A dark visual mystery novel featuring transhumanism, traditional marriage, loneliness, and cosplay. Two pursuable characters. Five endings. Welcome to the future.
User reviews:
Very Positive (23 reviews) - 91% of the 23 user reviews in the last 30 days are positive.
Very Positive (1,671 reviews) - 94% of the 1,671 user reviews for this game are positive.
Release Date: Apr 27, 2012

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Buy Analogue: A Hate Story

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Buy Analogue: A Hate Story Game and Soundtrack Bundle

Includes 2 items: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack

Buy Hateful Days pair: Analogue and Hate Plus

Includes 4 items: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack, Hate Plus, Hate Plus Original Soundtrack



“Analogue is a sit-up-and-take-notice achievement in storytelling, in interface, in research, in mechanics and in moral ambiguity.”
Alec Meer, Rock Paper Shotgun
“It was like watching a horror movie, knowing what was about to happen and curious only how awful the director’s willing to get. Love is not gratuitous but doesn’t disappoint – the fate of the Mugunghwa, and the event that precipitated it, is as valid as it is appalling.”
Matt Sakey, Tap-Repeatedly

Just Updated

Now includes the Science and Tradition DLC

Includes two new costumes for the cosplaying AI *Hyun-ae: a scientist's lab coat, and the traditional hanbok that the Pale Bride wore.

About This Game

Back in the 25th century, Earth launched a generation ship into deep space, with the goal of establishing the first interstellar colony. It dropped out of contact and disappeared, never reaching its destination. Thousands of years later, it has finally been found.

Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew's logs, with the help of a spunky AI sidekick! Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay.

Welcome to the future.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.66 GHz
    • Memory: 1 GB
    • Hard Disk Space: 80 MB
    • Video Card: DirectX compatible card
    • DirectX®: 9.0c
    • OS: OS X version Leopard 10.5.8 or later
    • Processor: 1.66 GHz
    • Memory: 1 GB
    • Hard Disk Space: 80 MB
    • OS: Ubuntu 12.04
    • Processor: 1.66 GHz
    • Memory: 1 GB
    • Hard Disk Space: 80 MB
Customer reviews
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Very Positive (23 reviews)
Very Positive (1,671 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
5.3 hrs on record
Posted: September 27
not bad somewhat
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Most Helpful Reviews  Overall
161 of 189 people (85%) found this review helpful
3 people found this review funny
7.7 hrs on record
Posted: June 19, 2014
Analogue: a Hate Story certainly isn't billed as a feminist game. It's creator, Christine Love, cheekily describes it as being more about transhumanism, traditional marriage, loneliness, and cosplay. Maybe that's true. All I can say is that as a man, the game struck me as unflinchingly feminist. Now, I don't mean that in a confrontational, all-men-are-♥♥♥♥♥♥-pigs straw feminist sort of way. Hell, maybe feminism is not even the right word for it, maybe it's just a game about female experiences presented matter-of-factly. Ladies, this may seem obvious to you. But to us males, this is a wholly unsettling and unexpected revelation.

The story as outlined is simple and humble enough. You, a private detective (in space!), travel to a recently discovered wreck of a space ship, which had been previously lost for thousands of years. This ship once held an entire nation of people as it traveled to a distant planet. Somewhere along the way, the ship's inhabitants died out completely. It's up to you to sift through the ship's computer data (with the help of artificial intelligence friends) to discover the fate of the lost nation.

If you're like me, that story sounds fairly pedestrian so far, right? But the ship's recovered computer logs tell a much different, much more personal story.

Over thousands of years, this isolated society has regressed in both education and culture to the whereabouts of 15th century Korea. Despite living on an impressive space-faring vessel, and being assisted by futuristic artificial intelligences, its inhabitants are mostly simple farm folk who know little of the ship, or the universe, around them. And just like in 15th century Korea, conditions for women are horrifyingly bad.

The AIs ask you personal questions throughout the game, such as who you are, where you're from, and whether or not you've visited Pyonyang. You know, getting-to-know-you stuff. The first time I played through, I was asked if I was a male or female, and I answered honestly. I played through the game, and that normally would have been the end of it. However, there's a Steam achievement for playing through a particular ending as both a male and a female, so I played the same ending again. As a female, the writing changes. In this new scene, it was all I could do to not reach through the computer monitor and slap that AI around until the smug falls out.

This AI's dialogue is fairly standard and neutral as a male, while as a female, the AI's dialogue is condescending and dismissive of everything you say. As a male, this concept that I could be disregarded so easily was a bit shocking.

Is Analogue a FUN game? By no means. In fact, there's a race-against-the-clock mission (in a visual novel!) that really should have been heavily altered. But its story is solid, and compelling enough to make you overlook its flaws. Even weeks later, the story stuck with me, haunting me, making me question every interaction I've ever had with women over the course of my life.

TL;DR - Do you like reading? Play this game. It's important.
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109 of 127 people (86%) found this review helpful
5.0 hrs on record
Posted: January 10, 2015
What would you do if you were to wake up tomorrow, having been thrust into a completely foreign society? Being greeted by your "new family" who tell you what to say, what to think and even how to feel in order to not violate their social norms? Being told that your identity, the place you carved out for yourself in the world, is long forgotten, but that they already have a new role good and ready for you? That your dreams no longer matter?

This fate, among many others, is one of the gears in the complex machinery that would end up removing all traces of life from humanity's great hope, the huge pioneer starship Mugunghwa, in Analogue: A Hate Story.

In this unconventional sci-fi/mystery visual novel, you are a space investigator hired to find out the truth about what happened to the Mugunghwa and how it got lost on its mission to settle foreign planets. Arriving at the wreckage and linking up to the ship's computer, you are greeted by the archival A.I., who offers to help you sort through the letters, reports, and diary entries of the people who lived on board before a mysterious catastrophe killed everyone. You quickly learn that very little is as it seems, and there are so many personal motives wrapped up in the situation that actual honesty is hard to come by.

The presentation in Analogue sets up a computer-y atmosphere with abstract backgrounds and actual in-story explanations for things like the multiple choice "dialogue wheels". The effort put into the art is largely concentrated into the two highly detailed on-screen characters, who delight with a plethora of poses and facial expressions to convey their emotions. The soundtrack, especially the character themes, features recognizable melodies (sometimes in several variations) realized in a consistent style that works extremely well with the atmosphere constructed by the rest of the story.

For most visual novels, the user interface tends to be an afterthought, and only rarely is it a point of contention in a review. Analogue, however, eschews the medium's tradition of a branching linear narrative and forges its own path in regards to navigation inside the story. In essence, every piece of text that you can find is one of the "files" of the ship's archive that you can view in any order, and you can also talk to the A.I. or drop back to the command-line interface at any point. This provides the player (a term that I use deliberately, because for Analogue, being a mere "reader" really isn't enough) with a high amount of agency that few visual novels choose to provide. It also creates a proportionally high number of opportunities to fail, for example if the player is not quick on their feet when it comes to using the computer terminal as the situation requires.

This sets up an interesting contrast with the main character's agency in the plot. After all, many years have passed since the events you read about and there is no way to influence the outcome or to save anyone. The only thing you can do is to find out the truth. There is a present-day plot involving the main character and the two artificial intelligences that still reside on the ship's computer, but the focus is on the mercilessly unchangeable past.

The people on the Mugunghwa lived in a surprisingly traditionalist society with strong codified gender goles and rampant classism. The members of the noble families all struggled for power, but no one seemed to heed the big picture or pay any mind to the ship's course. It was a troublesome situation in which a little girl from hundreds of years ago was awakened from cryostasis. Her family hoped that the Pale Bride might bring them salvation, but what could she do to find her way in a society that was so radically different from the one she knew? You notice early on that she seems to be somewhat of a focal point for the events on board following her reawakening, but how does she factor into the eventual genocide? What caused the ship's undoing? And why do the two A.I.s despise each other so much?

Analogue is, at its core, a mystery story. While it is still a visual novel and you can gloss over most of it without really internalizing it and still get to the end, it is a more rewarding experience to actually untangle the relationships of the characters and understand how their motivations propel them to do what they do. There aren't really any mechanics in place to support this endeavour, other than the family trees that the A.I.s helpfully provide you with. I found that my enjoyment of the story increased significantly as soon as I started taking my own notes with pen and paper. I would encourage you to do the same, because otherwise it is very easy to lose your perspective as you wade through the countless documents, each colored by its author's perceptions.

Bit by bit you wrestle the truth from the ship's archives, and slowly you piece together the puzzle until you are able to see the full picture in all its horror. All aspects of it, from the psychological through the sociological to the interpersonal themes of the story, paint a drab picture of loneliness and despair. It poses the uncomfortable question of whether the ship's population as a whole might have been beyond salvation for who knows how long, doomed many years before the finale of the story; whether the event that put an end to all biological life on board was merely the logical conclusion, much like you would turn out the lights when you leave an empty room. It's hauntingly honest in its depiction of the darkest depths of the human soul, and after completing the story for the first time, it left me with a strong feeling of unease about what any one of us might be capable of, given the right circumstances.

It does also have its lighthearted moments, and even though visual novel connoisseurs will find many tropes and clichés conspicuously absent, Analogue coquets with the expectations carried over from its genre siblings in certain moments, such as when one of the A.I.s invites you to dress her up in various outfits. It's no stranger to fun and there is plenty of clever humor to be found in the data logs and the A.I. banter.

The overall execution in this VN is so congruent and polished that any perceived shortcomings almost have to be rooted in personal taste. Some people might not care for the minimalist presentation, others might have preferred a more linear way of storytelling, yet others may have their reasons for not wanting to read a story where gender inequality is a prominent theme. But judged on its own merits, I can find nothing but praise for Analogue: A Hate Story within me. It's unique and interesting, and if you think that a mystery visual novel with deeper than average gameplay mechanics might intrigue you, I can recommend it without reservation.
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113 of 146 people (77%) found this review helpful
3.6 hrs on record
Posted: November 25, 2013
This is ancient history now, but for a while, back around 2005 or so, there was a perception, largely created by a single translation group, that the "visual novel," a format of linear text adventure that grew out of the Japanese PC games scene, might actually have something to offer beyond cheap titillation. They chose short, indie works like narcissu, Planetarian or OMGWTFBBQ, melodramatic stories of finding that last emotional connection in the moments before your early and miserable death. And then they pretty much stopped doing it (at least for free), because, hell, translating this stuff is a pain, and that was the end of that.

Analogue feels much like the promise of those earlier works. Written in English by a native speaker and skilled writer, with a great sense for how to use the interactive features of the format to really draw you in, in a way that "an ordinary book" can't. It's smart, somber, and complicated; it's a well-told story, and not just "for video games." And really, I just have a thing for simulated terminal interfaces.
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74 of 88 people (84%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: October 27, 2014
I will start off by saying that I am a great lover of Visual Novels and games of the sort.

I will admit that coming into Analogue: A Hate Story, I was fairly skeptical and I wasn't sure what to make of it. The only real negative was that I found the game did not make it very easy to get into and I felt like the user interface was a little bit unclear in sections. A factor that I have no doubt would initially put people off.

Little did I know that later on I would come to the conclusion that this game is worth every second I invested into it. The story is incredible once you have managed to piece things together and after some time you begin to learn new things and discover new secrets. The level of depth and thought that has gone into the creation of this game is incredible and I would reccommend everybody to play it. There are some fun little additionals which are added into the game through the use of the command centre, which is a nice little addition which I haven't seen implemented in too many others.

At £6.99 it is incredibly reasonable for a visual novel and there isn't really a good excuse not to buy it.
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74 of 96 people (77%) found this review helpful
8 people found this review funny
5.1 hrs on record
Posted: February 10, 2014
Do AIs give you feelings? Do you like women? How about making straight people uncomfortable? All these things and more are available in Analogue: A Hate Story.
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58 of 74 people (78%) found this review helpful
41 people found this review funny
7.2 hrs on record
Posted: February 15, 2015
- Nice to see a dating sim where I don't have to pretend to be a dude in order to get the ladies
- *Hyun-ae is my *Hyun-bae
- 10/10 would investigate again
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64 of 87 people (74%) found this review helpful
3.5 hrs on record
Posted: July 29, 2014
An interesting and heartbreaking interactive fiction game. Explores some pretty deep themes - sexism, being queer - in a sci-fi colony ship. Well done.
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40 of 48 people (83%) found this review helpful
4 people found this review funny
6.8 hrs on record
Posted: July 24, 2015
This is a visual novel that does not overly rely on anime tropes, but instead draws from the darker points of Korean history, places the plot in a distant transhumanist future and uses this seemingly incongruable mishmash as a setting for a social commentary. While the game has been called feminist, I would actually say it goes quite a lot beyond that.
If you are interested in sentient AI's, dark family dramas and human rights issues, you might enjoy this strange little gem.
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32 of 38 people (84%) found this review helpful
7.2 hrs on record
Posted: February 16, 2014
I bought Analogue: A Hate Story on a lark. It was on sale, and I was bored, so I figured I'd give it a shot. I'm a big fan of the science-fiction and transhuman genres, and Analogue seemed to offer a bit of both.

I was not prepared for what this game had to offer.

Perhaps calling it a "game" is a bit generous. It's an interactive novel, with almost no action sequences to speak of. The closest you'll come to any sort of twitch-reflex or quick-time events is typing into a terminal while an angry countdown clock stares you down. But still, there are choices to make and consequences to pay, with five potential endings - four of which can be carried right into the second game, Hate Plus.

Don't go into this game expecting action and excitement. If you're looking for that, then you're in the wrong place. But if you enjoy a gripping tale of political intrigue, psychological horror, and surprisingly dark themes - then this is absolutely worth the price of admission. Don't let the cute, anime-inspired artwork fool you. This game is absolutely for adults, and not because of any sexual themes or nudity (although there IS a bit of the former).

If there's anything to complain about, it's perhaps the usual drawback of an interactive novel. It's relatively linear, fairly short, and light on replay value. Oh, sure, it's worth trying for the different endings (most of which require their own distinct play-through), but you'll still be forced to read a lot of the same letters and dialogue. And, while the writing is absolutely fantastic, it still gets repetitive the second or third time through - especially once you've learned all of the twists and turns that the story has to offer.

But still - if you're into mature, psychological tales of intrigue and murder, then this game is absolutely worth at least ONE play-through. You won't regret it.
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Recently Posted
9.9 hrs
Posted: October 20
Very interesting story. At first I was like "What? Only two characters? What kind of a VN is this?", but then it turned out two AI's were more than enough.
Just one thing.
Future. Three hundreds of years have passed since people (even those of a particular country) managed to send a fully equipped ship with apparently thousands of people into space.
And when the emperor (wtf, emperor?) decides to remove Hyun-ae's tongue (I emphasize, it was planned, not just done out of wrath), her father-in-law just crudely cuts it out with a f*cking chef knife. No surgical table, no doctors, no sterility, no anaethetics, probably no suturing either, welcome to the 12th century. Do you seriously expect me to believe that?
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4.0 hrs
Posted: October 19
Interesting story, if a bit confusing on the timeline scale of things.

Once you detach from that though, it's a very interesting and drama filled read. And being able to dress up your chosen waifu is fun too.

You can choose your protagonist's gender, which is a plus for me anyway.

Going to play the second game soon.
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8.5 hrs
Posted: October 16
The game is definitely a lot harder to get into than I would like, and I very nearly paused it, but I knew if I did I would never pick it up again, and it was rated so highly I trusted it to get better.. over 5 hours later... Yea I finished it in one sitting.

All I wanted to do was get to where it was interesting then stop, cause them I'd be able to pick it up again, but nah man, the story hooked me.

My complaint is definitely how hard it is to get into the story at the start, with just a bunch of uninteresting files of data to parse through... and the first block is pretty boring, but trust me, it gets far more interesting! Definitely worth it.
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5.6 hrs
Posted: October 15
This was a very interesting game!

It was a bit tough to get into at first, and I was certainly a bit confused at the beginning as to what was going on. But that's a part of the game itself: you piece together what is going on, and it all comes together! Very entertaining and attention-gripping!

Replay value is a little lacking, but it's a good story. Not sure if I would recommend it at full price, but definitely pick it up on a sale!
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3.2 hrs
Posted: October 13
10/10 would continue my journey with waifus on Hate Plus.
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Shadow Hakai
6.3 hrs
Posted: October 11
Analogue: A Hate Story is a visual novel unlike many others. You're presented with one objective: discover what happened to a certain ship, the Mugunghwa, through the logs of its dead crew. And of course, download said logs and get them to your employer. After all, you gotta get paid, ya' know?

But it goes deeper than that.

When I said it's unlike any others, I meant it. Unlike other VNs, you don't go to exotic locations, meet new characters, or stuff like that... all you got is a terminal. At least, at first. Because then, the cutest ♥♥♥♥♥♥♥ AI you could ever meet comes to greet you, gives you a display, and the game goes on.

And boy, does it go on.

It may seem short (Took me 6 hours to 100% the game), but I promise it will be worth your while. With an amazing. and for some people, minimalistic (even though I think it's prefectly fine that way) cast, a deep, rich storyline, moments that will make you laugh, moments that will make you cry, and moments that wil make you feel dread, and doubt your own morals and opinions you had at the start of the game... Analogue: A Hate Story is a must-have, in my opinion. It's easy to get into, REALLY easy to get hooked, and immensely satisfying to play through until the end.

And it has a sequel, Hate Plus, so you'll be able to get even more of the amazing duo that is *Hyung-ae and *Mute!

Overall, I give this game, a 9 out of 10. It was an amazing experience, and I would certainly buy it again if I could.

What are you doing, reading this review?! If you've got a spare 10$, give this amazing VN a try!
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Anyasia Lightbringer
17.2 hrs
Posted: October 10
Although I had previously recommended this game on Steam, having recently finished my second full playthrough of Analogue: A Hate Story, I felt like I should accord it a proper review.

As an unabashed lore enthusiast, I must lead my review with praise for the world developer Christine Love created on board a generation ship lightyears into deep space. It is at once futuristic, yet historical; fantastical, yet grounded; beautiful, yet haunting. It is not the world which drew me to Analogue, but it is certainly what drew me into it, making me want to read more and more about it, learn more about its society and people, and see it from the perspective of each and every of its inhabitants.

In many ways, it had to be what drew me in, as it will have to be what draws in anyone who plays it: unravelling the mystery of what happened on board the Mugunghwa is, after all, the sole meat of the game. Fortunately, Love's talent for writing made engaging with her world an easy task, bringing it to life with skill both technical and poetic. Though the game presents the player with numerous logs, letters, transcripts, and diary entries, each stands apart from the next through the care with which it was written. Each word seems carefully and deliberately chosen to present the reader with the most information in the most concise package, painting the narrative—and everything and everyone in it—with vibrancy and depth. Love knows players will spend a lot of time reading, and she takes care to waste none of it.

Too, Love's understanding of the human psyche shines in the way Analogue's characters are brought to life. The AI constructs *Hyun-ae and *Mute, with whom the player interacts, reap the most visible benefits, and throughout the game I found myself caring for them, and empathizing with them, as though they were real. Yet even the characters we only read about in logs benefit here, each with their own unique personality and perspective. The style and tone with which each author writes reflects this, and aids the player in untangling Analogue's dense narrative.

Aside from the writing, I will also take a moment to praise the game's other perks. Isaac Schankler's beautiful soundtrack can be both catchy and poignant, and I've listened to it outside of the game countless times. Analogue's æsthetic is clean and refined in a way which puts to shame other visual novels, especially where the user interface is concerned. Finally, Love finds novel ways to utilize the Ren'Py engine's Python scripting system, and the game's sometime reliance on a command line interface certainly appealed to my inner nerd.

Although I have difficulty criticizing Analogue, I would be negligent if I pretended the mechanics of play lived up to the game's otherwise high standard. The foremost issue I have is the series of binary dialogue options the player must use in response to the AIs *Hyun-ae and *Mute. This is explained as a technical limitation on the part of the protagonist's computer interface with said AIs and their ship, and while this fiction might excuse the crudeness of the mechanic better than other visual novels do, it's made frustrating by the way the player's responses are framed by the game. The story's morals, while delivered skillfully and subtly by the main narrative, were regrettably let down whenever I was made to choose one of two responses, when I properly agreed with neither.

Nevertheless, this one complaint should not sour you to the plethora of good things Analogue: A Hate Story has going for it. Analogue is certainly my favorite video game of all time, and one I will recommend to anyone for whom it piques an interest.
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10.1 hrs
Posted: October 10
I couldn't stop reading.
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1.4 hrs
Posted: October 8
I'm stupid so I get lost in all the feudal korean names and families. I want my time back.
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3.6 hrs
Posted: October 7
*Hyun-ae, you didn't do anything wrong.
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