Click for Gameplay Trailer - Review
+ some beautiful backgrounds
- low resolution
- technically outdated
+ great mix between tragedy and humou
+ lovely retro charme
+ many funny allusions
+ atmospheric sound
- no voice output
+ around 6 hours playtime
- general little details
+ emotional story
+ surprising discovery
+ successful ending
+ exciting time travel
- leisurely pace
+ great dialogue that punctuates deep emotion with wit and humor
+ credible conversations
+ hidden allusions
To the Moon tells a powerful, moving story that is punctuated by a beautiful soundtrack to successfully achieve what many games try to do – leave a lasting impression.
But to overlook this unique game due to that would be a shame because you’ll miss out on an evocative, interactive storytelling experience. This bittersweet tale is a journey that is well-worth taking; it will make you laugh, and maybe even shed a tear or two.
You control Dr. Wyatt and Dr. Rosaleane, scientists who live in a world where it's possible to recreate memories. This enables the scientists to give dying people a chance to live out their final request – even if only in their minds. Our scientists start To the Moon by arriving at the house of a dying, elderly man named John, whose last wish is to visit the moon.
From this science-fiction premise evolves one of the most authentic and human stories told in a game in some time. And even this premise starts with a provocative and universal quandary: "How would my life have been altered if I'd taken a different path?"
From there, Eva and Neil worm their way into Johnny's past, starting with the recent past and moving backward. With each leap, Johnny's life and personality come more clearly into focus, even as several mysteries complicate the doctors' progress and threaten to potentially derail their success.
The discoveries and deductions that the pair make aren't just theirs; they're yours too. While the story's several strands tie together by the fabulous ending, To the Moon also asks you to read between the lines and draw your own conclusions.
Two significant plot points that the story hinges upon are deliberately obfuscated: they can be inferred from a great many references, but the game never feels the need to spell things out.
It's a consistently thoughtful game, and all it asks is that you apply some of the same thoughtfulness to your time with it.
It's a game of few pixels, but it makes every single one count. Characters' faces - barely a speck on the screen - are extraordinarily expressive, their body language precisely conveyed.
And despite featuring just a couple of cut-scenes, To the Moon manages to deliver gloriously cinematic sequences throughout, through its expert command of its art style and a stirring soundtrack filled with perfect motifs. One recurrent location is a cliff-top where a tall lighthouse overlooks the ocean, and it astonishes every time it's used. The tender musical melodies from the soundtrack. Wistful piano themes come in at the right moments and set the mood perfectly. Even the few tense moments in the game are accompanied by appropriately dramatic music to change the atmosphere entirely.
Its not easy to write about the game, because the only real reason to play it is the story. I could go deeper into the story, but spoiling it would be a great disservice to any potential players...
To the Moon captures in six hours many of the difficulties and feelings of what it’s like to live with the memories of the great and terrible times in our own lives. To the Moon is a game you must play!
Score: 81 / 100
Sorry for my bad english.
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