Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Gebruikersrecensies: Erg positief (1,221 recensies)
Releasedatum: 23 jan 2013

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren

Strike Suit Zero kopen

Pakketten die deze game bevatten

Strike Suit Zero Mega Bundle kopen

Bevat 6 items: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

Strike Suit Infinity kopen

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.

 

Door curatoren aanbevolen

"Compatible with DK1. No known plans for DK2."

Recensies

"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”
IGN

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop



Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

Over dit spel

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.


Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.


Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.


This Is Space Combat Reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Recommended:
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    Minimum:
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Minimum:
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Nuttige klantrecensies
25 van de 29 mensen (86%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
12.6 uur in totaal
Geplaatst: 17 januari
It's always been a little odd to me that an idea as freaking cool as mecha has be so minimally explored in games.

I guess the easy answer for that would be because making a quality mecha game is a lot harder than it sounds, which Strike Suit Zero exemplifies even as it comes possibly closer than anyone to pulling it off. In the same breath it also attempts to revitalize space combat shooters, again succeeding to a commendable degree yet still failing to shake the nagging issues that quickly present themselves. Strike Suit Zero's potential and ambition never wanes, but that doesn't stop its aspirations to come crashing down when they collide with reality.

Strike Suit Zero as stated before, is a merging of large scale space fighter-pilot combat and screen filling mecha insanity, by way of the titular Strike Suit which can transform between a fast, maneuverable ship and the extremely power mecha form. The dynamic of swooping around picking off stray fighters and then switching forms to annihilate larger enemies is strategic but also just super cool, making you feel like the all-powerful terror your enemies supposedly see you as and gives developer Born Ready Games an excuse to blow the particle effects out during massive space battles that if nothing else are incredible to look at.

There's a weight to your ship that feels powerful, but without the limited mobility that often comes with higher firepower. It's balanced by requiring you to charge up your ship by killing enemies before you can transformed, and this limited fuel makes combat fast and frantic, as you chain together attacks to keep your meter full while trying to keep track of the situation. Strike Suit Zero excels at making you feel like just one small part of the giant battles going on around you, but still one capable of destroying giant cruisers and chasing down fighters.

Unfortunately Born Ready Games has flown a little too close to the sun as the scale of the game quickly seems to get away from them, and the experience as a whole suffers quite a bit for it. Pacing is on of Strike Suit Zero's biggest opponents, and a concept it's fairly unconcerned with. Early missions are plodding, slow excursions as stiff bombing ships before you're given the Strike Suit, but even after missions have a tendency to stretch on and on as they continue to pile on new objectives which look very much like the last. Mission variety is virtually nonexistent, giving you largely the exact same scenarios each mission but ratcheting up the difficulty to uncomfortable levels.

These difficulty spikes and the unequaled number of checkpoints intensifies the lack of mission variation, which may have gone unnoticed for awhile but becomes hard to ignore when you already had to complete said objective dozens of times do to some untimely deaths. The vagueness with which objectives are explains only makes things worse, often overwhelming me with different tasks to where I didn't even know how to start or simply saying one thing while expecting me to infer the actual objective myself, usually by watching my ship explode and then reloading to hopefully get it the second time. Or the third. Or the forth. That's if I'm lucky.

Much of this difficulty could likely be the result of having missed upgrades the game expected me to have, as each is tied to a specific optional mission objective which are typically much harder to achieve than the original scenario. You can likely see the problem with a system like this, as it rewards skilled play but leaves everyone else in a state of incapable inferiority. The only option then is to replay old missions attempting to unlock the necessary upgrade or pray you can somehow scrape through anyway, which in my case usually involved copious amounts of perseverance and luck.

If not for the constant interruption of a cutscene I'd have likely forgotten there was a narrative here at all, one note and vague on details, delivered with monotone voiceovers telling of events you don't care about and characters you can't remember. There's the basis of something really interesting here, but it waits until the last moment to tell you any of it and by then it's too late to salvage much of anything from a story which for all intents and purposes is just you blowing up countless enemies that for some reason hate your guts.

The moments when Strike Suit Zero opens up, when the pieces click into place and its firing on all cylinders, are amazing and what kept me playing despite them being perpetuated with frustration and monotony. Born Ready Games has so entirely nailed the feel of the game they wanted to create, if only the scenarios you were placed in could keep up or give you any reason to want to continue on with them.
Was deze recensie nuttig? Ja Nee Grappig
17 van de 25 mensen (68%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.1 uur in totaal
Geplaatst: 7 maart
My advice? Stick around until around mission 4 or 5.

Mish 1: "Wow this looks like crap compared to the screenshots i've seen. Combat is a little dry is there anything else to this game? No? Just combat? oh...

Mish 2: "Nhnn why'd I even buy this space/plane games arn't really my thing and the story to this is pretty ♥♥♥♥♥ I mean who the hell is this guy supposed to be? WHO ARE YOU SHOULD I EVEN CARE??"

Mish 3: "Yeah gettin bored of th- oh a mech suit cool. Pretty awkward to control though.."

Mish 4: "These space fights are looking pretty cool now...missles n' ships n' particle effects all up in my face...Think i'm getting used to controling this thing now to..."

Mish 5: "I am Hamster Jelly. Hero of space"
Was deze recensie nuttig? Ja Nee Grappig
7 van de 9 mensen (78%) vonden deze recensie nuttig
18.1 uur in totaal
Geplaatst: 6 maart
The funnest flight/space sim I've played since Rogue Squadron on the N64—similar structure too.

You'll get the basic patrol mission stuff to start, then you're slowly introduced to combat. The missions are relatively straightforward to begin with. Like Rogue Squadron, eventually the missions start evolving halfway through—simple missions become heated dog fights as enemy reinforcements arrive.

The learning curve is a bit steeper than something like Rogue Squadron though; there are a lot of dynamics involved that the game trains you in at a good pace. This is how it's supposed to work.

I definitely recommend a gamepad. I'm a keyboard user, but this is the sort of thing gamepads are built for. By the last missions, you'll be twitching and flicking buttons without hesitation or thought.

One more thing that makes this fantastic: the soundtrack. The blend of synthetica, ambients and old school woodwinds gives you something along the lines of space-age maritime music. I can't quite nail it down, but they definitely nailed the mood. Cruising towards the black fleet to the harrowing tune of a clarinet (oboe?) doesn't seem awesome on paper, but it is.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
11.9 uur in totaal
Geplaatst: 21 juni
Mechs and stuff. The kind of games where you pilot a mech and go pew pew.
Boom here and boom there and boom everywhere.

Recommended.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
66.9 uur in totaal
Geplaatst: 21 mei
This game is quite fun and a good challenge. Best played with HOTAS joysticks, but supports keyboard+mouse and game controllers, as well, for those without a good joystick available. However, the lack of any sort of multiplayer detracts from the experience, but not too terribly. I also found everything well-made graphically and often rather pleasing to the eye. In terms of gameplay, the titular machine really feels like a force to be reckoned with; however, while all the vehicles feel different from the others, the Strike Suit is the one that really stood out for me, as it most likely has and probably will for others who have piloted or will pilot it.

Overall, I give this game an 8.5/10
Was deze recensie nuttig? Ja Nee Grappig