Wanderlust: Rebirth ist ein Online-Arcade-Action-RPG mit Koop-Modus für vier Spieler, das in der einzigartigen Fantasywelt Valandria spielt. Die Helden des Spiels werden nach Westhaven Arena gerufen, um dort ihren Wert als Helden einer alten Prophezeiung zu beweisen.
Nutzerreviews: Ausgeglichen (440 Reviews)
Veröffentlichung: 14. Juni 2011
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Von Kuratoren empfohlen

"It's a simplistic looking game that can take hours to complete. Complex and fun though. Weird leveling system. I give it a 8.5/10. I want the sequel!!!!"
Lesen Sie hier das vollständige Review.


“In Sachen Grafik hat Wanderlust: Rebirth ein Old-School-Feeling tief im Innern. Mit der Kombination einer klassischen Retro-Rollenspielatmosphäre und einem Hauch erfrischender Neuerungen und Techniken erinnert es an Rollenspiel-Klassiker wie Chrono Trigger und Secret of Mana.”
9.5/10 – Game Guide World

“Alles in allem ist das Spiel ein Must-have für alle Indie-Liebhaber. Wenn Sie Action-RPGs mögen, die direkt aus der Vergangenheit zu kommen scheinen, ist Wanderlust: Rebirth genau das Spiel für Sie.”
9/10 – Gaming Irresponsibly

“Zusätzlich zu der Vielzahl an auswählbaren Klassen ist das Kampfsystem in Wanderlust: Rebirth eine einzigartige Erfahrung und einfach zu erlernen.”
8.8/10 – The Indie Game Magazine

Steam Big Picture

Über dieses Spiel

Wanderlust: Rebirth ist ein Online-Arcade-Action-RPG mit Koop-Modus für vier Spieler, das in der einzigartigen Fantasywelt Valandria spielt. Die Helden des Spiels werden nach Westhaven Arena gerufen, um dort ihren Wert als Helden einer alten Prophezeiung zu beweisen. Allerdings ist nichts so, wie es zunächst scheint, denn ohne es zu wissen werden sie auf eine große Reise geschickt, die die Welt vor einem bevorstehenden Unheil bewahren soll. Schließen Sie sich mit Ihren Freunden zusammen, um gemeinsam die Geschichte zu verändern!

Übernehmen Sie die Kontrolle über eine von vier verschiedenen Charakterklassen mit individuellen Spielweisen und nutzen Ihre Fähigkeiten in Kombination mit denen der anderen Helden, um High-Scores und legendäre Gegenstände zu erlangen. Schließen Sie sich mit Ihren Freunden zusammen und planen Sie sorgfältig Ihren Angriff, denn die Diener der Unterwelt fürchten kein Schwert und nur im Epic-Modus können wahre Helden den Triumph erlangen.

Schalten Sie den Crawl Survival-Modus frei, um sich mit Münzen überschütten zu lassen und forderen Sie Ihr Glück an der Luck Box heraus, die zwischen wertvoller Beute und riskanten Herausforderungen entscheidet.


  • Story- und Survival-Modus sind sowohl im Einzelspieler als auch im Koopmodus spielbar
  • Wettbewerbsspiele für 8 Spieler (4 vs. 4)
  • Mehr als 65 Auszeichnungen und 30 Steam-Errungenschaften
  • 4 grundverschiedene Charakterklassen, die auf Können und Teamwork ausgerichtet sind
  • Einzigartiges Inventar-/Crafting-System
  • Besonders ausgefeilte Gegner-KI
  • 3 verschiedene Schwierigkeitsgrade und 3 verschiedene Enden
  • 44 verschiedene Gegnertypen und 15 spannende Endgegner
  • ...und 5 Jahre Entwicklungszeit, es KANN also nur gut sein!


    • Betriebssystem:Windows XP/Vista/7 (32- oder 64-bit)
    • Prozessor:1,6 GHz
    • Speicher:1 GB RAM
    • Grafik:128 MB Video Speicher
    • DirectX®:8.0
    • Festplatte:30 MB HD frei
    • Sound:DirectX-kompatible Soundkarte
    • Zusätzliche Informationen:2-button Maus, Tastatur und Lautsprecher.
Hilfreiche Kundenreviews
18 von 34 Personen (53%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.8 Std. insgesamt
Verfasst: 11. April
Don't get me wrong, this is a very good game. But it lacks in so many ways. Right off the bat, the game is very hard to understand. It's unclear on what you're supposed to do and the tutorial is far too difficult to access to be considered a tutorial. The playstyle of the game is very simplistic and it gets very repetitive. There's no clear goal in what to do, and I time to time find the game to be 'just a couple of buddies walking around (Completely aimlessly)'.

The game doesnt' have a distinct goal and it doesn't entice you to keep going. What is this game trying to be?
The artstyle is great and it mixes a bunch of nostalgic rpg feelings one could have, but it just tosses off all of the potential it has in the bin.

If you want to buy this game:
Go ahead, I recommend at least trying it. It can be sort of fun to play with friends. But it's certainly not the type of game you'll enjoy playing for a long run/Find yourself getting into without forcing yourself to keep going.
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1 von 10 Personen (10%) fanden dieses Review hilfreich
12.1 Std. insgesamt
Verfasst: 20. Juni 2014
Richtig Endlazer.
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1 von 11 Personen (9%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 28. Februar 2014
Eindeutiger Fehlkauf, für mich macht es keinen Spaß. Hat was ähnliches wie zelda, aber es kannn keine nachmache von Zelda mithalten. Zelda war und ist einfach kult. Dieses Spiel ist für mich nichts, schwer zu verstehen und ich finde es Langweilig.
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10 von 58 Personen (17%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.1 Std. insgesamt
Verfasst: 3. Januar 2014
Auf einer Skala, auf der 6 "Sehr gut", 17 "Miserabel" und 35 "Meisterhaft" ist, gebe ich dem Spiel eine glatte -3,71%.
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73 von 87 Personen (84%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
58.4 Std. insgesamt
Verfasst: 26. Dezember 2014
Ah, Wanderlust: Rebirth. It's been too long since I played you, and I still have good memories...

But, every time I try to go back to playing Wanderlust: Rebirth (WR from now on), I end up remembering why I stopped playing it in the first place. Let me just get one thing out of the way: I do consider this game to be particularly good for what it is, a 2D top-down beat'em-up RPG. WR would be even better had the developpers not centered its gameplay on co-op with other players. And so I start explaining why I don't recommend WR...

First, as the entire game was developed with co-op in mind, there is actually content of the game that can't be accessed in solo gameplay. Yes: because everyone likes playing with randoms or, even better, can convince his friends to play a game only he seems to like.

The first point segues into the second: playing alone you get AI team-mates, but they are just a sliver short of being useful. The reason for this is that the AI teamsters tend to get killed incredibly easily by certain enemy types while not amounting to doing any real damage (or healing) to contribute, in a general way. They are also clearly not balanced to help you in the higher difficulties, meaning that it does end up as if they weren't really there. It even gets insulting when, as the Paladin, you can't even use your skills to bring them back to life, AS WOULD HAPPEN IF THEY WERE A REAL PLAYER INSTEAD. What's the point? Are the developpers telling us that only some classes work for playing solo?

Third, for a game with WANDERLUST as its name, you don't tend to wander much at all. Exploration is minimal, having most scenarios (or chapters, if I remember how the game calls it correctly,) being linear and driven by a quest that is very cliché. I'll admit that you DO wander through a somewhat varied diversity of caves and forests, and that perhaps the setting of the game has a worthy backstory that ends up either unseen by the player or forcefully fed at him depending on perspective and situation, but you would expect initially to have a little more freedom exploring a world full of annoying monsters for you to beat up.

Fourth, the enemies. Maybe if this point was a little more balanced in favour of the single player or by how many players there are in the game, the earlier three points wouldn't stand out as much. But come on! Some enemies are plain ludicrous in their balance. Blood slimes, even if "rare" in the campaign, are about the most annoying thing in the arena game mode if you can't finish them off quickly, or rather, quicker than they can leech off your useless AI budies' health into their own; blood slimes can also one-shot you, given the right conditions. And this is simply the enemy that pops to mind as the most unbalanced: poisoning spiders and the annoying elf casters also come to mind, if you really want a list of sorts.

Fifth... is definitely the grind. You would not believe how much you have to grind in this game... and you'll hate why, too: you need 3 of the previous tier of items to craft a next-tier item. And you also need tons of crappy small parts semi-randomly to craft things. And you need a "blueprint" of the item you're crafting. And the ingame currency as well, lots of it. And then this consumes space in your already limited and otherwise useless inventory. See where I'm getting at? You're not even grinding to become more powerful, oh no: you're grinding to raise a few numbers just a little, so that coming across an elf mage isn't immediately lethal at least. Leveling up is instead done by how well you scored on a chapter, which then gives you X of a total of Y skillpoints that the chapter can give. Meaning that playing alone is much harder in addition to the lackluster AI buddies, especially when you have to rely on them since most other things in the game are broken. Heck, the only way it could be worse was if you decided to actually play WITHOUT the AI buddies, which I believe you can, but why would you? It's better to have 3 meatshields and possibly a buff or two for 10 seconds than to die in those 10 seconds just because everthing was targetting you and you didn't kill the most dangerous things as fast as you could.

Also, that I know of, the multiplayer scene is practically dead. Maybe you can get into a game with a stranger, MAYBE. Timezones apply, of course. Be wary of desynchs, too: those can be quite annoying, with everyone stuck waiting for something that will never happen because the other person doesn't have the exact same data.

So, why did I bother making this review? Simple reasons. Primarily to warn you not to buy this game, but also to tell you that most of the things I listed are promised not to be issues with the sequel of this game, the (as of the time) yet unreleased Wanderlust Adventures. Seriously, DON'T BUY THIS GAME. You'd do the developpers more of a favour to buy the next game and extra copies if you care about them (thus creating a larger player base for an inherently better game by gifting the extra copies) than if you bought this game right now, or ever.

(Edit: the Steam store finally has the aforementioned Wanderlust Adventures here, http://store.steampowered.com/app/240620 , in case you were wondering.)
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