Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Vásárlói értékelés:
Többnyire pozitív (1,329 értékelés) - E játék 1,329 felhasználói értékeléséből 79% pozitív.
Megjelenés dátuma: 2013. jan. 23.

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Strike Suit Zero vásárlása

Ezt a játékot tartalmazó csomagok

Strike Suit Zero Mega Bundle vásárlása

6 elemet tartalmaz: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

Strike Suit Infinity vásárlása

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.



"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop

Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

A játékról

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

This Is Space Combat Reborn.

Key Features

  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.


Mac OS X
SteamOS + Linux
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Vásárlói értékelések
Customer Review system updated! Learn more
Többnyire pozitív (1,329 értékelés)
Nemrég közzétéve
Bugged Masturbation Mechanics
( 6.0 óra a nyilvántartásban )
Közzétéve: április 30.
This game is like your ex: looks good on paper, horrible and unsatisfying in practice.
( 7.4 óra a nyilvántartásban )
Közzétéve: április 24.
Not worth more then a hour entertainment. Weak upgrades weak story line and very boring after 1 hour. Just load up and shoot over and over. Reminds me of a tower game. Wave after wave so if you like that then by all means.
( 0.6 óra a nyilvántartásban )
Közzétéve: április 9.
It takes too long and too much boring dogfighting to be able to tranform into a mech. That's the part I wanted out of this game and I didn't even make it there before almost nodding off.
( 20.1 óra a nyilvántartásban )
Közzétéve: április 6.
Funny arcade shooter. With interesting story and beautiful sights.
( 8.3 óra a nyilvántartásban )
Közzétéve: március 31.
To hear my full thoughts on Strike Suit Zero, listen to the review on Game Hoard Podcast

I found that the game hits a sweet spot between a simple arcade-style shooter and a complex spaceship sim. As such, it is relatively easy to learn and control but has a fair bit of challenge and you can really feel yourself improving as you play. SSZ is also a highly focused game. Story, graphics, and sound design are all good but not great and it only has a relatively short singleplayer campaign, with no multiplayer or other game modes. However, the core gameplay is definitely strong enough to carry the game and make it worth playing. Flying along an enemy capitol ship and blowing up its turrets and fighters in a space mech is very fun and empowering, even if you end up doing it a lot over the course of the game.

Overall, I'd recommend it to people who like singleplayer space combat sims, especially the Freespace series.
( 18.6 óra a nyilvántartásban )
Közzétéve: március 30.
The best space shooter I've played in ages! The controls are quite awkward at times, but the fast dogfights and the epic space battles are extremely satisfying.
( 8.3 óra a nyilvántartásban )
Közzétéve: március 20.
Fantastic for mecha, sci-fi, and dogfighting fans alike. The mecha suit is a great addition to any dogfight, and the feel of the interceptor mode FEELS fast. Only drawback is a mediocre story.
(p'-')p Count of Shadows t('-'t)
( 23.9 óra a nyilvántartásban )
Közzétéve: március 1.
Great game with a good combat system that's challenging but far from impossible. One of my favorite games.
( 2.1 óra a nyilvántartásban )
Közzétéve: február 17.
Transform into a robot that shoots missiles out of every orifice.

The space combat is okay too.
( 1.2 óra a nyilvántartásban )
Közzétéve: február 15.
If you can play this well with a gamepad, quit your job and become a professional gamer.

Mouse/keyboard makes the game playable for us mere mortals as we attempt to forge new neuro pathways and forever alter our biology in an effort to adapt and overcome with mediocrity.

Game looks great for those willing to hang in there.
( 1.0 óra a nyilvántartásban )
Közzétéve: február 11.
This game feels very odd to play... The ship is hard to control and you can only kill the targets that the game chooses for you. The graphics are fine, the characters are okay I guess, but the story, I have no clue what is ever going on! Nor do I even care.
( 13.2 óra a nyilvántartásban )
Közzétéve: február 10.
A space dogfighting game with arcade levels of fun. Unique to this one is the ability to use Strike Mode -- temporarily transforming your fighter into a powerful mech capable of free three-dimensional movement. This game is fast-paced, but encourages a strategic approach to combat and completing mission objectives, switching between Strike Mode and the standard fighter as is appropriate for the task at hand, managing energy efficiently to maximize Strike Mode's effectiveness, and targeting weak points and weapons to cripple enemy ships while defending your own.
It's a great game, lots of fun, and surprisingly intellectually engaging as well.
Totes recommend.
10/10, would mech again.
( 10.5 óra a nyilvántartásban )
Közzétéve: február 9.
I look at that beautiful dead planet and then i get killed.
12/10 would get killed again for the love of the space art.
White Badger Devil
( 10.4 óra a nyilvántartásban )
Közzétéve: február 9.
I wasn't really into mechs, but now I definitely am.
( 4.3 óra a nyilvántartásban )
Közzétéve: február 2.
This game reminds me of Star Fox!
( 1.7 óra a nyilvántartásban )
Közzétéve: január 22.
This is game starts so slow that my negative review is a must for this title. Low energy all the time, you cannot shoot and kill because you always are low on energy. So basically the game is totally wasted because developers put little thought into it. Bad decisions, do not buy this pathethic game.
Lone Wolf
( 32.2 óra a nyilvántartásban )
Közzétéve: január 21.
love this game
( 1.7 óra a nyilvántartásban )
Közzétéve: január 21.
was looking forward to playing this game with my thrustmaster HOTAS after taking half an hour to set up the control bindings thought it was pretty good until i exit the game and return all the bindings revert to normal . looked for answers and lots of people with the same issue . for me its unplayable as is and i dont have the time to waste finding an answer . very dissapointing .
Leghasznosabb értékelések  Összesen
2 emberből 0 (0%) találta hasznosnak ezt az értékelést
3.9 óra a nyilvántartásban
Közzétéve: 2013. december 12.
-Good grapichs
-Nice Music
-Good Flight Experience

-Story is just a "......."
-Few bugs

Hasznos volt ez az értékelés? Igen Nem Vicces
295 emberből 248 (84%) találta hasznosnak ezt az értékelést
8.8 óra a nyilvántartásban
Közzétéve: 2013. november 25.
A colorful space shooter hampered by mediocre controls, it's a step above its arcade cousin by having a storyline and a more gradual difficulty curve. It proved impossible to play with mouse, keyboard or even joystick, requiring me to plug in a gamepad, much to my disgust. Its flashy graphics are often overwhelming, to the point I more than once had difficulty actually seeing the enemies past all the explosions. A lack of variety in enemy ships and tactics and too much reliance on timed missions (especially the absolutely terrible final mission) hampered my involvement with the title. Still, it frenetic combat had its moments and - especially given the desert of space-sims these days - I could hardly turn my nose up at any offering. Flawed it may have been, but still fun.
Hasznos volt ez az értékelés? Igen Nem Vicces
156 emberből 138 (88%) találta hasznosnak ezt az értékelést
10.5 óra a nyilvántartásban
Közzétéve: 2013. november 25.
If you like taking part in large space battles as a one man fighter (or bomber or 'strike suit') this game is competent at delivering that experience. You get to do strafing runs on Cruisers or Frigates, and taking out their turrets or weak points is very satisfying. Using the strike suit is a blast once you get the hang of it. At rapid pace you can lock and then launch about 40 missiles at varying targets, either severely crippling a smaller capital ship or thinning out a fighter formation.

The story is somewhat interesting, but mostly only serves to tie together the levels. Checkpoints are plentiful towards the beginning of the game but become non-existant at the end of the game when you need them most to save yourself from having to redo sections that are cakewalks leading up to some very challenging sections.

Unfortunately for me personally the frustrating checkpoint system really hampered my enjoyment during key moments of the game. For instance in mission 13 of the standard campaign a character essentially just monologues a bunch of story explanation at you while you navigate some incredibly tight tunnels for about 7 minutes before reaching your destination. There are two major problems with this. First of all the game up until this point does not in any way prepare you for precision flying, with every other level taking place in a wide open space battle. Secondly there are absolutely no checkpoints on this mission and this means when you inevitably die on this level, you must hear the explanation monlogue again... and again... and keep redoing the same simple manuevers.

At it's best the game is a well put together space combat game. At it's worst it is an exercise in frustration. Overall I would say that it is slightly above average, and recommend it only to fans of the genre.
Hasznos volt ez az értékelés? Igen Nem Vicces
428 emberből 319 (75%) találta hasznosnak ezt az értékelést
3 személy találta viccesnek ezt az értékelést
Nem ajánlott
4.2 óra a nyilvántartásban
Közzétéve: 2013. szeptember 2.
I was really having a great time at first, and it felt like X-Wing or Wing Commander had jumped forward in time a couple decades. Then I got the Strike Suit, and the game started to feel like it had a weird split personality, and half the time I was playing one of those games, and the other half I transformed into a giant robot in space and played Zone of the Enders instead. It did not seem like they fit together at first, but after playing a little more, things started to work out. However, with the ability to only save between missions and the very, very sparse checkpoints, I rapidly got very tired of having to repeat the long, easy parts of levels just to get another chance at the hard bit at the end. It got frustrating enough that I wished I had a physical copy of it so I could throw it at something. Then I uninstalled the game, even though it's otherwise fun, because I have better things to do with my time than play the boring parts of a game over and over again.

Edit: Just for the record, Strike Suit Infinity addressed my main complaint with this game, and I found myself enjoying that a lot more because of the faster pace and ability to jump right into the heavier action. Ironically, I probably wouldn't've been able to get into that as easily and have as much fun with it if I hadn't spent some time playing this one first.
Hasznos volt ez az értékelés? Igen Nem Vicces
99 emberből 78 (79%) találta hasznosnak ezt az értékelést
13.4 óra a nyilvántartásban
Közzétéve: 2013. december 1.
Strike Suit Zero is a space flight combat game and takes its inspiration from numerous different franchises, most notably Homeworld, Freelancer, Colony Wars, Star Wars, Gundam, Macross and Freespace. As a huge fan of Mecha animes and space combat in general i just have to love this game.
Just finished it and sadly its not that long, but maybe there will be some cool dlcs. Pick it up if it goes on sale, right now its not worth its full money, sadly.
Its a good game, but they could have done better, for example entering huge ships and destroy them from the inside would have been awesome.
Lets hope for good DLCs or other devs that grab that idea.
Hasznos volt ez az értékelés? Igen Nem Vicces
116 emberből 87 (75%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Nem ajánlott
7.3 óra a nyilvántartásban
Közzétéve: 2014. január 5.
This is the sort of game you -want- to like: an indie Kickstarter darling that wants to bring back the space-shooter with style. Unfortunately, it's just not very good, in many different ways.

A quick overview of SSZ: obviously it's a space-"sim", or what I call a space-shooter. It is not, as you might expect, a game based on the old X-Wing/Wing Commander/Freespace style of games, but rather a 50/50 blend of Japanese space shooters and Freespace. Your aiming reticule is not fixed in the middle of the screen, but floating around, and some missile weapons allow you to 'multi-lock' by sweeping over multiple targets while holding down the missile button. Aesthetically, the anime influences the music (think Ghost in the Shell, not anime schoolgirls). and your transforming ship/suit . Wing Commander/Freespace influences everything else, with capital ships that use both torpedoes from Wing Commander and Beam Weapons from Freespace.

To begin with, even starting the game leaves a bad impression. The game's menus are very poorly optimized for mouse control, and its design suggests the devs at some point were trying very hard to prepare to the game for a console release that never happened. In addition, the game defaults to 720P, and inexplicably will change to 720P if you alt-tab to a different window, regardless of what setting you had it on before. The control rebinding is also very clunky, needlessly splitting up the keys into multiple categories based on the state your ship is in. It allows you to have the same key bound to multiple actions without warning you, and this is exacerbated by that fact that some actions will not conflict with each other (e.g. movement keys in the different ship modes) but others will. Which is which is up to you to experience and be frustrated by.

Second, the writing is a complete throwaway. The space-dogfighting genre for whatever reason, has a history of having good writing, or at least interesting plots. From Wing Commander to Tie Fighter to the eternally classic Freespace, they all had writing to keep you interested. Not so here. The devs had exactly two ideas: to create a space shooter, and that it should involve a Macross-style transforming space-jet-fighter. There is no interesting dialogue; only one of the characters are even given the barest of characterizations (and he disappears after three missions). Even the backstory to the war in the game is vague and illogical, and contradicts itself in some of the loading screen expository background information texts.

Third you get to problems with the gameplay- to put it succinctly, it's simply not fun. The game bounces between far too easy dogfight sections and extremely tedious destroy-the-torpedoes capital ship protection sections. The console heritage is noticeable here, with none of the weapons/shield energy systems management from classic space shooters. There's even a lack of targetting buttons to cycle through targetting enemy ship subsystems. It's all much simpler than fully Western-influence space shooters. Unfortunately, the Japanese influence on the game doesn't add much either. The transforming jet that is so poorly justified in the writing is also poorly justified in the gameplay. You need build up 'flux energy' to even be able to transform into 'mech mode', but the power of it isn't even so impressive. Essentially you use it to be able to spam infinite missiles at Capital Ship hardpoints while you have the transform meter, and to allow yourself the ability to turn much faster than in jet mode. It's not at all exhilarating, which is pretty damn disappointing for a game's central gimmick.

A note on the game's Freespace 2 inspirations: when Freespace 2 was released, it was highly praised for how exciting the capital ships made combat, with flak shells exploding around you and massively powerful beam cannons being traded between capital ships. SSZ superficially copies all of this, but completely fails to capture any of the emotion. The sound design is completely lacking, so you barely notice any of the capital chips around. Flak Shells make feeble buzzing on your shield. Completely missing is any of massive weapons rocking your small fighter around in the battlefield. Capital Ship Beam Weapons also lack both a sound effect punch and the actually gameplay punch. They may light up between capital ships, but the damage is actually still done with lots and lots of torpedoes. In essence, all of the aesthetic are 'cargo-cult' ish: capturing the appearance but none of the essence.

Lastly, something so terrible it deserves a section it's own, the game's final mission. The developers responsible for creating the final mission should never be allow to design anything again. They should not even be able to voice opinions about other games. The very existing of this game's final mission is a crime against gaming itself. The final mission unfolds as follows: instead of the gameplay from the previous 95% of the game, you find yourself suddenly just flying in a narrow tunnel. Your only objective is to avoid hitting the walls, which will drain your shields and armor, eventually killing you if you scrape the walls too often. The tunnel makes frequent 90 degree turns just so it's not too easy. In addition, all the tunnels look alike, and it is very easy to bounce off a wall, and get turned around without realizing it. This goes on for a minumum of 6 minutes, even if you're holding the thrust button down the whole time, and this is =all without checkpoints=. At the end, you get to make a choice about whether to destroy something for 1 briefly narrated ending, or to flying through more tunnels (timed!) to destroy something else for a different briefly narrated ending that isn't any better.

If you are a decent human being, the last mission of the game alone should be reason enough not to pay even one cent for this game. Seriously. Go play something else.
Hasznos volt ez az értékelés? Igen Nem Vicces
90 emberből 69 (77%) találta hasznosnak ezt az értékelést
27.1 óra a nyilvántartásban
Közzétéve: 2013. november 8.
This game is a fantastic shooter/sim. It doesn't have all the controls of a proper sim, but the handling and vastness make if feel more than just a shooter. The best I can compare this game to is a PS1 series called Colony Wars, which I felt was also a really good game. The controls are very easy to learn, and quite solid and responsive. Your HUD is simple and tells you everything you need to know. Definately recommend playing with keyboard and mouse if you're not using a flight stick, controller seems a little lacking when trying to execute tight maneuvers.
Hasznos volt ez az értékelés? Igen Nem Vicces
56 emberből 47 (84%) találta hasznosnak ezt az értékelést
60.5 óra a nyilvántartásban
Közzétéve: 2014. április 10.
9/10 Game Play -
I like transform-fighting machine such as VF series in Macross. This game have mostly suited me, the process of fierce battle is extremely fun. But the game could be better.

7/10 Graphics -
The backgrounds universe is beautiful, but the screen is still somewhat simple and crude.

9/10 Sound -
The game has its distinctive music, I enjoy myself when flying and fighting. People who have bought the mega bundle can download them.

6/10 Difficulty -
People may find it hard to control the plane well, omni-directional flight can also make someone dizzy.

7/10 Lasting Appeal -
Just singleplayer mod with 3 level of difficulty, you can play over and over again to reach a high score, but times you must find it boring.

Total Score - 38/50 Sehr Gut
Hasznos volt ez az értékelés? Igen Nem Vicces
35 emberből 33 (94%) találta hasznosnak ezt az értékelést
17.6 óra a nyilvántartásban
Közzétéve: 2015. szeptember 13.
Strike Suit Zero
Rating: 7/10
Overview: Solid Space Combat with some questionable design decisions.

The Good:

+ Graphics are fantastic, fighting ships in space with explosions everywhere, capital ships firing laser beams and seeing a beautiful planet in the background all look amazing and does a great job of immersing you into the game.

+ Multiple ships and weapons that you can select before each mission, some missions however force you to use the pre-selected ship.

+ The main ship and the premise of the game is that one of the ships can transform into a mech that can easily dispatch enemies. Knowing when and how to use your mech is key to winning a lot of missions.

+ Bonus objectives within each mission allows you to unlock upgrades. You are also awarded medals at the end of each mission depending on how well you did although completing the mission under target time usually gets you the highest medal. These provide good incentives to replay the level.

+ The controls may take a little time getting use to but once you get good you will be tearing apart ships very easily

+ Achievements are not too hard to get and may take a little time, a found them to be the right mix of fun and challenging.

+ Good soundtrack

The Average:

Each mission has a checkpoint system and although its fine in the earlier missions, some of the longer missions could have used a few more checkpoints.

There is a involves you and a ship and other people and things start happening...and.....there are explosions...To be quite honest although I'm sure the overall plot is decent the story just isn't presented all that well. It's so difficult to care about any of the characters or the plot.

The Bad:

- One reason why it's so hard to care about the story is that each mission is very repetitive. Every missions involves the exact same thing....blow up enemy ships..over and over and over again. The only difference between missions is the amount of enemies you have to fight.

- The game has some really odd difficulty spikes. Some missions you will beat very easily only to be stuck in the next mission.


This is a game that has such strong core mechanics that work well but is held back by some very poor design decisions. I would love to see a sequel that really adds diversity to the levels. You don't have to be a fan of space combat games to enjoy this as I found it to be pretty easy to learn all the mechanics but it does have difficulty holding interest for long periods of time.
Hasznos volt ez az értékelés? Igen Nem Vicces
57 emberből 45 (79%) találta hasznosnak ezt az értékelést
44 személy találta viccesnek ezt az értékelést
2.1 óra a nyilvántartásban
Közzétéve: 2015. március 7.
My advice? Stick around until around mission 4 or 5.

Mish 1: "Wow this looks like crap compared to the screenshots i've seen. Combat is a little dry is there anything else to this game? No? Just combat? oh...

Mish 2: "Nhnn why'd I even buy this space/plane games arn't really my thing and the story to this is pretty ♥♥♥♥♥ I mean who the hell is this guy supposed to be? WHO ARE YOU SHOULD I EVEN CARE??"

Mish 3: "Yeah gettin bored of th- oh a mech suit cool. Pretty awkward to control though.."

Mish 4: "These space fights are looking pretty cool now...missles n' ships n' particle effects all up in my face...Think i'm getting used to controling this thing now to..."

Mish 5: "I am Hamster Jelly. Hero of space"
Hasznos volt ez az értékelés? Igen Nem Vicces
36 emberből 32 (89%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
9.7 óra a nyilvántartásban
Közzétéve: 2014. október 15.
I have been wanting a fun space shooter for a while. My friends and I used to wear out Freelancer, Starlancer and Tie Fighter (the all-time king of space sims IMO). Strike Suit Zero was a fun diversion, had some cool moments, but towards the end had a very rinse-and-repeat feel to it that took a bit of the wind out of my sails. Target capital ship - lock on with unlimited missiles - fire missiles to destroy subsystems - fly to other side - target and lock on - fire unlimited missiles - and done.
It is a fun game, and thats what matters, though, once I got the strike suit and learned to use it effectively, the game got too easy. I got all Platinums and all upgrades and after that there wasn't much point. Its also a tad short I think.

Fun ride while it lasts. Its cheap and enjoyable, but not a ton of content really. Mission objectives are pretty much always, go here and kill this before X dies. I enjoyed it but I wont be coming back to it much.

Hasznos volt ez az értékelés? Igen Nem Vicces
31 emberből 26 (84%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
12.6 óra a nyilvántartásban
Közzétéve: 2015. január 17.
It's always been a little odd to me that an idea as freaking cool as mecha has be so minimally explored in games.

I guess the easy answer for that would be because making a quality mecha game is a lot harder than it sounds, which Strike Suit Zero exemplifies even as it comes possibly closer than anyone to pulling it off. In the same breath it also attempts to revitalize space combat shooters, again succeeding to a commendable degree yet still failing to shake the nagging issues that quickly present themselves. Strike Suit Zero's potential and ambition never wanes, but that doesn't stop its aspirations to come crashing down when they collide with reality.

Strike Suit Zero as stated before, is a merging of large scale space fighter-pilot combat and screen filling mecha insanity, by way of the titular Strike Suit which can transform between a fast, maneuverable ship and the extremely power mecha form. The dynamic of swooping around picking off stray fighters and then switching forms to annihilate larger enemies is strategic but also just super cool, making you feel like the all-powerful terror your enemies supposedly see you as and gives developer Born Ready Games an excuse to blow the particle effects out during massive space battles that if nothing else are incredible to look at.

There's a weight to your ship that feels powerful, but without the limited mobility that often comes with higher firepower. It's balanced by requiring you to charge up your ship by killing enemies before you can transformed, and this limited fuel makes combat fast and frantic, as you chain together attacks to keep your meter full while trying to keep track of the situation. Strike Suit Zero excels at making you feel like just one small part of the giant battles going on around you, but still one capable of destroying giant cruisers and chasing down fighters.

Unfortunately Born Ready Games has flown a little too close to the sun as the scale of the game quickly seems to get away from them, and the experience as a whole suffers quite a bit for it. Pacing is on of Strike Suit Zero's biggest opponents, and a concept it's fairly unconcerned with. Early missions are plodding, slow excursions as stiff bombing ships before you're given the Strike Suit, but even after missions have a tendency to stretch on and on as they continue to pile on new objectives which look very much like the last. Mission variety is virtually nonexistent, giving you largely the exact same scenarios each mission but ratcheting up the difficulty to uncomfortable levels.

These difficulty spikes and the unequaled number of checkpoints intensifies the lack of mission variation, which may have gone unnoticed for awhile but becomes hard to ignore when you already had to complete said objective dozens of times do to some untimely deaths. The vagueness with which objectives are explains only makes things worse, often overwhelming me with different tasks to where I didn't even know how to start or simply saying one thing while expecting me to infer the actual objective myself, usually by watching my ship explode and then reloading to hopefully get it the second time. Or the third. Or the forth. That's if I'm lucky.

Much of this difficulty could likely be the result of having missed upgrades the game expected me to have, as each is tied to a specific optional mission objective which are typically much harder to achieve than the original scenario. You can likely see the problem with a system like this, as it rewards skilled play but leaves everyone else in a state of incapable inferiority. The only option then is to replay old missions attempting to unlock the necessary upgrade or pray you can somehow scrape through anyway, which in my case usually involved copious amounts of perseverance and luck.

If not for the constant interruption of a cutscene I'd have likely forgotten there was a narrative here at all, one note and vague on details, delivered with monotone voiceovers telling of events you don't care about and characters you can't remember. There's the basis of something really interesting here, but it waits until the last moment to tell you any of it and by then it's too late to salvage much of anything from a story which for all intents and purposes is just you blowing up countless enemies that for some reason hate your guts.

The moments when Strike Suit Zero opens up, when the pieces click into place and its firing on all cylinders, are amazing and what kept me playing despite them being perpetuated with frustration and monotony. Born Ready Games has so entirely nailed the feel of the game they wanted to create, if only the scenarios you were placed in could keep up or give you any reason to want to continue on with them.
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65 emberből 45 (69%) találta hasznosnak ezt az értékelést
Nem ajánlott
2.3 óra a nyilvántartásban
Közzétéve: 2013. december 12.
I tried to like this game. As a huge fan of Wing Commander, X-Wing, and Colony Wars I was so ready to love a new space combat sim, even if it leaned toward the arcade side of things.

Ugh. Boring missions, terrible voice acting, and lousy checkpointing really strained by patience. The story is kind of fun, but the characters are all broadly-drawn stereotypes that completely undermine anything really interesting about it. The space combat is solid, but when you're grinding through another "destroy 20 enemy fighters" objective for the fourth time in the same mission, it gets a little old.

Worst of all, the strike suit itself actually sucks. It has a few powers that are essential to your mission objectives, but using it in regular dogfighting makes you far, far less effective. The controls change, so you're disoriented, and by design not as mobile. So you take a ton of damage as you spin around, trying to lock on to as many things as you can with your multi-missiles. Sometimes it works out, sometimes it doesn't, but it always felt like a bad idea.

It's a really, really pretty game though, and the music's amazing. Just, not much else about it is.
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19 emberből 16 (84%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
27.8 óra a nyilvántartásban
Közzétéve: 2015. szeptember 21.
Oh c'mon.
It's a puzzle game.
Anyone that is complaining about the difficulty isn't playing the game.
The game is figuring out what combination of weapons you need to accomplish the mission. You need to switch weapons fast and frequently to pass the level. You will die, but try a different method. Fight from far, dog fight, strafe, anything that will rope you a win.
Checkpoints are spaced out a bit far, but that is also part of the strategy. If you blow all of your rockets early, you might miss out on bagging a capital ship later. Replay value is built into the difficulty. I think the balance is excellent. Well done Born Ready! I'm in for whatever you got.
The puzzle is the right weapons combination, the right tactics, and the right execution.
It's fast and furyed.
...and Fun!
Hasznos volt ez az értékelés? Igen Nem Vicces
12 emberből 12 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
50.3 óra a nyilvántartásban
Közzétéve: 2015. november 2.
One day I was watching Top Gun and I felt the need for speed and dogfighting. I have a 400+ game Steam library. I did not own an aerial combat game. I did not even own a flight simulator. I did own Strike Suit Zero. Close enough.

Sometimes I forget SSZ is an indie game. It's absolutely beautiful and the game mechanics are very well done. The Strike Suit combat compares favorably with Zone of the Enders and Omega Boost. Everything is smooth and responsive. The story is basically nonexistent but that's alright. The ship designs are simply a joy to look at, even though you won't really be doing a lot of that when missiles and lasers are flying everywhere.

On a sidenote, I've been rolling through the Discovery Queue recently and I have to say I am seeing a lot of indie games, maybe 10/12 every round, and the bar of quality has really dropped. I guess they just let anyone put anything into the Steam market now?
Hasznos volt ez az értékelés? Igen Nem Vicces
14 emberből 13 (93%) találta hasznosnak ezt az értékelést
2.2 óra a nyilvántartásban
Közzétéve: 2015. december 23.
I will recommend this game but extremely cautiously as you'll have to be an arcade FPS flight fan. If steam had a "so-so" button, I would choose that over a thumbs up. I enjoy this genre but I have a feeling majority won't. I should also mention you cannot freely fly around in space. You may freely fly around the battlefield.

You are a fighter pilot from United Nations of Earth versus galactic colonies. Generally, you will be assigned minor to major roles as the battle rages on. This may include taking out turrets, specific ships or guarding one of your own friendlies. As you fight, your teammates will be doing their own thing against the enemy. This is a neat concept but the game didn't go as in-depth as it could have. Essentially, you can change your targeting system to whomever you'd wish at any moment but unless your specifically supposed to take out 7 enemy fighters, you'll have no idea how many enemies are left.

The game controls themselves are okay. The rolling feature is okay but doesn't feel extremely effecting in dodging opponents fire. The flying itself takes a bit of time to get used to. Once you are accustomed to the style, most likely you will excel in the art. There are no cool gimmicks to do loop-to-loops like Star Fox or any crazy barrel rolls. Boost at least was included as well as a feature to "brake". They did add an arsenal of weapons to choose from. The basic weapon given is an energy weapon in which you can choose to shoot it rapidly over time or all in one burst. This weapon needs time to cool down in order to be fired efficiently again. Pressing the D-pad to the right will switch from an energy weapon to a chain-gun/machine gun sort of weapon. I personally like this one as the enemies health can quickly degrade. Missiles are another feature within the game. These can also be changed given what you like most or what you deem important for certain missions. Upon completing a few missions, the player will be given the opportunity to use other ships and even transform their ship into a space mech. The space mech can only be used when the player accumulates enough flux from landing their shots on enemies. Upon pressing A to transform, the mech utilizes it's own special set of weapons and missiles that can literally fire at many targets. This is a high light feature of the game. Overall, the flying experience is pleasurable and the combat experience is mediocre at best.

The visuals are very nice and use somewhat of a luminescent look. The sounds are decent as well as the dialogue. There isn't much variance when it comes to explosions or when weapons are being fired. A cockpit view as well as a ship view is available to choose from which is greatly appreciated!

As I've stated, a few people may find this game exceptional while others may stop playing a few missions in. It is fun, but it can feel like a grind after a while doing the similar missions over and over. I also found the difficulty to sort of jump at times.

RATING : 6.85/10

ScreenShots :

Cockpit view
Hasznos volt ez az értékelés? Igen Nem Vicces
14 emberből 12 (86%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
68.8 óra a nyilvántartásban
Közzétéve: 2015. május 21.
This game is quite fun and a good challenge. Best played with HOTAS joysticks, but supports keyboard+mouse and game controllers, as well, for those without a good joystick available. However, the lack of any sort of multiplayer detracts from the experience, but not too terribly. I also found everything well-made graphically and often rather pleasing to the eye. In terms of gameplay, the titular machine really feels like a force to be reckoned with; however, while all the vehicles feel different from the others, the Strike Suit is the one that really stood out for me, as it most likely has and probably will for others who have piloted or will pilot it.

Overall, I give this game an 8.5/10
Hasznos volt ez az értékelés? Igen Nem Vicces
14 emberből 11 (79%) találta hasznosnak ezt az értékelést
9.0 óra a nyilvántartásban
Közzétéve: 2013. december 2.
When I was a kid, I played a lot of spaceship dogfighting games, especially Star Wars ones like X-Wing vs Tie Fighter and Rogue Squadron. It's a genre that's curiously disappeared from gaming despite the same appeal -- fast-paced action, reflex & skill gameplay, gorgeous sci-fi settings -- still being alive and well.

Out of the blue for me came Strike Suit Zero, an underdog sci-fi dogfighting adventure about gunning down ships, bombarding frigates, and launching 50 missiles at the same time while barely jetting out of crossfire with no shields and sliver of plating between you and space-explosion, all to a pulsing, adrenaline-pumping soundtrack. And let me tell you, it feels awesome.

While Strike Suit Zero is not as meaty in content as some classics I mentioned, it is a tremendous feat by an indie studio rivaling the look & feel of many an Ubisoft or EA game, and for the most part focuses on what lean dogfighting action it must.

So despite its occasional loose threads (the last story mission is a failure, unfortunately), Strike Suit Zero is a finely-crafted action experience that I'm glad to have discovered, and remain extremely excited about whatever the team pulls off next. Let it be said: I'd pre-order a sequel in a heartbeat.
Hasznos volt ez az értékelés? Igen Nem Vicces
14 emberből 11 (79%) találta hasznosnak ezt az értékelést
18.1 óra a nyilvántartásban
Közzétéve: 2015. március 6.
The funnest flight/space sim I've played since Rogue Squadron on the N64—similar structure too.

You'll get the basic patrol mission stuff to start, then you're slowly introduced to combat. The missions are relatively straightforward to begin with. Like Rogue Squadron, eventually the missions start evolving halfway through—simple missions become heated dog fights as enemy reinforcements arrive.

The learning curve is a bit steeper than something like Rogue Squadron though; there are a lot of dynamics involved that the game trains you in at a good pace. This is how it's supposed to work.

I definitely recommend a gamepad. I'm a keyboard user, but this is the sort of thing gamepads are built for. By the last missions, you'll be twitching and flicking buttons without hesitation or thought.

One more thing that makes this fantastic: the soundtrack. The blend of synthetica, ambients and old school woodwinds gives you something along the lines of space-age maritime music. I can't quite nail it down, but they definitely nailed the mood. Cruising towards the black fleet to the harrowing tune of a clarinet (oboe?) doesn't seem awesome on paper, but it is.
Hasznos volt ez az értékelés? Igen Nem Vicces
16 emberből 12 (75%) találta hasznosnak ezt az értékelést
12.1 óra a nyilvántartásban
Közzétéve: 2013. december 12.
If you want an arcade experience with awesome controls and abilities for some spaceship/mecha action in space, but don't care about story in the slightest, this is the game for you. Gotta like blowing stuff up, but there's also the occasionnal escort mission, where you must... blow up incoming missiles.

Graphics : 9/10 - very beautiful environments. Ships look very decent too.
Gameplay : 8/10 - It begins ok, becomes super fun once the mecha is acquired, but levels get really hard and frustrating. Things also get a bit boring when things get a tad repetitive.
Story : 5/10 - Shoot first, ask questions later. Many, many questions. Cause the plot sucks.

So basically : Mecha Blows Stuff Up : The Game, receives 7.5/10
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