Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.
Uživatelské recenze:
Souhrn:
Kladné (48 recenzí) - 87% z 48 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 11. kvě. 2012

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LETNÍ VÝPRODEJ! Nabídka končí 4. července

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Obsahuje následující položky (celkem 3): Avernum 4, Avernum 5, Avernum 6

LETNÍ VÝPRODEJ! Nabídka končí 4. července

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Obsahuje následující položky (celkem 13): Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

LETNÍ VÝPRODEJ! Nabídka končí 4. července

 

Recenze

"Avernum 4 is great value with many hours of gameplay and offers a fine adventure in a well-realised world."
7/10 – - RPGDot



"As a classic-style role-playing game, Avernum 4 provides great fun, allowing daring adventurers to enjoy hours of quality time." - http://gametunnel.com/game/avernum-4/">GameTunnel



"[Avernum 4] may not have all the looks and flash of some modern PC titles, but it has a lot of elements in it that make it every bit as deep."
7.4/10 – - http://www.gamezone.com/reviews/avernum_4_pn_review">GameZone

Informace o hře

Avernum is one of the great tales of indie gaming, an epic series of fantasy role-playing adventurers set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.

Avernum 4 is an enormous fantasy role-playing adventure. Wander a gigantic world, full of multitudes of characters, hundreds of side quests, and traps, tricks, and treasure in every corner. Experience the life of an adventurer: the fame, the wealth, the hapless townsfolk begging you for help at every turn! This epic tale is guaranteed to give you weeks of entertainment, with an impossibly huge world that dares you to uncover all of its secrets.

Systémové požadavky

    • OS: Windows XP or later
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card
    • DirectX®: DirectX 7 or later
    • Additional: 1024x768 screen resolution with 32 bit color
Uživatelské recenze
Uživatelské recenze jsou nyní ještě lepší! Více informací
Souhrn:
Kladné (48 recenzí)
Nedávno odeslané
Crispy Tacos
( 0.8 hodin celkem )
Přidáno: 15. června
It's simple, which is appreciable, but its simplicity yields a fairly tedious and slow pace.
Užitečná? Ano Ne Vtipná
Splendor Man
( 10.6 hodin celkem )
Přidáno: 9. ledna
So the best comparison i can make to this game would be the ultima 6 & 7. It's very old school and it does not hold your hand.

PROS
- Great Story
- Cool World
- Interesting Characters
- Actual Depth

CONS
- Learning Curve
- Battle Mechanics (Sometimes)
- 5 AC To Attack

8/10
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futuramafan18
( 0.1 hodin celkem )
Přidáno: 22. prosince 2015
gg
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zygomorphism
( 40.3 hodin celkem )
Přidáno: 22. listopadu 2015
I've spent hundreds of hours - maybe even thousands - playing Avernum 1, 2, and 3, and Blades. As such, it pains me to disrecommend this game. But this game is just downright unpleasant to play relative to its predecessors, and here's why: the new engine (derived at least partially from the Geneforge engine) is incredibly bad compared to the Avernum 1-3 engine.

  • You used to be able to do virtually everything with the keyboard; now you have to use the mouse for many actions (fire missile - can't use "F", cast spell - can't use a/b/c targeting, open chest - can't use "L", etc.) - and for whatever reason, mouse aiming is terrible, so probably a third of the time when I'm trying to cast a spell on an enemy, I instead accidentally click on my party member who's adjacent in melee.
  • The old engine's distinction between town mode and outdoors mode was brilliant, and gave the older games a beautiful sense of scale. Silvar and Duvno used to be ~10 town-widths apart; now, they're just one town-width apart. It just feels unrealistic, particularly if you've played A1.
  • Elevation no longer exists. All of Avernum is completely flat.
  • The action point system, borrowed from early Geneforge, in which you have to have a set number of AP at the end of your turn to perform an action, is awful. Not as bad as in Geneforge (which doesn't have discrete tiles), but still awful.
  • Speaking of Geneforge, many of the sprites are lifted straight from Geneforge. Drakes now look like GF drayks; "wyrmkin" are just artilas; crystal souls have been reskinned to look like I-forget-what from GF.
  • The reputation system was a really cool feature of previous Avernum games. It's gone now.
  • The stats screen, which already wasn't super-great back in A1-3, has been switched to the Geneforge-style stats screen, which is somehow worse. Frankly, Exile was better at this, IIRC.
  • Secret passages were always a neat feature in Avernum; they're gone now. (I know some people found them irritating, but you could always just cast Far Sight if it really bothered you.)
  • You now have to enter combat mode to fight an enemy, where before you had the option of just whacking them with your lead character. This becomes annoying when dealing with weak enemies that only take 1-2 whacks to kill. But hey, at least you can just turn on auto-combat and let the AI handle it, right?
  • No, you can't, because auto-combat is gone now. This is terrible for all those fights with solitary chitrachs (believe me, you're going to be fighting a LOT of chitrachs) and bats and whatever else.
  • Special abilities are gone. They added a nice bit of flavor to the game (especially the ones you got from character traits).
  • You can no longer "Wait" in combat. Why not? God knows.

It's not _all_ bad, though. Click-to-move is a good thing, particularly in places with lots of random stalagmites on the ground and so forth (though it's super-irritating when the game arbitrarily blocks you from moving "too far away"). Also, item lore isn't a thing anymore, and there's no such thing as an unidentified item anymore. That's a nice thing to have.


Issues with the engine aside, another thing that really bugs me is that there's very little that's new here if you've played A1. A2 gave us the Vahnatai lands (including the passage from Formello, perhaps the best part of any of the Avernum games) and Empire lands; in A3, everything besides the Tower of Magi was new. A4 just feels like a crappy reskin of A1.

And the plot isn't terribly interesting either. "Rentar-Ihrno is back AGAIN and you need to fix everything" is significantly less compelling than "you have been chosen to be the second group to explore the surface" (A3), "you must be our liaison to a hitherto-unknown species" (A2), or "you have been thrown into the underworld; do whatever you want!" (A1). That's another strike against A4 relative to A1. A4 railroads you through the plot a lot more than any of the previous games, and this is especially conspicuous when you're exploring the same maps as A1, where you had near-total freedom to do whatever you wanted.


Nonetheless, I have faith in Spiderweb Software. All of the other Spiderweb games I've played (some of Exile; Avernum 1-3 + Blades; Nethergate and N:R; and Geneforge 1-3) were at least good if not excellent - many notches above Avernum 4. I'm very optimistic that Avernum 5 will mark a return to form, and look forward to making some time to get started on it.
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EolSunder
( 74.4 hodin celkem )
Přidáno: 18. srpna 2015
A nice basic rpg game that you will have fun with for a while, but sadly does have a downside in that you'll reach a point where you'll basically get into "buff party" mode that requires you to have to buff your party before every battle in order to have a fighting chance or to make them at least go halfway quick so you don't die of boredom attacking once a round. New character, attacks once a round, half way through the game, attack once a round. Haste will be your friend, buffs will be your friend, and you'll reach the point where your buffing yourself up more so than having fun playing. Then your fun will end.

A nice basic game that you'll enjoy for the price you'll get it for, but other than that, not much to it.
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nighteyes00
( 100.0 hodin celkem )
Přidáno: 5. srpna 2015
Just a short review, which I have to write, so I can recommend this game (and I will post the same review at Avernum 4, 5 and 6 pages).

After finishing the second Avernum trilogy (4, 5 and 6) I can honestly say, this was one of the most rewarding roleplaying experience I had in a long time. I played a lot of rpg titles, from classics like Eye of the Beholder, Ultima 7 and Infinity Engine games to newest games like Skyrim, Mass Effect and Dragon Age series, and although Avernum does not have fancy graphics, I still think this series is one of the best rpgs ever.

Avernum has great setting and story, great playability, decent length (about 100 hours) and many sidequests and secrets. Leveling up system is balanced and nowadays almost forgotten turn-based combat is a welcomed change from flashy action oriented battle systems. An old-school rpg which proves, that doesn't need "ultra high detailed" graphics to create an immersive atmosphere. Highly recommended.
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EvilSpaniard
( 1.0 hodin celkem )
Přidáno: 23. června 2015
I have nearly 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews - Game 16
Avernum 4
Purchase Date: 7/11/2013

I've reviewed a few other of Spiderweb Software's games, and I am starting to feel like I'm writing the same review for each of them. I can see where that would sound bad, because it implies that all of their games are very cookie-cutter. I don't really see it like that, it's rather that all of Spiderweb's games are written as spiritual successors of the old school role playing games that you played in the 80s, particularly Ultima.

Spiderweb makes a very particular kind of game, and so in that sense once you have played one, you have a pretty good idea of what you are in for with their other games as well.

Everything is presented in a 2D tile based system, rendered in a top-down isometric view. With everything in 2D, this means the camera is fixed, so there's no rotating the view, and no zooming in and out of the map. But it also means you don't have to worry about fighting with the camera. This simple presentation works pretty well, the only drawback is occasionally a door or wall may obscure your view and make it a little hard to distinguish targets.

You control a party of 4 characters. In Avernum 4 you select your party at the start of the game (other games have you meeting your companions as you play). For each party member you can select a character type (class) to play, pick some traits, and spend some skill points on an initial set of skills. As for the look of your character you are very limited here. The game lets you pick a race, and each race has a couple of preset character portraits (which also imply your gender).

Once you start the game, Avernum will give you the basics on moving around and equipping your characters. Pretty much every one of Spiderweb's games starts out this way. I continue to appreciate how accesible these games are to new players. Often when you think of old school gaming you will associate that with extreme difficulty and usability issues. That's never been the case with any of these games.

The sound is nothing to get excited about. There are a few generic sounds for most actions. Monsters that attack always sound like the same barking dog. Even for an "old school" game, I think they could have put more time into adding some variety to the sounds.

Avernum quickly introduces you to it's turn-based combat system. Characters have a limited number of actions points to spend between moving and performing actions, such as casting a spell or attacking an enemy. Classes have different abilities as you would expect. Since the game is all presented in 2D, it's natural for the movement to be grid based.

I started on normal difficulty, and found some of the early fights still posed some challenge. I had my primary character get knocked out from a single blow. So long as at least one member of your party survives, you can just run back to the city gates and your whole party will automatically be healed. So there isn't really a death penalty to speak of, and this game definitely wouldn't be described as a roguelike.

I spent the rest of my first hour of gameplay clearing out a dungeon of goblins, and slowly equipping my characters with dropped loot. An hour is no time to get a sense of the story, but it's a safe bet that you can expect a long epic storyline, which is the norm for Spiderweb's games.

I continue to enjoy these games and would recommend them for anyone who enjoys an old school experience. In fact, you might just consider buying the entire bundle, rather than just this game. The current complete pack from Spiderweb contains 13 games and is priced for $45. So even at a non sale price, that comes out to just over 3 bucks a game. Considering the amount of time you can spend in these games, it's a great bargain.
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∾PoP∾ Talos <Mag Templi 2nd>
( 0.6 hodin celkem )
Přidáno: 15. června 2015
By far the weakest of the Avernum series, using outdated mechanics(the ol 'you must have 5 action points to attack/cast spells rule from as far back as Geneforge 1 which was later abandoned for obvious reasons), not containing other mechanics that are rather important(i.e. being able to press abcdefg etc etc to target spells or missile attacks), and more.

Less options for customizing your party as well. Parts of it seem...laggy, for lack of a better word, particularly when looking at your inventory, you may notice that your fps will drop for no apparent reason.

Clunky is the term I would use for this game in general, which is really quite jarring considering how good Spiderweb Software usually is at doing this, at least the writing is still decent.

I'd heard this game has a reputation amidst fans of Spiderweb for being one of the weaker titles, and I can see why now.

If you're willing to ignore all of that, this is still an enjoyable play, but would I recommend it? Only if it goes on sale.
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Fou-Lu
( 16.9 hodin celkem )
Přidáno: 12. června 2015
One of Spiderweb's best games to date, can't recommend it enough.
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ihatethenewenglandpatriots
( 213.7 hodin celkem )
Přidáno: 8. června 2015
200 hours in and I'm still ready for more. It's not for everybody. But it's for me.
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Nejužitečnější recenze  Celkově
20 z 20 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
23.8 hodin celkem
Přidáno: 28. března 2014
While now, itself considered old, Avernum shows indie ingenuity, technology and ideas of its time being applied as an old-meets-new factor to Isometric, turn-based RPGs before its time. The world-map movement and near-seamless switch to turn-based combat mode is satisfying without taking me out of one map or singular-world feel. The world is huge and fun to explore in a movement mode that acts like real-time, but does all the individual move-calculations behind the scenes. When in combat I can then seamlessly take control of each character, playing my turn-based combat.

The dialog and story are great, the world feels non-linear, and combat is fun. I recommend this game to anyone who wants their RPG itch scratched, but fans of almost any RPG variant may also love Avernum, especially turn-based-combat fans.
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18 z 19 osob (95%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.6 hodin celkem
Přidáno: 22. dubna 2014
Avernum 4 is a simple looking, old-school style RPG title that doesn’t try to dazzle you with anything fancy. It’s basically a dungeon hacker title, but has a decent story, some twists, and a lot of elements that make this game fun even without all the flash that games nowadays have. If you enjoy RPG gaming in an older style setting you might want to check this one.
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14 z 15 osob (93%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
5.1 hodin celkem
Přidáno: 22. ledna 2014
If your looking for a good time and love older style RPGs like Fallout 1/2, Ultima series, and just want a good turned based experience give this game a look over.
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18 z 23 osob (78%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
40.3 hodin celkem
Přidáno: 22. listopadu 2015
I've spent hundreds of hours - maybe even thousands - playing Avernum 1, 2, and 3, and Blades. As such, it pains me to disrecommend this game. But this game is just downright unpleasant to play relative to its predecessors, and here's why: the new engine (derived at least partially from the Geneforge engine) is incredibly bad compared to the Avernum 1-3 engine.

  • You used to be able to do virtually everything with the keyboard; now you have to use the mouse for many actions (fire missile - can't use "F", cast spell - can't use a/b/c targeting, open chest - can't use "L", etc.) - and for whatever reason, mouse aiming is terrible, so probably a third of the time when I'm trying to cast a spell on an enemy, I instead accidentally click on my party member who's adjacent in melee.
  • The old engine's distinction between town mode and outdoors mode was brilliant, and gave the older games a beautiful sense of scale. Silvar and Duvno used to be ~10 town-widths apart; now, they're just one town-width apart. It just feels unrealistic, particularly if you've played A1.
  • Elevation no longer exists. All of Avernum is completely flat.
  • The action point system, borrowed from early Geneforge, in which you have to have a set number of AP at the end of your turn to perform an action, is awful. Not as bad as in Geneforge (which doesn't have discrete tiles), but still awful.
  • Speaking of Geneforge, many of the sprites are lifted straight from Geneforge. Drakes now look like GF drayks; "wyrmkin" are just artilas; crystal souls have been reskinned to look like I-forget-what from GF.
  • The reputation system was a really cool feature of previous Avernum games. It's gone now.
  • The stats screen, which already wasn't super-great back in A1-3, has been switched to the Geneforge-style stats screen, which is somehow worse. Frankly, Exile was better at this, IIRC.
  • Secret passages were always a neat feature in Avernum; they're gone now. (I know some people found them irritating, but you could always just cast Far Sight if it really bothered you.)
  • You now have to enter combat mode to fight an enemy, where before you had the option of just whacking them with your lead character. This becomes annoying when dealing with weak enemies that only take 1-2 whacks to kill. But hey, at least you can just turn on auto-combat and let the AI handle it, right?
  • No, you can't, because auto-combat is gone now. This is terrible for all those fights with solitary chitrachs (believe me, you're going to be fighting a LOT of chitrachs) and bats and whatever else.
  • Special abilities are gone. They added a nice bit of flavor to the game (especially the ones you got from character traits).
  • You can no longer "Wait" in combat. Why not? God knows.

It's not _all_ bad, though. Click-to-move is a good thing, particularly in places with lots of random stalagmites on the ground and so forth (though it's super-irritating when the game arbitrarily blocks you from moving "too far away"). Also, item lore isn't a thing anymore, and there's no such thing as an unidentified item anymore. That's a nice thing to have.


Issues with the engine aside, another thing that really bugs me is that there's very little that's new here if you've played A1. A2 gave us the Vahnatai lands (including the passage from Formello, perhaps the best part of any of the Avernum games) and Empire lands; in A3, everything besides the Tower of Magi was new. A4 just feels like a crappy reskin of A1.

And the plot isn't terribly interesting either. "Rentar-Ihrno is back AGAIN and you need to fix everything" is significantly less compelling than "you have been chosen to be the second group to explore the surface" (A3), "you must be our liaison to a hitherto-unknown species" (A2), or "you have been thrown into the underworld; do whatever you want!" (A1). That's another strike against A4 relative to A1. A4 railroads you through the plot a lot more than any of the previous games, and this is especially conspicuous when you're exploring the same maps as A1, where you had near-total freedom to do whatever you wanted.


Nonetheless, I have faith in Spiderweb Software. All of the other Spiderweb games I've played (some of Exile; Avernum 1-3 + Blades; Nethergate and N:R; and Geneforge 1-3) were at least good if not excellent - many notches above Avernum 4. I'm very optimistic that Avernum 5 will mark a return to form, and look forward to making some time to get started on it.
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14 z 16 osob (88%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
106.4 hodin celkem
Přidáno: 10. listopadu 2014
If you are into this kind of genre I highly recommend the Avernum series. I have played through 4 and a significant portion of 5 before real life caught up with me. I definitely enjoyed the mechanics of this, the world, and the story. Do note that if you want to buy any of the games in this series it does take a signficant amount of time to complete the story - 104 hours for me with some hang ups.

The only downside to this game is that there are a few missions where I got hung up because I literally couldn't locate the thing I was supposed to do and ended up having to troll through Google looking for the solution (which I try to avoid at all costs).
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11 z 11 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
184.5 hodin celkem
Přidáno: 19. června 2014
Possibly too "old school" for some folks, but I enjoy the game. One of the things I especially like is that you can work on quests as you desire. You're not forced to do Quest 1, then Quest 2, then Quest 3. Some quests are necessary to move forward in the game, but for most, the order you accomplish them in isn't terribly important.

I'm not a gaming expert and I can't compare or contrast with currently popular games, but if you like a slower paced, relaxed game, this is a good one.
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10 z 10 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
28.5 hodin celkem
Přidáno: 23. února 2014
I had a ton of fun playing this game. It's a party-based RPG and it's really enjoyable. The world is pretty huge as well. Should provide tens of hours on fun. 8/10
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10 z 10 osob (100%) ohodnotilo tuto recenzi jako užitečnou
5 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
173.7 hodin celkem
Přidáno: 6. srpna 2014
150+ hours in, I have just been propositioned by a giant talking spider. I rest my case.

Solid gameplay length, good story, battles can be quite difficult. If you enjoy turn-based tactical fighting instead of the cookie-cutter, button-mashing we generally get nowadays, play this.
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10 z 11 osob (91%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
52.0 hodin celkem
Přidáno: 1. ledna 2014
It's an old school TBS type adventure. I enjoyed it. Reminded me a bit of the old Dark Sun rpg.
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10 z 12 osob (83%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
213.7 hodin celkem
Přidáno: 8. června 2015
200 hours in and I'm still ready for more. It's not for everybody. But it's for me.
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