Avernum 4 ist das erste Kapitel der "Great Trials"-Trilogie: drei Spiele, die von den Kämpfen Ihres Landes gegen übermächtige Gegner handeln.
Nutzerreviews: Positiv (42 Reviews)
Veröffentlichung: 11. Mai 2012
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Avernum 4 kaufen

Pakete, die dieses Spiel enthalten

Avernum Bundle kaufen

Enthält 3 Artikel: Avernum 4, Avernum 5, Avernum 6

Spiderweb Software Complete Pack kaufen

Enthält 13 Artikel: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

 

Von Kuratoren empfohlen

"Begin of the second Avernum triology. A long living series that shines with excellent story-telling and non-linear exploration. Good indie game!"
Lesen Sie hier das vollständige Review.

Reviews

"Avernum 4 bietet ein hochwertiges Spielerlebnis, das Sie über viele Stunden beschäftigt und in ein ausgezeichnetes Abenteuer in einer gut umgesetzten Spielwelt eintauchen lässt."
7/10 – RPGDot



"Mit seinem klassischen Rollenspielstil sorgt Avernum 4 für jede Menge Spaß und bietet wagemutigen Abenteurern stundenlange Unterhaltung von hoher Qualität." – http://gametunnel.com/game/avernum-4/">GameTunnel



"[Avernum 4] mag zwar nicht die Grafik und das Effektfeuerwerk moderner PC-Titel darbieten, dafür internalisiert es diverse Elemente, die es zu einem nicht minder tiefgründigen Spiel machen."
7.4/10 – http://www.gamezone.com/reviews/avernum_4_pn_review">GameZone

Über dieses Spiel

Avernum ist eine der großen Sagen des Indie Gaming, eine epische Serie von Fantasierollenspielabenteuern in einer enormen unterirdischen Nation. Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um das Überleben in einer von Monstern überlaufenen Dunkelheit kämpft. Avernum 4 ist der erste Teil der "Great Trials"-Trilogie: drei Spiele, die die Geschichte eines Landes erzählen, das sich übermächtigen Gegnern stellen muss, die es zu zerstören drohen.

Avernum 4 ist ein enormes Fantasierollenspielabenteuer. Durchwandern Sie eine gigantische Welt mit Scharen von Charakteren, hunderten Nebenquests, Fallen, Tricks und Schätzen in jeder Ecke. Erleben Sie das Leben eines Abenteurers: den Ruhm, den Wohlstand, die glücklosen Dorfbewohner, die an jeder Biegung um Ihre Hilfe betteln! Diese epische Geschichte garantiert Ihnen Wochen der Unterhaltung in einer unglaublich großen Welt, die nur darauf wartet, dass Sie all ihre Geheimnisse entdecken.

Systemvoraussetzungen

    • Betriebssystem: Windows XP oder besser
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte
    • DirectX®: DirectX 7 oder besser
    • Zusätzliche Anforderungen: 1024x768 Auflösung mit 32 Bit Farbtiefe
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
14.0 Std. insgesamt
Verfasst: 31. Januar
10 year old game and still awesome as ever.

Avernum 4 is old school rpg, hard, but at the same time rewarding. If you like turn action rpg where you need to use your head this will be perfect for you.

Choose 4 characters (races are human, Slith or Nephilim), hand full of classes or custom class.
Stats, there are 4 groups of stats. Pretty normal stats, easy to understand and well explained.

And then the are character traits what gives you something good but lovers your xp gain or gives something bad, but gives back more xp gain. You can make hard choices like if you want your archer to hit almost every time you can take it but you get -20% xp gain from kills so you can balance this by taking a bad trait like fragile bones you take more damage from melee weapons and so on.

+Interesting story and world.
+Conversation with ai characters are done very well.
+Game likes to tell you a lott with words, like what some places feels and sounds like and this can give better idea where you are heading or what you are facing, but if you do not like to read much you can always skip them.
+Game can be very hard and frustrating at least on the harder difficult, but i like when there is some challenge.

-Fighting in small rooms can be annoying, because the ♥♥♥♥♥♥ door is in your way when you are moving your units to better position near the door. luckily there are not so many fights in small rooms.
-And magic feels pretty overpowered and archery is useles as ♥♥♥♥.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
213.7 Std. insgesamt
Verfasst: 8. Juni
200 hours in and I'm still ready for more. It's not for everybody. But it's for me.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 3. Februar
Jeff Vogel. Writes and designs brilliant lo-fi RPGs. This is one of them. Buy them all. Be happy.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 23. Juni
I have nearly 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews - Game 16
Avernum 4
Purchase Date: 7/11/2013

I've reviewed a few other of Spiderweb Software's games, and I am starting to feel like I'm writing the same review for each of them. I can see where that would sound bad, because it implies that all of their games are very cookie-cutter. I don't really see it like that, it's rather that all of Spiderweb's games are written as spiritual successors of the old school role playing games that you played in the 80s, particularly Ultima.

Spiderweb makes a very particular kind of game, and so in that sense once you have played one, you have a pretty good idea of what you are in for with their other games as well.

Everything is presented in a 2D tile based system, rendered in a top-down isometric view. With everything in 2D, this means the camera is fixed, so there's no rotating the view, and no zooming in and out of the map. But it also means you don't have to worry about fighting with the camera. This simple presentation works pretty well, the only drawback is occasionally a door or wall may obscure your view and make it a little hard to distinguish targets.

You control a party of 4 characters. In Avernum 4 you select your party at the start of the game (other games have you meeting your companions as you play). For each party member you can select a character type (class) to play, pick some traits, and spend some skill points on an initial set of skills. As for the look of your character you are very limited here. The game lets you pick a race, and each race has a couple of preset character portraits (which also imply your gender).

Once you start the game, Avernum will give you the basics on moving around and equipping your characters. Pretty much every one of Spiderweb's games starts out this way. I continue to appreciate how accesible these games are to new players. Often when you think of old school gaming you will associate that with extreme difficulty and usability issues. That's never been the case with any of these games.

The sound is nothing to get excited about. There are a few generic sounds for most actions. Monsters that attack always sound like the same barking dog. Even for an "old school" game, I think they could have put more time into adding some variety to the sounds.

Avernum quickly introduces you to it's turn-based combat system. Characters have a limited number of actions points to spend between moving and performing actions, such as casting a spell or attacking an enemy. Classes have different abilities as you would expect. Since the game is all presented in 2D, it's natural for the movement to be grid based.

I started on normal difficulty, and found some of the early fights still posed some challenge. I had my primary character get knocked out from a single blow. So long as at least one member of your party survives, you can just run back to the city gates and your whole party will automatically be healed. So there isn't really a death penalty to speak of, and this game definitely wouldn't be described as a roguelike.

I spent the rest of my first hour of gameplay clearing out a dungeon of goblins, and slowly equipping my characters with dropped loot. An hour is no time to get a sense of the story, but it's a safe bet that you can expect a long epic storyline, which is the norm for Spiderweb's games.

I continue to enjoy these games and would recommend them for anyone who enjoys an old school experience. In fact, you might just consider buying the entire bundle, rather than just this game. The current complete pack from Spiderweb contains 13 games and is priced for $45. So even at a non sale price, that comes out to just over 3 bucks a game. Considering the amount of time you can spend in these games, it's a great bargain.
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17 von 17 Personen (100%) fanden dieses Review hilfreich
23.8 Std. insgesamt
Verfasst: 28. März 2014
While now, itself considered old, Avernum shows indie ingenuity, technology and ideas of its time being applied as an old-meets-new factor to Isometric, turn-based RPGs before its time. The world-map movement and near-seamless switch to turn-based combat mode is satisfying without taking me out of one map or singular-world feel. The world is huge and fun to explore in a movement mode that acts like real-time, but does all the individual move-calculations behind the scenes. When in combat I can then seamlessly take control of each character, playing my turn-based combat.

The dialog and story are great, the world feels non-linear, and combat is fun. I recommend this game to anyone who wants their RPG itch scratched, but fans of almost any RPG variant may also love Avernum, especially turn-based-combat fans.
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