouldn't be picky, obviously i played it. So lets review the game,

1. If you like point and click this is one of the games you should like.

2. Great Aminations.

-Same thing repeats over and over again.

-it gets more preasuring as you go on.

9/10 Wouldn't Bang
Zergling
( 9.8 h registradas )
Publicado el 7 de septiembre de 2015
GREAT Game! no microtransactions! It's impossible to find a time management game without microtransations. Game play is solid - intuitive controls. You can pre-emptively click to have your little guy go there in 5-10 steps.
Yay!
OtterMa
( 35.7 h registradas )
Publicado el 4 de agosto de 2015
A fun game. Graphics aren't too gory, but realistic. Gameplay does take at least some thinking, but not one where you have to absolutely concentrate - if it were any longer gameplay would get too monotonous. If you prefer games that don't require much in the way of concentration yet are challenging and fun, I would recommend it.
DarkDragonESP
( 4.6 h registradas )
Publicado el 18 de julio de 2015
Agiliza tus clicks y estrategia para ganar en Dead Hungry Diner.

Da de comer a todos, lo más rapido que puedas.
rock3tz
( 0.7 h registradas )
Publicado el 18 de julio de 2015
Not terrible, not great, meh
301SJ
( 0.7 h registradas )
Publicado el 31 de mayo de 2015
Fun little game :)
Irishcrackpot
( 1.1 h registradas )
Publicado el 14 de mayo de 2015
Not my favorite genre of games but nevertheless it was a fun, casual, Diner Dash-esque experience
Neglected Obento
( 0.3 h registradas )
Publicado el 21 de abril de 2015
It's difficult to ever feel completely satisfied with a play session of Dead Hungry Ddiner. There's always one more pressing quest, one more unexplored tract of land, one more skill to increase, one more butterfly to catch. It's a mesmerizing game that draws you into an finely crafted fictional space packed with content that consistently surprises. The changes made since Alive Hungry Diner are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen. Featuring the same kind of thrilling freedom of choice Hungry Diner series is known for along with beautiful visuals and a stirring soundtrack, playing Dead Hungry Diner is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.
ihazcarrot™
( 1.0 h registradas )
Publicado el 12 de abril de 2015
It's casual game, to keep you occupied while you wait for stuff, which i don't see why would you play this on PC and not on a phone or something.
adwan
( 0.6 h registradas )
Publicado el 10 de abril de 2015
I tried really hard to finsh before I get bored but I couldn't do it !
Damn it's so boring after a few houres of play that I just UNINSTALL it
If somone like to click non stop its ok
Have some funny moments but ..... I did not feel the game

Gameplay 2/10
little_elphie
( 2.8 h registradas )
Publicado el 30 de marzo de 2015
Very cute game that goes along the same lines as Diner Dash. If you like time management games, then you will like this one. Colorful graphics, interesting characters, and a good soundtrack make this game stand out.
scornie
( 25.9 h registradas )
Publicado el 24 de enero de 2015
I really enjoyed this game and go back and play it randomly. Approrpriate for any age. For me it is a great break from it all. I hope to see another Dead Hungry Diner in the near future.
Análisis más útiles  Overall
A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
3.8 h registradas
Publicado el 22 de enero de 2014
Antes de comenzar a analizarlo debo mostrarle un poco sus “Orígenes”, así que les explicare brevemente sobre el juego en el cual está basado, hablamos de “Diner Dash”.

Todo remonta al año 2004 con un juego árcade. La modalidad, bastante simple; eres la mesera de un restorán y debes preocuparte por tus clientes, esto conlleva sentarlos, tomarles la ordenes, llevarles la comida y cobrarles para luego limpiar la mesa. ¿Bastante simple no? ¿Pero dónde está la dificultad? El problema radica en que cada vez se va llenando de clientes y si no alcanzas a satisfacerlos, estos se enojaran hasta que pierdas dinero, Además de que no todos los clientes pueden sentarse juntos, ya que esto puede traerte un par de problemas. Pero cuidado, posees un límite de tiempo para pasar cada nivel, así que debes ser lo más rápido posible.

Gracias a esta “Fórmula secreta”, el juego alcanzo una popularidad bastante grande y en poco tiempo, llegando a sacar hasta Diner Dash 5 y expandiéndose por los celulares y las consolas. Incluso está en Xbox 360.

Con esta pequeña introducción hacemos aparición a Dead Hungry Diner en el 2012. Todo esto comienza en un pequeño pueblo llamado Ravenwood, el cual está siendo atacado por distintas criaturas y como han de esperar, posee su propio héroe “Vanda Helsing” (Si, bueno, ya sé que el nombre es de lo más original).

Aquí es donde tomara la historia de dos gemelos, ellos vienen en un orfanato y por cosas del destino deben evitar que estas criaturas se coman a los habitante de su pueblo, ¿Pero cómo?, Dándole bayas y atendiéndolos de la mejor forma posible utilizando las características que les di hace unos instantes, pero con algunos detalles y “Arréglines”, que harán del juego algo más entretenido y dinámico.

Y bueno, así comienza nuestro juego. Solo que con unas diferencia, y es que, en este caso, los clientes ya no serán personas, sino que, zombies, hombres lobo, vampiros y más seres que no les diré, para no hacerles spoilers. A diferencia de Diner Dush, aquí tus clientes pueden pelear si los sientas de manera equivocada, pero no te preocupes, dispones de un guardaespaldas que te echara una mano en esos momentos difíciles. Además que tienes magia, la cual podrás ir mejorando a medida que le compres al mercader.

En gráfica y música, no tiene nada de especial, o algo que lo destaque, ya que son bastante similares a su antecesor Diner Dash.

Y bueno, en cuanto a mi opinión, el juego presenta una historia bastante cómica y jocosa, que te darán por lo menos una sonrisa si te dedicas a leerlo. En jugabildiad trae cosas un poco más “Novedosas”, pero aun así, siguen siendo tan solo “Arreglines” para llamar la atención de uno que otro jugador. Al comienzo del juego, puede que cueste un poco para acostumbrarte a sincronizar la velocidad con la magia, y sentar de manera correcta a los clientes (Especialmente en los niveles más altos), así que puede llevarte uno que otro dolor de cabeza pasar alguno; pero luego de lograr captar el ritmo del juego, ya no es complicado, y en los últimos niveles sigue siendo un poco “Más de lo mismo”. En cualquier caso, si me pregunta “¿Vale la pena comprarlo?”, puedo decir que si, aunque estoy un poco disconforme con el precio que tienen en steam, son 7 Dólares, para mí, un poco excesivo tratándose de un Diner Dash con otra temática. Recomiendo comprarlo en otra plataforma, donde tiene un precio más razonable (3 Dólares).

https://www.youtube.com/watch?v=p26lDvS2ziA
¿Te ha sido útil este análisis? No Divertido
A 2 de 5 personas (40%) les ha sido útil este análisis
Recomendado
6.0 h registradas
Publicado el 5 de diciembre de 2014
Dead Hungry Diner, definitivamente uno de los mejores juegos Indie que jugue definitivamente, combina un poco de puzzle, con management y un efecto de addición muy notorio.

Dead Hungry Diner nos da a elegir entre alguno de los hermanos gemelos, Gabe Newell o Gabby para controlar al restaurante unicamente para monstruos.

Ahora analizare el juego basandome en los aspectos del mismo.

La jugabilidad es divertida, adictiva. Al principio debemos elegir entre Gabe o Gabby ( A quien elegimos toma las ordenes, el otro recolecta las cerebrobayas ), a medida que avanzamos en el juego desbloqueamos poderes, items, monstruos,lugares y mas cosas asi. Aveces los monstruos vienen solos, o en grupos, hay que sentarlos en una mesa diponible, y esperar a que quieran comer, una vez echo esto se debe ir a tomar el pedido, llevar los baldes a el recolector y esperar a que se llene, y despues entregar el balde de comida. Algunos monstruos no se llevan bien con otros ( como el lobo y el vampiro ) y al contrario con otros, hay habilidades que dan bonificaciones o poderes o cosas por el estilo, son 5 y se desbloquean avanzando en el juego. Si te terminas finalmente el modo historia ( que son como 50 niveles, cada vez mas complicados ), podras jugar ( aunque ya se puede desde el principio ) a el modo eterno, o modo arcade o como sea, aqui hay que aguantar todo lo posible sin perder mas de 3 ordenes. A este aspecto le doy un 8/10

La historia es algo divertida, graciosa Trata sobre un orfanato y una aldea, en el orfanato viven los niños abandonados, como Gabe y Gabby, y en la aldea la gente. Todas las noches los monstruos atacaban la aldea, y para defenderla estaba VANDA HELSING, una cazadora de monstruos, la cual acababa con todos y protegia a todos. Una noche, ella quedo dormida mientras los monstruos atacaban la aldea, los gemelos escaparon del orfanato... realmente no la recuerdo bien, pero la dejare para que tu la descubras una vez comprado el juego. A la historia le doy un 7/10

Los sonidos no son demasiados, pero de todos modos, estan bien trabajados y se esforzaron. Es una lastima que no haya voces, de todos modos, a los sonidos les doy un 6/10

El Soundtrack es un poco monotono, pero es divertido de escuchar, esta bien logrado, a base de piano y le da un mejor ambiente al juego. Al Soundtrack le doy un 8/10

Los graficos son en 2D, basados en dibujos al parecer, estan bien logrados y no piden mucha placa grafica. A los graficos les doy un 9/10

La dificultad es media, ni muy facil ni muy dificil, pero esta bien lograda, por que a veces se vuelve complicada la cosa y no se sabe que hacer primero. A la dificultad le doy un 8/10

Ahora, algunos aspectos extra del juego

Tiene una demo gratuita, la cual es util para probar el juego antes de comprarlo

Tiene logros, impulsando al jugador a seguir jugando e intentar otras cosas

Tiene Marcadores, lo que nos permite ver quienes son los mejores jugadores y nos impulsa a superarlos y vernos primeros en la lista

Tiene sincronización con Steam Cloud, lo que permite guardar tus partidas y poder usarlas desde cualquier parte con tu cuenta de Steam.

Tiene estadisticas, para que el jugador pueda ver su progreso y como va en el juego.

Tiene cromos, utiles para coleccionarlos, fabricar insignias, venderlos y tradearlos.

Esta en 5 idiomas, entre ellos el español.

Ahora, el resumen

Demo gratuita
Logros
Marcadores
Steam Cloud
Estadisticas
Cromos
5 Idiomas ( Ingles, Español, Farnces, Aleman e Italiano )

Jugabilidad- Divertida, Adictgiva- 8/10
Historia- Ligeramente graciosa, No muy entendible- 7/10
Sonidos- Pocos, Bien Trabajados- 6/10
Soundtrack- Divertido, A Base de Piano- 8/10
Graficos- 2D, Pocos Requisitos- 9/10
Dificultad- Equilibrada- 8/10

Nota final: 7.85

A este juego lo considero como un buen trabajo, no es de los mejores pero tampoco de los peores. Solo recomiendo comprarlo si su precio es del %50 o menos.

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A 0 de 1 personas (0%) les ha sido útil este análisis
No recomendado
1.1 h registradas
Publicado el 29 de noviembre de 2013
Es igualito al diner dash pero con zombies , hombres lobo, vampiros etc, lo que hace que tenga algo mas de variantes y dificultad, pero para jugar un ratillo y dejarlo .
Este juego es pa pillarlo en un bundle o algo no mereceria la pena por si solo a no ser que te encante dinner dash
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A 0 de 4 personas (0%) les ha sido útil este análisis
No recomendado
1.5 h registradas
Publicado el 15 de diciembre de 2013
pufffffffff
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A 35 de 43 personas (81%) les ha sido útil este análisis
No recomendado
1.8 h registradas
Publicado el 23 de julio de 2014
When Diner Dash first released in 2004, it not only became a casual classic but almost single handedly created the time management game sub-genre. Among the copycats that have since began to pop up in endless droves is Dead Hungry Diner, which takes the idea of Diner Dash and seeks to give it a Halloween themed twisted, replacing the customers with hungry monsters and the plates of spaghetti and burgers with brains (well, fruits that looks a good deal like them). This all sounds well in line with a typical DD knock-off, able to entertain even while being fairly derivative in its niche of the casual game market, but Black Market Games wanted to go one further and throw in their own unique mechanics into the mix. Essentially, it wasn't broke, and they tried to fix it.

DHD shares a lot in common with its Playfirst cousin. Customers/monsters line up hungry for a meal, and you must manage them in a timely fashion, seating, feeding, and collecting the checks while racking up combos and frequent seating bonuses before the day ends. This is all fine, if done to death by a million other games already. Ironically, it's when DHD tries to differentiate itself from the pack that all its problems arise.

First, it cripples your ability to quickly seat customers by requiring you to first move them up to the front of the line. It's only one extra step, but quickly becomes hugely frustrating as more and more line up and you have to shift through them to get to who you want to seat. Second, it segregates different customers by the type of monster they are, forcing you to reorganize your seating arrangement so opposing monsters won't fight with each other and have to be thrown out. Interesting on paper? Yes, but in practice it turns what should be a light diversion into a stressful experience, requiring far too much advance planning and trial and error to succeed.

I like what Black Market Games was going for, and applaud them for attempting to innovate in a genre that desperately needs it, but they went about it in a way that makes Dead Hungry Diner more of a chore to play than anything else. I'm rather confused as to why they chose to alter the parts of a tried and true formula that they did, as the changes seem to have little logic behind them or practical purpose for existing. It's a shame, but one can hope they get it right the next time (because casual games never die, they just redo themselves). I honestly didn't think it was possible to screw up Diner Dash, but I guess there's a first for everything.
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A 24 de 26 personas (92%) les ha sido útil este análisis
Recomendado
1.3 h registradas
Publicado el 12 de octubre de 2014
Its ambitions may be modest, but there's no doubt that Dead Hungry Diner succeeds in delivering an intelligent and entertaining experience that's worth of your attention.
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A 12 de 12 personas (100%) les ha sido útil este análisis
Recomendado
11.8 h registradas
Publicado el 13 de diciembre de 2013
Any fan of the Diner Dash series will find themselves instantly at home, catering to the dietary fancies of a horde of ghastly beasties. While Dead Hungry Diner doesn't do anything necessessarily new, the game's charm lies in it's theme. Vampires, werewolves, zombies, banshees, and more intermingle, all in search of apparently delicious brainberries. Why slay monsters if you can just serve them dinner?
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A 16 de 22 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
18.9 h registradas
Publicado el 16 de septiembre de 2014
This game really awesome. It really makes my brain work hard.
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A 10 de 12 personas (83%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Publicado el 24 de julio de 2014
Got this game as part of a bundle, and it reminded me of the casual gameplay and gamestyle I've enjoyed on gaming websites like Kongregate and Newgrounds.

If you enjoy restaurant (diner) management games and casual playstyle, you will like this game.

The aesthetics are very nice and cute in this game, with art that reminded me a lot of Bardbarian. The music is fitting with the theme. The feedback is very good, and you can easily see where everything is.

The controls are very simple - you just use your mouse. The learning curve is minimal, however, the game does a good job of getting progressively more and more difficult, adding new layers of mechanics to deal with. The first few levels do a great job of preparing you for the rest of the game. Whenever new mechanics are introduced, you are given a short briefing on how to incorporate these into your gameplay.

I haven't paid much attention to the story, but it seems to be pretty decent (your two main characters attempt to feed supernatural entities so they don't have to prey on humans).

As for gameplay, it is fairly easy if you are familiar with restaurant management games. You don't have to cook or prepare anything here, you just have to seat different clients and get food to their tables before the happiness gauge falls to 0, causing them to leave.

You slowly unlock new game mechanics as you progress through the game. A few levels in, you will unlock a store where you can buy upgrades for your skills pre-game. Skills include: a speed buff (extremely useful), a happiness buff (you can apply it to a single table, or the entire queue waiting to be seated), a table swapping ability (only same-size), a turn-guest-into-zombie ability, and a raincheck spell, which causes the first person in the queue to reutrn at a later time.

You can swap people around in the queue to help you strategize. Once you seat a guest (you have tables seating 1 or 2 guests, and guests come in singles or pairs {singles can still sit alone at a 2-person table}), you will have to wait a few seconds before they place a bucket on the table. You then take the bucket (you can hold two at a time) and bring it to the brain tree. After a few seconds, the bucket will be set in front of the tree with food inside. Next, you pick up the bucket and give it to any applicable table (indicated by 1 or 2 on the bucket). When the guests are done eating, they will have their hands up with money bags - once you pick up the tab, you must click again to have the table cleaned (by ravens).

Later on, a supernatural huntress is introduced - she will periodically spawn and attempt to hex/kill your guests. This will initiate a mini-phase, where you must click on the guests that have been hexed in order to shield them from the attack; any guests not saved in time will be killed.

Another mechanic is introduced where certain customer types will not like being seated next to others (so far, werewolves hate being seated next to vampires {but not vice versa}). If you keep them seated next to each other and the werewolves have not yet been fed, they may eventually start a fight - you will have to click the fight to have your bouncer step in and remove them.

The zombie ability is useful since you can use it on a werewolf or vampire to turn them into a neutral creature. You will later have a new guest (skeleton girl) who is loved by werewolves, negating the negative effect of being seated next to vampires. The table swapping ability is also useful in a pinch if a fight is about to break out.

Overall, there is a good variety of game mechanics if you are interested in this type of game. The game remains fairly challenging and is nice as a time filler. Take a look if you are interested.

Recommend.
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A 5 de 5 personas (100%) les ha sido útil este análisis
Recomendado
9.0 h registradas
Publicado el 24 de diciembre de 2013
Had a good time running through the game ! Really addictive, Dunno why but I want to play it more and more :) !
Already spent nearly 10 hours on it, and gonna get every single achievement !!
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A 6 de 7 personas (86%) les ha sido útil este análisis
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1.1 h registradas
Publicado el 21 de julio de 2012
Dead Hungry Diner is a casual Restaurant City style game featuring zombies and brain berries rather than the typical restaurant patron. The game includes both quick game and story modes, supports the Steam Overlay and widescreen resolutions and is a very small 73 MB install. The music and graphics are both well done, and while the gameplay is fairly standard fare, the overall presentation is quite good. For a casual game of this nature this is a very good title. This is the perfect budget title for Facebook gamers who enjoy timed puzzle challenges, and for the low price it is offered at, a solid purchase.
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A 6 de 7 personas (86%) les ha sido útil este análisis
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7.9 h registradas
Publicado el 12 de enero de 2015
Love it love it love it love it!

I played -a lot- of Diner Dash as a kid, and this is like a better version of it! It's colourful, clever, the art style is aweosme. I... I actually do not have one bad thing to say about it.
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A 4 de 4 personas (100%) les ha sido útil este análisis
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9.8 h registradas
Publicado el 1 de febrero de 2014
Halloween themed sunday afternoon fun diner dash...sprinkled with creepy customers sounds. It gets a bit repetetive after a while but if you are a "gotta get 3stars on every level" nut like me, you gonna like it. Since full score is not that hard to get ^^
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A 4 de 4 personas (100%) les ha sido útil este análisis
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41.1 h registradas
Publicado el 10 de mayo de 2014
Dead Hungry Diner is fun, addicting and challenging. Cool cartoony graphics, variety of monster diners (vampires, werewolves and of zombies) and responsive controls with an interesting little story make this a blast to play. Great little game! 8/10
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A 5 de 6 personas (83%) les ha sido útil este análisis
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10.2 h registradas
Publicado el 13 de junio de 2014
I played the demo on a lark and was instantly hooked. This game will honestly challenge you to think about each move you make. You have to establish a rhythm of getting your patrons seated, making sure they are located in the right positions, collecting their money, and keeping the tables clean after they leave.

While that may not seem interesting, it is. Add in the wide variety of spells and different approaches you can take to any of the situations you face and you have one heck of a wild and fun game.

While this game may appear simplistic and aimed at kids, I can guarantee that it is quite a bit more.
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A 4 de 5 personas (80%) les ha sido útil este análisis
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0.7 h registradas
Publicado el 8 de agosto de 2014
This game is a clone of Diner Dash but with creatures of the night. If you liked Diner Dash you will like Dead Hungry Dash
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A 4 de 5 personas (80%) les ha sido útil este análisis
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3.2 h registradas
Publicado el 12 de septiembre de 2014
Fun game!
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A 5 de 7 personas (71%) les ha sido útil este análisis
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1.3 h registradas
Publicado el 3 de noviembre de 2014
One of my favorite types of games to play. It's an arcade, point and click game that challenges you to do well. I love trying to keep everything perfect.
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2.9 h registradas
Publicado el 12 de octubre de 2015
Dead Hungry Diner is a charming, casual game with strategic elements that has you working a restaurant, fulfilling orders from zombies, werewolves, vampires and other such monsters. Its an easy to play game that involves a bit of strategy to make the most efficient use of your time as you pick up two orders before delivering them, rather than one at a time. There’s a familiar formula here that offers a new twist outside of its monster gimmick in the way that your customers get hostile when seated next to the wrong patron. If you can endure the early first restaurant, the game gets better, more enjoyable and engaging rather than frustrating.

There are fifty levels, each broken into nighttime shifts that tick by as waves of new customers enter. It starts enough with tables for two or one. Customers arrive solo or tandem. You click on the next party in the cue and either seat them or push them to the back of the line. Once they’re seated, you wait as they take their order which appears as a bucket on their table. This means that they want a bucket of brains. What else would zombies and even vampires want?

You click on their order and then click on the brain tree, yes brain tree. Brains grow on trees. You see your selectable male or female character follow your commands in the order that you made them. After waiting a brief moment, brains will be served, where you then click on the table that they go to, but with only one thing on the menu, there’s no way to bring it to the wrong table. After they chow down, they raise a pair of golden moneybags where you take the money. If you’re quick enough, they leave a mess for you to wipe down by clicking and earn more of a tip for doing so. After that a pair of ravens show up to pick the table clean I suppose.

When you seat monster types at a table, the table will then give you a bonus for every monster of the same type that sits there afterward and it adds up. You need to be quick though, waiting in line causes blood to boil, which is why you’ll need to use special abilities like love to cheer them up and a rain check that forces them to return later. You can soon unlock super speed and a zombie substitution that turns a party into zombies rather than something else. There’s a lot to keep track of.

I would appreciate diverse upgrades such as the ability to serve the table behind you, because even if all you need to do is turn around, the game will run your character around to the opposite side. This is just a game mechanic, but visually, it makes little sense.

There is a lot of charm and story that adds to the gameplay, while weighing down the speed of the game. You’ll meet a mysterious cloaked figure that sells you power ups and new abilities. These upgrades can make your character move quicker and reduce the cool down wait between ability usages. You can even purchase ways to keep Frankie awake.

Who is Frankie? He’s your big green bouncer that breaks up werewolf scuffles that murder your patrons. As I’ve mentioned before, the werewolves become the bane of your business and the game in general. They hate vampires and lose their temper quick, before they take it out on other patrons. This costs you two parties as they’re both ejected or one kills the other. They ruin the flow and only add stress, when a game should be fun. To compensate for the werewolves hating the vampires, they love skeletons, because yes dogs love bones. A fight can lose a level for you, even if you need to wait until the end of a shift to see.

It turns into a maddening, frantic and stressful rush as the werewolves get introduced early in the game and start attacking other patrons. These werewolves and their high demand make me question if I want to keep playing after each level. It derails the game, but it does ease up if you can endure to larger bigger restaurants that have more tables to keep the troublemakers apart.

At some point a witch will show up to destroy the your patrons and you need to click each one before she fires her wicked spell. Under normal circumstances, witches in media would side with monsters, but since most witches are bad, this one is just as nasty. While you are running a business on brain trees, it would be nice to one day serve humans, but I suppose that encroaches on a different game’s territory.

The click heavy controls feel cumbersome and inefficient with a game that you need efficiency. With all of the frantic clicks, I think its better suited for a touch screen rather than a mouse. Several times I’d miss a click or perhaps it just never registered and it ruined the flow I had going. There are no hot keys, making it even less efficient.

You can get one of three star ratings for each level. A passing grade means that you’ll unlock the next level.One of the good things about the game is that you can see the stars build up in the top right corner. Like with most casual or mobile games, you can replay any level to get a better score. Its a nice system that seems standardized by now.

As you progress through the game, there are five restaurants each with ten levels. The bigger the restaurant, the more tables you get. Each restaurant starts with a few tables in shambles that make it easier, but before you know it, the diner is fully operational by the final level. Having more tables makes the game far less frustrating, because you can have a werewolf section and a non werewolf section.

Dead Hungry Diner is a fun diversion that gets deeper in bite sized chunks the further you progress. I can recommend it more for a touch screen than a mouse, but its still enjoyable after a bout of frustration early on.
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A 3 de 4 personas (75%) les ha sido útil este análisis
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7.4 h registradas
Publicado el 18 de julio de 2014
This game reminds me of Diner Dash and Cake Mania. It's basically just that. You have to make sure you keep your customers happy or else they'll leave or fight with each other. I like it better than Diner Dash because you get to help customers like zombies, vampires, and werewolves. I don't like it as much as Diner Dash because all you serve is some kind of berries that looks like brains. No variety for food but you have these extras you can purchase to up your movement speed, keep the monsters calm for a longer period of time etc
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