RaceRoom is the premier free-to-play racing simulation on PC and home to official race series like DTM, WTCC, and ADAC GT Masters. Enter RaceRoom and enter the world of a professional race car driver.
User reviews: Mixed (4,293 reviews) - 53% of the 4,293 user reviews for this game are positive.
Release Date: Feb 12, 2013

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Recommended By Curators

"Awsome sounds, content you can try for free, competitions with prizes and some awsome jump in and play online racing. Check it out if you like racing !"
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Recent updates View all (67)

November 12

Raceroom has been updated (Hotfix) 12-11-2015

- Fixed a shared memory read issue.
- Fixed a qualifying issue that was causing player to start at wrong grid spot.
- Fixed an issue with AI in pitlane.
- Fixed wrong data display frame showing on AI cars when changing to an opponent cockpit.
- Fixed a crash that was occurring while generating opponents.
- Fixed a crash that was occurring in multiplayer for some players when game was trying to get the best sector time.
- Fixed black screen when using Dekon monza on triple screen resolutions.
- Updated localization.

10 comments Read more

October 20

RaceRoom has been updated 20-Oct-2015

Due to car physics changes, it is advised to reset Car Setups and Steering Settings to their default values.

Due to the downshift prevention implementation we have cleared all the leaderboards.

- Added new content that will be released very soon.
- Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
- Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
- Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
- Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
- Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
- Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
- Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
- Improved random grid position so it’s now really random.
- Implemented a new shadow system that improves performance and visuals.
- Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
- Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
- Fixed so the shifts without clutch in semiautomatic transmissions are damage free.
- Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
- Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
- Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
- Allowed use of handbrake regardless of track being hillclimb or not
- Various HUD tweaks on areas where text would often not fit the given frame/field.
- Optimized motion blur
- Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
- Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
- Added an option to load opponent cockpits (Video/Custom Settings)
- Reverted a drivetrain tweak that was done to differential torque
- Fixed an issue where the order on the left hand side of position bar was reversed.
- Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
- Tweaked G25 & G27 FFB values in default profiles.
- Fixed DRS animation not working after rewinding in replays.
- Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
- Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.

- Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
- Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
- Fixed an issue with players not seeing each other outside of P2P zone.
- Fixed mp dedi front end not loading properly on Internet Explorer.

Audio & Physics & AI & Camera

Aquila CR 1 Sports GT
- Physics update, now mounted with a 4.0L V8 BMW M60 engine

Silhouette Class
- Physics update, now have actual Silhouette specs
- Canhard R51: 3.5L V6 normally aspirated (New sound!)
- Canhard R52: 2.5L Inline-5 Turbo charged
- Cougar C14-1: 1.8L Inline-4 Turbo charged
- Cougar C14-2: 3.0L V6 Turbo charged

BMW M1 Procar
- Massive physics update

GTR3 Class:
- Massive physics update

- External sounds improved and pitch note increased

- Merged cut rules between amateur, novice and get real
- Tuned AI speed for latest code changes
- Fixed bad AI behaviour in the exit of hairpin

- Tweaked AI logic to limit wall-hitting behavior

- A selection of cars have received additional onboard cameras (accessible with HOME key)

- Zolder: reduced bumps

- Curbs tweaked and adjusted (they were way too high)
- Gravel texture update
- Ravenol is now the sponsor on the oil bottle on pitbuilding
- Fixed some fences clipping into ground
- Fixed missing collisions with fence between T12-13 and also at entry of pitlane

- Removed unsafe escape road in the middle of the Raidillon
- Adjusted and added some missing road entries/runoffs and some green curbs.
- Tweaked height of some curbs.
- Added marshals at pit entry
- Tweaked blend stripes.
- Various bug fixes and changes

Paul Ricard:
- Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions

- Moscow: Performance optimization

- Silhouette class: New colors
- Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
- Corvette Greenwood: Fixes to visual damage model
- Nissan Silvia: Fixed visuals for front brake calipers
- Audi V8 DTM: Fixed tail lights
- Volvo 240: Filled some hole in cockpit
- BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
- Citroen C Elysee 2014: Side mirrors UV’s were not straight

Portal & Backend
- Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.
- Cleared all the leaderboard due to physics changes and downshift prevention implementation.
- Removed season passes from portal and the checks associated with them.
- Removed Pixlr screenshot editing tool.
- Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).
- Shortened the registration form by removing some fields.
- Various fixes to the championship in portal.
- Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.
- Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.
- Fixed horizontal scrollbar appearing on purchase popups.
- Added subcategories in cart.
- Tidied up purchased content page.

15 comments Read more


“There's the accessibility, and the way it's just as satisfying to play on a cheap pad as it is on an expensive wheel set-up; how the handling is translated sublimely through both. And what handling it is, spread out across a delicious range of thoroughbred racing cars: there are the DTM cars, with their downforce and low-slung lines, that only seem one step removed from the hi-tech of F1, or their WTCC cousins that bounce over kerbs with the kiddish enthusiasm of a go-kart.”

“The sounds, the looks, the feel, it all comes together to form something that is simply a high quality product. Whether you play only the free content, or you buy it all, there is no question that this sim is worth the download.”

New DLC Available

Enter the ‘League of Super Sports Cars’ and experience the thrill of GT3 class racing with ADAC GT Masters 2014.

ADAC GT Masters Experience brings you all 8 tracks and 19 team cars from the 2014 Championship season, including the AUDI R8 LMS ULTRA, BMW Z4 GT3, CHEVROLET CAMARO GT3, CORVETTE Z06.R GT3, MCLAREN MP4-12C GT3, and MERCEDES-BENZ SLS AMG GT3. A two race format means you’ll need to drive twice as hard on your way to the 2014 Championship title.

Sixteen races stand between you and becoming an ADAC GT Masters Champion, enjoy the drive.

About This Game

RaceRoom is the premier free-to-play racing simulation on PC and home to official race series like DTM, WTCC, and ADAC GT Masters. Enter RaceRoom and enter the world of a professional race car driver.

A selection of free-to-play race cars and tracks are yours to drive with unlimited wheel time in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow you to enjoy premium game content at no cost.

Additional cars, tracks, and liveries can be bought individually or as packs inside the game store using an in-game currency called vRP, which is purchased using your Steam Wallet.

Key Features

  • Free to play - Eat, Sleep, Race, Repeat
    A premium racing simulator is yours free-to-play on the PC. Race endlessly alongside the world’s most talented drivers in online multiplayer and single player game modes.

  • Your dream car is here - Grab your pick
    BMW, Mercedes-Benz, Audi, Chevrolet, Ford, McLaren, Pagani, RUF, Radical, Volvo, Saleen, and more to come. These manufacturers bring the best minds in racing together to dominate the world of motorsport and the machines they create are precision instruments of power, perfection, and speed. We are proud to present them in the digital form for your enjoyment.

  • Speed is a universal language - Hit the road
    Going fast is a worldwide pastime and many of the most beautiful points on the globe are home to miles of thrilling blacktop. Start racing and conquer these places for yourself.

  • Up Close and Personal - Stand among the giants of racing
    No game gets you closer to professional racing and the drivers that make a racing series great. RaceRoom is home to WTCC, DTM, and ADAC GT Masters, with more to come.

  • Realism - Every sense touched
    You will see, hear, and feel what a race car driver does behind the wheel. You’ll grow smelly from intense focus and the resulting perspiration, and all you control is the taste at the end of the race. Will it be that of sweet victory... or bitter defeat? The experience of racing is yours and it’s unforgettable.

  • Accessibility - Racing is a family sport
    Novice, Amateur, and Get Real game modes cater to drivers of all ability. This game is fit for the entire family, so start driving today with your Steering wheel, keyboard, or gamepad.

  • The pursuit of perfection - Single Player
    Refine your skills against intelligent and challenging computer driven opponents. Use the Adaptive A.I., which automatically adjusts opponent difficulty based on your performance, or customize opponent difficulty to your liking.

  • Defeat the competition - Online Multiplayer
    Line up with a grid of twenty-four players as you battle new friends and rivals in online multiplayer races.

  • Competitions - Capture glory
    Compete against the world’s greatest drivers in sponsored competitions from Mercedes-Benz, EURONICS, DTM, ADAC GT Masters, and more. These competitions also allow free players access to premium content throughout the duration of most events.

  • Fast paced gameplay
    Be ready to break a sweat! Racing is the ultimate in twitch gameplay. No time for breaks, no room for mistakes. You are on point or you are into the weeds. Push harder, go faster, and reap the rewards of an adrenalin induced smile.

    Important Info/DLC Purchasing Policy

    R3E user accounts are associated with the user’s Steam account for security and transactions through Steam Wallet. A Steam account can use multiple R3E accounts by using the ‘switch accounts’ function in the R3E Account Settings.

    Upon purchasing an R3E DLC via the Steam Store, an R3E user account will be permanently associated with that Steam account and it will no longer be possible to switch accounts. The option to switch accounts will be permanently removed from the R3E Account Settings.

System Requirements

    • OS:Microsoft Windows Vista / 7 / 8 / 10
    • Processor:Dual core at 2.4 GHz or AMD equivalent
    • Memory:4 GB
    • Graphics:NVIDIA GeForce GTX 460 or AMD equivalent
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX compatible
    • Other Requirements:Broadband Internet connection
    • Processor:Quad-core AMD or Intel at 2.4 GHz
    • Memory:8 GB
    • Graphics:NVIDIA GeForce GTX 760 2.0 GB Video Card or AMD equivalent
Helpful customer reviews
58 of 74 people (78%) found this review helpful
6 people found this review funny
33.0 hrs on record
Posted: June 10
This game has its drawbacks, but it is the most rewarding and immersive of all the modern racing titles currently on the market. It has clearly been tainted by early reviewers, because it was launched in such an incomplete state that it´s difficult to comprehend why they did it. As a result of this, combined with a terrible pricing model, the game has received a bad stigma, but one which is entirely undeserved at this point in time.

So, if you have heard bad things about FFB, lack of content, poor framerates or anything else, rest assured that these issues have been fixed, often to the point of excelling in each area. The development team are one of the most forthcoming, open and honest in the business, admitting mistakes where they have been made and explaining any decisions they make.

But we live in a world where racing sims are on the up. So how does it compare?

Where Project CARS lacks complete series, immersive sounds and consistent AI, Raceroom excels in each of these areas.

Where rFactor2 lacks in updated graphic shaders, performance and complete series, Raceroom is more than adequate in each.

Where Assetto Corsa lacks good enough AI for an offline experience, Raceroom blows all competition out of the water.

In summary, this game has fantastic content (albeit with the modular pricing structure - but see below), competitive AI, great netcode, superb physics and THE MOST AMAZING SOUNDS EVER HEARD IN A RACING SIM.

Don`t buy content on Steam - go to their shop where you can bulk-buy VRP, spend an average game`s value and build your own game to your liking.
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33 of 40 people (83%) found this review helpful
4 people found this review funny
83.5 hrs on record
Posted: May 31
I rarely write reviews for games but I feel the developers deserve one for this game. When R3E launched it wasn't that great - it wasn't bad but it was missing something, it didn't feel quite right and I could never get into it, but I did see some potential. It was free so whatever.

As time went on Sector3/Simbin kept updating the game adding content and listening to feedback and things started to get a bit better, but still, I couldn't get into it - Until recently that is.

Since December 2014 when a big patch was released R3E has gone from "Best of the Rest" of racing simulators to a genuine contender. The driving physics are now really rather good, the cars feel nice to drive and they all do what you expect them to do. The sounds are second to none. Force feedback has improved dramatically, you can feel bumps in the road and can tell how much grip you have, even to the point where I can tell which wheel is losing grip. There are lots of options to tweak the FFB to your liking, but some of the sliders are a little confusing and there isn't much of a descriptions for what they actually do. Thankfully out of the box my Driving Force GT wheel felt good - I upped the strength and set a few options that I like to have just as personal preference but it didn't require much tweaking to get it to feel how I wanted it to.

The AI, although not prefect is pretty good. They drive fair, will try to overtake you if they are faster, will try to defend if you are quicker, sometimes they make mistakes and will out-brake themselves or run wide. You'll see them squabble for position with each other. Rfactor 2 and GSCE probably have the most realistic AI, but the AI in R3E is not far behind.

The Graphics are really quite good cars look realistic tracks are very detailed and look great, smoke and dust effects hang around in the air for a while and are nice and smooth. The lighting is very well done and there are several times of day to choose from. Driving under trees you get flashes of sunlight lighting up the cockpit and glinting off other cars. It all looks very good and add to what is already quite an immersive experience. Some of the older cars look a little dated (older as in released in 2013) but the newer stuff looks really good. It is is a great looking sim.

There is a lot of content to be had here ~65 cars and 20 tracks (48 layouts). It isn't cheap, at the moment to buy EVERYTHING it would cost around £130, But compared to something like iRacing where to buy everything will cost you probably 5X as much plus the subscription as well it is very well priced. In both games you don't need to buy everything anyway. Once you've got the tracks you want then you should be all set and with the discounts you get when buying packs you can get most of the tracks for a really good price, plus if you already bought content that is in a pack then it gets discounted automatically for you so you never end up having to pay for anything twice.

You can test drive any car as much as you like, and there are competitions to win prizes and they often dot require you to own the content to enter. just choose the competition and click GO, you can win virtual money in some of the competitions as well as simracing gear.

If I have one gripe with the store, it is that if you've bought a car from one of the "Experiences" the adac GT Experience for example, then you have to buy skins in order to race those cars in other series - which is annoying and confusing. I already own the Audi R8 LMS Ultra and I want to race that car in a custom race then I have to pay an extra 79vrp to get a skin to make that car work. I shouldn't have to buy a skin to convert a car from one class to another. To be fair a skin is like 50p to buy so its not lots of money, but it still feels like I've been robbed of my content. talking of Skins, you cannot make custom skins for you cars. - It would be great if They opened up the skins to the community

The options menu is plentiful and has support for multiple monitors in eyefinity or NV Surround, but you cant change the FOV for the side monitors so you get a bit of distortion to the sides but it not too noticeable when racing. all the keys and buttons are re-mappable and it supports multiple input devices so you can use a variety of controllers all at the same time.

Multiplayer racing at the moment is limited to the Sector 3's own servers and as such is really limited. If you want to run GT cars around a particular track in Multiplayer you cant set up your own server, you just have to hope sector3 have a server set up with that combination, BUT there is a patch coming next week that should add dedicated servers to the game and I'll update this review once they come out and I've had a play on them.

I wouldn't have recommended this game a few months ago. there were far better sims out there to play and without any multiplayer R3E just wasn't quite good enough to put any time into. But now that it has been improved, fixed, fettled and tuned it really is a great racing simulator I imagine when Dedicated Servers are released you should be able to truly enjoy the racing in this game.
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34 of 47 people (72%) found this review helpful
8 people found this review funny
100.2 hrs on record
Posted: June 3
"Two trump cards in R3E (RaceRoom) hand" SOUND & FFB (Force FeedBack) what gives feel around reality racing!
p.s. I love FFB from ISI, REIZA, KUNOS, iR, but R3E has best! same about SOUND! for example, take SLS AMG GT3 you can take adrenaline hear him sound in PIT without drive :D
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18 of 20 people (90%) found this review helpful
1 person found this review funny
1,143.3 hrs on record
Posted: June 11
Not a reviewer so bear with me.
Have been driving sims for longer than I can remember and have gone from 16 pixels per car to trillions.
Most so called sims are mearly (imho) just games made complicated and hard to drive.
I d/loaded this sim in Jan 2013 and to be honest, although having bags of potential I felt there were just to many short comings, my f/f wheel would randomly twitch without warning, I couldn't gauge grip levels, to be honest it felt a bag of crap but here's the thing, I persevered and slowly (very slowly at my age) things came together and times dropped. Don't get me wrong there were still problems and with the lack of multiplayer my interest was waining!
Multiplayer alpha arrived hoorah and along with the ongoing updates to physics etc this sim was coming together, some great tracks and cars and now bumper to bumper racing, interest rekindled!
Over the last week or so Sector3 have made a huge 10Gb update to this sim and wow, WOW, this already well acomplished sim has turned into the only sim to have.
Visually stunning, best car physics of any sim by far and as for sound, have out braked myself so many times as was to busy listening to the Zackspeed Capri cackling its way down the straight, pure heaven, this sim rocks!!!
Sector3 have been faultless in their comitment to not only make an authentic driving experience but you get that personal touch the development team are happy to answer questions individually, help to solve problems and keeping us up to date with future content, taking on suggestions and ideas.
Got to say I'm hooked to both the sim and the ever growin community on the forum!
All this and you can drive for free, test any car before you buy and when you do buy that car you've always dreamt of hammering around the track, it's worth every penny!
Highly recommend this sim, leagues above the rest (got 'em all) come join a revolultion in driving. You will not be disappointed.
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24 of 34 people (71%) found this review helpful
3 people found this review funny
25.1 hrs on record
Posted: June 7
Still not a fan of the free 2 play model, but I am glad it hasn't stopped me from playing the awesome new content and experience the overhaul on the physics since the last time I tested R3E at release.

With the (innovative) multiplayer being in place and working like a charm I can now finally call this game the true successor of RACE 07. Maybe RACE 15 should be trademarked as the touring cars are superb for super close online racing. Still only a few hours of online play in but this will grow massively in the coming months.

Welcome back Simbin Sector3 to my extensive virtual motorsport games library on Steam :)
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