In Dead Hungry Diner geht es um starke Combos, Bannflüche, Monster, die gegen Monster kämpfen und darum, den eigenen Weg durch das grässliche Durcheinander zu finden! Helfen Sie Gabe und Gabby, den Gastwirten von “The Dead Hungry Diner”, dabei, die Kreaturen der Nacht mit eimerweise Hirnbeerenbrei zu füttern! (Naja...
Nutzerreviews: Größtenteils positiv (108 Reviews) - 73% der 108 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 16. Mai 2012

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“...casual gaming gold...”
Rock Paper Shotgun
“...serve up brain food for cadaverous consumers...”
4/5 – The Examiner
“...stellar production values...”
4/5 – Gamezebo

Kürzlich aktualisiert

Update 1.9 - What's new:

  • Trading Cards
  • Achievements
  • Leaderboards for All-You-Can-Eat levels (and new difficulty progression)


Update 1.8

  • Fullscreen mode completely redone: Less black borders!
  • Added all the polish and little fixes from the iOS version to the PC version (for the iOS version see {LINK ENTFERNT}here)
  • Fixed single click sometimes reported as a double click (and killing a streak sometimes :-( )
  • Changed DRM wrapper. Should fix cases where game wouldn't start in Steam client but worked as DRM free version.
  • Sprites grouped in texture atlases and use of hardware texture compression for better support of low spec machines
  • Added user config file with additional options (for example to fix a missing mouse cursor). These options are published on the Community Forum

Update 1.5
New Features:
  • Three new monster customers: Mummy Girl, Skelley the skeleton lady and the Crazy Weerwolf.
  • New "affection" game mechanic: Some monsters admire some other monsters so much that they do not engage in a brawl.
  • Level selection screen: You can replay any level you have played before to get all three stars (with all upgrades you bought so far). And Shady, the shop keeper, only accepts stars as currency to buy upgrades!
  • Levels are reworked with the new features
  • Artwork polished

Über dieses Spiel

In Dead Hungry Diner geht es um starke Combos, Bannflüche, Monster, die gegen Monster kämpfen und darum, den eigenen Weg durch das grässliche Durcheinander zu finden!
Helfen Sie Gabe und Gabby, den Gastwirten von “The Dead Hungry Diner”, dabei, die Kreaturen der Nacht mit eimerweise Hirnbeerenbrei zu füttern!
(Naja... das ist der leichte Teil!)
Wissen Sie, was passiert, wenn Sie Werwölfe neben Vampire stellen?
Sie kämpfen!!! Und Sie wollen nicht kämpfen, wenn Sie sich um so viele andere Dinge kümmern müssen...


  • 55 Level in 5 Welten
  • 6 einzigartige Monsterarten zu bewältigen
  • 2 Spielmodi - Story und All-You-Can-Eat
  • Benutzen Sie Bannflüche und Fähigkeiten strategisch, um Herausforderungen zu bewältigen
  • Holen Sie sich Verbesserungen vom Schwärzesten Markt
  • Bewahren Sie den Frieden mit Frankie dem Türsteher
  • Helfen Sie dabei, den bösen Monsterjäger zu besiegen
  • Einfach zu verstehende In-Game-Anleitungen
  • Erreichen Sie in allen Leveln die höchste Bewertung?
  • (Es ist sehr hübsch!)
Unsere Vampire sind zu 100% frei von Glitzer und Dreiecksbeziehungen!


    • Betriebssystem:Windows XP
    • Prozessor:1.2 GHz
    • Speicher:512 MB RAM
    • Grafik:128 MB Grafikspeicher, 16-bit oder 32-bit Farbtiefe
    • DirectX®:9.0c
    • Festplatte:80 MB HD frei
    • Sound:DirectX-kompatible Soundkarte
Hilfreiche Kundenreviews
2 von 2 Personen (100%) fanden dieses Review hilfreich
2.9 Std. insgesamt
Verfasst: 12. Oktober
Dead Hungry Diner is a charming, casual game with strategic elements that has you working a restaurant, fulfilling orders from zombies, werewolves, vampires and other such monsters. Its an easy to play game that involves a bit of strategy to make the most efficient use of your time as you pick up two orders before delivering them, rather than one at a time. There’s a familiar formula here that offers a new twist outside of its monster gimmick in the way that your customers get hostile when seated next to the wrong patron. If you can endure the early first restaurant, the game gets better, more enjoyable and engaging rather than frustrating.

There are fifty levels, each broken into nighttime shifts that tick by as waves of new customers enter. It starts enough with tables for two or one. Customers arrive solo or tandem. You click on the next party in the cue and either seat them or push them to the back of the line. Once they’re seated, you wait as they take their order which appears as a bucket on their table. This means that they want a bucket of brains. What else would zombies and even vampires want?

You click on their order and then click on the brain tree, yes brain tree. Brains grow on trees. You see your selectable male or female character follow your commands in the order that you made them. After waiting a brief moment, brains will be served, where you then click on the table that they go to, but with only one thing on the menu, there’s no way to bring it to the wrong table. After they chow down, they raise a pair of golden moneybags where you take the money. If you’re quick enough, they leave a mess for you to wipe down by clicking and earn more of a tip for doing so. After that a pair of ravens show up to pick the table clean I suppose.

When you seat monster types at a table, the table will then give you a bonus for every monster of the same type that sits there afterward and it adds up. You need to be quick though, waiting in line causes blood to boil, which is why you’ll need to use special abilities like love to cheer them up and a rain check that forces them to return later. You can soon unlock super speed and a zombie substitution that turns a party into zombies rather than something else. There’s a lot to keep track of.

I would appreciate diverse upgrades such as the ability to serve the table behind you, because even if all you need to do is turn around, the game will run your character around to the opposite side. This is just a game mechanic, but visually, it makes little sense.

There is a lot of charm and story that adds to the gameplay, while weighing down the speed of the game. You’ll meet a mysterious cloaked figure that sells you power ups and new abilities. These upgrades can make your character move quicker and reduce the cool down wait between ability usages. You can even purchase ways to keep Frankie awake.

Who is Frankie? He’s your big green bouncer that breaks up werewolf scuffles that murder your patrons. As I’ve mentioned before, the werewolves become the bane of your business and the game in general. They hate vampires and lose their temper quick, before they take it out on other patrons. This costs you two parties as they’re both ejected or one kills the other. They ruin the flow and only add stress, when a game should be fun. To compensate for the werewolves hating the vampires, they love skeletons, because yes dogs love bones. A fight can lose a level for you, even if you need to wait until the end of a shift to see.

It turns into a maddening, frantic and stressful rush as the werewolves get introduced early in the game and start attacking other patrons. These werewolves and their high demand make me question if I want to keep playing after each level. It derails the game, but it does ease up if you can endure to larger bigger restaurants that have more tables to keep the troublemakers apart.

At some point a witch will show up to destroy the your patrons and you need to click each one before she fires her wicked spell. Under normal circumstances, witches in media would side with monsters, but since most witches are bad, this one is just as nasty. While you are running a business on brain trees, it would be nice to one day serve humans, but I suppose that encroaches on a different game’s territory.

The click heavy controls feel cumbersome and inefficient with a game that you need efficiency. With all of the frantic clicks, I think its better suited for a touch screen rather than a mouse. Several times I’d miss a click or perhaps it just never registered and it ruined the flow I had going. There are no hot keys, making it even less efficient.

You can get one of three star ratings for each level. A passing grade means that you’ll unlock the next level.One of the good things about the game is that you can see the stars build up in the top right corner. Like with most casual or mobile games, you can replay any level to get a better score. Its a nice system that seems standardized by now.

As you progress through the game, there are five restaurants each with ten levels. The bigger the restaurant, the more tables you get. Each restaurant starts with a few tables in shambles that make it easier, but before you know it, the diner is fully operational by the final level. Having more tables makes the game far less frustrating, because you can have a werewolf section and a non werewolf section.

Dead Hungry Diner is a fun diversion that gets deeper in bite sized chunks the further you progress. I can recommend it more for a touch screen than a mouse, but its still enjoyable after a bout of frustration early on.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 28. November 2013
Ein Ideales Spiel für Zwischen durch.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
13.6 Std. insgesamt
Verfasst: 10. August 2014
Ein sehr nettes Spiel für zwischendurch!

Es macht gerade wenn man nebenbei etwas anderes macht (z.B. einen Film guckt) echt Spaß.
Das Design ist mal etwas neues und die Spielmechanik sieht man selten.
Ich würde dieses Spiel jemanden empfehlen der etwas für zwischendurch braucht.

Für alle die sich nochmal genau angucken wollen welche Möglichkeiten das Spiel bietet sind herzlich dazu eingeladen auf Youtube vorbeizuschauen. :)
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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 24. Oktober 2014
Good game!
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32 von 39 Personen (82%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 23. Juli 2014
When Diner Dash first released in 2004, it not only became a casual classic but almost single handedly created the time management game sub-genre. Among the copycats that have since began to pop up in endless droves is Dead Hungry Diner, which takes the idea of Diner Dash and seeks to give it a Halloween themed twisted, replacing the customers with hungry monsters and the plates of spaghetti and burgers with brains (well, fruits that looks a good deal like them). This all sounds well in line with a typical DD knock-off, able to entertain even while being fairly derivative in its niche of the casual game market, but Black Market Games wanted to go one further and throw in their own unique mechanics into the mix. Essentially, it wasn't broke, and they tried to fix it.

DHD shares a lot in common with its Playfirst cousin. Customers/monsters line up hungry for a meal, and you must manage them in a timely fashion, seating, feeding, and collecting the checks while racking up combos and frequent seating bonuses before the day ends. This is all fine, if done to death by a million other games already. Ironically, it's when DHD tries to differentiate itself from the pack that all its problems arise.

First, it cripples your ability to quickly seat customers by requiring you to first move them up to the front of the line. It's only one extra step, but quickly becomes hugely frustrating as more and more line up and you have to shift through them to get to who you want to seat. Second, it segregates different customers by the type of monster they are, forcing you to reorganize your seating arrangement so opposing monsters won't fight with each other and have to be thrown out. Interesting on paper? Yes, but in practice it turns what should be a light diversion into a stressful experience, requiring far too much advance planning and trial and error to succeed.

I like what Black Market Games was going for, and applaud them for attempting to innovate in a genre that desperately needs it, but they went about it in a way that makes Dead Hungry Diner more of a chore to play than anything else. I'm rather confused as to why they chose to alter the parts of a tried and true formula that they did, as the changes seem to have little logic behind them or practical purpose for existing. It's a shame, but one can hope they get it right the next time (because casual games never die, they just redo themselves). I honestly didn't think it was possible to screw up Diner Dash, but I guess there's a first for everything.
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