Avernum 4 est le premier chapitre de la trilogie des Great Trials, trois jeux qui racontent l'histoire des luttes de votre terre contre des puissances hostiles.
Évaluations des utilisateurs :
Globales :
positives (48 évaluation(s)) - 87% des 48 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 11 mai 2012

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Avernum 4

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-70%
$4.99
$1.49

Packages qui comprennent ce jeu

Acheter Avernum Bundle

Comprend 3 article(s) : Avernum 4, Avernum 5, Avernum 6

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

Acheter Spiderweb Software Complete Pack

Comprend 13 article(s) : Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

Articles

"Avernum 4 est un bon investissement avec beaucoup d'heures de jeu et offre une aventure intéressante dans un monde bien réalisé."
7/10 – - RPGDot



"En tant que jeu de rôle classique, Avernum 4 offre une bonne dose de divertissement, permettant aux aventuriers les plus aguerris de passer des heures de qualité sur ce jeu." - http://gametunnel.com/game/avernum-4/">GameTunnel



"[Avernum 4] n'a peut-être pas tout le clinquant de certains titres PC modernes, mais il se compose de beaucoup d'éléments tout aussi profonds."
7.4/10 – - http://www.gamezone.com/reviews/avernum_4_pn_review">GameZone

À propos de ce jeu

Avernum est une des grandes épopées du jeu indépendant, une série épique de jeux de rôle fantastiques prenant place dans un vaste territoire souterrain. Avernum est un pays situé sous la terre où abondent bandits, voleurs et brigands, qui se battent pour leur survie et la fortune dans ce monde de ténèbres infesté de monstres. Avernum 4 est le premier chapitre de la trilogie Great Trials, trois jeux qui content l'histoire du combat mené par votre nation contre les puissantes forces qui cherchent à la détruire.

Avernum 4 est un jeu de rôle fantastique qui vous fera vivre une aventure trépidante. Explorez un monde gigantesque, rencontrez une multitude de personnages, accomplissez des centaines de quêtes annexes, déjouez les pièges en tout genre et dénichez les innombrables trésors. Entrez dans la peau d'un aventurier : la gloire, la fortune, les villageois en détresse qui demandent votre aide à toute heure du jour ou de la nuit ! Ce conte fabuleux vous garantit de nombreuses semaines d'amusement, et vous invite dans un univers incroyablement vaste qui vous appelle de découvrir tous ses secrets.

Configuration requise

    • Système d'exploitation : Windows XP ou supérieur
    • Processeur : 1.6 GHz
    • Mémoire vive : 256 Mo de RAM, 512 Mo recommandé
    • Disque dur : 300 Mo d'espace disque disponible
    • Carte graphique : Carte graphique à accélération 3D
    • DirectX® : DirectX 7 ou supérieur
    • Additionnel : Résolution d'écran 1024x768 en couleurs 32 bit
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
positives (48 évaluation(s))
Publiées récemment
Crispy Tacos
( 0.8 heures en tout )
Posté le : 15 juin
It's simple, which is appreciable, but its simplicity yields a fairly tedious and slow pace.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Splendor Man
( 10.6 heures en tout )
Posté le : 9 janvier
So the best comparison i can make to this game would be the ultima 6 & 7. It's very old school and it does not hold your hand.

PROS
- Great Story
- Cool World
- Interesting Characters
- Actual Depth

CONS
- Learning Curve
- Battle Mechanics (Sometimes)
- 5 AC To Attack

8/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
futuramafan18
( 0.1 heures en tout )
Posté le : 22 décembre 2015
gg
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
zygomorphism
( 40.3 heures en tout )
Posté le : 22 novembre 2015
I've spent hundreds of hours - maybe even thousands - playing Avernum 1, 2, and 3, and Blades. As such, it pains me to disrecommend this game. But this game is just downright unpleasant to play relative to its predecessors, and here's why: the new engine (derived at least partially from the Geneforge engine) is incredibly bad compared to the Avernum 1-3 engine.

  • You used to be able to do virtually everything with the keyboard; now you have to use the mouse for many actions (fire missile - can't use "F", cast spell - can't use a/b/c targeting, open chest - can't use "L", etc.) - and for whatever reason, mouse aiming is terrible, so probably a third of the time when I'm trying to cast a spell on an enemy, I instead accidentally click on my party member who's adjacent in melee.
  • The old engine's distinction between town mode and outdoors mode was brilliant, and gave the older games a beautiful sense of scale. Silvar and Duvno used to be ~10 town-widths apart; now, they're just one town-width apart. It just feels unrealistic, particularly if you've played A1.
  • Elevation no longer exists. All of Avernum is completely flat.
  • The action point system, borrowed from early Geneforge, in which you have to have a set number of AP at the end of your turn to perform an action, is awful. Not as bad as in Geneforge (which doesn't have discrete tiles), but still awful.
  • Speaking of Geneforge, many of the sprites are lifted straight from Geneforge. Drakes now look like GF drayks; "wyrmkin" are just artilas; crystal souls have been reskinned to look like I-forget-what from GF.
  • The reputation system was a really cool feature of previous Avernum games. It's gone now.
  • The stats screen, which already wasn't super-great back in A1-3, has been switched to the Geneforge-style stats screen, which is somehow worse. Frankly, Exile was better at this, IIRC.
  • Secret passages were always a neat feature in Avernum; they're gone now. (I know some people found them irritating, but you could always just cast Far Sight if it really bothered you.)
  • You now have to enter combat mode to fight an enemy, where before you had the option of just whacking them with your lead character. This becomes annoying when dealing with weak enemies that only take 1-2 whacks to kill. But hey, at least you can just turn on auto-combat and let the AI handle it, right?
  • No, you can't, because auto-combat is gone now. This is terrible for all those fights with solitary chitrachs (believe me, you're going to be fighting a LOT of chitrachs) and bats and whatever else.
  • Special abilities are gone. They added a nice bit of flavor to the game (especially the ones you got from character traits).
  • You can no longer "Wait" in combat. Why not? God knows.

It's not _all_ bad, though. Click-to-move is a good thing, particularly in places with lots of random stalagmites on the ground and so forth (though it's super-irritating when the game arbitrarily blocks you from moving "too far away"). Also, item lore isn't a thing anymore, and there's no such thing as an unidentified item anymore. That's a nice thing to have.


Issues with the engine aside, another thing that really bugs me is that there's very little that's new here if you've played A1. A2 gave us the Vahnatai lands (including the passage from Formello, perhaps the best part of any of the Avernum games) and Empire lands; in A3, everything besides the Tower of Magi was new. A4 just feels like a crappy reskin of A1.

And the plot isn't terribly interesting either. "Rentar-Ihrno is back AGAIN and you need to fix everything" is significantly less compelling than "you have been chosen to be the second group to explore the surface" (A3), "you must be our liaison to a hitherto-unknown species" (A2), or "you have been thrown into the underworld; do whatever you want!" (A1). That's another strike against A4 relative to A1. A4 railroads you through the plot a lot more than any of the previous games, and this is especially conspicuous when you're exploring the same maps as A1, where you had near-total freedom to do whatever you wanted.


Nonetheless, I have faith in Spiderweb Software. All of the other Spiderweb games I've played (some of Exile; Avernum 1-3 + Blades; Nethergate and N:R; and Geneforge 1-3) were at least good if not excellent - many notches above Avernum 4. I'm very optimistic that Avernum 5 will mark a return to form, and look forward to making some time to get started on it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
EolSunder
( 74.4 heures en tout )
Posté le : 18 août 2015
A nice basic rpg game that you will have fun with for a while, but sadly does have a downside in that you'll reach a point where you'll basically get into "buff party" mode that requires you to have to buff your party before every battle in order to have a fighting chance or to make them at least go halfway quick so you don't die of boredom attacking once a round. New character, attacks once a round, half way through the game, attack once a round. Haste will be your friend, buffs will be your friend, and you'll reach the point where your buffing yourself up more so than having fun playing. Then your fun will end.

A nice basic game that you'll enjoy for the price you'll get it for, but other than that, not much to it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
nighteyes00
( 100.0 heures en tout )
Posté le : 5 août 2015
Just a short review, which I have to write, so I can recommend this game (and I will post the same review at Avernum 4, 5 and 6 pages).

After finishing the second Avernum trilogy (4, 5 and 6) I can honestly say, this was one of the most rewarding roleplaying experience I had in a long time. I played a lot of rpg titles, from classics like Eye of the Beholder, Ultima 7 and Infinity Engine games to newest games like Skyrim, Mass Effect and Dragon Age series, and although Avernum does not have fancy graphics, I still think this series is one of the best rpgs ever.

Avernum has great setting and story, great playability, decent length (about 100 hours) and many sidequests and secrets. Leveling up system is balanced and nowadays almost forgotten turn-based combat is a welcomed change from flashy action oriented battle systems. An old-school rpg which proves, that doesn't need "ultra high detailed" graphics to create an immersive atmosphere. Highly recommended.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
EvilSpaniard
( 1.0 heures en tout )
Posté le : 23 juin 2015
I have nearly 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews - Game 16
Avernum 4
Purchase Date: 7/11/2013

I've reviewed a few other of Spiderweb Software's games, and I am starting to feel like I'm writing the same review for each of them. I can see where that would sound bad, because it implies that all of their games are very cookie-cutter. I don't really see it like that, it's rather that all of Spiderweb's games are written as spiritual successors of the old school role playing games that you played in the 80s, particularly Ultima.

Spiderweb makes a very particular kind of game, and so in that sense once you have played one, you have a pretty good idea of what you are in for with their other games as well.

Everything is presented in a 2D tile based system, rendered in a top-down isometric view. With everything in 2D, this means the camera is fixed, so there's no rotating the view, and no zooming in and out of the map. But it also means you don't have to worry about fighting with the camera. This simple presentation works pretty well, the only drawback is occasionally a door or wall may obscure your view and make it a little hard to distinguish targets.

You control a party of 4 characters. In Avernum 4 you select your party at the start of the game (other games have you meeting your companions as you play). For each party member you can select a character type (class) to play, pick some traits, and spend some skill points on an initial set of skills. As for the look of your character you are very limited here. The game lets you pick a race, and each race has a couple of preset character portraits (which also imply your gender).

Once you start the game, Avernum will give you the basics on moving around and equipping your characters. Pretty much every one of Spiderweb's games starts out this way. I continue to appreciate how accesible these games are to new players. Often when you think of old school gaming you will associate that with extreme difficulty and usability issues. That's never been the case with any of these games.

The sound is nothing to get excited about. There are a few generic sounds for most actions. Monsters that attack always sound like the same barking dog. Even for an "old school" game, I think they could have put more time into adding some variety to the sounds.

Avernum quickly introduces you to it's turn-based combat system. Characters have a limited number of actions points to spend between moving and performing actions, such as casting a spell or attacking an enemy. Classes have different abilities as you would expect. Since the game is all presented in 2D, it's natural for the movement to be grid based.

I started on normal difficulty, and found some of the early fights still posed some challenge. I had my primary character get knocked out from a single blow. So long as at least one member of your party survives, you can just run back to the city gates and your whole party will automatically be healed. So there isn't really a death penalty to speak of, and this game definitely wouldn't be described as a roguelike.

I spent the rest of my first hour of gameplay clearing out a dungeon of goblins, and slowly equipping my characters with dropped loot. An hour is no time to get a sense of the story, but it's a safe bet that you can expect a long epic storyline, which is the norm for Spiderweb's games.

I continue to enjoy these games and would recommend them for anyone who enjoys an old school experience. In fact, you might just consider buying the entire bundle, rather than just this game. The current complete pack from Spiderweb contains 13 games and is priced for $45. So even at a non sale price, that comes out to just over 3 bucks a game. Considering the amount of time you can spend in these games, it's a great bargain.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
∾PoP∾ Talos <Mag Templi 2nd>
( 0.6 heures en tout )
Posté le : 15 juin 2015
By far the weakest of the Avernum series, using outdated mechanics(the ol 'you must have 5 action points to attack/cast spells rule from as far back as Geneforge 1 which was later abandoned for obvious reasons), not containing other mechanics that are rather important(i.e. being able to press abcdefg etc etc to target spells or missile attacks), and more.

Less options for customizing your party as well. Parts of it seem...laggy, for lack of a better word, particularly when looking at your inventory, you may notice that your fps will drop for no apparent reason.

Clunky is the term I would use for this game in general, which is really quite jarring considering how good Spiderweb Software usually is at doing this, at least the writing is still decent.

I'd heard this game has a reputation amidst fans of Spiderweb for being one of the weaker titles, and I can see why now.

If you're willing to ignore all of that, this is still an enjoyable play, but would I recommend it? Only if it goes on sale.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Fou-Lu
( 16.9 heures en tout )
Posté le : 12 juin 2015
One of Spiderweb's best games to date, can't recommend it enough.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
ihatethenewenglandpatriots
( 213.7 heures en tout )
Posté le : 8 juin 2015
200 hours in and I'm still ready for more. It's not for everybody. But it's for me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
20 personne(s) sur 20 (100%) ont trouvé cette évaluation utile
Recommandé
23.8 heures en tout
Posté le : 28 mars 2014
While now, itself considered old, Avernum shows indie ingenuity, technology and ideas of its time being applied as an old-meets-new factor to Isometric, turn-based RPGs before its time. The world-map movement and near-seamless switch to turn-based combat mode is satisfying without taking me out of one map or singular-world feel. The world is huge and fun to explore in a movement mode that acts like real-time, but does all the individual move-calculations behind the scenes. When in combat I can then seamlessly take control of each character, playing my turn-based combat.

The dialog and story are great, the world feels non-linear, and combat is fun. I recommend this game to anyone who wants their RPG itch scratched, but fans of almost any RPG variant may also love Avernum, especially turn-based-combat fans.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
18 personne(s) sur 19 (95%) ont trouvé cette évaluation utile
Recommandé
3.6 heures en tout
Posté le : 22 avril 2014
Avernum 4 is a simple looking, old-school style RPG title that doesn’t try to dazzle you with anything fancy. It’s basically a dungeon hacker title, but has a decent story, some twists, and a lot of elements that make this game fun even without all the flash that games nowadays have. If you enjoy RPG gaming in an older style setting you might want to check this one.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
Recommandé
5.1 heures en tout
Posté le : 22 janvier 2014
If your looking for a good time and love older style RPGs like Fallout 1/2, Ultima series, and just want a good turned based experience give this game a look over.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
18 personne(s) sur 23 (78%) ont trouvé cette évaluation utile
Non recommandé
40.3 heures en tout
Posté le : 22 novembre 2015
I've spent hundreds of hours - maybe even thousands - playing Avernum 1, 2, and 3, and Blades. As such, it pains me to disrecommend this game. But this game is just downright unpleasant to play relative to its predecessors, and here's why: the new engine (derived at least partially from the Geneforge engine) is incredibly bad compared to the Avernum 1-3 engine.

  • You used to be able to do virtually everything with the keyboard; now you have to use the mouse for many actions (fire missile - can't use "F", cast spell - can't use a/b/c targeting, open chest - can't use "L", etc.) - and for whatever reason, mouse aiming is terrible, so probably a third of the time when I'm trying to cast a spell on an enemy, I instead accidentally click on my party member who's adjacent in melee.
  • The old engine's distinction between town mode and outdoors mode was brilliant, and gave the older games a beautiful sense of scale. Silvar and Duvno used to be ~10 town-widths apart; now, they're just one town-width apart. It just feels unrealistic, particularly if you've played A1.
  • Elevation no longer exists. All of Avernum is completely flat.
  • The action point system, borrowed from early Geneforge, in which you have to have a set number of AP at the end of your turn to perform an action, is awful. Not as bad as in Geneforge (which doesn't have discrete tiles), but still awful.
  • Speaking of Geneforge, many of the sprites are lifted straight from Geneforge. Drakes now look like GF drayks; "wyrmkin" are just artilas; crystal souls have been reskinned to look like I-forget-what from GF.
  • The reputation system was a really cool feature of previous Avernum games. It's gone now.
  • The stats screen, which already wasn't super-great back in A1-3, has been switched to the Geneforge-style stats screen, which is somehow worse. Frankly, Exile was better at this, IIRC.
  • Secret passages were always a neat feature in Avernum; they're gone now. (I know some people found them irritating, but you could always just cast Far Sight if it really bothered you.)
  • You now have to enter combat mode to fight an enemy, where before you had the option of just whacking them with your lead character. This becomes annoying when dealing with weak enemies that only take 1-2 whacks to kill. But hey, at least you can just turn on auto-combat and let the AI handle it, right?
  • No, you can't, because auto-combat is gone now. This is terrible for all those fights with solitary chitrachs (believe me, you're going to be fighting a LOT of chitrachs) and bats and whatever else.
  • Special abilities are gone. They added a nice bit of flavor to the game (especially the ones you got from character traits).
  • You can no longer "Wait" in combat. Why not? God knows.

It's not _all_ bad, though. Click-to-move is a good thing, particularly in places with lots of random stalagmites on the ground and so forth (though it's super-irritating when the game arbitrarily blocks you from moving "too far away"). Also, item lore isn't a thing anymore, and there's no such thing as an unidentified item anymore. That's a nice thing to have.


Issues with the engine aside, another thing that really bugs me is that there's very little that's new here if you've played A1. A2 gave us the Vahnatai lands (including the passage from Formello, perhaps the best part of any of the Avernum games) and Empire lands; in A3, everything besides the Tower of Magi was new. A4 just feels like a crappy reskin of A1.

And the plot isn't terribly interesting either. "Rentar-Ihrno is back AGAIN and you need to fix everything" is significantly less compelling than "you have been chosen to be the second group to explore the surface" (A3), "you must be our liaison to a hitherto-unknown species" (A2), or "you have been thrown into the underworld; do whatever you want!" (A1). That's another strike against A4 relative to A1. A4 railroads you through the plot a lot more than any of the previous games, and this is especially conspicuous when you're exploring the same maps as A1, where you had near-total freedom to do whatever you wanted.


Nonetheless, I have faith in Spiderweb Software. All of the other Spiderweb games I've played (some of Exile; Avernum 1-3 + Blades; Nethergate and N:R; and Geneforge 1-3) were at least good if not excellent - many notches above Avernum 4. I'm very optimistic that Avernum 5 will mark a return to form, and look forward to making some time to get started on it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 16 (88%) ont trouvé cette évaluation utile
Recommandé
106.4 heures en tout
Posté le : 10 novembre 2014
If you are into this kind of genre I highly recommend the Avernum series. I have played through 4 and a significant portion of 5 before real life caught up with me. I definitely enjoyed the mechanics of this, the world, and the story. Do note that if you want to buy any of the games in this series it does take a signficant amount of time to complete the story - 104 hours for me with some hang ups.

The only downside to this game is that there are a few missions where I got hung up because I literally couldn't locate the thing I was supposed to do and ended up having to troll through Google looking for the solution (which I try to avoid at all costs).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
Recommandé
184.5 heures en tout
Posté le : 19 juin 2014
Possibly too "old school" for some folks, but I enjoy the game. One of the things I especially like is that you can work on quests as you desire. You're not forced to do Quest 1, then Quest 2, then Quest 3. Some quests are necessary to move forward in the game, but for most, the order you accomplish them in isn't terribly important.

I'm not a gaming expert and I can't compare or contrast with currently popular games, but if you like a slower paced, relaxed game, this is a good one.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
Recommandé
28.5 heures en tout
Posté le : 23 février 2014
I had a ton of fun playing this game. It's a party-based RPG and it's really enjoyable. The world is pretty huge as well. Should provide tens of hours on fun. 8/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
Recommandé
173.7 heures en tout
Posté le : 6 août 2014
150+ hours in, I have just been propositioned by a giant talking spider. I rest my case.

Solid gameplay length, good story, battles can be quite difficult. If you enjoy turn-based tactical fighting instead of the cookie-cutter, button-mashing we generally get nowadays, play this.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
Recommandé
52.0 heures en tout
Posté le : 1 janvier 2014
It's an old school TBS type adventure. I enjoyed it. Reminded me a bit of the old Dark Sun rpg.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
Recommandé
213.7 heures en tout
Posté le : 8 juin 2015
200 hours in and I'm still ready for more. It's not for everybody. But it's for me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante