More of a test in psychological mettle than a fun pastime, Hell Yeah! is just one of those games that I vastly dislike, but just need to finish; Not for a sense of accomplishment, but just so I can say that I have the will power and pain threshold to survive this train wreck. The groan-worthy self-referential humor, poor 360 controls (playing with the keyboard and mouse is inherently better, so why even make using a controller an option?), nearly infuriating bosses/mini-games, a camera that is panned much too close (if the enemies are off screen, they can't be shot), constant need for backtracking, and incredibly horrific platforming are just a few chapters in Hell Yeah!'s grimoire of wretched gaming.
The worst part about it all is that I enjoy the basic concept. It's completely lost on this unfocused ludicrousness. If the art direction were more palatable and refined a bit (right now I'd describe the level appearances as borderline 5 year old, sugar rush, fever nightmare. Especially the "Cute" and "Club" levels), some of the mini-games a bit more clear and not detrimental to your health bar upon failure, and just one writer at Sega or Arkedo had a likable sense of humor, this game would be a sleeper hit.
It would have been a gem if they could have blended Metroid-vania level design with fun Warioware style mini-games to break the flow.
But no. This game bombards your brain with idiotic dialogue, collectibles that are a chore to collect, and brings you so very close to liking it before it curb stomps your hopes and enthusiams for it to be at least a mediocre game. It's almost a crime to put out something that could have just used 2 or 3 more months of development and clean ups.
Maybe if Sega/Arkedo gave a rabbit's ♥♥♥ about it, they'd patch it occasionally. But will they? Hell No!