STAR WARS®: Knights of the Old Republic™ II
5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?
User reviews: Very Positive (2,031 reviews)
Release Date: Feb 8, 2005

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Packages that include this game

Buy Star Wars Collection - 2014

Includes 14 items: Star Wars Battlefront® II, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars Republic Commando™, Star Wars Starfighter™, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars: Dark Forces, Star Wars: Knights of the Old Republic, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II


Recommended By Curators

"At release this game was in an unfinished state, so make sure you get: The Sith Lords Restored Content Mod (TSLRCM)"

About This Game

Five years after the events from the award winning Star Wars® Knights of the Old Republic™, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark…

Key Features:

  • Follow up to the acclaimed and original Star Wars® Knights of the Old Republic™.
  • Choose from three different classes of Jedi, each with access to specific Jedi abilities.
  • Choose the light or the dark side of the Force as you progress through the story.
  • The choices you make will affect your character, those in your party and those who may join you in your quest.

System Requirements

    • OS: Windows XP, Windows Vista and Windows 7
    • Processor: Intel Pentium 3 1GHz or AMD Athlon 1GHz
    • Memory: 256MB RAM
    • Hard Disk Space: 5 GB
    • Video Card: 32MB with Hardware T&L
    • DirectX®: DirectX 9.0b compatible
    • Sound: DirectX 9.0b compatible
Helpful customer reviews
712 of 784 people (91%) found this review helpful
9 people found this review funny
40.0 hrs on record
Posted: November 8, 2014
"I don't know who you are, but you picked the wrong room to break into"
"Yeah? Well, you picked the wrong room to die in"
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245 of 251 people (98%) found this review helpful
6.8 hrs on record
Posted: October 30, 2014
If you enjoyed the original, you will enjoy this.

Gameplay is same ol, same ol, good or bad.

Graphics are nice, scales nice.

If you're gonna play, DO NOT FORGET TO DOWNLOAD THE RESTORED CONTENT MOD! It replaces all the lost scenes and quest arcs left out from the console port!

>> <<


Only con is the usual KOTOR syndrome of vague quest lines. Random backtracking to finish a quest can get annoying
Was this review helpful? Yes No Funny
147 of 163 people (90%) found this review helpful
2 people found this review funny
111.4 hrs on record
Posted: December 1, 2014
"'Love' is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope."

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90 of 99 people (91%) found this review helpful
2 people found this review funny
17.7 hrs on record
Posted: December 10, 2014
One of the best RPG's i ever played. Probably even better than the first game.

Great story and characthers, amazing soundtrack and addicting gameplay. I beat this game every year at least once and it never gets borring. Just be sure to download the "Sith Lord Restored Conent" mod - DON'T PLAY WITHOUT IT!

So sad to see that Bioware destroyed this franchise by making the crappy MMORPG. I really hope that one day we will see KOTOR III, by Bioware or Obsidian... Till then, may the force be with you!
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53 of 54 people (98%) found this review helpful
1 person found this review funny
40.3 hrs on record
Posted: November 17, 2014

Star Wars: Knights of the Old Republic II - The Sith Lords is an Adventure RPG based on the D20 System. As the Republic lies in shambles five years after the Dark Wars, a former Jedi who lost his connection to the force is pursued by a trio of dark jedi masters who roam the galaxy, seeking its destruction.

Pros: Darker story than the previous one with a lot of shades of grey. Alligning yourself with the light side of the force may cause death, while other times the dark side of the force may save innocent lives, and seeing the consequences of your actions makes much more of a moral struggle to determine what really is the right thing to do. You get to spend time and train some of your companions into jedis, and yourself get to upgrade your jedi class with a new selection of 3 jedi master classes. Crafting has also been enhanced, adding among other things the ability to disassemble existing items into parts and chemicals. There also are many winks to locations or characters from the previous game, without actually needing to have played it to understand everything.

Cons: As with the previous game, the graphics didn’t age too well, and unfamiliarity with tabletop RPGs and the D20 system might confuse many who try to understand and optimize their character’s equipment. The game has multiple bugs due to problems in the development, making the story somewhat hard to follow: A cut scene might pop in but the scene that lead to that event was missing, or maybe you were on your way somewhere and suddenly jump to your cockpit with your ship having landed on a planet you’re unsure how you got there.

Verdict: This is a darker game using the same mechanics as the previous one. The bugs aren’t game breaking, and actually added to the strange and unsure atmosphere your character goes through in understanding the larger forces involved. If you didn’t like the first one, you won’t like this one either. But otherwise, I definitively recommand it!
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44 of 49 people (90%) found this review helpful
34.7 hrs on record
Posted: November 12, 2014
This series of games are my favorite and I have to say I am probably going to add about 500 hours of gameplay to this game. Also if you see the TSLCRM-The Sith Lords Content Restoration Mod, get it because it adds more story to this game and makes it a lot better. It is bad that as soon as I saw that Steam had this game, I ran to the closest place that sold Steam Cards and grab a $20 and bought this game as soon as I could. That is how much respect I have for this game it may be around 10 years old, I would rather buy this game then some of the new games coming out.
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36 of 38 people (95%) found this review helpful
1 person found this review funny
32.9 hrs on record
Posted: December 24, 2014
This game was literally the reason I downloaded Steam. I had been looking to replay this game from my childhood for years, and when my friend showed me it was on Steam, I didn't hesistate to download and buy it. The nostalgia factor was and continues to be unreal. The above gametime does not account for the hundreds of hours poured into KOTOR 2. Also, considering the mods that are now available for this game, there are potentially hundreds of more hours to be spend in this fantastic game.
10/10 Revan is love, Revan is life.
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59 of 75 people (79%) found this review helpful
1 person found this review funny
21.4 hrs on record
Posted: October 30, 2014
One of the best games of its time
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47 of 63 people (75%) found this review helpful
2 people found this review funny
41.0 hrs on record
Posted: November 16, 2014
If I hear any more bad news I'm going to get violent.
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21 of 22 people (95%) found this review helpful
1 person found this review funny
52.1 hrs on record
Posted: December 26, 2014
You know, this game catches a lot of flack in comparision to the first KOTOR, which is widely heralded as a masterpiece of gaming. Flack which is well deserved, yet easily rectified. The main quarell most gamers hold to this particular game is that IT WASN'T RELEASED IN THE FULL AND COMPLETE FORM AND THAT THE STORY DOESN'T MAKE SENSE.
While there is some merit to this claim, you truely need to gaze deeper to fully understand this game. THe game was fully intended to be just as perfect as its predecesor. However, Obsidian, the company in charge of the project was forced to play their hand before they were ready to release. The result was a patchwork project that can make a coherent game, and one that stands alone as one of my all time favorites. Was the game released in a complete form? Hell no. Can this be fixed? Now we're talking.

You see, others feel the same way as I do about this game. It *is* and excellent game and all it needs is a bit of dedication and elbow grease to get it to shine. A determined a group of modders recovered numberable files that were scraped from the final release of the game and constructed a mod that fitted these files into the game. Lost items, recorded dislouge, and even an entire planet were restored and reborn through the crucible of modding. This mod is compatible with the Steam version of this game and I highly recommend you install it (, as well as the sister mod which restores the droid planet M4-78 ( Outside of these two mods, there are multiple others I recommend you try as they improve the overall game experience.

But about the game itself, unmodded, and purchased from Steam without the addition of a single moddification. This game is spectacular. Don't let my measly hours of play depicted by Steam deceive you, I played this game extensively on the original X-Box when the game first came out and I still have the disk to this day (although, admittedly, it is a bit worse for the wear at this point). Despite the cries and whines of the gaming community, this game is entirely playable without the restoration of lost elements. It simply takes a bit of digging into the story. On the XBOX version and as a child, I was able to understand the entirety of the story of the game quite easily. You might have to play through multiple times and see each coversation from a different angle, but you can do it. It's not the jagged mess many make it out to be. Inferences and an active imagination may be required to fill the gaps, however. Get ready to think and make connections between different characters and events. Just use your noggin and you'll be fine.

Here's where I believe the true root of the problem is: people approach this game thinking that it will be a fun little game they can just jaunt through casually and there will be an exciting adventure story to acompany it. Spoilers: it's not. This game is exponentially darker than the original KOTOR, heck, three of the planets you explore are inhabited only by corpses by the time you arrive. This game was intended to have you question your morals, in fact, there are some parts where no matter which choice you make, dark or light, you are doing something terrible. It was intended to bring to light that in a conflict, there is no middle ground to take, but rather, by doing nothing you hurt one side and allow the other to gain a leg up and by doing something, no matter the action, the end result is the same. You are full of all the powers of the Force, and yet, you are powerless. And when you can finally change the outcomes of events, the freedom is glorious and all the more worthwhile.
Well, that was the intent, anyway.
Portions on missing, so patches of this beautiful quilt of morality are missing. But the game is still supurb and well worth every hour I've logged. Go ahead, buy it, play with an open mind, mod it, and explore. And may the Force be with you.
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19 of 19 people (100%) found this review helpful
1 person found this review funny
53.9 hrs on record
Posted: January 13
So damn good, Bioware's writers had to retcon it because they'd never be able to follow up to it.

Apathy is death.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
35.0 hrs on record
Posted: November 16, 2014
A timeless game that makes you feel like you are a jedi or sith! I played the original Knights of the old republic back in 2003 and absolutely loved it...then I played the sequel and also loved it, though I didn't dedicate myself as much as I had to the first one! Now I have rectified that mistake. KOTOR 2 is a wonderful game even for todays standards of 2014. I have spent 34 hours completing it and savoured every second. I beleive these games transport you to a sweeter Star Wars universe than the one you see in all those movies. 5*.
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18 of 19 people (95%) found this review helpful
1 person found this review funny
55.9 hrs on record
Posted: December 18, 2014
Star Wars Knights of the Old Republic 2 is a game that I highly recommend playing with its restored content mod:

When KoTOR 2 was first released it was rushed by the publisher and then criticized into the ground over missing content. However the developers over at Obsidian were kind enough to release the source material that was cut from the game to the modding community. Over the years the dedicated KoTOR fans were able to fully restore the game to its complete glory. DO NOT PLAY KoTOR 2 without this free and essential mod.

With that said, the game is amazing. It really is just as good, if not better then the original Knights of the Old Republic. Any self respecting Star Wars fan needs to play this game.

Final Verdict: (5 out of 5)
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23 of 28 people (82%) found this review helpful
2 people found this review funny
31.6 hrs on record
Posted: November 8, 2014
It gets a lot of ♥♥♥♥ for being buggy but I've always enjoyed it.
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16 of 18 people (89%) found this review helpful
1 person found this review funny
35.5 hrs on record
Posted: November 16, 2014
Manages to build on its predecessor positively in nearly every department, with awesome characters, even better villains, and just a thoroughly enjoyable experience from start to finish.
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14 of 15 people (93%) found this review helpful
1 person found this review funny
143.5 hrs on record
Posted: December 24, 2014
Statement: I am happy to serve you meatba- I mean, master.
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27 of 40 people (68%) found this review helpful
1 person found this review funny
40.7 hrs on record
Posted: December 5, 2014
10/10 Handmaiden best waifu
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14 of 18 people (78%) found this review helpful
53.2 hrs on record
Posted: December 31, 2014
Developer Obsidian Entertainment was born of former PC RPG giant Black Isle Studios’ closure, and with the name Chris Avellone affixed as lead designer/writer there was an expectation that we’d be seeing something transcending the low standard of video games—even if they were stuck using flippin’ Star Wars (of all things: Really?) as a starting point.

What Obsidian’s crew ended up doing was to look at Star Wars, at all Lucas and BioWare and every EU author had accomplished to manipulate the monomythic structure in the creation of something palatable and brilliantly addictive, and just…wrench a knife somewhere in them there guts and twist, twist until everything that gives the Star Wars appeal is torn apart. Piece by piece, the Sith Lords subtly begins feeding you each and every tired expectation, and, as they come, what you feel is this growing sense of relief, this subconscious drive to be satiated on your own literary comfort food—but: There’s always that moment—and you come to expect that too, come to rely on it as the antithesis to your prior highs—there’s always that moment the game asks Why? Of this path so often repeated, what accomplishments do you imagine?

A beggar family, torn apart both financially and physically by war, asks for your help--a paltry sacrifice on your part to ensure their safety; maybe, just maybe, nearby stands a man asking for the same outcome, but in place of your own personal sacrifice he offers great monetary gain. It’s either-or, here, and the tendency of players will be towards “good” over “evil," so the sacrifice is made, the family hobbles off pitifully to presumed safety and bright futures. You yourself positively reflect on the morality bonuses given for another day saved--and the game stops you dead in your tracks, voicing—almost exclusively through your mentor Kreia—its frustrations with the ignorance inherent in your actions.

No matter your in-game answer for Why?, the result is always the same; your choice, perceived as the moral high ground, was nothing but a wasteful performance of ignorant folly. Drawing parallels of your actions to vampirism, your acts of kindness, of Jedi charity, do nothing but steal what power the helpless may hold for your own use (i.e., the experience points gained by your choice, an idea reflected in Star Wars lore itself without any game-y statistics). No matter how buried motives are under the guise of self-sacrifice, helping the needy only serves to weaken them, altering their perceptions on universal modality and, in some cases, making them targets to others more desperate and lethally-driven towards the same goal.

By following the ‘goodness’ of the Jedi code—a lie fabricated for self-preservation and personal profit—it's suggested you just led an entire family to their death.

This deconstructive direction outside the realm of predictable comfort is what makes the Sith Lords such a massive improvement over BioWare’s excellent predecessor, and, really, the story is just too dang good for Star Wars; its goals far too high and self-aware, but also something the Star Wars brand has desperately needed for a long time.

Yet, while the writing of the Sith Lords is far stronger than its prequel, I rate both titles the same, and may, personally, even view the first as a better game. Achievements aside, the Sith Lords is riddled with bugs, moments of atrocious pacing issues and literally a quarter of the game unfinished. Many of these issues have been repaired by dedicated fans over the years since release, but that’s still not enough: The long intro segment and Nar Shadaa still feature pacing issues that stem from more than a rushed development cycle, but simply clumsy planning and writing.

Kreia’s continued domination over the players’ own emotional turmoils are what champion this game ahead of so many others, her words forever scarring views of Star Wars as fluffy entertainment. Amidst the wealth of coding error that would come to define Obsidian’s games, it’s that writing--that twisting of archetypal norms and the assumption of a moral compass built from her presence that make this journey so darn good. In the rush to finish this game under a holiday development schedule, she’s written out as Darth Traya, but despite the new name’s implications, despite the donning of black robes, she's never convincing as a villain. (It’s hard to buy her shadow mask when she’s always right, even if she is pushy and demanding. Her role as a mentor is far more believable.)

It’s long before she makes her name in betrayal that she raises the avatar and herself from the dead. Five years have passed since Revan redeemed herself and saved the galaxy (the pawn of a Star Wars cliche repeated almost by the decade), and the next galaxy-wide threat is already in full effect. It’s unfortunate that not many seem to know it. This behind-the-scenes orchestration of tragedy is defined by absence in TSL: The concentration of power so great, so abnormal even by Star Wars standards that it threatens itself strictly by persisting, every moment needed to devour the essence of this life that connects every living being. Sith Lords Sion and Nihilus, Kreia’s guiding hand, the avatar herself—exiled by choice from the Jedi Order for her own acceptance of rational, necessary darkness—are all representative of the ultimate consequence of the power sought by good and evil in Star Wars lore, each in their own way black holes eating away at what seems, on the surface, like a coherent system guided by a familiar mythos born long before ’77.

The rest of the supporting cast lends a helping hand in reinvent the Star Wars universe, too, with the best among them following the same route the game’s overall quest system takes. The first to join your cause is--of course--a clone of Han Solo even down to the predilection for familiar catch phrases, but as the story progresses his character is turned inside out, his snarky personality made merely a coping mechanism for his horrific past. Another is a twist on the now-stereotyped wookie: A psychopath tortured by his own culture, he adheres under a broken sense of honor to life debts--you know, that cultural norm handed down from his homeworld that would bind him to anyone who saves (or spares) his life--that also drives his psychopathy. He’ll fight alongside those owed such a debt, but not without the constant reminder that his only wish before dying is to gleefully dismember them.

It’s this team of equally-lost souls the avatar and Kreia influence and guide on their mission to remove the devouring endgame. Since the conclusion of BioWare’s epic, Revan’s vanished and the Jedi Council lie in ruins. Barely a handful of members still live, and that persisting, devouring force quietly ravaging the galaxy has them in hiding. It’s the Exile’s job to pull these hiding Jedi out of their inherent selfishness either by hunting them down or banding them together to Save the World.

Fantastic characterization and dialogue aside, story progression doesn’t bring the same joy or discovery BioWare gave players, due possibly to overcomplication or ridiculous ambition beyond TSL's budget. The series has since become an MMO, and the characters’ fates removed from the postmodern, deconstructive tone of TSL back into comfortable, anticlimactic Star Wars fare.

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8 of 8 people (100%) found this review helpful
31.4 hrs on record
Posted: February 15
A great idea for a main character, memorable teammates and a plot shrouded in mystery makes The Sith Lords one of my favourite games of all time.

Some people may find the first section of the game quite linear, but the game only really begins once you leave Telos. Also, the wait for a lightsaber makes getting it all the better.

Be sure to install the latest version of the Restored Content Mod, which adds in dialogue, scenes and missions that were cut from the official release. The mod also removes many of the games glitches.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
54.6 hrs on record
Posted: December 23, 2014
A Star Wars game like no other. I mean apart from the dark feeling that I felt throughout, its sheer scale and philosophical tracts made a deep impact on me when it first came out. Kreia's incessant teachings made me think about my actions and what I chose to do. It gave me greater insight into the Mandalorian culture and what it is to be a Mandalorian. I can't recommend this game enough that, while with a few glitches and missing content (easily fixed with 'The Sith Lords Restoration Project Mod') it is certainly worthy of being played nearly ten years later with graphics being the only burden of it's age.

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