In diesem unglaublich schrägen 2D-Action-Adventure erforschen Sie einzigartige Welten und bekämpfen bizarre Kreaturen.
Nutzerreviews: Sehr positiv (418 Reviews)
Veröffentlichung: 17. Apr. 2012

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Insanely Twisted Shadow Planet kaufen

 

Von Kuratoren empfohlen

"Im Gedächtnis bleiben die fantastischen Scherenschnitt-Landschaften vom kanadischen Comic-Zeichner Michael Gagné. (Bestenliste 2011, aus c't 26/11)"
Lesen Sie hier das vollständige Review.

Reviews

“... mit Leichtigkeit eines der besten Spiele in 2011.”
95/100– GameCritics
“... ein Triumph in nahezu jeder möglichen Hinsicht.”
10/10 – The Sixth Axis

Über dieses Spiel

In diesem unglaublich schrägen 2D-Action-Adventure erforschen Sie eine einzigartige Welt und kämpfen gegen bizarre Kreaturen auf Ihrem Weg in das Innere des mysteriösen Schattenplaneten! Lösen Sie komplexe Rätsel und rüsten Sie Ihr Schiff mit außerirdischer Technologie aus, um im Kampf um Ihre Heimatwelt zu bestehen.

Hauptmerkmale

  • Eine ebenso eindrucksvolle wie ansprechende visuelle Gestaltung aus der Feder des renommierten Künstlers Michel Gagn

Systemvoraussetzungen

    • Betriebssystem: Microsoft Windows XP/Vista/7
    • Prozessor: Intel Core Duo (1,25 Ghz) / AMD Athlon XP (1,8 Ghz)
    • Speicher: 1 GB RAM
    • Grafik: GeForce FX Serien+ / Radeon 9500+
    • DirectX®: 9.0
    • Festplatte: 2 GB frei
Hilfreiche Kundenreviews
2 von 3 Personen (67%) fanden dieses Review hilfreich
7.2 Std. insgesamt
Verfasst: 10. Januar
Ich muss sagen ITSP ist sehr cooles und interessantes Game !
Es gibt viele Bereiche in dem das Spiel bei mir punktete , z.b.: Grafik ,Stil ,Atmospähre.
Jedoch hat mich schon oft gestört ,dass es so wenig bis zu garkeine Musik hat !
Dies bringt zwar einen Unglaublich Verzweigten Schatten Planeten seinen düsteren Ruf aber bei Backtracking ist das einfach ein bisschen sehr langweilig .

Doch in allen kann ich ITSP jeden Indie-Liebhaber sehr empfehlen.
Und Leuten die Shooter spielen :p
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19 von 20 Personen (95%) fanden dieses Review hilfreich
6.0 Std. insgesamt
Verfasst: 31. Januar
Insanely Twisted Shadow Planet is notorious for two reasons. First and most obvious is absolutely glorious visual style by Michel Gagné; it’s dark, macabre, slightly frightening, but at the same time truly beautiful and not repulsing even by a tiny fraction despite all of the picturing of those tentacles and insect-like creatures. Second prominent feature is the protagonist. You see, despite all the variety of settings and worlds and stories a hero in metroidvania usually is a human, or at least some humanoid. But here you play as small flying saucer; so technically there’s still some humanoid inside. Obviously it impacts gameplay turning it into twin-stick shooter and omitting platforming with all it’s precision jumping and running. What it has instead is all different kinds of guns and devices that our UFO can use. Among them there are not only assorted lasers and blasters, but also a buzz-saw, a grappling claw, protective shield and so much more. So you fly around, shoot stuff and sometimes solve some puzzles. They’re neither challenging nor time consuming, but their presence is enough to transform what could be a blazing gun carnage into an exploration of beautiful yet twisted and insane world.
Speaking of which, there may be not a lot of variety on the first sight, but there surely is distinct difference on what kind of thrill you can expect from different game zones. There’s soothing calm of ice zone disturbed only by pesky and ubiquitous enemies; there’s tension of mandatory underwater level; and then there’s those enigmatic factory and all those different yet very familiar regions of the Shadow Planet. It’s not just bland similarity, but rather a true sense of interconnectivity that is the result of this distinct visual style of minimalistic mix of black shadows and pure-color backgrounds. This world doesn’t look or feel artificial, it’s as natural as a background for digital entertainment can get. It’s complete and interconnected; it feels solid, ready to be explored by a curious traveler, who’s on a mission to restore it, rather than just tear it apart.
And because of its small size and simple story the game forms an intimate bond with the player. It’s not a feeling of attachment but rather a sense of lasting mutual sympathy. If anything, Insanely Twisted Shadow Planet in a short few hours that you need to finish it accomplishes the task of teaching you a handful of interesting tricks while giving just enough time and space to toy with them to your amusement. Facing new challenge most of the time you either will know the solution right out or will figure it out faster than frustration kicks in. And that is not something easy to do, when an average gamer has an attention span shorter than one of a goldfish. Not that the game is a cakewalk from start to finish; there are bosses, you see. And they have all their bossy stuff: attack patterns, heavy attacks and weak points, that you’ll have to figure out to exploit them. So you’ll maybe even fail a few times while dealing with them.
Insanely Twisted Shadow Planet makes you feel invested without caring to present itself believable or even needing that for that matter. It’s a fiction that works on sheer kinetics and aesthetics; it doesn’t tell a story, it makes you perform it. The game simply unfolds with elegance and simplicity of a pop-up book and gives you the keys to the entrance.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 24. Februar
A really fun game to pick up for a few bucks. At first it looks like it's going to be a mediocre shmup since you start with a pea shooter. However, it's actually more of a puzzle game than an action game. The early enemies are worth just breezing past. The game gets better as you add more and more tools. Some of the areas are quite clever in how they use their mechanics: shooting, bouncing laser beams, changing the screen orientation, picking up things, using a gravity beam, and cutting through rocks.

There are a few misses here though. The main one for me is the useless Metroidvania setup. The game will nicely mark the map in places where you need a specific tool to pass, but there's no way to fast travel there. So, if you actually follow up on the locked gates, you'll spend a lot of time backtracking only to get some pretty useless rewards: art/story unlocks and wimpy unneeded ship upgrades. Unless you're a completionist, don't worry too much about backtracking.

The story here is as simple as can be: Alien type B has invaded your Alien type A world. You need to destroy Alien type B to save Alien type A. There's no need for a more complex story in this kind of game, so I think that part of it was fine.

The graphics are nothing spectacular, but it does have a nice enough art style. It's generally pretty clear what everything is doing and the background and foreground don't mix together.

I've been playing a lot of indie titles for the last month, and seeing another shmup/puzzler didn't give me much faith, but I did enjoy the game in the four hours it took me to finish it.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
6.5 Std. insgesamt
Verfasst: 24. Mai
A cute and stylish metroidvania with very simple mechanics and puzzles. I would recommend it if you find it cheap as the game is very short and easy.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 28. Februar
A Paladin's Steam Review: Insanely Twisted Shadow Planet

What’s the game about: flying around in your own “little” flying saucer picking up weapons or tools, figuring out puzzles and enjoying artistic backgrounds. What’s unique is the lack of gravity pulling on your character. Gliding around in this flying saucer was a different experience from the usual jumping and walking of other traditional Metroidvanias.

Overall Gameplay Thoughts
That being said, exploration and puzzle solving is the main focus of this game. Combat is mostly straightforward. Your weapons are easy to aim. You and your enemies can only take a couple of shots before exploding. So it’s in your best interest to dodge the shots coming your way. The saucer can only heal from save checkpoints and rare health pickups, so you want to avoid taking damage whenever possible. While enemies do re-spawn when they’re off-screen, you can pretty easily avoid them. Most of your time will be spent focusing on exploring this crazy planet you've landed on. Thanks to the pacing of the game and upgrades you can find, said exploration is enjoyable.

What I really liked about this title is that I felt clever when I made progress. Boss fights aren't big slug fests where you outlast your enemies but outthink them. You just need to use the tools and weapons you find along the way. If you’re having a frustrating time with a certain situation you find yourself in, you probably need to think your way out of it differently. Use the scanning tool. It will help you out a lot if you get stuck. The only part of this game that can get overly frustrating is the ice level, where you have to place ice crystals in the right places to get a beam of light to where you need it. The pick-up tool is...quirky and sometimes won't place the crystals correctly.

Story
You follow the adventure of an alien who has gone to...well...an insanely twisted up shadowy planet to stop an invading force from destroying their planet. At least, that’s what I got out of the story. Most of the story is shown via pictures and cutscenes with no text or voice over to really clue you in to what’s going on. As the cutscenes are short, they only give you a basic idea of what’s going on. So, there’s not much to say about the story.

PC Settings and Port Report
ITSP makes it way from Xbox to the PC platform in good form. Custom resolutions, fullscreen, texture and shader quality sliders (on/off choices) as well as depth of field and anti-aliasing up to 8x are here. It’s more than I’d expect from a 2D game but I’m definitely not complaining. The game runs exceptionally well and I never ran into bugs or crashes during my time with it. Keyboard bindings are present but you’ll have a better time with a controller as the movement simply feels more natural with an analogue stick. I didn't try out any of the multiplayer, I just wasn't all that interested in it.

Final Thoughts
It felt like this title mostly got ignored, which is a shame because there’s a really solid game here. Sure, the laser puzzles are finicky and the combat depth is shallow. But the presentation is solid, the pacing is great and the atmosphere is really nice. Add in some fun exploration and clever boss fights to make for a great title.

Released nearly three years ago, I only recently picked up and played Insanely Twisted Shadow Planet. I left the experience rather satisfied. Which is rare, as this genre is so often plagued with some sort of pacing or mechanical issues that get in the way of having a fun time. Kudos to these devs, I recommend picking it up.

Original Blog Post
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