Wanderlust: Rebirth ist ein Online-Arcade-Action-RPG mit Koop-Modus für vier Spieler, das in der einzigartigen Fantasywelt Valandria spielt. Die Helden des Spiels werden nach Westhaven Arena gerufen, um dort ihren Wert als Helden einer alten Prophezeiung zu beweisen.
Nutzerreviews:
Insgesamt:
Ausgeglichen (449 Reviews) - 52 % der 449 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 14. Juni 2011

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Reviews

“In Sachen Grafik hat Wanderlust: Rebirth ein Old-School-Feeling tief im Innern. Mit der Kombination einer klassischen Retro-Rollenspielatmosphäre und einem Hauch erfrischender Neuerungen und Techniken erinnert es an Rollenspiel-Klassiker wie Chrono Trigger und Secret of Mana.”
9.5/10 – Game Guide World

“Alles in allem ist das Spiel ein Must-have für alle Indie-Liebhaber. Wenn Sie Action-RPGs mögen, die direkt aus der Vergangenheit zu kommen scheinen, ist Wanderlust: Rebirth genau das Spiel für Sie.”
9/10 – Gaming Irresponsibly

“Zusätzlich zu der Vielzahl an auswählbaren Klassen ist das Kampfsystem in Wanderlust: Rebirth eine einzigartige Erfahrung und einfach zu erlernen.”
8.8/10 – The Indie Game Magazine

Steam Big Picture

Über dieses Spiel

Wanderlust: Rebirth ist ein Online-Arcade-Action-RPG mit Koop-Modus für vier Spieler, das in der einzigartigen Fantasywelt Valandria spielt. Die Helden des Spiels werden nach Westhaven Arena gerufen, um dort ihren Wert als Helden einer alten Prophezeiung zu beweisen. Allerdings ist nichts so, wie es zunächst scheint, denn ohne es zu wissen werden sie auf eine große Reise geschickt, die die Welt vor einem bevorstehenden Unheil bewahren soll. Schließen Sie sich mit Ihren Freunden zusammen, um gemeinsam die Geschichte zu verändern!

Übernehmen Sie die Kontrolle über eine von vier verschiedenen Charakterklassen mit individuellen Spielweisen und nutzen Ihre Fähigkeiten in Kombination mit denen der anderen Helden, um High-Scores und legendäre Gegenstände zu erlangen. Schließen Sie sich mit Ihren Freunden zusammen und planen Sie sorgfältig Ihren Angriff, denn die Diener der Unterwelt fürchten kein Schwert und nur im Epic-Modus können wahre Helden den Triumph erlangen.

Schalten Sie den Crawl Survival-Modus frei, um sich mit Münzen überschütten zu lassen und forderen Sie Ihr Glück an der Luck Box heraus, die zwischen wertvoller Beute und riskanten Herausforderungen entscheidet.

Hauptmerkmale:

  • Story- und Survival-Modus sind sowohl im Einzelspieler als auch im Koopmodus spielbar
  • Wettbewerbsspiele für 8 Spieler (4 vs. 4)
  • Mehr als 65 Auszeichnungen und 30 Steam-Errungenschaften
  • 4 grundverschiedene Charakterklassen, die auf Können und Teamwork ausgerichtet sind
  • Einzigartiges Inventar-/Crafting-System
  • Besonders ausgefeilte Gegner-KI
  • 3 verschiedene Schwierigkeitsgrade und 3 verschiedene Enden
  • 44 verschiedene Gegnertypen und 15 spannende Endgegner
  • ...und 5 Jahre Entwicklungszeit, es KANN also nur gut sein!

Systemanforderungen

    • Betriebssystem:Windows XP/Vista/7 (32- oder 64-bit)
    • Prozessor:1,6 GHz
    • Speicher:1 GB RAM
    • Grafik:128 MB Video Speicher
    • DirectX®:8.0
    • Festplatte:30 MB HD frei
    • Sound:DirectX-kompatible Soundkarte
    • Zusätzliche Informationen:2-button Maus, Tastatur und Lautsprecher.
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Ausgeglichen (449 Reviews)
Kürzlich verfasst
Frankie Lee
( 0.2 Std. insgesamt )
Verfasst: 23. Juni
jesus..
Hilfreich? Ja Nein Lustig
Faires
( 11.8 Std. insgesamt )
Verfasst: 6. Juni
My "lust to wander" is broken, after this one.
Hilfreich? Ja Nein Lustig
Dekpi
( 2.0 Std. insgesamt )
Verfasst: 5. Juni
Pretty difficult to play and the game's pretty broken. You have to rely on yourself to kill all the bosses, because your party npcs frequently get stuck in place and sort of just sit there while you alone fight the boss.
Hilfreich? Ja Nein Lustig
Diamond
( 0.3 Std. insgesamt )
Verfasst: 19. Mai
круыр
Hilfreich? Ja Nein Lustig
Melted Crayon
( 2.2 Std. insgesamt )
Verfasst: 26. April
I played enough time to say that this game has some good ideas, but It was carried out with indifference by the developer.
8€ for this game are too much! I got it through a bundle two years ago, otherwise I'd have never bought it.
Hilfreich? Ja Nein Lustig
Kirito lord of noobs
( 6.7 Std. insgesamt )
Verfasst: 8. April
this game felt unfinished in alot of ways. like a kickstarter dint get enough funding to make it epic.

but the classes where interesting even if the leveling was bad... oh so bad. I have to do a level perfect to get XP anhd I can't get XP any other way? aaaahhhhh what crak you smokin honkey?
I understand they where trying to make an RPG with less grinding for XP but they gave up.

Finally i got to play this game with some cool people. they saved this game from a big thumbs down.
Hilfreich? Ja Nein Lustig
Cyrix
( 2.7 Std. insgesamt )
Verfasst: 30. März
This game is absolute dog ♥♥♥♥. Unlike a lot of the reviewers who are criticizing the game because it's balanced for 4 players and they can't find anyone to play it with, I am criticizing it on its ♥♥♥♥♥♥ game design and gameplay.

This game was designed by a pixel artist who knows nothing about designing a game. Menu navigation is attrocious. It's awful. It's a cluster-♥♥♥♥ing nightmare from which there is no escape. Imagine trying to use your keyboard to emulate yelling at your pet gerbil to manipulate your SNES controller, and you'll still have no idea how bad the menu navigation is in this game.

Gameplay is a ♥♥♥♥ing joke. The game is divided into rooms that are each about the size of your screen, that take 4 - 5 seconds to traverse. If you're LUCKY, you walk into the middle of the screen and are attacked by monsters that come running in from the edges of the screen for a while until you've killed all of them. If you aren't lucky, you spend 4 - 5 seconds walking across the generic tile-based landscape to the exit, and realize the screen was a complete waste of your time.

The game doesn't care about quests or objectives. As the game tells you itself, all that matters is completing stupid little awards that would be bonuses or achievements in any other game - get a 100 hit combo, escape in 25 seconds, that type of thing. There's a reason why these awards are tertiary in most games, but the creator is likely an achievement ♥♥♥♥♥ and doesn't realize not everyone loves tertiary awards to death.

Combat is a mess. If playing with a full party, there are so many distracting effects flashing all over the screen you can scarcely tell where you are or what you are doing. You can see this throughout the videos, although it might not be as obvious how annoying it is until you're actually playing.

Because the developer is a tool, there are some video settings to turn off some of those effects that literally don't work. You can change the settings to on or off and nothing happens. The game includes a graphical quality setting, as if it needed one, but the joke is that the setting doesn't actually do anything when you change it. It's like Early Access all over again...

In short, this game is a piece of ♥♥♥♥. It isn't fun at all. It isn't designed well and it has literally nothing good about it. You will run into the middle of a square, get attacked by creatures and spam particle and text effects for a while, and then repeat over and over until you wish your ♥♥♥♥♥♥♥ friends had never bought you a copy of this piece of garbage. This game is exactly as much fun as staring at your desktop wallpaper - less if your wallpaper has boobs on it. The story isn't interesting, and the game doesn't start having a story until it's too late for you to care anyway.

Everyone who has nobody to play this game with should be glad they don't have to suffer through a session of this monstrosity.
Hilfreich? Ja Nein Lustig
Angelwitch
( 0.2 Std. insgesamt )
Verfasst: 25. März
Hallo liebe Steam Community
Eindeutiger Fehlkauf, für mich macht es keinen Spaß. Hat was ähnliches wie Zelda, aber es kann keine nachmache von Zelda mithalten. Zelda war und ist einfach kult. Dieses Spiel ist für mich nichts, schwer zu verstehen und ich finde es Langweilig.

Bewertung von Angelwitch
Spielspaß: 0 von 10
Story: 0 von 10
Grafik: 5 von 10
Steuerung: 2 von 10
Hilfreich? Ja Nein Lustig
ProFeeDer
( 62.5 Std. insgesamt )
Verfasst: 13. März
A short action rpg with great replay value and a great experience given you find people to play with you. As advertized it has online coop up to 4 players and is best played that way since it can be hard to brave through the levels alone specially in the higher difficulties. Enjoy!
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
4 von 9 Personen (44 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
0.2 Std. insgesamt
Verfasst: 25. März
Hallo liebe Steam Community
Eindeutiger Fehlkauf, für mich macht es keinen Spaß. Hat was ähnliches wie Zelda, aber es kann keine nachmache von Zelda mithalten. Zelda war und ist einfach kult. Dieses Spiel ist für mich nichts, schwer zu verstehen und ich finde es Langweilig.

Bewertung von Angelwitch
Spielspaß: 0 von 10
Story: 0 von 10
Grafik: 5 von 10
Steuerung: 2 von 10
War dieses Review hilfreich? Ja Nein Lustig
1 von 18 Personen (6 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
12.1 Std. insgesamt
Verfasst: 20. Juni 2014
Richtig Endlazer.
War dieses Review hilfreich? Ja Nein Lustig
16 von 79 Personen (20 %) fanden dieses Review hilfreich
12 Personen fanden dieses Review lustig
Empfohlen
2.1 Std. insgesamt
Verfasst: 3. Januar 2014
Auf einer Skala, auf der 6 "Sehr gut", 17 "Miserabel" und 35 "Meisterhaft" ist, gebe ich dem Spiel eine glatte -3,71%.
War dieses Review hilfreich? Ja Nein Lustig
112 von 132 Personen (85 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
Nicht empfohlen
58.4 Std. insgesamt
Verfasst: 26. Dezember 2014
Ah, Wanderlust: Rebirth. It's been too long since I played you, and I still have good memories...

But, every time I try to go back to playing Wanderlust: Rebirth (WR from now on), I end up remembering why I stopped playing it in the first place. Let me just get one thing out of the way: I do consider this game to be particularly good for what it is, a 2D top-down beat'em-up RPG. WR would be even better had the developpers not centered its gameplay on co-op with other players. And so I start explaining why I don't recommend WR...

First, as the entire game was developed with co-op in mind, there is actually content of the game that can't be accessed in solo gameplay. Yes: because everyone likes playing with randoms or, even better, can convince his friends to play a game only he seems to like.

The first point segues into the second: playing alone you get AI team-mates, but they are just a sliver short of being useful. The reason for this is that the AI teamsters tend to get killed incredibly easily by certain enemy types while not amounting to doing any real damage (or healing) to contribute, in a general way. They are also clearly not balanced to help you in the higher difficulties, meaning that it does end up as if they weren't really there. It even gets insulting when, as the Paladin, you can't even use your skills to bring them back to life, AS WOULD HAPPEN IF THEY WERE A REAL PLAYER INSTEAD. What's the point? Are the developpers telling us that only some classes work for playing solo?

Third, for a game with WANDERLUST as its name, you don't tend to wander much at all. Exploration is minimal, having most scenarios (or chapters, if I remember how the game calls it correctly,) being linear and driven by a quest that is very cliché. I'll admit that you DO wander through a somewhat varied diversity of caves and forests, and that perhaps the setting of the game has a worthy backstory that ends up either unseen by the player or forcefully fed at him depending on perspective and situation, but you would expect initially to have a little more freedom exploring a world full of annoying monsters for you to beat up.

Fourth, the enemies. Maybe if this point was a little more balanced in favour of the single player or by how many players there are in the game, the earlier three points wouldn't stand out as much. But come on! Some enemies are plain ludicrous in their balance. Blood slimes, even if "rare" in the campaign, are about the most annoying thing in the arena game mode if you can't finish them off quickly, or rather, quicker than they can leech off your useless AI budies' health into their own; blood slimes can also one-shot you, given the right conditions. And this is simply the enemy that pops to mind as the most unbalanced: poisoning spiders and the annoying elf casters also come to mind, if you really want a list of sorts.

Fifth... is definitely the grind. You would not believe how much you have to grind in this game... and you'll hate why, too: you need 3 of the previous tier of items to craft a next-tier item. And you also need tons of crappy small parts semi-randomly to craft things. And you need a "blueprint" of the item you're crafting. And the ingame currency as well, lots of it. And then this consumes space in your already limited and otherwise useless inventory. See where I'm getting at? You're not even grinding to become more powerful, oh no: you're grinding to raise a few numbers just a little, so that coming across an elf mage isn't immediately lethal at least. Leveling up is instead done by how well you scored on a chapter, which then gives you X of a total of Y skillpoints that the chapter can give. Meaning that playing alone is much harder in addition to the lackluster AI buddies, especially when you have to rely on them since most other things in the game are broken. Heck, the only way it could be worse was if you decided to actually play WITHOUT the AI buddies, which I believe you can, but why would you? It's better to have 3 meatshields and possibly a buff or two for 10 seconds than to die in those 10 seconds just because everthing was targetting you and you didn't kill the most dangerous things as fast as you could.

Also, that I know of, the multiplayer scene is practically dead. Maybe you can get into a game with a stranger, MAYBE. Timezones apply, of course. Be wary of desynchs, too: those can be quite annoying, with everyone stuck waiting for something that will never happen because the other person doesn't have the exact same data.

So, why did I bother making this review? Simple reasons. Primarily to warn you not to buy this game, but also to tell you that most of the things I listed are promised not to be issues with the sequel of this game, the (as of the time) yet unreleased Wanderlust Adventures. Seriously, DON'T BUY THIS GAME. You'd do the developpers more of a favour to buy the next game and extra copies if you care about them (thus creating a larger player base for an inherently better game by gifting the extra copies) than if you bought this game right now, or ever.

(Edit: the Steam store finally has the aforementioned Wanderlust Adventures here, http://store.steampowered.com/app/240620 , in case you were wondering.)
War dieses Review hilfreich? Ja Nein Lustig
145 von 203 Personen (71 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
10.9 Std. insgesamt
Verfasst: 30. November 2013
So this is a hack n' slash RPG with crappy graphics. That is kool. What they don't tell you is that you only get 50% of the exp for beating a level unless you manage to beat the level doing as little damage as possible to all the enemies so that you get very high combo numbers. (Yes it's true, I asked the developer) You don't get extra experience for beating a level again. Nor do you get experience for their challenge levels. You can only try to get more experience by getting the higher combo numbers and thus a better rating. There are all kinds of really powerful skills. You can max out maybe 2 of them and if you use them you don't get crap for experience. So, in short this game is based on repetition and ineffectiveness, while discouraging the use of the games advancement system. This is extremely irritating and a horrible idea. Also, it's just what the developers had in mind. The last boss is also a very annoying fight where you whittle away at him only to have him heal back while he can literally kill you in one shot. Avoid this piece of garbage.
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72 von 107 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
80.4 Std. insgesamt
Verfasst: 5. August 2013
[Spoiler-Free Review]

Wanderlust: Rebirth should come with a disclaimer stating your experience with this game will largely be influenced by the number of people you play with. Although the game is entirely playable in an offline single player environment, I found playing in such a way severely hindered my enjoyment of the game.

Whether or not we care for them, the Action RPG genre has evolved a few staple conventions. When a game largely ignores these, it's noticeable.

Story and Scope: The story is extremely short (around an hour or two to complete the normal difficulty mode), it's unimaginative, and failed to captivate me in any meaningful way. Scenarios felt unimportant as resolution to any situation often devolves into fighting this, that, or the other thing. The world of Wanderlust is barebones, at times lonely, and devoid of life.

Character Development: Characters are one dimensional and expendable, protaganists are mechanical vessels who only strive for the next piece of bait dangled in front of them. Although they're with you from the very beginning, you never grow any attachment to your unnamed NPC comrades and NPC's in towns will rarely, if ever, acknowledge your presence, save for the odd, "Hello". You walk "through" towns not "into" them.

Interesting Gameplay Mechanics: Enter an area, fight, move on, rinse and repeat. Your out-of-battle experience is monotonous and boring. Collecting items and equipment becomes cumbersome as your in-game pouch for holding these things is much too small to quest for extended periods of time without micromanaging your belongings to make room for the next thing.

Exploration/Adventure: There is no sense of discovery because there's nothing to discover (except the odd coin in a breakable barrel or randomly appearing treasure chest). My first instinct when playing a game like this is to scour the areas for chests and barrels, secrets and treasures. There's no point in trying any of that here though, you'll quickly find you're just wasting your time. To top it all off, invisible walls are everywhere, preventing you from walking past even carpets in open hallways (with treasure chests placed on the other side to further remind you of what you can't do in Wanderlust).

Diverse Locales: Ransack location after location, each location serves only as a battleground. In fact, you begin to feel inconvenienced by the discovery of a new area because it just stands between you and the only enjoyable part of the game - the fights.

Intense Battles: You enter an area and fight anything that moves, rinse and repeat. melee enemies employ the same swarm-bumrush strategy upon encountering them (limiting your ability to move), ranged attacks are unobstructed by obstacles leading some battles to feel cheap.

Multiplayer: The best thing about the game. Multiplayer "Crawls" are enjoyable. Story mode levels progress in the same way as in single player, but at least you can develop actual strategies with your teammates. The connection between players is crucial to the formula that makes this mode a success. Without cooperation between actual players, the experience is too rigid.

Replayability: There's enough to keep you coming back for more if you want to improve your character's skills and/or equipment or want to go for achievements.

It's hard to recommend this game. The only redeeming quality besides it's graphical style, is it's multiplayer, but you can get that in many better developed packages. I'll continue playing it to collect equipment and achievements, but I'd encourage people to skip this one unless you've got a group of friends who don't already own something better (like Dungeon Defenders).

Update: A month later...

Thankfully the in-game population has grown a bit more since I wrote this, so finding people to play with isn't such a challenge anymore. I've been playing every day for basically three weeks and have come to the realization this game isn't so bad if you ignore it as a single player experience and only play in multiplayer modes. It's also a lot less like Zelda than the screenshots lead me to believe (part of my initial disappointment). In my experience it's actually a lot closer to Smash TV and Total Carnage (games of that ilk) - especially in Crawls.

I still wish things were a lot more polished, but even as it is, there is fun to be had with this game, it just isn't immediately apparent.
War dieses Review hilfreich? Ja Nein Lustig
31 von 38 Personen (82 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
21.8 Std. insgesamt
Verfasst: 26. Juni 2014
I bought this game on a sale because I had read a few reviews on-line suggesting it would be a pretty decent action/RPG type of game, but after having sunk a considerable amount of time into it, I honestly cannot recommend it.

On the surface, the premise is pretty simple: You battle your way through 10 chapters of action as the story unfolds, and you earn Character Points to use in developing your fighter. You can replay chapters to try and earn 100% in them, but at times, it's not clear what this even entails, and from what I can tell, there's no way to review this information once play is underway. This is just one of many holes in the game, however.

On the good side, the graphics are charming and fairly well done, and there are some pretty decent musical tracks throughout the game, as well. You won't have problems picking out the enemies, and it's nearly always obvious when an item has been dropped to pick up. The gameplay itself is fairly straightforward, and there is the occasional side quest to keep you occupied. Combat is pretty much button mashing; there is some nuance when it comes to the block function, but aside from this, you'll basically be spamming your weapon strikes and/or special ability--at least in my experience.

I've managed to get 100% in the first 5 chapters on Normal mode, build up my stats significantly, and equip better items. Yet there is STILL no way for me to beat the final boss. The game has three difficulties: Normal, Hard, and Epic. The game is structured to basically force you to play through every chapter at every difficulty level to be able to complete it. Without doing so, you can't win.

This is my overall perception; a lot could be resolved if the game simply provided an instruction manual! Virtually every single nuance of the game requires you to experiment and figure it all out for yourself. The biggest offense here is the crafting system. You can occasionally pick up blueprints for better weapons and armor; I have about four of these right now. However, I cannot craft ANYTHING yet because of the sheer costs, and the crafting process itself is not explained anywhere in the game that I have found so far! Additionally, you don't just find the necessary items; that would be too easy. Nor are the items themselves even remotely easy to come by. I've had to replay the same chapter where I know I can find a particular element multiple times to earn enough of it. You ALSO have to have in your possession three of the type of item you want to create. Want to craft a new helmet? Well, you have to already have three other helmets in your possession. On top of that, you have to pay a staggering amount of money (tokens), earned primarily by completing chapters over and over again. The item I want costs almost 6600 tokens, which I have now. But I don't have three helmets, so I'm going to have to spend about 1600 tokens to buy two more helmets, spend a ton more time grinding for more coins, and then maybe I'll be able to craft the helmet I need. As someone who is used to grinding in video games, I find this to be absolutely LUDICROUS. Adding even further to this insult is that such items are EXTREMELY rare as far as loot drops from enemies; in fact, you'll virtually never get an item drop from an enemy unless it's the occasional orb that restores all of your energy. It seems that only certain enemies drop such items, and they apparently only do so in pre-determined places throughout the game. So you can't even effectively farm for what you want during your multiple replays of the game.

And this doesn't even go into the truly major problems of the game. The afore-mentioned block function actually requires focus points (the yellow energy bar) to use; even if you're not actually blocking an attack, that meter drains just from holding the button. Once it runs out, you can't defend again until you recover some points by resting. In the early chapters, this can be troublesome but isn't completely insurmountable. However, after you get past about Chapter 4, the enemy barrages and patterns make it to where it's virtually impossible to block every single attack and effectively retaliate. Every retaliation opens you up to another enemy, whether it's from one that's close in (you will likely get surrounded A LOT) or from a long-range monster throwing boulders at you. In later stages, where you begin dealing with mages that can quickly spam you with fire and lightning attacks, you can be dead before you even know what hit you. Some enemy barrages come so quickly and in such fierce numbers that getting surrounded is almost an inevitability. When you're trying to block and retaliate with special attacks, your focus meter will drain very quickly, and it only takes a few hits to kill you at that point. Additionally, some enemies have attacks they can just repeatedly spam, forcing multiple blocked hits and draining your focus points at an extremely high rate, meaning within seconds you can be forced to take the damage and likely die as a result. (This is especially true of the final boss, who has a multi-hitting attack that he sometimes just spams over and over again.) At this point, just trying to complete the game seems like nothing more than an unending slog.

There's also an extremely nagging control problem in the game. I'm not sure if this affects game pad users specifically, but there are maddening moments every time I play where my character just simply STOPS MOVING or simply will not move in a direction I press. I have to let go of the controls and then press again to get him to move at all, and this happens frequently right in the middle of combat. To be fair, I use profiling software with my Logitech controller, so it's possible there's some issue with this setup (which works in almost every other game I play, by the way) that I'm not aware of. But it's another issue that brings down this game. There's also an apparent sound bug that prevents Direct Music from initializing if you have an Asus sound card; make sure you disable GX in the DSP Mode settings of the driver software (my apologies to whomever posted that solution for my not having the link to the thread for this review).

In short, I find this game to be the worst combination of tedium and frustration, with really no sense of completion or even a feeling that at some point, you can actually complete the game. Yes, I have beaten the final boss on Normal mode, but you get the worst ending for doing so; you apparently can't get the "real" ending without beating him on Hard Mode, if not in Epic Mode, which brings me to my original point about forced replaying to actually win. Wanderlust: Rebirth is an unforgiving and at many times unfair game that only leaves me more exasperated after each play session as I discover some other roadblock to my progress when I know intrinsically what I need to do to win. I simply cannot do it thanks to game design that prevents me from even getting any better weapons or armor that would give me a chance in the final battle. I cannot say enough to avoid this game unless it's completely reworked and rebalanced.
War dieses Review hilfreich? Ja Nein Lustig
39 von 53 Personen (74 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
1.2 Std. insgesamt
Verfasst: 19. Juli 2014
Fun game with nice art, gameplay mechanics and great potential, but the wonky UI, extremely poor controls and spartan tutorial text makes it incredibly hard to figure out how to do anything in the game. A quick Google search will bring up a lot of these frustrations. Devs apparently haven't bothered to address any of these issues for over two years. I'm hopeful that their new game will be much easier to figure out. Had some fun while I was trying to figure it all out, but it just doesn't feel worth it.

If you do decide to give it a shot, here's a heads up: You'll probably want to play this with a controller. As painful as the controller was, the keyboard setup was next to unbearable.

4.5/10
War dieses Review hilfreich? Ja Nein Lustig
63 von 96 Personen (66 %) fanden dieses Review hilfreich
Nicht empfohlen
0.3 Std. insgesamt
Verfasst: 1. Januar 2014
Don't be fooled by the Zelda-esque graphics, behind the veil awaits a cumbersome and poorly designed game with interface design that is so horrible that it all together saps all energy needed to even start the game.
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96 von 154 Personen (62 %) fanden dieses Review hilfreich
34 Personen fanden dieses Review lustig
Empfohlen
1.5 Std. insgesamt
Verfasst: 8. Mai 2014
Great game! I play it when I have trouble falling asleep and usually within 10 minutes I'm ready to drop off.
War dieses Review hilfreich? Ja Nein Lustig