Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem!Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop!(Well... that’s the easy part!
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В основном положительные (всего 116) - 75% из 116 обзоров этой игры положительны
Дата выхода: 16 мая. 2012

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Рецензии

"...the polish of a PopCap game..."
Rock Paper Shotgun
"Dead Hungry Diner is the Quake of puzzle games..."
Indie Game Mag
“...stellar production values...”
Gamezebo

Вышло обновление

Update 1.9 - What's new:

  • Trading Cards
  • Achievements
  • Leaderboards for All-You-Can-Eat levels (and new difficulty progression)

Примечания к обновлению

Update 1.8
Improvements:

  • Fullscreen mode completely redone: Less black borders!
  • Added all the polish and little fixes from the iOS version to the PC version (for the iOS version see {ССЫЛКА УДАЛЕНА})
  • Fixed single click sometimes reported as a double click (and killing a streak sometimes :-( )
  • Changed DRM wrapper. Should fix cases where game wouldn't start in Steam client but worked as DRM free version.
  • Sprites grouped in texture atlases and use of hardware texture compression for better support of low spec machines
  • Added user config file with additional options (for example to fix a missing mouse cursor). These options are published on the Community Forum

Update 1.5
New Features:
  • Three new monster customers: Mummy Girl, Skelley the skeleton lady and the Crazy Weerwolf.
  • New "affection" game mechanic: Some monsters admire some other monsters so much that they do not engage in a brawl.
  • Level selection screen: You can replay any level you have played before to get all three stars (with all upgrades you bought so far). And Shady, the shop keeper, only accepts stars as currency to buy upgrades!
  • Levels are reworked with the new features
  • Artwork polished

Об этой игре

Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem!
Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop!
(Well... that’s the easy part!)
Do you know what happens when you place werewolves near vampires?
They fight!!! And you don’t want fighting when you have so many other things to take care of...

Key Features

  • 55 Levels across 5 worlds
  • 6 Unique Monster Types to Manage
  • 2 Game Modes - Story and All-You-Can-Eat
  • Strategically use Spells and Abilities to Overcome Challenges
  • Grab Upgrades from the Blackest Market
  • Keep the Peace with Frankie the Bouncer
  • Help Defeat the Evil Monster Hunter
  • Easy to Follow In-Game Tutorials
  • Can You Achieve Master Ratings on all Levels?
  • (It’s Very Pretty!)
DISCLAIMER:
Our Vampires Are 100% Sparkle and Love Triangle free!

Системные требования

    • OS:Windows XP
    • Processor:1.2Ghz
    • Memory:512 MB RAM
    • Graphics:128MB of video memory, 16-bit or 32-bit color quality
    • DirectX®:9.0c
    • Hard Drive:80 MB HD space
    • Sound:DirectX-compatible sound
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В основном положительные (всего 116)
Recently Posted
Dragon
( 4.7 ч. в игре )
Опубликовано: 10 июня
A decent casual game that requires quick thinking and has charming characters.
kelseyr713
( 2.0 ч. в игре )
Опубликовано: 9 мая
I really gave this one a try (got all the way to midway through the third tier of levels) but unfortunately it doesn't really capture the Diner Dash "one more level" feel. It also doesn't feel like you're getting better as the game goes on, unlike Diner Dash and similar. I liked the monster theme a lot, but it's missing something. The most frustrating aspect is definitely that you're only able to sit customers who are at the front of the line, and when you get to levels with two lines, it's even more frustrating. They also almost all have a really low patience fuse!
выдра
( 128.0 ч. в игре )
Опубликовано: 27 января
Intense and very fast! I was all ready stuck on level 7 for some time! But when you get hang of the game, it is really great fun and you learn to go for combos, combos and more important combos. The art is really good and I like designs of monsters and restaurants. The humour is good and game is not too short. Love it!
malpiszon7
( 0.7 ч. в игре )
Опубликовано: 17 января
This is a clicker type of a game - click a patron, click on the table, click on a monster sitting at the table, click when a monster finishes his meal, rince and repeat and do it fast. There is really nothing more to it.

Really, nothing more to add here. Just take a look at som YT gameplays of this game. You can also get demo of this game, which is a safe way to try it before spending money.

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For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
˜”*°•.Goldberg.•°*”˜
( 21.0 ч. в игре )
Опубликовано: 13 января
Весьма занимательная казуальная игра, где игроку придётся побывать в роли официанта и обслуживать разнообразных монстров в ресторане разнося еду.
Но не всё так просто. Некоторые монстры на дух не переносят друг друга и не могут сидеть за соседними столиками, что усложняет геймплей.
В целом игра неплохая, но быстро надоедает.
Camel Master
( 2.3 ч. в игре )
Опубликовано: 19 декабря 2015
Was not a good dinner
Niflheim
( 4.2 ч. в игре )
Опубликовано: 11 декабря 2015
Give me the card!
Pinski
( 34.0 ч. в игре )
Опубликовано: 23 октября 2015
It's a fun little restaurant simulator with a monster vibe.
sitebender
( 2.9 ч. в игре )
Опубликовано: 12 октября 2015
Dead Hungry Diner is a charming, casual game with strategic elements that has you working a restaurant, fulfilling orders from zombies, werewolves, vampires and other such monsters. Its an easy to play game that involves a bit of strategy to make the most efficient use of your time as you pick up two orders before delivering them, rather than one at a time. There’s a familiar formula here that offers a new twist outside of its monster gimmick in the way that your customers get hostile when seated next to the wrong patron. If you can endure the early first restaurant, the game gets better, more enjoyable and engaging rather than frustrating.

There are fifty levels, each broken into nighttime shifts that tick by as waves of new customers enter. It starts enough with tables for two or one. Customers arrive solo or tandem. You click on the next party in the cue and either seat them or push them to the back of the line. Once they’re seated, you wait as they take their order which appears as a bucket on their table. This means that they want a bucket of brains. What else would zombies and even vampires want?

You click on their order and then click on the brain tree, yes brain tree. Brains grow on trees. You see your selectable male or female character follow your commands in the order that you made them. After waiting a brief moment, brains will be served, where you then click on the table that they go to, but with only one thing on the menu, there’s no way to bring it to the wrong table. After they chow down, they raise a pair of golden moneybags where you take the money. If you’re quick enough, they leave a mess for you to wipe down by clicking and earn more of a tip for doing so. After that a pair of ravens show up to pick the table clean I suppose.

When you seat monster types at a table, the table will then give you a bonus for every monster of the same type that sits there afterward and it adds up. You need to be quick though, waiting in line causes blood to boil, which is why you’ll need to use special abilities like love to cheer them up and a rain check that forces them to return later. You can soon unlock super speed and a zombie substitution that turns a party into zombies rather than something else. There’s a lot to keep track of.

I would appreciate diverse upgrades such as the ability to serve the table behind you, because even if all you need to do is turn around, the game will run your character around to the opposite side. This is just a game mechanic, but visually, it makes little sense.

There is a lot of charm and story that adds to the gameplay, while weighing down the speed of the game. You’ll meet a mysterious cloaked figure that sells you power ups and new abilities. These upgrades can make your character move quicker and reduce the cool down wait between ability usages. You can even purchase ways to keep Frankie awake.

Who is Frankie? He’s your big green bouncer that breaks up werewolf scuffles that murder your patrons. As I’ve mentioned before, the werewolves become the bane of your business and the game in general. They hate vampires and lose their temper quick, before they take it out on other patrons. This costs you two parties as they’re both ejected or one kills the other. They ruin the flow and only add stress, when a game should be fun. To compensate for the werewolves hating the vampires, they love skeletons, because yes dogs love bones. A fight can lose a level for you, even if you need to wait until the end of a shift to see.

It turns into a maddening, frantic and stressful rush as the werewolves get introduced early in the game and start attacking other patrons. These werewolves and their high demand make me question if I want to keep playing after each level. It derails the game, but it does ease up if you can endure to larger bigger restaurants that have more tables to keep the troublemakers apart.

At some point a witch will show up to destroy the your patrons and you need to click each one before she fires her wicked spell. Under normal circumstances, witches in media would side with monsters, but since most witches are bad, this one is just as nasty. While you are running a business on brain trees, it would be nice to one day serve humans, but I suppose that encroaches on a different game’s territory.

The click heavy controls feel cumbersome and inefficient with a game that you need efficiency. With all of the frantic clicks, I think its better suited for a touch screen rather than a mouse. Several times I’d miss a click or perhaps it just never registered and it ruined the flow I had going. There are no hot keys, making it even less efficient.

You can get one of three star ratings for each level. A passing grade means that you’ll unlock the next level.One of the good things about the game is that you can see the stars build up in the top right corner. Like with most casual or mobile games, you can replay any level to get a better score. Its a nice system that seems standardized by now.

As you progress through the game, there are five restaurants each with ten levels. The bigger the restaurant, the more tables you get. Each restaurant starts with a few tables in shambles that make it easier, but before you know it, the diner is fully operational by the final level. Having more tables makes the game far less frustrating, because you can have a werewolf section and a non werewolf section.

Dead Hungry Diner is a fun diversion that gets deeper in bite sized chunks the further you progress. I can recommend it more for a touch screen than a mouse, but its still enjoyable after a bout of frustration early on.
Наиболее полезные обзоры  За все время
34 из 37 пользователей (92%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
6.3 ч. в игре
Опубликовано: 23 июня 2014
Казуалка про рестораны для зомби.

Притягательная и забавная игрушка, где вам предстоит кормить мертвяков ягодами, похожими на человеческий мозг. Целых 50 уровней с помощью двух сирот Гейба и Гебби длится кампания, повествующая о их триумфе в кулинарии. Геймплей довольно прост - знай себе усаживай посетителей и корми их, попутно очищая столы от грязи (и птиц), подвох есть, само собой, разные виды монстров плохо уживаются друг с дружкой. Общий стиль комичных ужасов выдержан на ура, этим игрушка и притягивает.

Накорми мертвый мир! 6,5 из 10 :)
Был ли этот обзор полезен? Да Нет Забавный
13 из 19 пользователей (68%) посчитали этот обзор полезным
Не рекомендую
0.7 ч. в игре
Опубликовано: 30 октября 2013
Хватило на 40 минут клацанья мышкой. Увы, но до Plants vs Zombies очень далеко ))) Можно взять только что бы карточки потом продать )))
Был ли этот обзор полезен? Да Нет Забавный
4 из 6 пользователей (67%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
1.5 ч. в игре
Опубликовано: 2 декабря 2014
Не рекомендую никому, кроме ценителей жанра тайм-менеджеров, т.к. игра выносит мозг с самых первых миссий. Посади монстра за стол-возьми заказ-отнеси заказ-забери еду-доставь к столику монстра-жди, пока он жрёт-собери бабло-чисти стол-посади монстра за стол... ну и так далее, повторять двадцать и больше раз за миссию, а их 50! Честно говоря, не осилил и первую строчку миссий - в отличии от зомби, у меня есть мозг и ему больно в это играть! >_<
Был ли этот обзор полезен? Да Нет Забавный
2 из 4 пользователей (50%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
Не рекомендую
0.3 ч. в игре
Опубликовано: 21 августа 2015
накорми этих собак
Был ли этот обзор полезен? Да Нет Забавный
7 из 15 пользователей (47%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
Рекомендую
11.4 ч. в игре
Опубликовано: 23 ноября 2014
Игра про то,что вам нужно кормить зомбяков ягодами,похожими на человеческий мозг Оо Типа ресторан для зомби. Упоротость та еще..Зазывай мертвяков,корми ягодами,вытирай столы,следи за их поведением.. 2 из 10
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1 из 4 пользователей (25%) посчитали этот обзор полезным
Не рекомендую
0.4 ч. в игре
Опубликовано: 25 октября 2014
Вы не хотите эту игру, вы хотите Plants VS Zombies. Уже играли в неё, но ищете в Dead Hungry Dinner идеологического преемника? Зря. Игра не оправдает ваши ожидания.
Был ли этот обзор полезен? Да Нет Забавный
3 из 11 пользователей (27%) посчитали этот обзор полезным
Рекомендую
4.4 ч. в игре
Опубликовано: 13 января 2014
Забавная казуалка, где короч над всякую нечисть кормить. ♥♥♥♥♥♥. Приятный графончик, звуки и приемлемая музыка. Классический тайм-менеджмент по типу всяких фейсбуко/мобилко/алаваро-игр обслужи-накорми вовремя,

Минус балл за низкое разрешение. Это типа норма в подобных играх, но извините ♥♥♥♥♥♥♥♥♥♥, пора бы уже что-то с этим сделать, игра в 2012 году вышла.

9/10.
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1 из 7 пользователей (14%) посчитали этот обзор полезным
Не рекомендую
1.4 ч. в игре
Опубликовано: 13 октября 2013
Лабуда
Был ли этот обзор полезен? Да Нет Забавный
37 из 45 пользователей (82%) посчитали этот обзор полезным
Не рекомендую
1.8 ч. в игре
Опубликовано: 23 июля 2014
When Diner Dash first released in 2004, it not only became a casual classic but almost single handedly created the time management game sub-genre. Among the copycats that have since began to pop up in endless droves is Dead Hungry Diner, which takes the idea of Diner Dash and seeks to give it a Halloween themed twisted, replacing the customers with hungry monsters and the plates of spaghetti and burgers with brains (well, fruits that looks a good deal like them). This all sounds well in line with a typical DD knock-off, able to entertain even while being fairly derivative in its niche of the casual game market, but Black Market Games wanted to go one further and throw in their own unique mechanics into the mix. Essentially, it wasn't broke, and they tried to fix it.

DHD shares a lot in common with its Playfirst cousin. Customers/monsters line up hungry for a meal, and you must manage them in a timely fashion, seating, feeding, and collecting the checks while racking up combos and frequent seating bonuses before the day ends. This is all fine, if done to death by a million other games already. Ironically, it's when DHD tries to differentiate itself from the pack that all its problems arise.

First, it cripples your ability to quickly seat customers by requiring you to first move them up to the front of the line. It's only one extra step, but quickly becomes hugely frustrating as more and more line up and you have to shift through them to get to who you want to seat. Second, it segregates different customers by the type of monster they are, forcing you to reorganize your seating arrangement so opposing monsters won't fight with each other and have to be thrown out. Interesting on paper? Yes, but in practice it turns what should be a light diversion into a stressful experience, requiring far too much advance planning and trial and error to succeed.

I like what Black Market Games was going for, and applaud them for attempting to innovate in a genre that desperately needs it, but they went about it in a way that makes Dead Hungry Diner more of a chore to play than anything else. I'm rather confused as to why they chose to alter the parts of a tried and true formula that they did, as the changes seem to have little logic behind them or practical purpose for existing. It's a shame, but one can hope they get it right the next time (because casual games never die, they just redo themselves). I honestly didn't think it was possible to screw up Diner Dash, but I guess there's a first for everything.
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25 из 27 пользователей (93%) посчитали этот обзор полезным
Рекомендую
1.3 ч. в игре
Опубликовано: 12 октября 2014
Its ambitions may be modest, but there's no doubt that Dead Hungry Diner succeeds in delivering an intelligent and entertaining experience that's worth of your attention.
Был ли этот обзор полезен? Да Нет Забавный